trackdemon5512 wrote: »And further split a player base from engaging in all BG modes. This is what got us to where we are today, catering to a small minority of die hards that are super focused on one type of play essentially disenfranchising every other player. It’s not like this subset hasn’t already tried to turn other BG modes into kill-fests.
There just aren’t enough active BG players to do this properly. You’ll basically change the random bg into a guaranteed deathmatch every time as you’ll never fill flag games except with the same small group of ppl.
trackdemon5512 wrote: »And further split a player base from engaging in all BG modes. This is what got us to where we are today, catering to a small minority of die hards that are super focused on one type of play essentially disenfranchising every other player. It’s not like this subset hasn’t already tried to turn other BG modes into kill-fests.
There just aren’t enough active BG players to do this properly. You’ll basically change the random bg into a guaranteed deathmatch every time as you’ll never fill flag games except with the same small group of ppl.
MurderMostFoul wrote: »trackdemon5512 wrote: »And further split a player base from engaging in all BG modes. This is what got us to where we are today, catering to a small minority of die hards that are super focused on one type of play essentially disenfranchising every other player. It’s not like this subset hasn’t already tried to turn other BG modes into kill-fests.
There just aren’t enough active BG players to do this properly. You’ll basically change the random bg into a guaranteed deathmatch every time as you’ll never fill flag games except with the same small group of ppl.
I think the current BG population (Plus players who return because they can finally pick deathmatch) could easily support these four queues:
-Group Objective (Daily Bonus Eligible)
-Solo Objective (Daily Bonus Eligible)
-Group Deathmatch
-Solo Deathmatch
Daily bonus being attached to the objective queues would hopefully help keep a decent number of players cycling in. Worst case scenario, the objective queues struggle to make matches. But what does that mean? It means that the majority of players are getting exactly what they want, the ability to play Deathmatch on demand. I don't think that's a bad thing.
Or... hear me out for a second...
You just play DM no matter what. Your team loses, and your MMR doesn't continue to climb. Thus leading to more DM with nice KB ratios!
(lol).
Viewsfrom6ix wrote: »MurderMostFoul wrote: »trackdemon5512 wrote: »And further split a player base from engaging in all BG modes. This is what got us to where we are today, catering to a small minority of die hards that are super focused on one type of play essentially disenfranchising every other player. It’s not like this subset hasn’t already tried to turn other BG modes into kill-fests.
There just aren’t enough active BG players to do this properly. You’ll basically change the random bg into a guaranteed deathmatch every time as you’ll never fill flag games except with the same small group of ppl.
I think the current BG population (Plus players who return because they can finally pick deathmatch) could easily support these four queues:
-Group Objective (Daily Bonus Eligible)
-Solo Objective (Daily Bonus Eligible)
-Group Deathmatch
-Solo Deathmatch
Daily bonus being attached to the objective queues would hopefully help keep a decent number of players cycling in. Worst case scenario, the objective queues struggle to make matches. But what does that mean? It means that the majority of players are getting exactly what they want, the ability to play Deathmatch on demand. I don't think that's a bad thing.
I definitely agree with adding a DM queue but spliting it into 4 queues will not work. The BG population isn't high enough to support that. It'll have to be only 2 queues, DM and objective. Whether or not it is group or solo for both, I don't really care.
sabresandiego_ESO wrote: »There should be only two ques. But one should be deathmatch only. I don’t care which is group and which is solo, but this needs to happen.
MurderMostFoul wrote: »Viewsfrom6ix wrote: »MurderMostFoul wrote: »trackdemon5512 wrote: »And further split a player base from engaging in all BG modes. This is what got us to where we are today, catering to a small minority of die hards that are super focused on one type of play essentially disenfranchising every other player. It’s not like this subset hasn’t already tried to turn other BG modes into kill-fests.
There just aren’t enough active BG players to do this properly. You’ll basically change the random bg into a guaranteed deathmatch every time as you’ll never fill flag games except with the same small group of ppl.
I think the current BG population (Plus players who return because they can finally pick deathmatch) could easily support these four queues:
-Group Objective (Daily Bonus Eligible)
-Solo Objective (Daily Bonus Eligible)
-Group Deathmatch
-Solo Deathmatch
Daily bonus being attached to the objective queues would hopefully help keep a decent number of players cycling in. Worst case scenario, the objective queues struggle to make matches. But what does that mean? It means that the majority of players are getting exactly what they want, the ability to play Deathmatch on demand. I don't think that's a bad thing.
I definitely agree with adding a DM queue but spliting it into 4 queues will not work. The BG population isn't high enough to support that. It'll have to be only 2 queues, DM and objective. Whether or not it is group or solo for both, I don't really care.sabresandiego_ESO wrote: »There should be only two ques. But one should be deathmatch only. I don’t care which is group and which is solo, but this needs to happen.
What about:
-Solo Objective (Daily Bonus Eligible)
-Group Deathmatch
-Solo Deathmatch
?
Only split the more popular queue.
trackdemon5512 wrote: »you’ll never fill flag games
MurderMostFoul wrote: »Viewsfrom6ix wrote: »MurderMostFoul wrote: »trackdemon5512 wrote: »And further split a player base from engaging in all BG modes. This is what got us to where we are today, catering to a small minority of die hards that are super focused on one type of play essentially disenfranchising every other player. It’s not like this subset hasn’t already tried to turn other BG modes into kill-fests.
There just aren’t enough active BG players to do this properly. You’ll basically change the random bg into a guaranteed deathmatch every time as you’ll never fill flag games except with the same small group of ppl.
I think the current BG population (Plus players who return because they can finally pick deathmatch) could easily support these four queues:
-Group Objective (Daily Bonus Eligible)
-Solo Objective (Daily Bonus Eligible)
-Group Deathmatch
-Solo Deathmatch
Daily bonus being attached to the objective queues would hopefully help keep a decent number of players cycling in. Worst case scenario, the objective queues struggle to make matches. But what does that mean? It means that the majority of players are getting exactly what they want, the ability to play Deathmatch on demand. I don't think that's a bad thing.
I definitely agree with adding a DM queue but spliting it into 4 queues will not work. The BG population isn't high enough to support that. It'll have to be only 2 queues, DM and objective. Whether or not it is group or solo for both, I don't really care.sabresandiego_ESO wrote: »There should be only two ques. But one should be deathmatch only. I don’t care which is group and which is solo, but this needs to happen.
What about:
-Solo Objective (Daily Bonus Eligible)
-Group Deathmatch
-Solo Deathmatch
?
Only split the more popular queue.
Or maybe a lot more people would be interested in BGs if they could choose the game mode they like?trackdemon5512 wrote: »And further split a player base from engaging in all BG modes.
There are a lot of purists who don't consider objectives to be "PvP" and will solely focus on player kills regardless of the game mode. This leads to a lot of frustration for both objective players and deathmatchers alike.I think those truly interested in PvP will not care about which match they get.