leepalmer95 wrote: »leepalmer95 wrote: »Ragnaroek93 wrote: »--->It can overperform in a zerg, but when you get zerged, you should die, right?Yup, stand there stacking non-scaling shields against 2+ players. With Harness being weaker than Hardened, and Healing fickle. Enjoy being gapclosed through Streak while trying to LoS to actually get time for stacking.--->It's a counter to dodgeroll. SA doesn't need a counter, since it is already designed to be a specialized counter.Shieldbreaker is bad design.
It completely bypasses a class'es main defense. A hard counter, which is bad. It's not like Spinner's, that doesn't ignore armor. Why implement a class-defining defense mechanic, when you can ignore it, anyway?
I'll call the mental house, this sounds like schizophrenia
No, this is what people like YOU claim to be right against magicka builds. I'd prefer to have both sides of the coin removed. But since you voted for this, have it. Sucks to choke on your own zergling strategies, doesn't it?
He's got a point.though.
Shieldbreaker is bad because its ignores a main defence.
Soul assault is ok even though it ignores a main defence.
What? They both achieve the same thing, ignoring a main defence.
You're still off.
I want BOTH gone. No hard counters in this game. Only soft counters and so many options for both camps that you'll never die because you're restricted. Everyone should be able to get away from zergs with ease. Everyone should have scaling mechanics like dynamic ult or dodgeroll to give you a chance at 2v1 and so. Cyrodiil should not be ruled by numbers and cheese. That is my point.
But I'm accepting SA because people like you cinstantly bash magicka players complaining about Shuffle, dodge and Shieldbreaker. If you accept broken counters to magicka, then don't be a hypocrite and accept counters to stamina for once.
And for the record. I have yet to kill a competent player with SA under normal conditions. It is blocked, healed, shielded. Only when the whole zerg is wailing on a good player does SA finish the job. And well, if you play badly. Since Cyro is zergs, there is nothing wrong with SA in my opinion. I advise Dawnbreaker, to deal with any player that knows his stuff. SA is zergnoob ult and only great at thinning out zerglings. If you die to it, you're bad or got outnumbered.
I'll use dawnbreaker when it can't be dodge rolled.
There are plenty of counters to dodge roll already though. A lot of things go through roll.
leepalmer95 wrote: »leepalmer95 wrote: »Ragnaroek93 wrote: »--->It can overperform in a zerg, but when you get zerged, you should die, right?Yup, stand there stacking non-scaling shields against 2+ players. With Harness being weaker than Hardened, and Healing fickle. Enjoy being gapclosed through Streak while trying to LoS to actually get time for stacking.--->It's a counter to dodgeroll. SA doesn't need a counter, since it is already designed to be a specialized counter.Shieldbreaker is bad design.
It completely bypasses a class'es main defense. A hard counter, which is bad. It's not like Spinner's, that doesn't ignore armor. Why implement a class-defining defense mechanic, when you can ignore it, anyway?
I'll call the mental house, this sounds like schizophrenia
No, this is what people like YOU claim to be right against magicka builds. I'd prefer to have both sides of the coin removed. But since you voted for this, have it. Sucks to choke on your own zergling strategies, doesn't it?
He's got a point.though.
Shieldbreaker is bad because its ignores a main defence.
Soul assault is ok even though it ignores a main defence.
What? They both achieve the same thing, ignoring a main defence.
You're still off.
I want BOTH gone. No hard counters in this game. Only soft counters and so many options for both camps that you'll never die because you're restricted. Everyone should be able to get away from zergs with ease. Everyone should have scaling mechanics like dynamic ult or dodgeroll to give you a chance at 2v1 and so. Cyrodiil should not be ruled by numbers and cheese. That is my point.
But I'm accepting SA because people like you cinstantly bash magicka players complaining about Shuffle, dodge and Shieldbreaker. If you accept broken counters to magicka, then don't be a hypocrite and accept counters to stamina for once.
And for the record. I have yet to kill a competent player with SA under normal conditions. It is blocked, healed, shielded. Only when the whole zerg is wailing on a good player does SA finish the job. And well, if you play badly. Since Cyro is zergs, there is nothing wrong with SA in my opinion. I advise Dawnbreaker, to deal with any player that knows his stuff. SA is zergnoob ult and only great at thinning out zerglings. If you die to it, you're bad or got outnumbered.
I'll use dawnbreaker when it can't be dodge rolled.
There are plenty of counters to dodge roll already though. A lot of things go through roll.
Yes, the nerf to Dawnbreaker was unnecessary, agreed.
No, there are not enough counters to dodge.
Don't gimme that AoE bull. If you die to that 2k Sap Essence or Pulsar, you deserve to die and delete your game.
And everything else, like Meteor and certain CCs won't kill on their own.
I mean, it's simple logic, really. People wouldn't use SA more or cry about it, if the existing "counters" to dodge would have been sufficient, right? A hard counter used to be unavailable to non-Templars, and so we got the SA buffs.
leepalmer95 wrote: »leepalmer95 wrote: »leepalmer95 wrote: »Ragnaroek93 wrote: »--->It can overperform in a zerg, but when you get zerged, you should die, right?Yup, stand there stacking non-scaling shields against 2+ players. With Harness being weaker than Hardened, and Healing fickle. Enjoy being gapclosed through Streak while trying to LoS to actually get time for stacking.--->It's a counter to dodgeroll. SA doesn't need a counter, since it is already designed to be a specialized counter.Shieldbreaker is bad design.
It completely bypasses a class'es main defense. A hard counter, which is bad. It's not like Spinner's, that doesn't ignore armor. Why implement a class-defining defense mechanic, when you can ignore it, anyway?
I'll call the mental house, this sounds like schizophrenia
No, this is what people like YOU claim to be right against magicka builds. I'd prefer to have both sides of the coin removed. But since you voted for this, have it. Sucks to choke on your own zergling strategies, doesn't it?
He's got a point.though.
Shieldbreaker is bad because its ignores a main defence.
Soul assault is ok even though it ignores a main defence.
What? They both achieve the same thing, ignoring a main defence.
You're still off.
I want BOTH gone. No hard counters in this game. Only soft counters and so many options for both camps that you'll never die because you're restricted. Everyone should be able to get away from zergs with ease. Everyone should have scaling mechanics like dynamic ult or dodgeroll to give you a chance at 2v1 and so. Cyrodiil should not be ruled by numbers and cheese. That is my point.
But I'm accepting SA because people like you cinstantly bash magicka players complaining about Shuffle, dodge and Shieldbreaker. If you accept broken counters to magicka, then don't be a hypocrite and accept counters to stamina for once.
And for the record. I have yet to kill a competent player with SA under normal conditions. It is blocked, healed, shielded. Only when the whole zerg is wailing on a good player does SA finish the job. And well, if you play badly. Since Cyro is zergs, there is nothing wrong with SA in my opinion. I advise Dawnbreaker, to deal with any player that knows his stuff. SA is zergnoob ult and only great at thinning out zerglings. If you die to it, you're bad or got outnumbered.
I'll use dawnbreaker when it can't be dodge rolled.
There are plenty of counters to dodge roll already though. A lot of things go through roll.
Yes, the nerf to Dawnbreaker was unnecessary, agreed.
No, there are not enough counters to dodge.
Don't gimme that AoE bull. If you die to that 2k Sap Essence or Pulsar, you deserve to die and delete your game.
And everything else, like Meteor and certain CCs won't kill on their own.
I mean, it's simple logic, really. People wouldn't use SA more or cry about it, if the existing "counters" to dodge would have been sufficient, right? A hard counter used to be unavailable to non-Templars, and so we got the SA buffs.
People use SA because its easy mode. It allows bad players to actually be useful, even if they don't do dmg the fact the player its used on has to block and has a 70% for 4s is an auto death. Thats why people use it, not because there is 'no counters'
Literally any magicka aoe in the game
Curses
fury
beam
sweeps/jabs
Pretty much any ultimate
Any dot that you land of them
There is so many counters that go through roll.
Where are the counters to shields? Shieldbreaker?
leepalmer95 wrote: »leepalmer95 wrote: »leepalmer95 wrote: »Ragnaroek93 wrote: »--->It can overperform in a zerg, but when you get zerged, you should die, right?Yup, stand there stacking non-scaling shields against 2+ players. With Harness being weaker than Hardened, and Healing fickle. Enjoy being gapclosed through Streak while trying to LoS to actually get time for stacking.--->It's a counter to dodgeroll. SA doesn't need a counter, since it is already designed to be a specialized counter.Shieldbreaker is bad design.
It completely bypasses a class'es main defense. A hard counter, which is bad. It's not like Spinner's, that doesn't ignore armor. Why implement a class-defining defense mechanic, when you can ignore it, anyway?
I'll call the mental house, this sounds like schizophrenia
No, this is what people like YOU claim to be right against magicka builds. I'd prefer to have both sides of the coin removed. But since you voted for this, have it. Sucks to choke on your own zergling strategies, doesn't it?
He's got a point.though.
Shieldbreaker is bad because its ignores a main defence.
Soul assault is ok even though it ignores a main defence.
What? They both achieve the same thing, ignoring a main defence.
You're still off.
I want BOTH gone. No hard counters in this game. Only soft counters and so many options for both camps that you'll never die because you're restricted. Everyone should be able to get away from zergs with ease. Everyone should have scaling mechanics like dynamic ult or dodgeroll to give you a chance at 2v1 and so. Cyrodiil should not be ruled by numbers and cheese. That is my point.
But I'm accepting SA because people like you cinstantly bash magicka players complaining about Shuffle, dodge and Shieldbreaker. If you accept broken counters to magicka, then don't be a hypocrite and accept counters to stamina for once.
And for the record. I have yet to kill a competent player with SA under normal conditions. It is blocked, healed, shielded. Only when the whole zerg is wailing on a good player does SA finish the job. And well, if you play badly. Since Cyro is zergs, there is nothing wrong with SA in my opinion. I advise Dawnbreaker, to deal with any player that knows his stuff. SA is zergnoob ult and only great at thinning out zerglings. If you die to it, you're bad or got outnumbered.
I'll use dawnbreaker when it can't be dodge rolled.
There are plenty of counters to dodge roll already though. A lot of things go through roll.
Yes, the nerf to Dawnbreaker was unnecessary, agreed.
No, there are not enough counters to dodge.
Don't gimme that AoE bull. If you die to that 2k Sap Essence or Pulsar, you deserve to die and delete your game.
And everything else, like Meteor and certain CCs won't kill on their own.
I mean, it's simple logic, really. People wouldn't use SA more or cry about it, if the existing "counters" to dodge would have been sufficient, right? A hard counter used to be unavailable to non-Templars, and so we got the SA buffs.
People use SA because its easy mode. It allows bad players to actually be useful, even if they don't do dmg the fact the player its used on has to block and has a 70% for 4s is an auto death. Thats why people use it, not because there is 'no counters'
Literally any magicka aoe in the game
Curses
fury
beam
sweeps/jabs
Pretty much any ultimate
Any dot that you land of them
There is so many counters that go through roll.
Where are the counters to shields? Shieldbreaker?
Curse won't kill you alone. If it does, you're bad or outnumbered.
Fury's initial hit is dodgable.
Temp
Temp
It IS an ultimate, after all. Many can be blocked, though.
Applying those DoTs is the problem.
And despite Shieldbreaker, shields got nerfed again and again. Although they eat every CC and don't scale.
Dodge, on the other hand, is clearly overperforming.
It persists after the animation, which is broken.
You can cancel into it. Why can't I do a shield->Force Pulse weave?
Dodge is instant and ignores latency. I have to wait for the shield animation to finish. If I get hit by a hitscan ability like Executioner, I'm dead, despite me having pressed the shield button.
And above all, dodge SCALES. That is massive. When dodge only evades one attack or shields gain a boost against more attackers, then you can come back and complain about magicka defense.
leepalmer95 wrote: »leepalmer95 wrote: »leepalmer95 wrote: »leepalmer95 wrote: »Ragnaroek93 wrote: »--->It can overperform in a zerg, but when you get zerged, you should die, right?Yup, stand there stacking non-scaling shields against 2+ players. With Harness being weaker than Hardened, and Healing fickle. Enjoy being gapclosed through Streak while trying to LoS to actually get time for stacking.--->It's a counter to dodgeroll. SA doesn't need a counter, since it is already designed to be a specialized counter.Shieldbreaker is bad design.
It completely bypasses a class'es main defense. A hard counter, which is bad. It's not like Spinner's, that doesn't ignore armor. Why implement a class-defining defense mechanic, when you can ignore it, anyway?
I'll call the mental house, this sounds like schizophrenia
No, this is what people like YOU claim to be right against magicka builds. I'd prefer to have both sides of the coin removed. But since you voted for this, have it. Sucks to choke on your own zergling strategies, doesn't it?
He's got a point.though.
Shieldbreaker is bad because its ignores a main defence.
Soul assault is ok even though it ignores a main defence.
What? They both achieve the same thing, ignoring a main defence.
You're still off.
I want BOTH gone. No hard counters in this game. Only soft counters and so many options for both camps that you'll never die because you're restricted. Everyone should be able to get away from zergs with ease. Everyone should have scaling mechanics like dynamic ult or dodgeroll to give you a chance at 2v1 and so. Cyrodiil should not be ruled by numbers and cheese. That is my point.
But I'm accepting SA because people like you cinstantly bash magicka players complaining about Shuffle, dodge and Shieldbreaker. If you accept broken counters to magicka, then don't be a hypocrite and accept counters to stamina for once.
And for the record. I have yet to kill a competent player with SA under normal conditions. It is blocked, healed, shielded. Only when the whole zerg is wailing on a good player does SA finish the job. And well, if you play badly. Since Cyro is zergs, there is nothing wrong with SA in my opinion. I advise Dawnbreaker, to deal with any player that knows his stuff. SA is zergnoob ult and only great at thinning out zerglings. If you die to it, you're bad or got outnumbered.
I'll use dawnbreaker when it can't be dodge rolled.
There are plenty of counters to dodge roll already though. A lot of things go through roll.
Yes, the nerf to Dawnbreaker was unnecessary, agreed.
No, there are not enough counters to dodge.
Don't gimme that AoE bull. If you die to that 2k Sap Essence or Pulsar, you deserve to die and delete your game.
And everything else, like Meteor and certain CCs won't kill on their own.
I mean, it's simple logic, really. People wouldn't use SA more or cry about it, if the existing "counters" to dodge would have been sufficient, right? A hard counter used to be unavailable to non-Templars, and so we got the SA buffs.
People use SA because its easy mode. It allows bad players to actually be useful, even if they don't do dmg the fact the player its used on has to block and has a 70% for 4s is an auto death. Thats why people use it, not because there is 'no counters'
Literally any magicka aoe in the game
Curses
fury
beam
sweeps/jabs
Pretty much any ultimate
Any dot that you land of them
There is so many counters that go through roll.
Where are the counters to shields? Shieldbreaker?
Curse won't kill you alone. If it does, you're bad or outnumbered.
Fury's initial hit is dodgable.
Temp
Temp
It IS an ultimate, after all. Many can be blocked, though.
Applying those DoTs is the problem.
And despite Shieldbreaker, shields got nerfed again and again. Although they eat every CC and don't scale.
Dodge, on the other hand, is clearly overperforming.
It persists after the animation, which is broken.
You can cancel into it. Why can't I do a shield->Force Pulse weave?
Dodge is instant and ignores latency. I have to wait for the shield animation to finish. If I get hit by a hitscan ability like Executioner, I'm dead, despite me having pressed the shield button.
And above all, dodge SCALES. That is massive. When dodge only evades one attack or shields gain a boost against more attackers, then you can come back and complain about magicka defense.
Dodge scale but dodge has a cost increase.
You can cancel shields, block cast, dodge cast, weapon swap cast?
Shields have been nerf and nerfed again yet they are still very strong what does that say about them before nerfs?
Applying dots isn't a problem.
Curse is basically 22k-28k damage you have to eat. Easily crits for 6k~ Won't kill you alone but it'll hurt.
Yet the execute isn't.
Are you really going to make me type out everything that goes through dodge?
Your acting like people are in dodge 24/7 when that is literally impossible. The cost increase makes that impossible.
A shield user can keep a shield up 24/7 a dodge user can't dodge 24/7.
leepalmer95 wrote: »leepalmer95 wrote: »leepalmer95 wrote: »leepalmer95 wrote: »Ragnaroek93 wrote: »--->It can overperform in a zerg, but when you get zerged, you should die, right?Yup, stand there stacking non-scaling shields against 2+ players. With Harness being weaker than Hardened, and Healing fickle. Enjoy being gapclosed through Streak while trying to LoS to actually get time for stacking.--->It's a counter to dodgeroll. SA doesn't need a counter, since it is already designed to be a specialized counter.Shieldbreaker is bad design.
It completely bypasses a class'es main defense. A hard counter, which is bad. It's not like Spinner's, that doesn't ignore armor. Why implement a class-defining defense mechanic, when you can ignore it, anyway?
I'll call the mental house, this sounds like schizophrenia
No, this is what people like YOU claim to be right against magicka builds. I'd prefer to have both sides of the coin removed. But since you voted for this, have it. Sucks to choke on your own zergling strategies, doesn't it?
He's got a point.though.
Shieldbreaker is bad because its ignores a main defence.
Soul assault is ok even though it ignores a main defence.
What? They both achieve the same thing, ignoring a main defence.
You're still off.
I want BOTH gone. No hard counters in this game. Only soft counters and so many options for both camps that you'll never die because you're restricted. Everyone should be able to get away from zergs with ease. Everyone should have scaling mechanics like dynamic ult or dodgeroll to give you a chance at 2v1 and so. Cyrodiil should not be ruled by numbers and cheese. That is my point.
But I'm accepting SA because people like you cinstantly bash magicka players complaining about Shuffle, dodge and Shieldbreaker. If you accept broken counters to magicka, then don't be a hypocrite and accept counters to stamina for once.
And for the record. I have yet to kill a competent player with SA under normal conditions. It is blocked, healed, shielded. Only when the whole zerg is wailing on a good player does SA finish the job. And well, if you play badly. Since Cyro is zergs, there is nothing wrong with SA in my opinion. I advise Dawnbreaker, to deal with any player that knows his stuff. SA is zergnoob ult and only great at thinning out zerglings. If you die to it, you're bad or got outnumbered.
I'll use dawnbreaker when it can't be dodge rolled.
There are plenty of counters to dodge roll already though. A lot of things go through roll.
Yes, the nerf to Dawnbreaker was unnecessary, agreed.
No, there are not enough counters to dodge.
Don't gimme that AoE bull. If you die to that 2k Sap Essence or Pulsar, you deserve to die and delete your game.
And everything else, like Meteor and certain CCs won't kill on their own.
I mean, it's simple logic, really. People wouldn't use SA more or cry about it, if the existing "counters" to dodge would have been sufficient, right? A hard counter used to be unavailable to non-Templars, and so we got the SA buffs.
People use SA because its easy mode. It allows bad players to actually be useful, even if they don't do dmg the fact the player its used on has to block and has a 70% for 4s is an auto death. Thats why people use it, not because there is 'no counters'
Literally any magicka aoe in the game
Curses
fury
beam
sweeps/jabs
Pretty much any ultimate
Any dot that you land of them
There is so many counters that go through roll.
Where are the counters to shields? Shieldbreaker?
Curse won't kill you alone. If it does, you're bad or outnumbered.
Fury's initial hit is dodgable.
Temp
Temp
It IS an ultimate, after all. Many can be blocked, though.
Applying those DoTs is the problem.
And despite Shieldbreaker, shields got nerfed again and again. Although they eat every CC and don't scale.
Dodge, on the other hand, is clearly overperforming.
It persists after the animation, which is broken.
You can cancel into it. Why can't I do a shield->Force Pulse weave?
Dodge is instant and ignores latency. I have to wait for the shield animation to finish. If I get hit by a hitscan ability like Executioner, I'm dead, despite me having pressed the shield button.
And above all, dodge SCALES. That is massive. When dodge only evades one attack or shields gain a boost against more attackers, then you can come back and complain about magicka defense.
Dodge scale but dodge has a cost increase.
You can cancel shields, block cast, dodge cast, weapon swap cast?
Shields have been nerf and nerfed again yet they are still very strong what does that say about them before nerfs?
Applying dots isn't a problem.
Curse is basically 22k-28k damage you have to eat. Easily crits for 6k~ Won't kill you alone but it'll hurt.
Yet the execute isn't.
Are you really going to make me type out everything that goes through dodge?
Your acting like people are in dodge 24/7 when that is literally impossible. The cost increase makes that impossible.
A shield user can keep a shield up 24/7 a dodge user can't dodge 24/7.
Yeah, I see it now. Your build sacrifices sustain to get that easy proc cheese kill. Because every competent stam player I've encountered can indeed dodge at will.
Really, you complaining about cost? Play magicka and try to keep those 3k+ cost shields up forever. You'll be dry before you know it.
And no, blockcasting is not the same as weaving a Surprise Attack into a roll.
leepalmer95 wrote: »leepalmer95 wrote: »leepalmer95 wrote: »Ragnaroek93 wrote: »--->It can overperform in a zerg, but when you get zerged, you should die, right?Yup, stand there stacking non-scaling shields against 2+ players. With Harness being weaker than Hardened, and Healing fickle. Enjoy being gapclosed through Streak while trying to LoS to actually get time for stacking.--->It's a counter to dodgeroll. SA doesn't need a counter, since it is already designed to be a specialized counter.Shieldbreaker is bad design.
It completely bypasses a class'es main defense. A hard counter, which is bad. It's not like Spinner's, that doesn't ignore armor. Why implement a class-defining defense mechanic, when you can ignore it, anyway?
I'll call the mental house, this sounds like schizophrenia
No, this is what people like YOU claim to be right against magicka builds. I'd prefer to have both sides of the coin removed. But since you voted for this, have it. Sucks to choke on your own zergling strategies, doesn't it?
He's got a point.though.
Shieldbreaker is bad because its ignores a main defence.
Soul assault is ok even though it ignores a main defence.
What? They both achieve the same thing, ignoring a main defence.
You're still off.
I want BOTH gone. No hard counters in this game. Only soft counters and so many options for both camps that you'll never die because you're restricted. Everyone should be able to get away from zergs with ease. Everyone should have scaling mechanics like dynamic ult or dodgeroll to give you a chance at 2v1 and so. Cyrodiil should not be ruled by numbers and cheese. That is my point.
But I'm accepting SA because people like you cinstantly bash magicka players complaining about Shuffle, dodge and Shieldbreaker. If you accept broken counters to magicka, then don't be a hypocrite and accept counters to stamina for once.
And for the record. I have yet to kill a competent player with SA under normal conditions. It is blocked, healed, shielded. Only when the whole zerg is wailing on a good player does SA finish the job. And well, if you play badly. Since Cyro is zergs, there is nothing wrong with SA in my opinion. I advise Dawnbreaker, to deal with any player that knows his stuff. SA is zergnoob ult and only great at thinning out zerglings. If you die to it, you're bad or got outnumbered.
I'll use dawnbreaker when it can't be dodge rolled.
There are plenty of counters to dodge roll already though. A lot of things go through roll.
Yes, the nerf to Dawnbreaker was unnecessary, agreed.
No, there are not enough counters to dodge.
Don't gimme that AoE bull. If you die to that 2k Sap Essence or Pulsar, you deserve to die and delete your game.
And everything else, like Meteor and certain CCs won't kill on their own.
I mean, it's simple logic, really. People wouldn't use SA more or cry about it, if the existing "counters" to dodge would have been sufficient, right? A hard counter used to be unavailable to non-Templars, and so we got the SA buffs.
People use SA because its easy mode. It allows bad players to actually be useful, even if they don't do dmg the fact the player its used on has to block and has a 70% for 4s is an auto death. Thats why people use it, not because there is 'no counters'
Literally any magicka aoe in the game
Curses
fury
beam
sweeps/jabs
Pretty much any ultimate
Any dot that you land of them
There is so many counters that go through roll.
Where are the counters to shields? Shieldbreaker?
Curse won't kill you alone. If it does, you're bad or outnumbered.
Fury's initial hit is dodgable.
Temp
Temp
It IS an ultimate, after all. Many can be blocked, though.
Applying those DoTs is the problem.
And despite Shieldbreaker, shields got nerfed again and again. Although they eat every CC and don't scale.
Dodge, on the other hand, is clearly overperforming.
It persists after the animation, which is broken.
You can cancel into it. Why can't I do a shield->Force Pulse weave?
Dodge is instant and ignores latency. I have to wait for the shield animation to finish. If I get hit by a hitscan ability like Executioner, I'm dead, despite me having pressed the shield button.
And above all, dodge SCALES. That is massive. When dodge only evades one attack or shields gain a boost against more attackers, then you can come back and complain about magicka defense.
leepalmer95 wrote: »leepalmer95 wrote: »leepalmer95 wrote: »leepalmer95 wrote: »Ragnaroek93 wrote: »--->It can overperform in a zerg, but when you get zerged, you should die, right?Yup, stand there stacking non-scaling shields against 2+ players. With Harness being weaker than Hardened, and Healing fickle. Enjoy being gapclosed through Streak while trying to LoS to actually get time for stacking.--->It's a counter to dodgeroll. SA doesn't need a counter, since it is already designed to be a specialized counter.Shieldbreaker is bad design.
It completely bypasses a class'es main defense. A hard counter, which is bad. It's not like Spinner's, that doesn't ignore armor. Why implement a class-defining defense mechanic, when you can ignore it, anyway?
I'll call the mental house, this sounds like schizophrenia
No, this is what people like YOU claim to be right against magicka builds. I'd prefer to have both sides of the coin removed. But since you voted for this, have it. Sucks to choke on your own zergling strategies, doesn't it?
He's got a point.though.
Shieldbreaker is bad because its ignores a main defence.
Soul assault is ok even though it ignores a main defence.
What? They both achieve the same thing, ignoring a main defence.
You're still off.
I want BOTH gone. No hard counters in this game. Only soft counters and so many options for both camps that you'll never die because you're restricted. Everyone should be able to get away from zergs with ease. Everyone should have scaling mechanics like dynamic ult or dodgeroll to give you a chance at 2v1 and so. Cyrodiil should not be ruled by numbers and cheese. That is my point.
But I'm accepting SA because people like you cinstantly bash magicka players complaining about Shuffle, dodge and Shieldbreaker. If you accept broken counters to magicka, then don't be a hypocrite and accept counters to stamina for once.
And for the record. I have yet to kill a competent player with SA under normal conditions. It is blocked, healed, shielded. Only when the whole zerg is wailing on a good player does SA finish the job. And well, if you play badly. Since Cyro is zergs, there is nothing wrong with SA in my opinion. I advise Dawnbreaker, to deal with any player that knows his stuff. SA is zergnoob ult and only great at thinning out zerglings. If you die to it, you're bad or got outnumbered.
I'll use dawnbreaker when it can't be dodge rolled.
There are plenty of counters to dodge roll already though. A lot of things go through roll.
Yes, the nerf to Dawnbreaker was unnecessary, agreed.
No, there are not enough counters to dodge.
Don't gimme that AoE bull. If you die to that 2k Sap Essence or Pulsar, you deserve to die and delete your game.
And everything else, like Meteor and certain CCs won't kill on their own.
I mean, it's simple logic, really. People wouldn't use SA more or cry about it, if the existing "counters" to dodge would have been sufficient, right? A hard counter used to be unavailable to non-Templars, and so we got the SA buffs.
People use SA because its easy mode. It allows bad players to actually be useful, even if they don't do dmg the fact the player its used on has to block and has a 70% for 4s is an auto death. Thats why people use it, not because there is 'no counters'
Literally any magicka aoe in the game
Curses
fury
beam
sweeps/jabs
Pretty much any ultimate
Any dot that you land of them
There is so many counters that go through roll.
Where are the counters to shields? Shieldbreaker?
Curse won't kill you alone. If it does, you're bad or outnumbered.
Fury's initial hit is dodgable.
Temp
Temp
It IS an ultimate, after all. Many can be blocked, though.
Applying those DoTs is the problem.
And despite Shieldbreaker, shields got nerfed again and again. Although they eat every CC and don't scale.
Dodge, on the other hand, is clearly overperforming.
It persists after the animation, which is broken.
You can cancel into it. Why can't I do a shield->Force Pulse weave?
Dodge is instant and ignores latency. I have to wait for the shield animation to finish. If I get hit by a hitscan ability like Executioner, I'm dead, despite me having pressed the shield button.
And above all, dodge SCALES. That is massive. When dodge only evades one attack or shields gain a boost against more attackers, then you can come back and complain about magicka defense.
Dodge scale but dodge has a cost increase.
You can cancel shields, block cast, dodge cast, weapon swap cast?
Shields have been nerf and nerfed again yet they are still very strong what does that say about them before nerfs?
Applying dots isn't a problem.
Curse is basically 22k-28k damage you have to eat. Easily crits for 6k~ Won't kill you alone but it'll hurt.
Yet the execute isn't.
Are you really going to make me type out everything that goes through dodge?
Your acting like people are in dodge 24/7 when that is literally impossible. The cost increase makes that impossible.
A shield user can keep a shield up 24/7 a dodge user can't dodge 24/7.
Yeah, I see it now. Your build sacrifices sustain to get that easy proc cheese kill. Because every competent stam player I've encountered can indeed dodge at will.
Really, you complaining about cost? Play magicka and try to keep those 3k+ cost shields up forever. You'll be dry before you know it.
And no, blockcasting is not the same as weaving a Surprise Attack into a roll.
I have a medium armor build, 2h and build and soul assault for some reason eats up my stam and still does 14k damage. Maybe a bug?Fur_like_snow wrote: »Line of sight is the best counter in my experience. also it doesn't take anywhere near that amount of stamina to block SA considering the ability is like 3-4 ticks?
Syrusthevirus187 wrote: »Block cast your rally burst heal.
You can't interrupt a person using it and they get CC immunity.Bash, stun, LoS, out damage, out heal...
You know if you Roll dodge while someone SA you will now take full damage of the SA during that time your Roll dodging.It cost way to much stam to block it in Meduim armor.If I'm running S&B imo I'm better off running heavy.Syrusthevirus187 wrote: »Block cast your rally burst heal.
^this
you basically just block heal through it. you should always have vigor and preferably some sort of hot running (either momentum or the dw one) if you´re in heavy armor and have snb the skill is a joke. as a medium armor user without snb and cloak you just have to make sure to have your hots and your defense up and time your burst heal well. also use dodge roll to get behind LoS if possible. you role faster than you walk at 70% snare even tho at the expense of more stamina.
overall i have to agree tho if you´re not in heavy and with a shield the skill is too strong. you should atleast be able to bash the user and the ulti cost should be way higher.
You can't interrupt a person using it and they get CC immunity.Bash, stun, LoS, out damage, out heal...You know if you Roll dodge while someone SA you will now take full damage of the SA during that time your Roll dodging.It cost way to much stam to block it in Meduim armor.If I'm running S&B imo I'm better off running heavy.Syrusthevirus187 wrote: »Block cast your rally burst heal.
^this
you basically just block heal through it. you should always have vigor and preferably some sort of hot running (either momentum or the dw one) if you´re in heavy armor and have snb the skill is a joke. as a medium armor user without snb and cloak you just have to make sure to have your hots and your defense up and time your burst heal well. also use dodge roll to get behind LoS if possible. you role faster than you walk at 70% snare even tho at the expense of more stamina.
overall i have to agree tho if you´re not in heavy and with a shield the skill is too strong. you should atleast be able to bash the user and the ulti cost should be way higher.