WreckfulAbandon wrote: »Proc sets are fine as long as the numbers behind them are balanced.
"Letting your gear kill for you" literally describes every build in the game unless you run around naked
Nop, not even close. A set giving u weapon dmg or ult still requires you to actually play the game, perform ur combos etc. It gives you stats but it still requires you to utilize those stats correctly to be efficient, it still requires to L2P.
Procs however are a different story. No need to L2P. A bad player puts them on and his performance is astronomically improving. Just light attack and let the gear apply pressure and burst people for you. So yeah, letting ur gear kill for you is a prety good description for proc sets.
Don't you proc a set by... let's say... playing the game?
I mean if you want to proc a set like... let's say, affliction, don't you have to use... uhmm, dmg skills?
What about a set like... Livewire. Don't you have to receive... dmg in such a way the proc actually works? And to do so, don't you have to use, hmmm, a defensive playing style that endures damage done, such as healing or blocking?
I mean, I don't know any proc set that does something just by slotting it, except maybe Necropotence.
Did you miss the part where i talked about proc sets doing dmg specifically and not those giving you stat bonuses. I mean, that was exactly my point, go back and read again.
But proc sets also requires you to do dmg and perform combos, is a trade off in which you lose stat potential (resource recovery, extra sustained dmg, extra healing, extra mitigation) for some extra dmg that works under specific conditions. Saying it carries your build is a bit too much. I agree that old proc sets were bad for the game in general, but in its current state they are not even close to what they used to be.
For example, if you want to combine winterborn with neri, you need: 1) a class that allows you to do frost dmg 2) a class with frost based skills 3) skills with a snare strong enough to let both effects work and not miss most ofthe procs (otherwise it is a waste of gear) 4) a 3rd set that allows you to use as much direct dmg frost skills as possible.
Of course when the combo works and kills enemies is gonna seem OP, but what you can't see is this: 1) you will not have much mitigation 2) you will not have much spell dmg, something that impacts your dmg, but impacts even more your healing
Then you will die more often in that set up tha in a regular one with a dmg set, a recovery set and a mitigation set.
If you manage to fare well with the combo neri + winterborn, then it is not because the sets carried you, but because you overcame the drawbacks of that set up. And to do so, you need skill more than anything. Anyone can do well in a balanced set up. Unbalanced set ups are those which require actual skill.
You are using a very specific example that doesnt represent reality and the concept of proc sets. Their concept is that they do huge amounts of damage with minimal effort while they also allow you to turtle up since they actually dont scale with stats and allow you to be tanky while doing extreme damage. I played a sloads, caluurion, valkyn back in the day. I was just randomly pressing buttons, no combos, no thinking. Just randomly pressing buttons and the damage was ridiculous. And thats the problem. I was playing horribly but it didnt matter. My gear was doing the damage for me.
Im not saying all proc sets are broken. There is a place for them for example like eternal hunt with unique proc conditions that offer utility without being oppressive in terms of damage and requiring skill to be effective, but sets like X% chance of dealing Y% damage while light attacking type of proc sets that can reliably be used as ur main source of damage are fundamentally horribly designed.
WreckfulAbandon wrote: »Considering Skoria usually hits for 3-4k on most ppl, if your Leap is hitting that low you aren't getting any kills without zerging.
phoenixkungfu wrote: »Pro sets suck bc they can't crit
my velidreth rarely hit, but i keep using it because playing bloodspawn / prirate skeleton / skeleton + chudan / slime craw are boring
WreckfulAbandon wrote: »Considering Skoria usually hits for 3-4k on most ppl, if your Leap is hitting that low you aren't getting any kills without zerging.
Ragnarock41 wrote: »WreckfulAbandon wrote: »Considering Skoria usually hits for 3-4k on most ppl, if your Leap is hitting that low you aren't getting any kills without zerging.
With all the mitigation available , when I leap on a resist capped player in no-cp It hits for about 5-6k on average. With stuff like major protection leap hitting for 3k is a very realistic scenario.
Keep in mind my stamDK has near 6k weapon damage and the leap tooltip is near 20k. Thats some ridicilous mitigation people have access to.
ZarkingFrued wrote: »Proc sets are just weird. Free damage for doing nothing but what you already would have done? Naw
ThePhantomThorn wrote: »I dont understand why people think proc sets are free damage.
You lose stats for the proc.
Eg. New moon and eternal hunt. You lose loads of base wd but you gain tune proc.
Not free.
ThePhantomThorn wrote: »Tbh after thinking about it today I think only two things about proc sets need a change.
1 - sets like veli, widowmaker, Selene, need to have the reaction time reduced so they can actually land. In pvp earlier maybe 1/10 of my veli procs hit.
Such as rather than 1 sec veli should be .5 sec,
2 - proc sets should crit. Why not?
The procalipse was caused by sets like viper doing all damage instantly. Not procs critting. I don’t think there are any undodgeable / unblockable burst proc sets around anymore.
Of course this would have to be tested on pts. Then no harm done if it’s bad.
ThePhantomThorn wrote: »Ragnarock41 wrote: »WreckfulAbandon wrote: »Considering Skoria usually hits for 3-4k on most ppl, if your Leap is hitting that low you aren't getting any kills without zerging.
With all the mitigation available , when I leap on a resist capped player in no-cp It hits for about 5-6k on average. With stuff like major protection leap hitting for 3k is a very realistic scenario.
Keep in mind my stamDK has near 6k weapon damage and the leap tooltip is near 20k. Thats some ridicilous mitigation people have access to.
But with the major protec Valkyn would be reduced. Valkyn tooltip is much lower.ZarkingFrued wrote: »Proc sets are just weird. Free damage for doing nothing but what you already would have done? Naw
I dont understand why people think proc sets are free damage.
You lose stats for the proc.
Eg. New moon and eternal hunt. You lose loads of base wd but you gain tune proc.
Not free.
Tbh after thinking about it today I think only two things about proc sets need a change.
1 - sets like veli, widowmaker, Selene, need to have the reaction time reduced so they can actually land. In pvp earlier maybe 1/10 of my veli procs hit.
Such as rather than 1 sec veli should be .5 sec,
2 - proc sets should crit. Why not?
The procalipse was caused by sets like viper doing all damage instantly. Not procs critting. I don’t think there are any undodgeable / unblockable burst proc sets around anymore.
Of course this would have to be tested on pts. Then no harm done if it’s bad.
ThePhantomThorn wrote: »Ragnarock41 wrote: »WreckfulAbandon wrote: »Considering Skoria usually hits for 3-4k on most ppl, if your Leap is hitting that low you aren't getting any kills without zerging.
With all the mitigation available , when I leap on a resist capped player in no-cp It hits for about 5-6k on average. With stuff like major protection leap hitting for 3k is a very realistic scenario.
Keep in mind my stamDK has near 6k weapon damage and the leap tooltip is near 20k. Thats some ridicilous mitigation people have access to.
But with the major protec Valkyn would be reduced. Valkyn tooltip is much lower.ZarkingFrued wrote: »Proc sets are just weird. Free damage for doing nothing but what you already would have done? Naw
I dont understand why people think proc sets are free damage.
You lose stats for the proc.
Eg. New moon and eternal hunt. You lose loads of base wd but you gain tune proc.
Not free.
Tbh after thinking about it today I think only two things about proc sets need a change.
1 - sets like veli, widowmaker, Selene, need to have the reaction time reduced so they can actually land. In pvp earlier maybe 1/10 of my veli procs hit.
Such as rather than 1 sec veli should be .5 sec,
2 - proc sets should crit. Why not?
The procalipse was caused by sets like viper doing all damage instantly. Not procs critting. I don’t think there are any undodgeable / unblockable burst proc sets around anymore.
Of course this would have to be tested on pts. Then no harm done if it’s bad.
So what you are saying is basically that sets almost being instant cast with tooltips pushing 20k and being able to crit are balanced because you lose 300 wpd dmg from hundings rage to get that effect. Got it, just when u thought it couldn't get any more ridiculous.
ThePhantomThorn wrote: »I dont understand why people think proc sets are free damage.
You lose stats for the proc.
Eg. New moon and eternal hunt. You lose loads of base wd but you gain tune proc.
Not free.
"Free" means no resource cost. Losing out on stats is barely a cost if you gain more than you lose.ThePhantomThorn wrote: »Tbh after thinking about it today I think only two things about proc sets need a change.
1 - sets like veli, widowmaker, Selene, need to have the reaction time reduced so they can actually land. In pvp earlier maybe 1/10 of my veli procs hit.
Such as rather than 1 sec veli should be .5 sec,
2 - proc sets should crit. Why not?
The procalipse was caused by sets like viper doing all damage instantly. Not procs critting. I don’t think there are any undodgeable / unblockable burst proc sets around anymore.
Of course this would have to be tested on pts. Then no harm done if it’s bad.
No and no.
If you want to land your procs, you should have to work for it eg. time your cc. All procs should be like those sets instead of being guaranteed dmg or automatically forcing the target to spend a significant amount of resources with little to no effort/cost on the attacker's side.
Proc sets have high base tooltips to make up for lack of crits/scaling. If they are allowed to crit, the dmg has to be nerfed significantly.
Ragnarock41 wrote: »With all the mitigation available , when I leap on a resist capped player in no-cp It hits for about 5-6k on average. With stuff like major protection leap hitting for 3k is a very realistic scenario.
Keep in mind my stamDK has near 6k weapon damage and the leap tooltip is near 20k.(It would a many times higher in CP I assume, but CP also comes with mitigation and a lot more sustain+ max HP so it kinda makes no diffence) Thats some ridicilous mitigation people have access to.
ThePhantomThorn wrote: »So proc sets are a sensitive topic among long term players.
but are they all that bad?
viper for example. used to deal 12k? instant damage and could crit. now is 6.4k over 4 secs. and no crit.
i understand why they were op. undodgable procs that oneshotted... fun but op and bad overall.
but atm, very few proc sets are even viable.
sets like veli in my opinion are fine. avoidable, but deal good damage if hit.
however alot of proc sets are very underwhelming and almost useless.
i think buffing a few of the less viable proc sets would add some build diversity to endgame pvp.
so imo we need a middle ground where proc sets are viable, and good. but not op.
eg, a change that i would like to see to vipers, is the set would have a 50% chance to deal 8k (tooltip) instant damage on a melee attack with a 4 - 6 sec cooldown. this would not be able to crit of course. and for comparison veli has a 13k tooltip.
any thoughts?
and please take no notice of @pieratsos he is being rude and not contributing to this thread
ThePhantomThorn wrote: »proc sets stopped critting because some sets were op. these op sets have since been nerfed. now selene, veli, tremor and widowmaker all have proc times, and vipers is a dot.
no reason for the nerf to remain.
Ragnarock41 wrote: »With all the mitigation available , when I leap on a resist capped player in no-cp It hits for about 5-6k on average. With stuff like major protection leap hitting for 3k is a very realistic scenario.
ThePhantomThorn wrote: »but atm, very few proc sets are even viable.
Viable used in a vacuum is very vague.
Are most proc sets viable for leaderboard topping score runs in vet trials? Some yes (monster sets) and most no.
Are proc set viable for a lesser experienced player to help them do ok with doing damage, yes. In most cases, or all, they require less skill to get the damage out.
Player skill should always trump the use of procs doing the heavy lifting.