RAGUNAnoOne wrote: »....it is only fair.
RAGUNAnoOne wrote: »....it is only fair.
How is this fair? Can PVP guys level Undaunted by playing PVP? No! These skills and passives take a ton of time to level up. Gear you get is obsolete next patch.
Shadesofkin wrote: »RAGUNAnoOne wrote: »....it is only fair.
How is this fair? Can PVP guys level Undaunted by playing PVP? No! These skills and passives take a ton of time to level up. Gear you get is obsolete next patch.
Really it doesn't take that long. You can get them pretty quickly if you hit the dungeons at each level while you're leveling to 50 and gain all the achievements, then hit them again when you're Veteran Rank.
But I suppose the time and effort is in the eye of the player on this sort of thing. I hardly notice it, but others seem to really notice it.
No can I level Undaunted in PVP?No so you shouldn't be able to level in PVP skills in PVE.It's common sense.Also it's no where near the same thing since pretty much all of the gear is BOP PVP gear is not.So this is only fair for us PVPers.RAGUNAnoOne wrote: »I know I am going to get a hell of a lot of trolling but let PvEers have a way of getting PvP skills to use in PvE even if you can't use them in PvP without the alliance rank requirements. something like completing quests including sidequests in your non silver or gold zones would work. since one side can skip something the other side should be able to as well it is only fair. @ZOS_BrianWheeler @ZOS_GinaBruno
Forestd16b14_ESO wrote: »passives and skills no sorry but gear well would be fair. Monster helms for AP the PvP gear for gold.
Buying undaunted gear for AP is essentially a token system for PvP only that allows you to bypass the *** rng in this game and straight purchase gear. Let's get a comparable token system for PvE.
I can't go anywhere to purchase undaunted gear in PvE with my gold? BS
Callous2208 wrote: »I really just wish the pvp skill lines weren't so darn hard to level. I do enjoy a bit of pvp but holy smokes. That's all I've been doing for two weeks now and that bar is barely moving. The fact that my stamplar has to have the skills in that line to be successful in end game pve is a whole nother argument for some other time/thread.
Well,
PvP players will be getting a vendor giving access to undaunted monster helms and shoulders for AP and/or gold and that is a good change players who don't want to PvE have access to beat in slot monster helms and shoulders they want, cool.
That leaves two outstanding changes that need to come along.
Assault and support skill lines should ever opened up to all players upon reaching Veteran Ranks or Level 50 for not previously attained through PvP experience.
PvP players need a way to level undaunted skills and passives in Cyrodil or IC.
PvP players don't have to PvE
PvE players don't have to PvP
Everyone can play the game how hey want with access to everything they want.
While completely fair and unbiased someone will go nuts guaranteed.
RAGUNAnoOne wrote: »I know I am going to get a hell of a lot of trolling but let PvEers have a way of getting PvP skills to use in PvE even if you can't use them in PvP without the alliance rank requirements. something like completing quests including sidequests in your non silver or gold zones would work. since one side can skip something the other side should be able to as well it is only fair. @ZOS_BrianWheeler @ZOS_GinaBruno
Forestd16b14_ESO wrote: »passives and skills no sorry but gear well would be fair. Monster helms for AP the PvP gear for gold.
F the PvP gear I want to purchase undaunted gear for gold if PvPers can purchase with AP. THAT's only fair.
Buying undaunted gear for AP is essentially a token system for PvP only that allows you to bypass the *** rng in this game and straight purchase gear. Let's get a comparable token system for PvE.
I can't go anywhere to purchase undaunted gear in PvE with my gold? BS
Now that is a great idea.
I say the same thing about undaunted I hate it.It's worst than Grinding and it moves so slow.I feel like blowing my brains out doing it.PVP is what I enjoy during but I need it to maximize my builf so I have to PVE is that fair?In my opinion its easier to level Assault if you know what your doing.Callous2208 wrote: »I really just wish the pvp skill lines weren't so darn hard to level. I do enjoy a bit of pvp but holy smokes. That's all I've been doing for two weeks now and that bar is barely moving. The fact that my stamplar has to have the skills in that line to be successful in end game pve is a whole nother argument for some other time/thread.
NewBlacksmurf wrote: »Based on how I understand this...you're understanding is that a PvP player should not have any option to obtain dungeon gear or certain sets unless they PvE....
OR
Unless the PvE content offers PvP items and sets.
In my perspective...and this could be totally the wrong way of looking at it, but Imperial City allows a PvE player to stay in a group and gather a lot of tokens to buy the PvP stuff in the sewers.
I guess other than that, a PvE player cant really get PvP items but to be honest, I'm a 90% PvE player and I'm in no way interested in PvP skills or gear. I don't see why this is an issue
redspecter23 wrote: »The undaunted skill line progression is a drop in the bucket compared to the alliance war skill progression. Either reduce alliance skill requirements or drastically increase undaunted skill line requirements so that each side can cry about how long it takes to unlock the skill lines of the other side.
As far as gear is concerned, I really would have preferred making monster items BoE to mimic the fact that pretty much all pvp gear is BoE and that way, PvP players can just buy their gear the same way PvE players have to buy their gear from PvP players. Since that's not being done and pvp'ers are getting the gear handed to them, I think it's only fair that PvE'ers should have more access to pvp gear in some way.
I know my opinion isn't going to be a popular one, but it's at least an attempt to create some balance.
ZOS_BrianWheeler wrote: »Correct. AP OR Gold will be usable to purchase the items on the merchant. To also be clear, it will not be a combination of both to purchase an item. EG. If you want a Lord Warden Shoulder piece (or any of the gear that appears on the merchant) you will spend either AP or gold, but not AP + Gold.
ZOS_BrianWheeler wrote: »Correct. AP OR Gold will be usable to purchase the items on the merchant. To also be clear, it will not be a combination of both to purchase an item. EG. If you want a Lord Warden Shoulder piece (or any of the gear that appears on the merchant) you will spend either AP or gold, but not AP + Gold.
@ZOS_BrianWheeler can you tell us what the average price of undaunted pieces will cost?So PVER and PVPErs can start getting ready for the Merchants.ZOS_BrianWheeler wrote: »Correct. AP OR Gold will be usable to purchase the items on the merchant. To also be clear, it will not be a combination of both to purchase an item. EG. If you want a Lord Warden Shoulder piece (or any of the gear that appears on the merchant) you will spend either AP or gold, but not AP + Gold.
ZOS_BrianWheeler wrote: »Correct. AP OR Gold will be usable to purchase the items on the merchant. To also be clear, it will not be a combination of both to purchase an item. EG. If you want a Lord Warden Shoulder piece (or any of the gear that appears on the merchant) you will spend either AP or gold, but not AP + Gold.
hopefully the pvp ones are impenetrable traited as per usual with pvp purchases so that if min maxers really wanna get the best they do the pve