FriedEggSandwich wrote: »Or, just before you enter your password select 'Live' and hit apply and then select 'Live-EU' and hit apply. This also works.
Can confirm this has solved the issue on my end!
I haven't copied your files, but did change SET DepotId "4001" and <default>true</default> (on the EU platform section): this now correctly show the red "European PC/Mac" server in red.
Can confirm this has solved the issue on my end!
I haven't copied your files, but did change SET DepotId "4001" and <default>true</default> (on the EU platform section): this now correctly show the red "European PC/Mac" server in red.
Good to know, thank you.
We tested it on both our PCs and we no longer have to go through the rigmarole of selecting Live, LIVE-EU, etc, each time we start the client. So it's good to know it's working on other machines also.
Seriously ??? If it is this easy, why don't we have a hot fix from ZOS for this yet @ZOS_GinaBruno ?
Well, I have sent the fix to ZOS support, so hopefully we'll see this come down as a properly packaged hotfix. As it's only a 2 file change, it should be unintrusive enough.
*****BACKUP YOUR ESO FOLDER BEFORE YOU START WORKING ON THIS ISSUE*****
*****ESO FOLDER IS C:\Program Files (x86)\Zenimax Online\The Elder Scrolls Online\game\client*****
I'd welcome ZOS comments on the below fix.
I have fixed the EU server selection issue on my two PCs. The issue arises due to flaky code in the AppSettings.txt and Platforms.xml files. These files talk about DepotID 4000, which I have worked out is US, we EU-ers are DepotID4001.
Go to your client folder at C:\Program Files (x86)\Zenimax Online\The Elder Scrolls Online\game\client (by default) and backup he AppSettings.txt and Platforms.xml files before you do anything.
Then edit AppSettings.txt as per below:
SET DepotId "4001"
SET DepotEditable "2"
SET ChannelName "live"
Save this file.
Now edit Platforms.xml (I used Wordpad but you can use any text editor) as per below:
<?xml version='1.0' encoding='utf-8'?>
<platforms><platform><name>Live-EU</name><login_service_url>https://live-eu-services.elderscrollsonline.com</login_service_url><realm_service_url>https://live-eu-services.elderscrollsonline.com</realm_service_url><default>true</default><sleepy_giant>true</sleepy_giant><python_services>true</python_services><default_realm_id>4001</default_realm_id><use_login_queue>true</use_login_queue></platform></platforms>
Save this file.
This should now always default to logging into DepotID 4001 - the EU server.
My appsettings.txt is located here:
https://1drv.ms/t/s!AhaoZsGtfKSPh_8VU_TfzE6JVW4jRQ
And my Platforms.xml is located here:
https://1drv.ms/t/s!AhaoZsGtfKSPh_8VU_TfzE6JVW4jRQ
*****IF YOU HAVE ANY ISSUES AFTER THESE CHANGES, RESTORE THE TWO EDITED FILES, OR THE ENTIRE ESO FOLDER*****
Most likely, they have. And they're just waiting for the next patch to push the update to the clients.How come ZoS did not come up with this fix ????????????????????? how come a fellow player is the one who fixes the game??
Most likely, they have. And they're just waiting for the next patch to push the update to the clients.How come ZoS did not come up with this fix ????????????????????? how come a fellow player is the one who fixes the game??YOU CAN'T HOTFIX CODE. ZOS have said this time and again.Seriously ??? If it is this easy, why don't we have a hot fix from ZOS for this yet ZOS_GinaBruno ?
Most likely, they have. And they're just waiting for the next patch to push the update to the clients.How come ZoS did not come up with this fix ????????????????????? how come a fellow player is the one who fixes the game??YOU CAN'T HOTFIX CODE. ZOS have said this time and again.Seriously ??? If it is this easy, why don't we have a hot fix from ZOS for this yet ZOS_GinaBruno ?
ZOS_DaryaK wrote: »While we really appreciate the efforts of players helping other players, we must advise that the potential workaround suggested above has a couple of issues. Firstly, it will permanently lock you out of the NA server. More importantly, however, it may break the code fix that we will be implementing.
ZOS_DaryaK wrote: »While we really appreciate the efforts of players helping other players, we must advise that the potential workaround suggested above has a couple of issues. Firstly, it will permanently lock you out of the NA server. More importantly, however, it may break the code fix that we will be implementing.
ZOS_DaryaK wrote: »More importantly, however, it may break the code fix that we will be implementing.
ZOS_DaryaK wrote: »While we really appreciate the efforts of players helping other players, we must advise that the potential workaround suggested above has a couple of issues. Firstly, it will permanently lock you out of the NA server. More importantly, however, it may break the code fix that we will be implementing.
ozmorgudduth wrote: »ZOS_DaryaK wrote: »While we really appreciate the efforts of players helping other players, we must advise that the potential workaround suggested above has a couple of issues. Firstly, it will permanently lock you out of the NA server. More importantly, however, it may break the code fix that we will be implementing.
Code fix?
ARE YOU JOKING?
This game has been released over 2 years ago and you still manage to brake separation of EU/NA accounts/logins?
Pathetic. Just PATHETIC.
Thevampirenight wrote: »What they have done basically is made it run through one data set, for both eu and na. To make it easier on peoples harddrives for those that use both servers and also at the same time made it so they can just put the patch on the Na version of the launcher so it can download for both Na and Eu .But the main reason I think is to save money so they don't have to port data all the way over seas. Which possibly costs a lot of money to do.
This is possibly the reason why it keeps defaulting to NA sever. What I believe they are going to do is add a server lock, which forces the game to launch in EU. If you have that setting set in the game. Now if you use that coding fix that the Op mentioned it will break what they are going do and and possibly break the game because it will prevent them from using the NA version of the Na patcher possibly break their patching system since they will now only put the patch on the on the NA server version of the launcher to download to the Client. So if it breaks the patching system then its possible Eu players will be forced to reinstall if a patch is later introduced and they can't download it to the client.
This locking system I think they will have control over and thus when there is a patch it will reset to Na and you have to reset it to Eu after each patch. Since basically they are just going to use the NA server to install the data now since its possibly cheaper on them. So basically all the future patch data will be coming from the US instead of the Eu Server over seas.
So I would listen to the Dev and don't use this fix.
Basically the Eu players had to change something in the folder to Download the patch. Basically having to rewrite Eu to Us In a coding that tells you the truth, they made the launcher so it downloads patchs from the Us and thus no longer are patching the game with the Eu Server itself like they were. So basically your getting the patch data from the US and thats why the Launcher will say NA version. They say its a display error but thats something they will have to code to remove. Its also its bugged in the first place the game thinks its playing the Na version and its whats causing the problems because the client has to redirrect the server to Eu which can take several minutes. So basically they will have to put in code to prevent it from doing that.Thevampirenight wrote: »What they have done basically is made it run through one data set, for both eu and na. To make it easier on peoples harddrives for those that use both servers and also at the same time made it so they can just put the patch on the Na version of the launcher so it can download for both Na and Eu .But the main reason I think is to save money so they don't have to port data all the way over seas. Which possibly costs a lot of money to do.
This is possibly the reason why it keeps defaulting to NA sever. What I believe they are going to do is add a server lock, which forces the game to launch in EU. If you have that setting set in the game. Now if you use that coding fix that the Op mentioned it will break what they are going do and and possibly break the game because it will prevent them from using the NA version of the Na patcher possibly break their patching system since they will now only put the patch on the on the NA server version of the launcher to download to the Client. So if it breaks the patching system then its possible Eu players will be forced to reinstall if a patch is later introduced and they can't download it to the client.
This locking system I think they will have control over and thus when there is a patch it will reset to Na and you have to reset it to Eu after each patch. Since basically they are just going to use the NA server to install the data now since its possibly cheaper on them. So basically all the future patch data will be coming from the US instead of the Eu Server over seas.
So I would listen to the Dev and don't use this fix.
WHAT ? they still have to have all the game data on the EU server, they cant load it all onto just NA, What they have done is coded it to always use NA as default, prob for they own testing, they did include the coding to switch EU or NA but quite obviously never tested it. thats the problem it was not tested it, this would have been a 2 minute fix if they had done pre patch day.
Personally I think they were given a patch date and that was it, they ran out of time patch was rushed out, there is so many bugs and things not working, so many things tested on PTS bugs and issues were found, reported and then left, now we have them on live.
This proves that they made it patch from the U.S and Not the Eu, coding is all the same for both clients so basically you could change the client to run Us or Eu with some small rewrite of some code. Most of the code is on your computer all they had to do was create the means to select a server in game. This way they can just put the patch on the NA Server Launcher then Allow it to download to your computer saving money in the process.ZOS_GinaBruno wrote: »
Entire game (40GB) is being downloaded instead of just the patch (2.3GB)[/b]
EU players may find this is happening after the Launcher update is complete. Close the launcher. Navigate to where you have ESO installed on your machine, and open the “Launcher” directory. Open “launcher.settings” in Notepad (or any preferred document editor) and look for the “region”:”EU” entry. Change this to read “region”:”US”, and save the launcher.settings file. The launcher can now be reopened and the patch continued.
If “region” is already set to “US” in settings, then navigate to where you have ESO installed on your machine. If you see a newly-created folder titled “Elder Scrolls Online”, delete that. Then, rename your original folder titled “Elder Scrolls Online EU” to just “Elder Scrolls Online.” When you re-open the launcher, you will download the 2.3GB patch rather than the entire game.
Thevampirenight wrote: »Basically the Eu players had to change something in the folder to Download the patch. Basically having to rewrite Eu to Us In a coding that tells you the truth, they made the launcher so it downloads patchs from the Us and thus no longer are patching the game with the Eu Server itself like they were. So basically your getting the patch data from the US and thats why the Launcher will say NA version. They say its a display error but thats something they will have to code to remove. Its also its bugged in the first place the game thinks its playing the Na version and its whats causing the problems because the client has to redirrect the server to Eu which can take several minutes. So basically they will have to put in code to prevent it from doing that.Thevampirenight wrote: »What they have done basically is made it run through one data set, for both eu and na. To make it easier on peoples harddrives for those that use both servers and also at the same time made it so they can just put the patch on the Na version of the launcher so it can download for both Na and Eu .But the main reason I think is to save money so they don't have to port data all the way over seas. Which possibly costs a lot of money to do.
This is possibly the reason why it keeps defaulting to NA sever. What I believe they are going to do is add a server lock, which forces the game to launch in EU. If you have that setting set in the game. Now if you use that coding fix that the Op mentioned it will break what they are going do and and possibly break the game because it will prevent them from using the NA version of the Na patcher possibly break their patching system since they will now only put the patch on the on the NA server version of the launcher to download to the Client. So if it breaks the patching system then its possible Eu players will be forced to reinstall if a patch is later introduced and they can't download it to the client.
This locking system I think they will have control over and thus when there is a patch it will reset to Na and you have to reset it to Eu after each patch. Since basically they are just going to use the NA server to install the data now since its possibly cheaper on them. So basically all the future patch data will be coming from the US instead of the Eu Server over seas.
So I would listen to the Dev and don't use this fix.
WHAT ? they still have to have all the game data on the EU server, they cant load it all onto just NA, What they have done is coded it to always use NA as default, prob for they own testing, they did include the coding to switch EU or NA but quite obviously never tested it. thats the problem it was not tested it, this would have been a 2 minute fix if they had done pre patch day.
Personally I think they were given a patch date and that was it, they ran out of time patch was rushed out, there is so many bugs and things not working, so many things tested on PTS bugs and issues were found, reported and then left, now we have them on live.This proves that they made it patch from the U.S and Not the Eu, coding is all the same for both clients so basically you could change the client to run Us or Eu with some small rewrite of some code. Most of the code is on your computer all they had to do was create the means to select a server in game. This way they can just put the patch on the NA Server Launcher then Allow it to download to your computer saving money in the process.ZOS_GinaBruno wrote: »
Entire game (40GB) is being downloaded instead of just the patch (2.3GB)[/b]
EU players may find this is happening after the Launcher update is complete. Close the launcher. Navigate to where you have ESO installed on your machine, and open the “Launcher” directory. Open “launcher.settings” in Notepad (or any preferred document editor) and look for the “region”:”EU” entry. Change this to read “region”:”US”, and save the launcher.settings file. The launcher can now be reopened and the patch continued.
If “region” is already set to “US” in settings, then navigate to where you have ESO installed on your machine. If you see a newly-created folder titled “Elder Scrolls Online”, delete that. Then, rename your original folder titled “Elder Scrolls Online EU” to just “Elder Scrolls Online.” When you re-open the launcher, you will download the 2.3GB patch rather than the entire game.
ZOS_DaryaK wrote: »While we really appreciate the efforts of players helping other players, we must advise that the potential workaround suggested above has a couple of issues. Firstly, it will permanently lock you out of the NA server. More importantly, however, it may break the code fix that we will be implementing.