furiouslog wrote: »Olupajmibanan wrote: »CP stays the same. It's definite.
Source?
Also, can we please get clarification from ZOS on why this is their approach?
@ZOS_GinaBruno
Olupajmibanan wrote: »furiouslog wrote: »Olupajmibanan wrote: »CP stays the same. It's definite.
Source?
Also, can we please get clarification from ZOS on why this is their approach?
@ZOS_GinaBruno
https://clips.twitch.tv/ClearLivelyTroutKappaRoss
But this stream happened at the beggining of this PTS cycle. I am surprised that many people still don't know about it or hope that it will be changed.
Also look at their facial expressions which clearly say "this is our definite answer".
You've hit the nail on the head, its pointless continuing to argu about the XP distribution because ZOS is not going to make adjustments this late in the PTS cycle.
Your champion points on the 8th will be your CP in 2.0, period.
Has Live Patch exactly been 1:1 identical to the last PTS patch for ever Update in the last years?
In the end CP adjustment would be rather trivial and does not need extensive testing at all.
Errrrrrr, I feel like CP adjustment is beyond "trivial" and would require extensive testing. I mean, lets just look at the drama they had with refunding werewolf skillpoints which has lead to everyone having the skill points reset on every character next patch....
I can't label it as 'trivial' due to the fact that I don't know what it would take to safely and effectively implement the change.
The math is achievable but how to translate it to 'game code' is not something I am qualified to do.
Just wearing my Master of the Obvious hat at the moment.
Given the circumstances, irk me as it does to have a significant amount of XP 'written off' from my account, I would much rather take the loss thanOlupajmibanan wrote: »furiouslog wrote: »Olupajmibanan wrote: »CP stays the same. It's definite.
Source?
Also, can we please get clarification from ZOS on why this is their approach?
@ZOS_GinaBruno
https://clips.twitch.tv/ClearLivelyTroutKappaRoss
But this stream happened at the beggining of this PTS cycle. I am surprised that many people still don't know about it or hope that it will be changed.
Also look at their facial expressions which clearly say "this is our definite answer".
Thank you for the clip, I had not seen it.
Said that I don't really see what you see, specially in the case of the gentleman on the bottom left corner.
Maybe if I had specific training that would allow me to read into it whilst remaining as unbiased as is humanly possible I would, alas I do not have such training so the 'non-verbal cues' I pick up are not of determination or even tacit consensus.
No wonder having to rely on social and non-verbal cues for everyday interactions leads to so much confusion.
Olupajmibanan wrote: »furiouslog wrote: »Olupajmibanan wrote: »CP stays the same. It's definite.
Source?
Also, can we please get clarification from ZOS on why this is their approach?
@ZOS_GinaBruno
https://clips.twitch.tv/ClearLivelyTroutKappaRoss
But this stream happened at the beggining of this PTS cycle. I am surprised that many people still don't know about it or hope that it will be changed.
Also look at their facial expressions which clearly say "end-game playerbase will eat us alive, but still, this is our definite answer".
Olupajmibanan wrote: »furiouslog wrote: »Olupajmibanan wrote: »CP stays the same. It's definite.
Source?
Also, can we please get clarification from ZOS on why this is their approach?
@ZOS_GinaBruno
https://clips.twitch.tv/ClearLivelyTroutKappaRoss
But this stream happened at the beggining of this PTS cycle. I am surprised that many people still don't know about it or hope that it will be changed.
Also look at their facial expressions which clearly say "end-game playerbase will eat us alive, but still, this is our definite answer".
Doesnt answer the why though...
.
Olupajmibanan wrote: »furiouslog wrote: »Olupajmibanan wrote: »CP stays the same. It's definite.
Source?
Also, can we please get clarification from ZOS on why this is their approach?
@ZOS_GinaBruno
https://clips.twitch.tv/ClearLivelyTroutKappaRoss
But this stream happened at the beggining of this PTS cycle. I am surprised that many people still don't know about it or hope that it will be changed.
Also look at their facial expressions which clearly say "end-game playerbase will eat us alive, but still, this is our definite answer".
Doesnt answer the why though...
.
No, it does not.
Furthermore, after the back and forth we had in the forum on this particular subject over the past few weeks, I don't even know how many players really care either.
There are a few users that care enough to articulate potential justifications for the move where as far as I know we had none from official sources; conversely there are another handful of users like myself that did their best to articulate why we find the move disagreeable but ultimately this is a small subset of users from the - I presume - already restricted pool of people who dwell in the forum and concern ourselves with the PTS.
I truly don't have 'the pulse' of the playerbase at large.
It could be that is really a non-issue outside the small subset of 'us'.
They have changed the XP scaling system for CP in the game at least a dozen times. So the exact time that you earned each XP would matter if you're doing a "true" calculation of XP earned.
Also, the code for this game is complete spaghetti. They've made adjustments to block animations and it causes bugs in various trials.
might not be as good as perfect. But still better than bad.
As for spaghetti code.
I take it you don't code or at least not db facing. Or you would have understood the "isolated offline db run during downtime" part.
It basically means your changes dont touch any of the spaghetti code at all because you have your own separate little program that goes through the db and adjusts the relevant entries. While nobody is actively using the player data database because it's patch day and nobody can log in.
They have changed the XP scaling system for CP in the game at least a dozen times. So the exact time that you earned each XP would matter if you're doing a "true" calculation of XP earned.
Also, the code for this game is complete spaghetti. They've made adjustments to block animations and it causes bugs in various trials.
might not be as good as perfect. But still better than bad.
As for spaghetti code.
I take it you don't code or at least not db facing. Or you would have understood the "isolated offline db run during downtime" part.
It basically means your changes dont touch any of the spaghetti code at all because you have your own separate little program that goes through the db and adjusts the relevant entries. While nobody is actively using the player data database because it's patch day and nobody can log in.
[Snip]
No, I am not a coder by trade, but I understand the basics and have done some simple coding of add-ons for this game.
They have repeatedly stated that they don't want to touch the character database in the form of account transfers (other than when the database was completely empty with the start of the PS4 and XBOX servers), as any corruption in there could cause players to lose everything. I would assume they'd exercise the same caution here.
But, again, I'm not a coder, so I'm sure you'll tell me otherwise.
Olupajmibanan wrote: »furiouslog wrote: »Olupajmibanan wrote: »CP stays the same. It's definite.
Source?
Also, can we please get clarification from ZOS on why this is their approach?
@ZOS_GinaBruno
https://clips.twitch.tv/ClearLivelyTroutKappaRoss
But this stream happened at the beggining of this PTS cycle. I am surprised that many people still don't know about it or hope that it will be changed.
Also look at their facial expressions which clearly say "end-game playerbase will eat us alive, but still, this is our definite answer".
Doesnt answer the why though...
.
not forgetting thatOlupajmibanan wrote: »furiouslog wrote: »Olupajmibanan wrote: »CP stays the same. It's definite.
Source?
Also, can we please get clarification from ZOS on why this is their approach?
@ZOS_GinaBruno
https://clips.twitch.tv/ClearLivelyTroutKappaRoss
But this stream happened at the beggining of this PTS cycle. I am surprised that many people still don't know about it or hope that it will be changed.
Also look at their facial expressions which clearly say "end-game playerbase will eat us alive, but still, this is our definite answer".
Doesnt answer the why though...
.
I think one thing people are overlooking here is that since they first implemented a CP cap and the XP scaling, ZOS has always been actively slowing down players that were above the cap. They implemented a 50% XP penalty above whatever they set the cap at, to slow us down, even though we couldn't actually use the CP.
Then, when they raised the cap, they didn't convert our XP, we just had a little bit of an easier time earning CP for a few weeks. And you may think that 30 CP at a time isn't a big deal, but we probably "lost" far more XP over the years with them doing that than what the adjustment now is causing.
So, it's been their approach since the beginning of the CP scaling that they wanted to slow higher CP players down. They are still doing that by setting the "cap" at 1800 instead of 3600, even though we can now use all the CP we earn. (Mind you, that's going to make getting to 1800 pretty fast, still)
Adjusting our XP goes against that approach. They've always been in favour of making lower CP players earn CP faster than higher CP ones, and they are not going to change their minds now.
Olupajmibanan wrote: »furiouslog wrote: »Olupajmibanan wrote: »CP stays the same. It's definite.
Source?
Also, can we please get clarification from ZOS on why this is their approach?
@ZOS_GinaBruno
https://clips.twitch.tv/ClearLivelyTroutKappaRoss
But this stream happened at the beggining of this PTS cycle. I am surprised that many people still don't know about it or hope that it will be changed.
Also look at their facial expressions which clearly say "end-game playerbase will eat us alive, but still, this is our definite answer".
Elvenheart wrote: »The well thought out for/against discussions on the forums for this topic, and especially the lack of the “why” from ZOS, remind me of the Great Debate that ensued in the “Give us Rapids back!” threads. Although at the time we were all left with the impression that ZOS wasn’t listening or didn’t care, in the upcoming patch they are implementing a solution that is far better than anything that was suggested by players at the time and it came out of the blue and took us by surprise after we all thought it was a done deal. Maybe something like that will happen down the line this time too. The important thing is that the arguments for and against are being made, and very civilly and nicely too, I might add 🙂
furiouslog wrote: »Olupajmibanan wrote: »furiouslog wrote: »Olupajmibanan wrote: »CP stays the same. It's definite.
Source?
Also, can we please get clarification from ZOS on why this is their approach?
@ZOS_GinaBruno
https://clips.twitch.tv/ClearLivelyTroutKappaRoss
But this stream happened at the beggining of this PTS cycle. I am surprised that many people still don't know about it or hope that it will be changed.
Also look at their facial expressions which clearly say "end-game playerbase will eat us alive, but still, this is our definite answer".
As someone else mentioned, no one explains why. If you are at 810 now, the "finish line" for potential vertical progression is being moved way down the lane. Why?
furiouslog wrote: »Olupajmibanan wrote: »furiouslog wrote: »Olupajmibanan wrote: »CP stays the same. It's definite.
Source?
Also, can we please get clarification from ZOS on why this is their approach?
@ZOS_GinaBruno
https://clips.twitch.tv/ClearLivelyTroutKappaRoss
But this stream happened at the beggining of this PTS cycle. I am surprised that many people still don't know about it or hope that it will be changed.
Also look at their facial expressions which clearly say "end-game playerbase will eat us alive, but still, this is our definite answer".
As someone else mentioned, no one explains why. If you are at 810 now, the "finish line" for potential vertical progression is being moved way down the lane. Why?
always tought a mmo should bring improvement, over previous... new cp system 2.0 its a total lost for me on every aspect... i will do less damage, take less damage, heal for less etc...
all my characters are setup for dual-role... just swapping gear when i need to be a healer, or dps gear when i need to dps... im currrently at 1000 cp and i am able to achieve dual role status...
now to do the samething on pts i need an average of 1800cp...
way to go ZOS
its not an improvement system, its a freaking nerffffffffff
if my experience was converted to the new curved i should be around 1400cp, which is like 400 to go to the new points
all those hours grinding cp pas 810 went to total waste...
its way more worst then the vma fiesco
when this goes live, i have werewolf farmers, with medium armor that are unable to do same dungeon for cash farming as they were on lives, i have characters that won't be able to do vets trials anymore cause they were borderline...
ie: stamplar on live i do 75k ... but on pts i have issue pusing 62-64k... they need to fix jabs so it can be weave more easily, but sure they won't do that...
they not even reading those forums or listening to what people are saying...
this is not acceptable in the current forms
micro management you added is not fun, its just pains all over...
the fact is, it doesn't matter to ZoS or most of the player base.
They know the % of players this is going to affect, and while the "do you want free cp" poll came out in favour of giving players free cp (shocking i know) most of the player base is not passionate about it or really cares.
the effort, risk and reward of scaling our CP based off experience gained is highly in favour of just not doing it.
Pink_Pixie wrote: »In end if we got clarification it would no doubt cause an effect they don't want, as an example loss of subscriptions, people not buying the new DLC and not buying crowns. The answer is quite clear, due to the silence that has passed over this entire discussion. The plan is, get new players which makes more money, milk veteran players for more money as new content is there for them to grind.
As a result, the answer we would like is not there, but comes down to making more money. Which seems to be the most obvious reasoning behind it, hence the silence.
Duplomancer wrote: »Duplomancer wrote: »
Errrrrrr, I feel like CP adjustment is beyond "trivial" and would require extensive testing. I mean, lets just look at the drama they had with refunding werewolf skillpoints which has lead to everyone having the skill points reset on every character next patch....
I am with you. Imagine running a recalculation across millions of accounts. What could possibly go wrong? lol
It would not be a trivial thing at all. What does it do to 1-50? What happens if the server gets overloaded and there is an interrupt? What if the interrupt is not noticed. How about when it recalculates an account twice? How about fail over? So many tests, those are just off the top of my head.
Are you a coder?
I code and cp recalculation is trivial in my opinion.
Worse, I have worked in QA for 20 years. I am sure coding it is trivial, testing it is not.
CleymenZero wrote: »Duplomancer wrote: »Duplomancer wrote: »
Errrrrrr, I feel like CP adjustment is beyond "trivial" and would require extensive testing. I mean, lets just look at the drama they had with refunding werewolf skillpoints which has lead to everyone having the skill points reset on every character next patch....
I am with you. Imagine running a recalculation across millions of accounts. What could possibly go wrong? lol
It would not be a trivial thing at all. What does it do to 1-50? What happens if the server gets overloaded and there is an interrupt? What if the interrupt is not noticed. How about when it recalculates an account twice? How about fail over? So many tests, those are just off the top of my head.
Are you a coder?
I code and cp recalculation is trivial in my opinion.
Worse, I have worked in QA for 20 years. I am sure coding it is trivial, testing it is not.
The fairest way would be to adjust but the simplest, least risky solution is to 1:1.
Your comment on "easy to code for, hard to test" is so true.
bah when i see an admin commented, i tought it would be to address the why... 3 pages just to find out that it was some comment removed from baiting ((
we want to know why
we want at least a 50% compenstation for earned xp past 810
since the new system don't gives up raw benefits from being 3600cp istead of 810cp their is no valid argument to not scale up us, to the real earned experience
please zos answer us why we are not getting it
ty