twogirls_onebenny wrote: »I'm sure they're aware of more but are focusing on those four specifically as they are the most important
It's not a rumor. I can reproduce the exploit myself to skip from normal to vet. The reason it works is because it seems the saved state of you in the dungeon isn't different from vet or normal. so basically u can go into normal. work it to the desired stage. then do some things im not going to say. renter the dungeon on vet mode. and presto. ur on vet at the exact stage you left on normal. ur score is 0. and now all you have to do is the last boss.
Oddball666 wrote: »Thanks for feedback . Another thing you can look at in Cyrodill - I cant use and repair items after last patch. Appreciate all the hard work
Oddball666 wrote: »Thanks for feedback . Another thing you can look at in Cyrodill - I cant use and repair items after last patch. Appreciate all the hard work
Why doesn't "Cyrodiil is unplayable due to lag" ever make it to these lists?
Everyone that has gotten a sub 10,000 score, has been using the Maelstrom save state error I stumbled upon and can reproduce. Do they get to keep their equipment? their achievements? poly morph? title?
OrphanHelgen wrote: »@ZOS_GinaBruno
What about the spell power bug?
People using normal to get to round 8+ then switching to vet?
And what about all the illigetimently gained gear everyone has?
I didn't participate in the Trap beast exploits... and farm of WGT and ICP
So now im under geared.
Because im willfully not skipping all the tough bosses in Maelstrom arena Vet am I to be out geared by the exploiters again?
Everyone that has gotten a sub 10,000 score, has been using the Maelstrom save state error I stumbled upon and can reproduce. Do they get to keep their equipment? their achievements? poly morph? title?
The answer should be a resounding NO!... if not a ban wave for the abusers.
I mean if your going to smash through the arena by skipping the toughest rounds (6 and 7), use infinite Stamina to infinite roll dodge+vigor etc, and exploit the current Spell power bug that allows you to do 80k per target proxi-dets... it would seem more then unfair to let all the people who are obviously, knowingly, and deliberately breaking the game continue to play with us, and keep everything they've gotten.
The stat bug I believe is just visual. I have tested it and got high stat but wrecking blow hitting for the same as before.
Its not possible to change from normal to vet during maelstrom. Is this common expoit or just some rumors since people get low score or something?
@OrphanHelgen
It's not a rumor. I can reproduce the exploit myself to skip from normal to vet. The reason it works is because it seems the saved state of you in the dungeon isn't different from vet or normal. so basically u can go into normal. work it to the desired stage. then do some things im not going to say. renter the dungeon on vet mode. and presto. ur on vet at the exact stage you left on normal. ur score is 0. and now all you have to do is the last boss.
Oh and additional bugs I've ran into.
*Sorc pets just stand there and do nothing while fighting.
*Lots of sorc skills...such as overload... just randomly STOP casting and then ur locked out of your skills. you have to do a series of tricks to get your bars back. sprint, jump, dodge roll, drink a potion, take damage, and tap esc twice.
*Pet cast times are ridiculously high, the animation can even get stuck sometimes so ur arms are out to the side and ur running around like a child playing like they are an air plane.
*Sorc pets still have some dire hatred towards banner bosses/sweepers in IC... they'll literally break stealth to run off across the room to attack them. unfortunately this usually results in your death.
As for your "visual bugs" I'm not talking about the julionos bug where it doesn't give you the advertised stats. I'm talking about how some people can recreate a bug that more then doubles your initial spell power. we're talking to epically game breaking levels. 150k single target dps sort of broken. we're talking same level of broken as the trap beast fiasco...
@Thelon
Maybe. I doubt your story tho. It's nothing personal. it's 2 things. 1 there is a bug to skip and the scores im seeing from some of our *elite* are exactly the scores you would achieve if you used the bug. 2. the game is so broken right now that doing maelstrom on vet is border line easy for the right builds exploiting the hell out of everything. I mean right now u can infinitly dodge roll. u can literally just put and arrow rain on the 6th level boss and just roll dodge around it till it dies. thats it.
Bfish22090 wrote: »OrphanHelgen wrote: »@ZOS_GinaBruno
What about the spell power bug?
People using normal to get to round 8+ then switching to vet?
And what about all the illigetimently gained gear everyone has?
I didn't participate in the Trap beast exploits... and farm of WGT and ICP
So now im under geared.
Because im willfully not skipping all the tough bosses in Maelstrom arena Vet am I to be out geared by the exploiters again?
Everyone that has gotten a sub 10,000 score, has been using the Maelstrom save state error I stumbled upon and can reproduce. Do they get to keep their equipment? their achievements? poly morph? title?
The answer should be a resounding NO!... if not a ban wave for the abusers.
I mean if your going to smash through the arena by skipping the toughest rounds (6 and 7), use infinite Stamina to infinite roll dodge+vigor etc, and exploit the current Spell power bug that allows you to do 80k per target proxi-dets... it would seem more then unfair to let all the people who are obviously, knowingly, and deliberately breaking the game continue to play with us, and keep everything they've gotten.
The stat bug I believe is just visual. I have tested it and got high stat but wrecking blow hitting for the same as before.
Its not possible to change from normal to vet during maelstrom. Is this common expoit or just some rumors since people get low score or something?
@OrphanHelgen
It's not a rumor. I can reproduce the exploit myself to skip from normal to vet. The reason it works is because it seems the saved state of you in the dungeon isn't different from vet or normal. so basically u can go into normal. work it to the desired stage. then do some things im not going to say. renter the dungeon on vet mode. and presto. ur on vet at the exact stage you left on normal. ur score is 0. and now all you have to do is the last boss.
Oh and additional bugs I've ran into.
*Sorc pets just stand there and do nothing while fighting.
*Lots of sorc skills...such as overload... just randomly STOP casting and then ur locked out of your skills. you have to do a series of tricks to get your bars back. sprint, jump, dodge roll, drink a potion, take damage, and tap esc twice.
*Pet cast times are ridiculously high, the animation can even get stuck sometimes so ur arms are out to the side and ur running around like a child playing like they are an air plane.
*Sorc pets still have some dire hatred towards banner bosses/sweepers in IC... they'll literally break stealth to run off across the room to attack them. unfortunately this usually results in your death.
As for your "visual bugs" I'm not talking about the julionos bug where it doesn't give you the advertised stats. I'm talking about how some people can recreate a bug that more then doubles your initial spell power. we're talking to epically game breaking levels. 150k single target dps sort of broken. we're talking same level of broken as the trap beast fiasco...
@Thelon
Maybe. I doubt your story tho. It's nothing personal. it's 2 things. 1 there is a bug to skip and the scores im seeing from some of our *elite* are exactly the scores you would achieve if you used the bug. 2. the game is so broken right now that doing maelstrom on vet is border line easy for the right builds exploiting the hell out of everything. I mean right now u can infinitly dodge roll. u can literally just put and arrow rain on the 6th level boss and just roll dodge around it till it dies. thats it.
Bugging out the arena by switching to vet is a thing.
People have been farming master weapons since orsinium went live.
I'm sure zos will take them away from them right?
https://imageshack.com/a/pCQ4/1
https://imageshack.com/a/oCQ4/1
https://imageshack.com/a/lCQ4/1
https://imageshack.com/a/MCQ4/1
I have been trying to get help with this bug my stats are low until I repair my armor and sell all my junk in my inventory then my stats go up but if I unequip and re-equip and item I am wearing my stats will drop again or if I swap to my other weapon also of course when my stats drop so does the damage of my skills
twogirls_onebenny wrote: »I'm sure they're aware of more but are focusing on those four specifically as they are the most important
https://imageshack.com/a/pCQ4/1
https://imageshack.com/a/oCQ4/1
https://imageshack.com/a/lCQ4/1
https://imageshack.com/a/MCQ4/1
I have been trying to get help with this bug my stats are low until I repair my armor and sell all my junk in my inventory then my stats go up but if I unequip and re-equip and item I am wearing my stats will drop again or if I swap to my other weapon also of course when my stats drop so does the damage of my skills
Do you notice it, or might it be visual only?
Adding to the stuck in combat issue.. After reviving in another keep post-death, you should NOT be stuck in combat for 2 minutes before you can port somewhere!
Fixed an issue where a player character killed in PvP combat would still be flagged as being in combat after resurrecting or releasing to a Keep.
This should be fixed as of the latest patch.Scyantific wrote: »What about the loot issues in group dungeons?
This should also be fixed as of patch 2.2.5.+ quest bugs should be added, i'm unable to do "the prismatic core" quest.
The door to enter the fighter's guild in greenshade (quest zone) first city u enter when u leave Grathwood.
Allot of players have the same issue, they stand infront of the door clueless like me. The quest marker is shown high upon the door. But we are unable to enter it.
Please fix this.
This is actually working as designed and not a bug, but we are talking to the team to see if they would like to change it.@ZOS_GinaBruno Since you are resetting the leaderboards, will you also fix the bug that the leaderboards for trials can only contain 100 people instead of 100 groups, and the fact that they rank players 1, 13, 25, 37 etc?
We're actually publishing a potential fix for this with our next incremental patch!What about 5 min load screens anytime loggin char, switching zone or entering a building?
The exploit, we're still investigating. The crit bug, we've fixed internally and will be rolling out the fix in a future patch (trying to figure out which one).Gilliamtherogue wrote: »Does Monday's patch also have a fix for the exploit/bug where you can have a one handed weapon in your offhand while using a two hander, granting bonus damage, trait, and set bonus activation?
What about the weapon crit bug that has been known since the PTS and hasn't been updated on? forums.elderscrollsonline.com/en/discussion/225511/something-fishy-going-on-with-critical-strike#latest
For Evil Hunter, we've fixed this internally and will be rolling out the fix in a future patch. The inactivity timer was changed in the Orsinium update and is intended, though similar to the leaderboard feedback, we're seeing if the team would like to change this.Evil Hunter bug:
Not sure if this affects other morphs too but once activated with my dual wield knives, I will weapon swap to my destruction staff and the glow effect from hunter is still floating over my left hand where my knife would be. Swap back to knives and the left knife has no glow effect.
Inactivity timer kicks you off while waiting for load screens.
Inactivity timer kicks you off at character selection. Was this intentional?
This is something we're continually looking into. The first step toward improving the performance in Cyrodiil was taken in patch 2.2.5 with some of the ability changes.Gotta love how the lag and the latency issues leading to an unplayable Cyrodiil are not even worth mentioning anymore as current live issues.
Too late!YurtTheSilentChief wrote: »Plz, Zeni don't fix the instant stamina regent bug.
I just posted this in a new thread and was referred here.. Here's a copy:
----
1. Battle Spirit is still being removed when changing zones (delves, sewer entrances, and occasionally transit) for a lot of people. This has gotten better in that it doesn't happen all the time, but often enough that we have to all check every time we hit a load screen. The solution is to remove all your gear and change zone again, or log out and back in while naked. This was demonstrated and replicated by the devs on internal systems, so they have evidence of it. @ZOS_BrianWheeler the last time this happened to me was two days after the Orsinium patch, though there are other people experiencing it every day.
2. Fall damage hitting you for 3-4 times your total health. Any spell or ability that kocks you up while you're on uneven surfaces (most notably stairs) can kill you with 75k fall damage even if you land in the same place as you were knocked up. This is the reason there are so many more volcanic runes placed on stairs, and 20 people in opposing groups all casting meteor at the same time when you're about to take stairs. The solution to this is to hold block before being hit, though that's not feasible for most people. This is also easily demonstrated - just go stand on the lower wooden stairs at Ash mile gate and have someone use a wrecking blow or cast a meteor on you. If you land on the same steps, you're dead. @ZOS_GinaBruno it would be very nice if we got an acknowledgement that you're working on this. Even if it will take you six months to fix, knowing that the relevant team is paying attention to significant things like this would make a lot of people feel better. It seems as though bugs that affect PvE as well as PvP are fixed VERY quickly (such as the unlimited stamina by blocking while stealth walking in today's patch) though issues that ONLY affect PvP are largely ignored.
3. Some peoples' proxy detonations are hitting for about one million damage. It's easiest for DKs to do it, though it can be done by all classes. It was quite disheartening yesterday to have a group of 18 people (the Emp group) all be one-shot by the same person using this exploit three times in one minute at Nikel. This bug does not work in PvE, as it's apparently a scaling issue with multiple player targets. It looks like the damage multiplier is 125 instead of 1.25 in some conditions. @ZOS_GinaBruno here's a perfect example of a PvP-only issue that doesn't affect PvE. If the details on how to do it are made public, will it be patched next week or will it be months like other PvP-only issues? Bug reports and reports against the two DC players using it were made. We'll see how long it takes before we stop seeing it.
4. Being stuck in combat for about 4 minutes has been a thing for a long time. After finishing a fight, there are some people who can mount right away, and others who aren't even able to mount after running the distance from BRK to Chalman. People have been complaining about this since before the 1.5 patch. There is obviously something / some player aura or buff keeping some people in combat. Is anyone even looking into this?
As usual when I bring things like this to your attention, I invite you to come play with us one evening and we will be happy to demonstrate all of these issues to you.
ZOS_GinaBruno wrote: »This is actually working as designed and not a bug, but we are talking to the team to see if they would like to change it.@ZOS_GinaBruno Since you are resetting the leaderboards, will you also fix the bug that the leaderboards for trials can only contain 100 people instead of 100 groups, and the fact that they rank players 1, 13, 25, 37 etc?
ZOS_GinaBruno wrote: »Hey everyone, just wanted to give you guys an update to some of the other issues called out in this thread.This should be fixed as of the latest patch.Scyantific wrote: »What about the loot issues in group dungeons?This should also be fixed as of patch 2.2.5.+ quest bugs should be added, i'm unable to do "the prismatic core" quest.
The door to enter the fighter's guild in greenshade (quest zone) first city u enter when u leave Grathwood.
Allot of players have the same issue, they stand infront of the door clueless like me. The quest marker is shown high upon the door. But we are unable to enter it.
Please fix this.This is actually working as designed and not a bug, but we are talking to the team to see if they would like to change it.@ZOS_GinaBruno Since you are resetting the leaderboards, will you also fix the bug that the leaderboards for trials can only contain 100 people instead of 100 groups, and the fact that they rank players 1, 13, 25, 37 etc?We're actually publishing a potential fix for this with our next incremental patch!What about 5 min load screens anytime loggin char, switching zone or entering a building?The exploit, we're still investigating. The crit bug, we've fixed internally and will be rolling out the fix in a future patch (trying to figure out which one).Gilliamtherogue wrote: »Does Monday's patch also have a fix for the exploit/bug where you can have a one handed weapon in your offhand while using a two hander, granting bonus damage, trait, and set bonus activation?
What about the weapon crit bug that has been known since the PTS and hasn't been updated on? forums.elderscrollsonline.com/en/discussion/225511/something-fishy-going-on-with-critical-strike#latestFor Evil Hunter, we've fixed this internally and will be rolling out the fix in a future patch. The inactivity timer was changed in the Orsinium update and is intended, though similar to the leaderboard feedback, we're seeing if the team would like to change this.Evil Hunter bug:
Not sure if this affects other morphs too but once activated with my dual wield knives, I will weapon swap to my destruction staff and the glow effect from hunter is still floating over my left hand where my knife would be. Swap back to knives and the left knife has no glow effect.
Inactivity timer kicks you off while waiting for load screens.
Inactivity timer kicks you off at character selection. Was this intentional?This is something we're continually looking into. The first step toward improving the performance in Cyrodiil was taken in patch 2.2.5 with some of the ability changes.Gotta love how the lag and the latency issues leading to an unplayable Cyrodiil are not even worth mentioning anymore as current live issues.Too late!YurtTheSilentChief wrote: »Plz, Zeni don't fix the instant stamina regent bug.I just posted this in a new thread and was referred here.. Here's a copy:
----
1. Battle Spirit is still being removed when changing zones (delves, sewer entrances, and occasionally transit) for a lot of people. This has gotten better in that it doesn't happen all the time, but often enough that we have to all check every time we hit a load screen. The solution is to remove all your gear and change zone again, or log out and back in while naked. This was demonstrated and replicated by the devs on internal systems, so they have evidence of it. @ZOS_BrianWheeler the last time this happened to me was two days after the Orsinium patch, though there are other people experiencing it every day.
2. Fall damage hitting you for 3-4 times your total health. Any spell or ability that kocks you up while you're on uneven surfaces (most notably stairs) can kill you with 75k fall damage even if you land in the same place as you were knocked up. This is the reason there are so many more volcanic runes placed on stairs, and 20 people in opposing groups all casting meteor at the same time when you're about to take stairs. The solution to this is to hold block before being hit, though that's not feasible for most people. This is also easily demonstrated - just go stand on the lower wooden stairs at Ash mile gate and have someone use a wrecking blow or cast a meteor on you. If you land on the same steps, you're dead. @ZOS_GinaBruno it would be very nice if we got an acknowledgement that you're working on this. Even if it will take you six months to fix, knowing that the relevant team is paying attention to significant things like this would make a lot of people feel better. It seems as though bugs that affect PvE as well as PvP are fixed VERY quickly (such as the unlimited stamina by blocking while stealth walking in today's patch) though issues that ONLY affect PvP are largely ignored.
3. Some peoples' proxy detonations are hitting for about one million damage. It's easiest for DKs to do it, though it can be done by all classes. It was quite disheartening yesterday to have a group of 18 people (the Emp group) all be one-shot by the same person using this exploit three times in one minute at Nikel. This bug does not work in PvE, as it's apparently a scaling issue with multiple player targets. It looks like the damage multiplier is 125 instead of 1.25 in some conditions. @ZOS_GinaBruno here's a perfect example of a PvP-only issue that doesn't affect PvE. If the details on how to do it are made public, will it be patched next week or will it be months like other PvP-only issues? Bug reports and reports against the two DC players using it were made. We'll see how long it takes before we stop seeing it.
4. Being stuck in combat for about 4 minutes has been a thing for a long time. After finishing a fight, there are some people who can mount right away, and others who aren't even able to mount after running the distance from BRK to Chalman. People have been complaining about this since before the 1.5 patch. There is obviously something / some player aura or buff keeping some people in combat. Is anyone even looking into this?
As usual when I bring things like this to your attention, I invite you to come play with us one evening and we will be happy to demonstrate all of these issues to you.
Battle Spirit being randomly removed is something we're still working on fixing for all areas. Fall damage, same thing - still working on fixing all the remaining issues. Proxy Detonation, we're investigating now. And the stuck in combat bug? That is a much larger issue that the team will be exploring how to improve in a future update.