TequilaFire wrote: »
Yeah shooting all and sundry with a resto staff IS LEECHING so just handle it. Also, make your own post. Different issue.
People can already buy the gear that comes from pvp, so I don't see the problem here. Gear and skill lines are two completely different issues.
Unsent.Soul wrote: »People can already buy the gear that comes from pvp, so I don't see the problem here. Gear and skill lines are two completely different issues.
People will never realize the difference. Too busy wanting to cry and scream how it's unfair...
Also you can buy the pieces with gold or AP, not both just 1 or the other. If only people actually read the update they might not be so ignorant.
Stop cyring and making threads about this. You don't want a discussion because you are way too much convinced that you and only you are 100% right and everyone else is wrong.
Stop cyring and making threads about this. You don't want a discussion because you are way too much convinced that you and only you are 100% right and everyone else is wrong.
That is false.
Discuss all you like - but as far as the boss heads go, I feel that I am right and that it is wrong.
If there was an across the board token system that would be different.
It is not because I don't want people to have them, it is because I do not get how everything just gets handed to people to buy into.
I am not crying.
The other thing is: Why does any PVPer care if we buy alliance war skills?
You want us to EARN them, presumably so you have more people to PVP with (farm AP off of), because let's face it, once most of us have them, we won't set foot in Cyrodiil for PVP.
Well the same goes with the monster heads. Like any PVPer would come and help with a dungeon if they already bought the hat they like? They wouldn't (mostly).
I would like people to actually still want to DO ANYTHING in game other than PVP, same as i guess PVP people feel about PVE people.
That is why I think I am right on this issue.
I think that's pretty fair.
mdylan2013 wrote: »Stop cyring and making threads about this. You don't want a discussion because you are way too much convinced that you and only you are 100% right and everyone else is wrong.
That is false.
Discuss all you like - but as far as the boss heads go, I feel that I am right and that it is wrong.
If there was an across the board token system that would be different.
It is not because I don't want people to have them, it is because I do not get how everything just gets handed to people to buy into.
I am not crying.
The other thing is: Why does any PVPer care if we buy alliance war skills?
You want us to EARN them, presumably so you have more people to PVP with (farm AP off of), because let's face it, once most of us have them, we won't set foot in Cyrodiil for PVP.
Well the same goes with the monster heads. Like any PVPer would come and help with a dungeon if they already bought the hat they like? They wouldn't (mostly).
I would like people to actually still want to DO ANYTHING in game other than PVP, same as i guess PVP people feel about PVE people.
That is why I think I am right on this issue.
I think that's pretty fair.
You're making way too many assumptions about PVP players.
I play PVP mainly, but I also help out guild members to farm for the Engine Guardian.
I don't have an issue with PVE players having the ability to get alliance war skills through other activities other than PVP. But at the same time the Undaunted skill line is really only a PVE based skill line.
Why do some people have such animosity for players that don't want to play the game the way they play it? It's really odd.
Don't know if it has been mentioned or not but it is going to be a vendor. A vendor that comes twice a week that will have a random set (not just heads and shoulders but also other gear) with random traits. This means the RNG demon will still be in affect and the traits that people want will not show every time.
To be honest it will probably be still faster for a pvp'er to get it the old fashion way of grinding out the dungeons as we always have... This just gives anyone a chance to buy it, not just pvp'ers. I am really struggling with the OP position. Reaction before any information about the system seems to me to waste a lot of energy for nothing.
Don't know if it has been mentioned or not but it is going to be a vendor. A vendor that comes twice a week that will have a random set (not just heads and shoulders but also other gear) with random traits. This means the RNG demon will still be in affect and the traits that people want will not show every time.
To be honest it will probably be still faster for a pvp'er to get it the old fashion way of grinding out the dungeons as we always have... This just gives anyone a chance to buy it, not just pvp'ers. I am really struggling with the OP position. Reaction before any information about the system seems to me to waste a lot of energy for nothing.
You know who else could sell them? Other players.
I would have literally zero issues with making monster sets BoE rather than BoP, just like PvP gear. Then those lucky players who get helms can sell them to others who aren't so lucky or don't want to run the gauntlet and farm them, without flipping the game upside down. Monster sets come from monsters in vet dungeons. It makes no sense to have a random NPC vendor selling them out of the blue.
The game is losing any semblance of coherence, and it's losing it fast. These "fixes" to real issues - and I never doubted that the difficulty in getting a specific monster set with a specific trait in a specific weight IS an issue - are turning ESO into a patchwork of random rules.
Vamp/WW bite in the crown store first, then monster set vendor, already people are crying for undaunted/alliance war skills to be unlocked via alternative ways... Like others here, I don't like where this is going. It has nothing to do with wanting people to grind just as hard as I did.
This is what I've been saying all along. They could turn it into a nice little economy if the monster drops were BoE. The PVErs do the thing they enjoy doing, and instead of dropping stuff they will most likely just decon, they can sell it to PVPers or other PVErs for profit. Would make running all them dungeons mean something more to them.
You know who else could sell them? Other players.
I would have literally zero issues with making monster sets BoE rather than BoP, just like PvP gear. Then those lucky players who get helms can sell them to others who aren't so lucky or don't want to run the gauntlet and farm them, without flipping the game upside down. Monster sets come from monsters in vet dungeons. It makes no sense to have a random NPC vendor selling them out of the blue.
The game is losing any semblance of coherence, and it's losing it fast. These "fixes" to real issues - and I never doubted that the difficulty in getting a specific monster set with a specific trait in a specific weight IS an issue - are turning ESO into a patchwork of random rules.
This is what I've been saying all along. They could turn it into a nice little economy if the monster drops were BoE. The PVErs do the thing they enjoy doing, and instead of dropping stuff they will most likely just decon, they can sell it to PVPers or other PVErs for profit. Would make running all them dungeons mean something more to them.
You know who else could sell them? Other players.
I would have literally zero issues with making monster sets BoE rather than BoP, just like PvP gear. Then those lucky players who get helms can sell them to others who aren't so lucky or don't want to run the gauntlet and farm them, without flipping the game upside down. Monster sets come from monsters in vet dungeons. It makes no sense to have a random NPC vendor selling them out of the blue.
The game is losing any semblance of coherence, and it's losing it fast. These "fixes" to real issues - and I never doubted that the difficulty in getting a specific monster set with a specific trait in a specific weight IS an issue - are turning ESO into a patchwork of random rules.
Now we'll both be able to just buy them for gold from some vendor. Granted it could take a while as it's a random piece every week, but still.
Having no vendor but making them BoE would mean no animosity and everyone will most likely be happy.
Nawwwwwwwwww surely not. That would be an insanely stupid move on their part, and they know it. My original thought was because they wanted to keep them "special". That was until I found out they were planning to sell them for gold..
You know why I think they still haven't made this great BoE?
*puts on tinfoil hat*
I'm completely convinced they intended to sell undaunted keys in the crown store. I mean, what is even the logic of separating helms and shoulders? You want a helm, you run the dungeon where the corresponding boss is. You want a shoulder, you do some random dungeons, get some keys and open some boxes for random shoulders or even none at all... Wait, WTF?
Septimus_Magna wrote: »Average players will get around 50k AP per day in pvp, a good part of this AP is needed to buy siege, repair kits etc.
Assuming a monster helmet/shoulder piece cost will cost at least 1m AP, that translates to 20 days of constant pvp without buying siege, repair kits etc.
Running a dungeon like CoH for 30 times (I farmed CoH until I got the medium infused head so I know what Im talking about) will only take 4-7 days for average players.
Anyone that thinks that this system heavily favors pvp players is misjudging the amount of AP gained during an average day of pvp.
On top of that, each week there will be a random monster set for sale. It might take a couple months before the pvp players can actually monster helmet/shoulder that they want.

Stop cyring and making threads about this. You don't want a discussion because you are way too much convinced that you and only you are 100% right and everyone else is wrong.
That is false.
Discuss all you like - but as far as the boss heads go, I feel that I am right and that it is wrong.
If there was an across the board token system that would be different.
It is not because I don't want people to have them, it is because I do not get how everything just gets handed to people to buy into.
I am not crying.
The other thing is: Why does any PVPer care if we buy alliance war skills?
You want us to EARN them, presumably so you have more people to PVP with (farm AP off of), because let's face it, once most of us have them, we won't set foot in Cyrodiil for PVP.
Well the same goes with the monster heads. Like any PVPer would come and help with a dungeon if they already bought the hat they like? They wouldn't (mostly).
I would like people to actually still want to DO ANYTHING in game other than PVP, same as i guess PVP people feel about PVE people.
That is why I think I am right on this issue.
I think that's pretty fair.
Being able to buy Monster helm sets, is WRONG.
For all of us who have grinded, for hours and hours, maybe even 100 TIMES for a single dungeon, just to get a helm..
Mixing up what I use as light/heavy just because it will only drop in light.
Or the great feeling when it finally DOES drop, with everything you wanted.
This is a cheap tactic....cheesy and cheap and low....unless ZoS can give me back time, its not really fair either.
I am sitting at 2mil gold....wtf is it to me (or most people) to buy whatever they want?
Why do you all act like grinding is something new this game invented? It gives you a REASON to run these dungeons and play the content.
ZoS, you think anyone is ever going to give a *** about dungeons after you do this??
DRXHarbinger wrote: »Think some people bought the wrong game. You bought an ES game for PVP play only? Someone got bullied off COD didn't they?
DRXHarbinger wrote: »Think some people bought the wrong game. You bought an ES game for PVP play only? Someone got bullied off COD didn't they?

The issue is, once you have everything in game, there is no reason to play any more until new stuff comes out.
It is not that re-running the same dungeon over and over (and over) is a blast, because it isn't. It's funny when we make it funny, joking around on TS etc - but it's not fun.