Make purge cheaper and problem solved, end of the day experienced players with easy and affordable purges will out perform average players with proc sets, then everyone is happy
Veinblood1965 wrote: »Not a PVP player so but aren't there proc sets that negate the nature of offensive proc sets? If so seems like a choice.
Veinblood1965 wrote: »Not a PVP player so but aren't there proc sets that negate the nature of offensive proc sets? If so seems like a choice.
Veinblood1965 wrote: »Not a PVP player so but aren't there proc sets that negate the nature of offensive proc sets? If so seems like a choice.
Yes exactly you can use these, NOTE CDs.
Curse Eater
5 items: When you heal yourself or an ally with a direct heal ability, remove up to 3 negative effects from them. If a negative effect was removed this way, your target restores 678 Magicka. This effect can occur every 8 seconds per target.
Stendarr's Embrace
5 items: When you heal yourself or an ally, you remove all negative effects from them. This effect can occur once every 30 seconds per target.
Wyrd Tree's Blessing
5 items: When you cast a Magicka Ability, you remove all negative effects from yourself. This effect can occur once every 15 seconds.
BTW just imagine all the FREE effects you get having a Maelstrom Restro/curse eater and just spam Regen healing you/your team mates, purging effects from the team, getting back tons of Magicka, all for clicking one button. But not to worry this is too non selfish to be viable in PVP.
i think what the problem is here, is that people simply DO NOT use purge on their character and when proc sets or problems come to them, they die, but that is not the case with me and my build.
so i strongly Strongly suggest to all people:
slot purge and use it when your in trouble, if you refuse to do that then you simply gimping your build and survival.
SpiritofESO wrote: »i think what the problem is here, is that people simply DO NOT use purge on their character and when proc sets or problems come to them, they die, but that is not the case with me and my build.
so i strongly Strongly suggest to all people:
slot purge and use it when your in trouble, if you refuse to do that then you simply gimping your build and survival.
Like the man says, slot Purge and Vigor (for stam players).
In PvE I kill dragons every day -- I like it. Every dragon will cast a MASSIVE DoT that needs to be purged and/or you heal through it with Vigor (for Stamina players) or you will DIE. And, unbelievably, players do DIE all the time from not slotting Purge and Vigor, and you do NEED to do some PvP in this game so that you can have those valuable skills.
So, as the man said -- slot PURGE! And, by the way, slot VIGOR as well (unless you are a healer)!
you have to make adjustments to your build (we all do) depending on the enemy your fighting.
we all need purge and we all need heals.
also: your suggesting defenses while trying to fight Large Zerg or Groups of people at a time just makes this even more complicated because everyone is attacking you in Large numbers is absolutely massive damage from multiple sources is going to eventually kill anyone and everyone if you are fighting them solo. you need a healer and someone purging you of those multiple attacks.
i do die in pvp and i die alot infact to many enemies for all sorts of situations,
i play pvp constantly. i hate pve ion eso, so i only play pvp.
and i play pvp every day.
i am also not a tank and have never played a tank in pvp, i only play nightblade.
i simply do not have problems from proc sets from people / enemies in pvp.
[Quoted post was removed]
But, i do not die from proc sets, that a know of.
i have purge on my skill list, the only thing to me that is annoying is the set that gives me massive poison, but i purge it.
and by the way, before im accused of it:
no, i do not group / zerg with a zerg of people, nor do i have a pocket healer.
i only play solo, sometimes i group with my one friend and its just him and i, but i mainly solo.
i think what the problem is here, is that people simply DO NOT use purge on thier character and when proc sets or problems come to them, they die, but that is not the case with me and my build.
so i strongly Strongly suggest to all people:
slot purge and use it when your introuble, if you refuse to do that then you simply gimping your build and survival.
Cleanses just aren't a real solution to the current problem of proc set DOTs; said procs are simply too fast, easy, and cheap to apply and reapply. And if Purge, Curse Eater, etc...receive such massive buffs that they do become a viable counter, it'll make any build that relies on DOTs and debuffs from non-proc sources immediately obsolete.Lets take my earlier example of Sheer Venom + Unleashed Terror + Maelstrom 2h (and the Malacath Ring, of course). This setup will indeed mean that you're only using a 1 piece monster set, but it seems that a ton of people find that trade off to be totally worth it.
First, the guaranteed DOTs:
Global Cooldown 1: Poison Injection (DOT-1) + Sheer Venom proc (DOT-2).
Bar Swap
Global Cooldown 2: Stampede (DOT-3 as ground-based AOE) + Maelstrom 2h proc (DOT-4) + Unleased Terror proc (DOT-5)
Secondly, the potential DOTs which may also be applied during the aforementioned 2 GCDs, but aren't 100% guaranteed:
Double DOT poisons (DOT-6 and DOT-7), Poisoned status effect (DOT-8), Heavy Weapons bleed proc if Maelstrom 2h is an axe (DOT-9).
That's 5-9 DOTs in two GCDs, which means 2 seconds and not 5-10. A best case scenario for the defender is that none of the "potential" DOTs trigger, which still means 5 DOTs in 2 seconds. And if you're relying on the Purge ability to remove those DOTs, that's 2 GCDs spent for the defender as well - at a drastically higher resource cost than that spent by the attacker, even if using the Efficient Purge morph. But wait, there's more!
Sheer Venom will automatically reapply itself if Poison Injection ticks, and the ground AOE DOT from Stampede is able to automatically reapply the Maelstrom 2h proc. So if the server thinks that your little toe is still touching the ground AOE when your first Purge is cast, it has the potential to be 100% wasted - even without any extra input from the attacker.
@FrankonPC Seems weird to me to post a discussion and then do the forum equivalent of putting your fingers in your ears, closing your eyes and going "nananana can't hear you nananana".
It's one of the better pro proc set arguments I've seen though.
hexentb16_ESO wrote: »TLDR, Please don't nerf proc sets ZOS.
Hello ZOS. There have been a few rather outspoken players on the forums lately asking you to nerf proc sets. I'm making this post to make it clear that I and many other players do not want proc sets to be nerfed.
I could go into details of why I think some of the players are calling for nerfs however while I consider my opinion about their desire for nerfs to be true it could be considered as baiting to some. So I shall refrain from commenting on their complaints in detail within this post.
However what I will say is this. If so many players are using proc sets, enough to make the pvp meta more interesting and fun, wouldn't that mean that there's a large amount of players who would dislike their new favorite proc builds being nerfed? I mean, just look at your analytics. If large numbers of players are using proc sets in pvp surely that is because they really like them. I for one enjoy this change to the pvp meta, even when I'm not using a proc build myself.
hexentb16_ESO wrote: »TLDR, Please don't nerf proc sets ZOS.
Hello ZOS. There have been a few rather outspoken players on the forums lately asking you to nerf proc sets. I'm making this post to make it clear that I and many other players do not want proc sets to be nerfed.
NeillMcAttack wrote: »[snip]
Proc sets are sets that actually do something, these sets are the only sets that are not boring to use and the only sets that should be in a game (any game, to be honest). Sets that just modify stats are a sign of a lack of imagination of the designer. Such sets show that a designer was given a task to implement a new set, has no idea what to do and as a result modifies random stats to get "new" set. This approach is not good for a game. Only sets that do something new, not just modify something existing, are worth development time.