Options for the Scroll quests and Kill quests would be great. I think the Capture quests would work best if they were dynamic.What annoys me more is that we have to accept and drop quests and bounties for 30 minutes to get the one we want. An option to choose the kill quests/capture quest/scroll quest would be amazing. That is all...oh and the lag caused by a certain group...ty
In my opinion, there should be a precedence of keep missions, detailed below (assuming your alliance owns nothing at the top of the list, and everything at the bottom), in which the ones higher up in the list are more likely to be given:
- Join an in-progress Assault/Defence (inner wall above 50%)
- (Re-)Capture Home Gate Keeps
- Defend Home Gate Keeps (enemy controls 2 or 3 resources)
- (Re-)Capture Home Hub Keep
- (Re-)Capture Home Ring Keeps
- Defend Home Hub/Ring Keeps (enemy controls 2 or 3 resources)
- (Re-)Capture Home Outer Keep
At this point, your alliance owns all of their Home keeps, and none of the Enemy keeps. No bonuses are given for controlling Enemy keeps if you don't control all Home keeps, so recapturing Home keeps should have mission precedence over capturing Enemy ones.- Capture Enemy Ring Keeps
- Defend Home Outer Keep (enemy controls 2 or 3 resources)
- Capture Enemy Hub/Outer Keeps
- Defend Controlled "Enemy" Keeps (enemy controls 2 or 3 resources)
- Capture Enemy Gate Keeps
- Defend Home Keeps (enemy controls 1 resource)
- Defend Controlled "Enemy" Keeps (enemy controls 1 resource)
Oh helloo long time no see, we missed you man! Please make yourself at home. Would you like a cup of lag btw?ZOS_BrianWheeler wrote: »It's been adjusted internally but taking a bit to get up to the live game. Sorry gang I know this one is a PITA.
Reroll EP. We don't have that problem.
ZOS_BrianWheeler wrote: »It's been adjusted internally but taking a bit to get up to the live game. Sorry gang I know this one is a PITA.
ZOS_BrianWheeler wrote: »It's been adjusted internally but taking a bit to get up to the live game. Sorry gang I know this one is a PITA.
So this is what you spend all of your time doing!
ZOS_BrianWheeler wrote: »It's been adjusted internally but taking a bit to get up to the live game. Sorry gang I know this one is a PITA.
Second post in 49 days, about a piece of paper that could have been fixed in today's lame "patch". Could we please have a real PvP update?
I hate the camera target in this game because it's the focus of the target not the crosshair, if something is behind you but in front of the camera, you will interact with that instead of what your crosshair is on.
ZOS_BrianWheeler wrote: »It's been adjusted internally but taking a bit to get up to the live game. Sorry gang I know this one is a PITA.
Second post in 49 days, about a piece of paper that could have been fixed in today's lame "patch". Could we please have a real PvP update?
I'm guessing there is no update to give. And that is truly a sad thing to consider.
ZOS_BrianWheeler wrote: »It's been adjusted internally but taking a bit to get up to the live game. Sorry gang I know this one is a PITA.
Second post in 49 days, about a piece of paper that could have been fixed in today's lame "patch". Could we please have a real PvP update?
I'm guessing there is no update to give. And that is truly a sad thing to consider.
No public update to give. Doesn't mean they aren't doing things behind the scenes without us knowing.
I'm pretty sure Brian isn't sitting at his desk playing AGAR.IO or something...
You're not right @ZOS_BrianWheeler ?
Oh helloo long time no see, we missed you man! Please make yourself at home. Would you like a cup of lag btw?ZOS_BrianWheeler wrote: »It's been adjusted internally but taking a bit to get up to the live game. Sorry gang I know this one is a PITA.
Robotmafia wrote: »hahaha YESSSSS! please remove this letter or drop it somewhere else!
ZOS_BrianWheeler wrote: »I have no idea what that Agar.io game is....so no. I'm not.
We are aware of the pains in Cyrodiil and have discussions about how to address those issues internally. We have some plans, but those are not ready for public discussion. For now, and the past 43 days as you've pointed out, there have been no updates to discuss and the PVP team is focused on getting Imperial City finished. The combat gang and Wrobel are also aware of class balance concerns as well as discussing what they can do for Cyrodiil performance. I know saying "in discussion" makes everyone say "fix it already", but these things take time and man-power (also woman power) which we also need to get the Xbox and PS4 ESO:TU completed. All that being said, when there are changes ready for discussion, there will be posts here as we've done in the past.
ZOS_BrianWheeler wrote: »I have no idea what that Agar.io game is....so no. I'm not.
We are aware of the pains in Cyrodiil and have discussions about how to address those issues internally. We have some plans, but those are not ready for public discussion. For now, and the past 43 days as you've pointed out, there have been no updates to discuss and the PVP team is focused on getting Imperial City finished. The combat gang and Wrobel are also aware of class balance concerns as well as discussing what they can do for Cyrodiil performance. I know saying "in discussion" makes everyone say "fix it already", but these things take time and man-power (also woman power) which we also need to get the Xbox and PS4 ESO:TU completed. All that being said, when there are changes ready for discussion, there will be posts here as we've done in the past.
ZOS_BrianWheeler wrote: »I have no idea what that Agar.io game is....so no. I'm not.
We are aware of the pains in Cyrodiil and have discussions about how to address those issues internally. We have some plans, but those are not ready for public discussion. For now, and the past 43 days as you've pointed out, there have been no updates to discuss and the PVP team is focused on getting Imperial City finished. The combat gang and Wrobel are also aware of class balance concerns as well as discussing what they can do for Cyrodiil performance. I know saying "in discussion" makes everyone say "fix it already", but these things take time and man-power (also woman power) which we also need to get the Xbox and PS4 ESO:TU completed. All that being said, when there are changes ready for discussion, there will be posts here as we've done in the past.
ZOS_BrianWheeler wrote: »the PVP team is focused on getting Imperial City finished. The combat gang and Wrobel are also aware of class balance concerns as well as discussing what they can do for Cyrodiil performance. I know saying "in discussion" makes everyone say "fix it already", but these things take time and man-power (also woman power) which we also need to get the Xbox and PS4 ESO:TU completed.
ZOS_BrianWheeler wrote: »I have no idea what that Agar.io game is....so no. I'm not.
We are aware of the pains in Cyrodiil and have discussions about how to address those issues internally. We have some plans, but those are not ready for public discussion. For now, and the past 43 days as you've pointed out, there have been no updates to discuss and the PVP team is focused on getting Imperial City finished. The combat gang and Wrobel are also aware of class balance concerns as well as discussing what they can do for Cyrodiil performance. I know saying "in discussion" makes everyone say "fix it already", but these things take time and man-power (also woman power) which we also need to get the Xbox and PS4 ESO:TU completed. All that being said, when there are changes ready for discussion, there will be posts here as we've done in the past.
ZOS_BrianWheeler wrote: »I have no idea what that Agar.io game is....so no. I'm not.
We are aware of the pains in Cyrodiil and have discussions about how to address those issues internally. We have some plans, but those are not ready for public discussion. For now, and the past 43 days as you've pointed out, there have been no updates to discuss and the PVP team is focused on getting Imperial City finished. The combat gang and Wrobel are also aware of class balance concerns as well as discussing what they can do for Cyrodiil performance. I know saying "in discussion" makes everyone say "fix it already", but these things take time and man-power (also woman power) which we also need to get the Xbox and PS4 ESO:TU completed. All that being said, when there are changes ready for discussion, there will be posts here as we've done in the past.
ZOS_BrianWheeler wrote: »I have no idea what that Agar.io game is....so no. I'm not.
We are aware of the pains in Cyrodiil and have discussions about how to address those issues internally. We have some plans, but those are not ready for public discussion. For now, and the past 43 days as you've pointed out, there have been no updates to discuss and the PVP team is focused on getting Imperial City finished. The combat gang and Wrobel are also aware of class balance concerns as well as discussing what they can do for Cyrodiil performance. I know saying "in discussion" makes everyone say "fix it already", but these things take time and man-power (also woman power) which we also need to get the Xbox and PS4 ESO:TU completed. All that being said, when there are changes ready for discussion, there will be posts here as we've done in the past.
1. We were all led to believe the Imperial City would be released much sooner. Teasers were released some months ago, and twinned with the "new content every six weeks" promise (that ZOS has broken since the release of Craglorn) we would all have expected to see it much sooner. Of course this is obviously a reflection of the value ZOS as a whole put into PvP. Evidently you lack the staff to deliver this content within a timescale that would be considered reasonable and in line with the promises that we were made.
MisterJimothy wrote: »ZOS_BrianWheeler wrote: »I have no idea what that Agar.io game is....so no. I'm not.
We are aware of the pains in Cyrodiil and have discussions about how to address those issues internally. We have some plans, but those are not ready for public discussion. For now, and the past 43 days as you've pointed out, there have been no updates to discuss and the PVP team is focused on getting Imperial City finished. The combat gang and Wrobel are also aware of class balance concerns as well as discussing what they can do for Cyrodiil performance. I know saying "in discussion" makes everyone say "fix it already", but these things take time and man-power (also woman power) which we also need to get the Xbox and PS4 ESO:TU completed. All that being said, when there are changes ready for discussion, there will be posts here as we've done in the past.
1. We were all led to believe the Imperial City would be released much sooner. Teasers were released some months ago, and twinned with the "new content every six weeks" promise (that ZOS has broken since the release of Craglorn) we would all have expected to see it much sooner. Of course this is obviously a reflection of the value ZOS as a whole put into PvP. Evidently you lack the staff to deliver this content within a timescale that would be considered reasonable and in line with the promises that we were made.
I agree it was implied that Imp City was coming sooner. But, they came right out and said in Jan to not expect much/any new content until after console. Before that, they did meet the deadlines pretty well. Now, you can argue the semantics of "content," but they kept up. And I feel like it's pretty obvious they don't have the staff to manage both the console release and major updates, which is exactly why they said months ago to not expect near as many updates till after console.
As for the other issues, I'm just sort of in a "wait and see" mode. They may disappoint and fail, or maybe they'll get it worked out. I still enjoy PvP. Sure, I get frustrated from time to time, but I'm still having fun.
MisterJimothy wrote: »ZOS_BrianWheeler wrote: »I have no idea what that Agar.io game is....so no. I'm not.
We are aware of the pains in Cyrodiil and have discussions about how to address those issues internally. We have some plans, but those are not ready for public discussion. For now, and the past 43 days as you've pointed out, there have been no updates to discuss and the PVP team is focused on getting Imperial City finished. The combat gang and Wrobel are also aware of class balance concerns as well as discussing what they can do for Cyrodiil performance. I know saying "in discussion" makes everyone say "fix it already", but these things take time and man-power (also woman power) which we also need to get the Xbox and PS4 ESO:TU completed. All that being said, when there are changes ready for discussion, there will be posts here as we've done in the past.
1. We were all led to believe the Imperial City would be released much sooner. Teasers were released some months ago, and twinned with the "new content every six weeks" promise (that ZOS has broken since the release of Craglorn) we would all have expected to see it much sooner. Of course this is obviously a reflection of the value ZOS as a whole put into PvP. Evidently you lack the staff to deliver this content within a timescale that would be considered reasonable and in line with the promises that we were made.
I agree it was implied that Imp City was coming sooner. But, they came right out and said in Jan to not expect much/any new content until after console. Before that, they did meet the deadlines pretty well. Now, you can argue the semantics of "content," but they kept up. And I feel like it's pretty obvious they don't have the staff to manage both the console release and major updates, which is exactly why they said months ago to not expect near as many updates till after console.
As for the other issues, I'm just sort of in a "wait and see" mode. They may disappoint and fail, or maybe they'll get it worked out. I still enjoy PvP. Sure, I get frustrated from time to time, but I'm still having fun.
So because they said they wont release anything for 6 months, while they had announced the imperial city "soon" several months before january, we should forgive them and say "ok np, we will deal with a broken and unfixed pvp experience for 6 months more"?
ZOS_BrianWheeler wrote: »I have no idea what that Agar.io game is....so no. I'm not.
We are aware of the pains in Cyrodiil and have discussions about how to address those issues internally. We have some plans, but those are not ready for public discussion. For now, and the past 43 days as you've pointed out, there have been no updates to discuss and the PVP team is focused on getting Imperial City finished. The combat gang and Wrobel are also aware of class balance concerns as well as discussing what they can do for Cyrodiil performance. I know saying "in discussion" makes everyone say "fix it already", but these things take time and man-power (also woman power) which we also need to get the Xbox and PS4 ESO:TU completed. All that being said, when there are changes ready for discussion, there will be posts here as we've done in the past.
ZOS_BrianWheeler wrote: »I have no idea what that Agar.io game is....so no. I'm not.
We are aware of the pains in Cyrodiil and have discussions about how to address those issues internally. We have some plans, but those are not ready for public discussion. For now, and the past 43 days as you've pointed out, there have been no updates to discuss and the PVP team is focused on getting Imperial City finished. The combat gang and Wrobel are also aware of class balance concerns as well as discussing what they can do for Cyrodiil performance. I know saying "in discussion" makes everyone say "fix it already", but these things take time and man-power (also woman power) which we also need to get the Xbox and PS4 ESO:TU completed. All that being said, when there are changes ready for discussion, there will be posts here as we've done in the past.