trackdemon5512 wrote: »you’ll never fill flag games
Why is this a bad thing? The game shouldn't force people to play game modes they don't want to play. Flag games are boring and clearly the majority of the BG population agrees.
Even an objective gamer like yourself can't deny that the only queues that will die are objective mode queues, and for good reason. They're straight garbage.
Yeah, adding more queues will split the playerbase, but we know the vast majority will go to Deathmatch queues. Dead game modes should just be scrapped.
Tell me one reason why it's a good idea to keep a dead game mode alive artificially by forcing people that don't want to be there to queue into it?
trackdemon5512 wrote: »The same analogous argument could be made for “take DLC dungeons out of the daily randoms”. I’m doing so you shrink the pool of possible players to experience said content and disenfranchise those looking for groups to complete. I myself would have never gotten into DLC dungeons if a random didn’t throw me in Imperial City Prison back in the day.
trackdemon5512 wrote: »And further split a player base from engaging in all BG modes. This is what got us to where we are today, catering to a small minority of die hards that are super focused on one type of play essentially disenfranchising every other player. It’s not like this subset hasn’t already tried to turn other BG modes into kill-fests.
There just aren’t enough active BG players to do this properly. You’ll basically change the random bg into a guaranteed deathmatch every time as you’ll never fill flag games except with the same small group of ppl.
Please, yes. It's clearly upsetting for both groups of players. There's no point in forcing two such wildly opposing play styles into the same games, it just poisons the community.
trackdemon5512 wrote: »you’ll never fill flag games
Why is this a bad thing? The game shouldn't force people to play game modes they don't want to play. Flag games are boring and clearly the majority of the BG population agrees.
Even an objective gamer like yourself can't deny that the only queues that will die are objective mode queues, and for good reason. They're straight garbage.
Yeah, adding more queues will split the playerbase, but we know the vast majority will go to Deathmatch queues. Dead game modes should just be scrapped.
Tell me one reason why it's a good idea to keep a dead game mode alive artificially by forcing people that don't want to be there to queue into it?
GetAgrippa wrote: »If they absolutely insist on keeping the queues as is, they should at least increase deathmatch chance to like 50%.
GetAgrippa wrote: »If they absolutely insist on keeping the queues as is, they should at least increase deathmatch chance to like 50%.
No. Like an objective player i would just leave and wait another match if half of the matches will be DM. Return us choice. I`ll prefer to wait longer but not to play with people who just kill players and ignore the objective.
Btw another solution. When the match is found add an information about game mode, so people who absolutely dislike that type of match can decline.
sabresandiego_ESO wrote: »With New World coming out this game is effectively ending for several pvp focused players I know, at least temporarily, and one of the main factors (besides the unresponsive game engine) is the lack of selectable death match
sabresandiego_ESO wrote: »With New World coming out this game is effectively ending for several pvp focused players I know, at least temporarily, and one of the main factors (besides the unresponsive game engine) is the lack of selectable death match
trackdemon5512 wrote: »And further split a player base from engaging in all BG modes. This is what got us to where we are today, catering to a small minority of die hards that are super focused on one type of play essentially disenfranchising every other player. It’s not like this subset hasn’t already tried to turn other BG modes into kill-fests.
There just aren’t enough active BG players to do this properly. You’ll basically change the random bg into a guaranteed deathmatch every time as you’ll never fill flag games except with the same small group of ppl.
sabresandiego_ESO wrote: »A deathmatch only que benefits objective players just as much as dm players because they don’t have to deal with people ignoring objectives in every single match
exeeter702 wrote: »sabresandiego_ESO wrote: »A deathmatch only que benefits objective players just as much as dm players because they don’t have to deal with people ignoring objectives in every single match
Objective players know that deep down inside, if given the choice of bg game mode, they are the ones that will be dealing with 30 min queues because the majority of pvpers want to actually pvp.
BGs already has 10 mins queues in non-peak hours. You want to turn them into 1+ hour queues? Because I would rather have any BG mode rather than not having BG at all and it technically dying. Maybe they should make it like you have a 60% chance to get a deathmatch and 40% chance for the other modes but splitting queues will just kill BG for everyone.
BGs already has 10 mins queues in non-peak hours. You want to turn them into 1+ hour queues? Because I would rather have any BG mode rather than not having BG at all and it technically dying. Maybe they should make it like you have a 60% chance to get a deathmatch and 40% chance for the other modes but splitting queues will just kill BG for everyone.
So you’re admitting there are game modes that don’t have enough interest by the player base, and that were artificially keeping them alive?
Which game mode(s) do you think it is?
exeeter702 wrote: »sabresandiego_ESO wrote: »A deathmatch only que benefits objective players just as much as dm players because they don’t have to deal with people ignoring objectives in every single match
Objective players know that deep down inside, if given the choice of bg game mode, they are the ones that will be dealing with 30 min queues because the majority of pvpers want to actually pvp.