Sandman929 wrote: »Are there any other PC players who've tried this and seen noticeable improvements in CPU usage? This is mostly becoming anecdotal reports of things seeming better (or unchanged).
Sandman929 wrote: »Are there any other PC players who've tried this and seen noticeable improvements in CPU usage? This is mostly becoming anecdotal reports of things seeming better (or unchanged).
@Grimm13 in the 2nd post said it lowered his cpu usage by 20%. Thats *** huge, IMO.
I'm on PS4; haven't tried but will tonight. I can actually see this working though. I seem to recall no-so-long-ago that whenever anyone joined or left a guild I was in I would actually freeze for a split second. It was incredibly annoying when a guildmaster went on a roster cleaning spree. It also happened no matter when I was but seemed worse when I was in Cyrodiil. Definitely gonna try this.
Sandman929 wrote: »Sandman929 wrote: »Are there any other PC players who've tried this and seen noticeable improvements in CPU usage? This is mostly becoming anecdotal reports of things seeming better (or unchanged).
@Grimm13 in the 2nd post said it lowered his cpu usage by 20%. Thats *** huge, IMO.
Yeah, that's one. Just looking for more reports like that.
Sandman929 wrote: »Sandman929 wrote: »Are there any other PC players who've tried this and seen noticeable improvements in CPU usage? This is mostly becoming anecdotal reports of things seeming better (or unchanged).
@Grimm13 in the 2nd post said it lowered his cpu usage by 20%. Thats *** huge, IMO.
Yeah, that's one. Just looking for more reports like that.
Me too, tbh. But it's looking encouraging so far.
I wonder if it's been a problem this whole time or maybe instigated during this fix from August: "Fixed an issue where guild member locations would not update when actively looking at the guild roster."
https://forums.elderscrollsonline.com/en/discussion/comment/5372949/#Comment_5372949
Probably unrelated, but there was an issue where the game could freeze if someone left one of your guilds. There was a fix for this issue, but I cannot find it.
Sylvermynx wrote: »I live in a place with very few people (other than summers or hunting seasons), and the cleanest air and water in the US. In the long run, works for me.
I want to go to there.
Sandman929 wrote: »Sandman929 wrote: »Sandman929 wrote: »Are there any other PC players who've tried this and seen noticeable improvements in CPU usage? This is mostly becoming anecdotal reports of things seeming better (or unchanged).
@Grimm13 in the 2nd post said it lowered his cpu usage by 20%. Thats *** huge, IMO.
Yeah, that's one. Just looking for more reports like that.
Me too, tbh. But it's looking encouraging so far.
Very encouraging
Sandman929 wrote: »Sandman929 wrote: »Sandman929 wrote: »Are there any other PC players who've tried this and seen noticeable improvements in CPU usage? This is mostly becoming anecdotal reports of things seeming better (or unchanged).
@Grimm13 in the 2nd post said it lowered his cpu usage by 20%. Thats *** huge, IMO.
Yeah, that's one. Just looking for more reports like that.
Me too, tbh. But it's looking encouraging so far.
Very encouraging
Someone passed the word on Reddit.
https://www.reddit.com/r/elderscrollsonline/comments/a3c24j/performance_what_do_you_guys_make_of_this/
A couple of people seem to confirm it works for them too. However, most of them are also on consoles.
Sandman929 wrote: »Sandman929 wrote: »Sandman929 wrote: »Are there any other PC players who've tried this and seen noticeable improvements in CPU usage? This is mostly becoming anecdotal reports of things seeming better (or unchanged).
@Grimm13 in the 2nd post said it lowered his cpu usage by 20%. Thats *** huge, IMO.
Yeah, that's one. Just looking for more reports like that.
Me too, tbh. But it's looking encouraging so far.
Very encouraging
Someone passed the word on Reddit.
https://www.reddit.com/r/elderscrollsonline/comments/a3c24j/performance_what_do_you_guys_make_of_this/
A couple of people seem to confirm it works for them too. However, most of them are also on consoles.
If people on reddit say that it works then it probably doesn’t work.
Is the thread downvoted? If it gets downvoted then it’s probably true / accurate.
ZOS_GinaBruno wrote: »Thanks for the info, everyone! Just wanted to let you know we've seen this thread and looked into the claims, and we can confirm there is an issue here. We're actually working on getting a fix tested now, and if everything passes, we'll get it published as soon as we can.
So, since I started playing pvp about 1 month ago, I've never been able to rush the flags in a defended keep because the game would aways drop to atrocious fps, crash, and send me back to Xbox's home screen. I also had many crashes in medium-sized fights outside of keeps. I have a basic Xbox 1, with the game installed directly on it's hard drive, so it might be the most fragile setup, but this situation has pulled me back from Cyro to a point where I was only playing BGs.
All this until last night, where I could'nt queue in any BG or dungeon, because the damn group finder was bugged again. So I decided to hop in Cyro, to begin to farm my tier 1 reward for the month. Someone in my random group told us that a great way to reduce lag was to type your own name in the search tab of the guild roster. It reduced cpu usage or wathever. I thought this was a load of bs, but I tried it anyway, since it doesn't cost much. Well, believe it or not, after that I was able to rush the flags in 3 heavily defended keeps without too many lag spikes and no crash at all. Well, not too many lag spikes for this game anyway...
I know it's just 1 session and it doesn't mean much, but all 3 pops were locked and there was a lot of people, so it's pretty encouraging for now. Try it yourself and tell us if it helps!
ZOS_GinaBruno wrote: »Thanks for the info, everyone! Just wanted to let you know we've seen this thread and looked into the claims, and we can confirm there is an issue here. We're actually working on getting a fix tested now, and if everything passes, we'll get it published as soon as we can.
ZOS_GinaBruno wrote: »Thanks for the info, everyone! Just wanted to let you know we've seen this thread and looked into the claims, and we can confirm there is an issue here. We're actually working on getting a fix tested now, and if everything passes, we'll get it published as soon as we can.
How sad that some random dude was able to help fix something ZO$ struggled with for years. Good job guys.