xylena_lazarow wrote: »We play together in 2-sided BGs somewhat frequently, and it certainly looks like you're being challenged from the outside, at least in the matches full of BGs regulars. I've never seen anyone step into a match full of BGs regs and not be challenged, regardless of whether its 2-sided or 3-sided. Almost like MMR resets are a bad idea...Thumbless_Bot wrote: »You cant imagine or see or admit that two sided bgs are easier for anyone
The flip side was high MMR 3-sided being a standoff between 3 ball groups afraid to get third partied. Challenging, but not fun at all for me. Other 3s were zero challenge if you just played like a rat, not fun for me either.
Thumbless_Bot wrote: »Thumbless_Bot wrote: »Thumbless_Bot wrote: »Thumbless_Bot wrote: »Two teams is easier for better players and harder for less competent players. In other words, they've made bgs far less approachable for newer or less talented players. How this is good for bgs is beyond me. I will leave to the 2 team advocated here who continue to bend reality to their wills to answer this, as they've done above, with apologetics and whataboutisms.
2 team BGs are not easier for anyone.
[snip]
[snip]
[snip]
just to understand the topic a bit clearer, in your experience smaller groups were harder for a more skilled player such as yourself while more numbers and less sides made them easier ?
Smaller?
yes in my experience the person that considered him or herself the most qualified pvper would be the first to leave a group after dying a few times, often even if the match could be recoverable finding a way to let the group know this, became the norm to just say here for fun or non pvp build or other things when entering a group which helped also to not hurt the feeling of the expert pvpers enough hopefully they would not need to blame and shame, and expert pvpers only ever seemed to stay the course of matches they were a sure bet to win. again though i am just trying to understand the topic better but as before i mentioned to another could just be a case of different experiences people have had in thier time in BG's
Thumbless_Bot wrote: »Thumbless_Bot wrote: »Thumbless_Bot wrote: »Thumbless_Bot wrote: »Two teams is easier for better players and harder for less competent players. In other words, they've made bgs far less approachable for newer or less talented players. How this is good for bgs is beyond me. I will leave to the 2 team advocated here who continue to bend reality to their wills to answer this, as they've done above, with apologetics and whataboutisms.
2 team BGs are not easier for anyone.
[snip]
[snip]
[snip]
I hope you understand that RNG isn't difficulty.
In 3-way format some matches would be infinitely easier (and more boring) than any 2-way BG and others would be more difficult (and unfair) as you'd have a 4v8 situation.
It seems to be your "frame of reference" that the difficulty only swings one way.
We've gone over this... Maybe 30 times by now... we can all find examples of this or that to defend this or that. This is not helpful.
Difficulty swings two ways. I am really not sure how I can be any clearer on that point.
Thumbless_Bot wrote: »Thumbless_Bot wrote: »Thumbless_Bot wrote: »Thumbless_Bot wrote: »Two teams is easier for better players and harder for less competent players. In other words, they've made bgs far less approachable for newer or less talented players. How this is good for bgs is beyond me. I will leave to the 2 team advocated here who continue to bend reality to their wills to answer this, as they've done above, with apologetics and whataboutisms.
2 team BGs are not easier for anyone.
[snip]
[snip]
[snip]
just to understand the topic a bit clearer, in your experience smaller groups were harder for a more skilled player such as yourself while more numbers and less sides made them easier ?
Smaller?
yes in my experience the person that considered him or herself the most qualified pvper would be the first to leave a group after dying a few times, often even if the match could be recoverable finding a way to let the group know this, became the norm to just say here for fun or non pvp build or other things when entering a group which helped also to not hurt the feeling of the expert pvpers enough hopefully they would not need to blame and shame, and expert pvpers only ever seemed to stay the course of matches they were a sure bet to win. again though i am just trying to understand the topic better but as before i mentioned to another could just be a case of different experiences people have had in thier time in BG's
Thumbless_Bot wrote: »Thumbless_Bot wrote: »Thumbless_Bot wrote: »Thumbless_Bot wrote: »Two teams is easier for better players and harder for less competent players. In other words, they've made bgs far less approachable for newer or less talented players. How this is good for bgs is beyond me. I will leave to the 2 team advocated here who continue to bend reality to their wills to answer this, as they've done above, with apologetics and whataboutisms.
2 team BGs are not easier for anyone.
[snip]
[snip]
[snip]
I hope you understand that RNG isn't difficulty.
In 3-way format some matches would be infinitely easier (and more boring) than any 2-way BG and others would be more difficult (and unfair) as you'd have a 4v8 situation.
It seems to be your "frame of reference" that the difficulty only swings one way.
We've gone over this... Maybe 30 times by now... we can all find examples of this or that to defend this or that. This is not helpful.
Difficulty swings two ways. I am really not sure how I can be any clearer on that point.
Well, you seemed pretty adamant that 2-way BGs are "easier" for skilled players and 3-way BGs were "harder" so you could definitely be clearer on that point. RNG isn't difficulty, there's just a lot less of it in team vs team.Thumbless_Bot wrote: »Thumbless_Bot wrote: »Thumbless_Bot wrote: »Thumbless_Bot wrote: »Two teams is easier for better players and harder for less competent players. In other words, they've made bgs far less approachable for newer or less talented players. How this is good for bgs is beyond me. I will leave to the 2 team advocated here who continue to bend reality to their wills to answer this, as they've done above, with apologetics and whataboutisms.
2 team BGs are not easier for anyone.
[snip]
[snip]
[snip]
just to understand the topic a bit clearer, in your experience smaller groups were harder for a more skilled player such as yourself while more numbers and less sides made them easier ?
Smaller?
yes in my experience the person that considered him or herself the most qualified pvper would be the first to leave a group after dying a few times, often even if the match could be recoverable finding a way to let the group know this, became the norm to just say here for fun or non pvp build or other things when entering a group which helped also to not hurt the feeling of the expert pvpers enough hopefully they would not need to blame and shame, and expert pvpers only ever seemed to stay the course of matches they were a sure bet to win. again though i am just trying to understand the topic better but as before i mentioned to another could just be a case of different experiences people have had in thier time in BG's
Is this you by any chance?
It's easier for two main reasons:
- No danger of being sandwiched.
- PVPers aren't encouraged to stay with the team, so if you isolate a few newcomers from the enemy PVPers (spawncamping them, for example) they'll likely never meet up for the remainder of the match.
No danger of being sandwich immediately applies to both teams so I dont get how that would make it easier for either side specifically.
Also actually experienced PvPers would rather use the 3rd team to their advantage in 4v4v4 than get sandwiched by them, which would make 3 team BGs even easier.
In plenty of modes (Deathmatch especially, but also big parts of Chaosball, CtR and Crazy King) people are still encouraged to stick together. Its just not as big of a requirement as in 4v4v4 BGs.
It's easier for two main reasons:
- No danger of being sandwiched.
- PVPers aren't encouraged to stay with the team, so if you isolate a few newcomers from the enemy PVPers (spawncamping them, for example) they'll likely never meet up for the remainder of the match.
No danger of being sandwich immediately applies to both teams so I dont get how that would make it easier for either side specifically.
Also actually experienced PvPers would rather use the 3rd team to their advantage in 4v4v4 than get sandwiched by them, which would make 3 team BGs even easier.
In plenty of modes (Deathmatch especially, but also big parts of Chaosball, CtR and Crazy King) people are still encouraged to stick together. Its just not as big of a requirement as in 4v4v4 BGs.
Are you capable of accepting that 1vXing newcomers is easier if there are no PVPers among them?
xylena_lazarow wrote: »
The flip side was high MMR 3-sided being a standoff between 3 ball groups afraid to get third partied. Challenging, but not fun at all for me. Other 3s were zero challenge if you just played like a rat, not fun for me either.
It's easier for two main reasons:
- No danger of being sandwiched.
- PVPers aren't encouraged to stay with the team, so if you isolate a few newcomers from the enemy PVPers (spawncamping them, for example) they'll likely never meet up for the remainder of the match.
No danger of being sandwich immediately applies to both teams so I dont get how that would make it easier for either side specifically.
Also actually experienced PvPers would rather use the 3rd team to their advantage in 4v4v4 than get sandwiched by them, which would make 3 team BGs even easier.
In plenty of modes (Deathmatch especially, but also big parts of Chaosball, CtR and Crazy King) people are still encouraged to stick together. Its just not as big of a requirement as in 4v4v4 BGs.
Are you capable of accepting that 1vXing newcomers is easier if there are no PVPers among them?
Sure it is.
But that has absolutely nothing to do with 2-way or 3-way BGs.
Now, team mates do split in team vs team BGs as well and outnumbered fights happen... but the difference is that while you're being outnumbered in team vs team, your team is outnumbering the rest of the opponents. That is balance: you can buy your team kills and objectives by just being a good player and surviving outnumbered.
If you do this in 3-way BGs, not only are you outnumbered, but so is your team - splitting into two groups just turns your fight into two 2v4s instead of one 2v4 and team being able to 6v4 meanwhile for example. This forces a ball group style gameplay on people, which is the last thing battlegrounds need. Fundamental problem, glad it's gone.
Instead of being punished, I want to be rewarded for ditching my team to go 1vX newcomers who don't even have the option to learn positioning, target selection, teamwork and decision-making from the challenges of the 3-sided format. This is balance. People learning not to chase me, staying together and focusing me when I'm vulnerable? Ball group style gameplay, last thing battlegrounds need. Fundamental problem, glad it's gone.
Decimus already wrote several texts explaining why 3-sided BGs encouraged players not to stray from the team. Here:Now, team mates do split in team vs team BGs as well and outnumbered fights happen... but the difference is that while you're being outnumbered in team vs team, your team is outnumbering the rest of the opponents. That is balance: you can buy your team kills and objectives by just being a good player and surviving outnumbered.
If you do this in 3-way BGs, not only are you outnumbered, but so is your team - splitting into two groups just turns your fight into two 2v4s instead of one 2v4 and team being able to 6v4 meanwhile for example. This forces a ball group style gameplay on people, which is the last thing battlegrounds need. Fundamental problem, glad it's gone.
There's also my own interpretation of what Decimus was trying to say:
Instead of being punished, I want to be rewarded for ditching my team to go 1vX newcomers who don't even have the option to learn positioning, target selection, teamwork and decision-making from the challenges of the 3-sided format. This is balance. People learning not to chase me, staying together and focusing me when I'm vulnerable? Ball group style gameplay, last thing battlegrounds need. Fundamental problem, glad it's gone.
ragnarok6644b14_ESO wrote: »Thumbless_Bot wrote: »cuddles_with_wroble wrote: »The biggest complaint most people had about 4v4v4 was that the objective game modes sucked and didn’t promote pvp and that the mmr system is awful and makes for super unbalanced matches.
Now we have 2 teams and neither of those things got addressed in any meaningful way, the only real difference in my exp is that there’s a lot less interesting builds and play styles that work in a 2 team environment for rat players but for brawler or team fight enjoyers 2 team feels a lot better
[snip]
1vX'ing newcomers is both easier and more useful in 2-sided BGs. The players that disliked the challenges of the 3-sided format think this is a good thing, whereas the PVPers who actually want to fight one another (instead of farming newcomers) know that it's not.
How many PvPers do you think want a real challenge every fight instead of a farm?
Like, percentagewise. Just wondering if this is such a small group it genuinely may not be worth catering to.
[edited to remove quote]
Destruction of Battlegrounds Chapter 80: Waiting 22 minutes for a lopsided match (Solo 8v8 PC/NA)https://youtu.be/8QM5XaLpJ-4
I started playing BG after 11years of cyrodiil
Cyrodiil is not fun anymore with ballgroups, bombers, always the same things to do, no more fun for me.
BG are quite better now with 4vs4 & 8vs8
Here are some remarks:
- a) maps are redundant (not enough maps) after a while
- b) we should have jump damage immunity when jumping from the spawn base to go fight in the arena
- c) I dont know how works MMR, would be interesting to know more about it, and know exactly what is our rank & maybe other players rank
- d) sometimes it's very unbalanced, and the score is approximately X vs 0
And so sometimes players leave or AFK at the base- e) Some players dont care the flag system, and play any game as if it were a deathmatch.
I started playing BG after 11years of cyrodiil
Cyrodiil is not fun anymore with ballgroups, bombers, always the same things to do, no more fun for me.
BG are quite better now with 4vs4 & 8vs8
Here are some remarks:
- a) maps are redundant (not enough maps) after a while
- b) we should have jump damage immunity when jumping from the spawn base to go fight in the arena
- c) I dont know how works MMR, would be interesting to know more about it, and know exactly what is our rank & maybe other players rank
- d) sometimes it's very unbalanced, and the score is approximately X vs 0
And so sometimes players leave or AFK at the base- e) Some players dont care the flag system, and play any game as if it were a deathmatch.
cuddles_with_wroble wrote: »I started playing BG after 11years of cyrodiil
Cyrodiil is not fun anymore with ballgroups, bombers, always the same things to do, no more fun for me.
BG are quite better now with 4vs4 & 8vs8
Here are some remarks:
- a) maps are redundant (not enough maps) after a while
- b) we should have jump damage immunity when jumping from the spawn base to go fight in the arena
- c) I dont know how works MMR, would be interesting to know more about it, and know exactly what is our rank & maybe other players rank
- d) sometimes it's very unbalanced, and the score is approximately X vs 0
And so sometimes players leave or AFK at the base- e) Some players dont care the flag system, and play any game as if it were a deathmatch.
I started playing BG after 11years of cyrodiil
Cyrodiil is not fun anymore with ballgroups, bombers, always the same things to do, no more fun for me.
BG are quite better now with 4vs4 & 8vs8
Here are some remarks:
- a) maps are redundant (not enough maps) after a while
- b) we should have jump damage immunity when jumping from the spawn base to go fight in the arena
- c) I dont know how works MMR, would be interesting to know more about it, and know exactly what is our rank & maybe other players rank
- d) sometimes it's very unbalanced, and the score is approximately X vs 0
And so sometimes players leave or AFK at the base- e) Some players dont care the flag system, and play any game as if it were a deathmatch.
the mmr system is based off of your overall medal score in each match rather than your actual k/d or obj performance, the other important thing to know about mmr is that it never goes down so your always gaining mmr. this awful mmr system is the main reason so many matches are lopsided, the highest mmr players are split between obj players who just spam bgs and the sweaty deathmatchers so basically every match is guaranteed to be lopsided unless it pulls all the players from 1 group
Yes, it does. 2-sided encourages PVPers to isolate and 1vX newcomers. The PvPers on the other team are encouraged to do the exact same thing.Just because players are encouraged to split up as a team doesn't mean its less likely to fight other experienced PvPers.
Yes. Split up, isolate newcomers from the PVPers on the other team and 1vX them (spawncamp them).Actually more experienced players are even more encouraged to split up from their team because they are more capable of fighting by themselves.
Nobody is ever encouraged to get into a position that they cant handle. So less experienced players will usually still want to stay with a few others while more experienced players can try to go solo.
Which mode, and how exactly are you pulling this off mechanically? You can't stay hidden like in 3s and the arenas are much smaller. If there's a good player in the X you're cooked, and if you take too long you get zerged by the rest of their team. At least the noobs can come at me in a group instead of being picked off alone like in 3s.Yes, it does. 2-sided encourages PVPers to isolate and 1vX newcomers.
Also actually experienced PvPers would rather use the 3rd team to their advantage in 4v4v4 than get sandwiched by them, which would make 3 team BGs even easier.
Okay now this is interesting, because this is one of the specific reasons why a lot of players disliked 3s. You must understand that you are in the minority of players to enjoy this style PvP, seeing as how ZOS removed it. Most players simply want to fight, not weigh the risks of whether rat players (like me) will suddenly pop out and steal all their kills.The fear of being sandwiched kept people from fully commiting to fights.
xylena_lazarow wrote: »Okay now this is interesting, because this is one of the specific reasons why a lot of players disliked 3s. You must understand that you are in the minority of players to enjoy this style PvP, seeing as how ZOS removed it. Most players simply want to fight, not weigh the risks of whether rat players (like me) will suddenly pop out and steal all their kills.The fear of being sandwiched kept people from fully commiting to fights.
Every mode. Since straying from the team isn't discouraged anymore, what's to stop PVPers from ignoring one another and spawncamping newcomers?xylena_lazarow wrote: »Which mode, and how exactly are you pulling this off mechanically?
In 3-sided they could do too, with PVPers to help them, since they were all encouraged to stay together.xylena_lazarow wrote: »At least the noobs can come at me in a group
Which would have taught them to not stray from their team.xylena_lazarow wrote: »instead of being picked off alone like in 3s.
Not observing the challenges of 3s stopped you. PVPers stopped you too, since straying from the team was discouraged.xylena_lazarow wrote: »Meanwhile, nothing ever stopped me from seal clubbing my way to wins in 3s.
You must not have seen all the X-0 results I posted. No, they did not stop me. I'd kill those PvPers, usually with hit-and-run rat tactics, but I'll also force and win the 1v1 if I have the chance. I'll disengage to avoid being zerged or third partied, and I'll patiently hide or run around waiting to third party any ball groups to steal their kills.PVPers stopped you too, since straying from the team was discouraged.
xylena_lazarow wrote: »You must not have seen all the X-0 results I posted. No, they did not stop me. I'd kill those PvPers, usually with hit-and-run rat tactics, but I'll also force and win the 1v1 if I have the chance. I'll disengage to avoid being zerged or third partied, and I'll patiently hide or run around waiting to third party any ball groups to steal their kills.PVPers stopped you too, since straying from the team was discouraged.
If I really don't want to fight, nobody in 3s is gonna stop me from disengaging to go play like a rat somewhere else. Not very hard to turn around and press the Streak button twice. In 2s, the arenas are smaller and everyone is focused on you, there's no room to do that without losing the objective or falling behind on kills, so I'll work with my team to win. There are far fewer random variables in 2s that render your strat efforts a waste of time. It's playing probabilities like poker.PvPers can't stop you, then. What about Super PvPers?