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Enough is Enough! This letter must burn!

  • Armitas
    Armitas
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    Sorcalin is an EP spy!
    Edited by Armitas on June 1, 2015 4:34PM
    Retired.
    Nord mDK
  • BOLTERITY
    BOLTERITY
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    This LETTER IS DEMONIC!!!i *** hate it too!!!
    Bolterity's Youtube!!
    youtube.com/dashboard?o=U
  • Komma
    Komma
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    What annoys me more is that we have to accept and drop quests and bounties for 30 minutes to get the one we want. An option to choose the kill quests/capture quest/scroll quest would be amazing. That is all...oh and the lag caused by a certain group...ty
    Kohma Kozzy-cr160-Stamblade
    Komma-cr160-Magicblade
    Komma the Great-cr160-Stam DK
    Kommah-cr160-Mag DK
    Komma Kozzy-cr160-Mag Templar
    Kommuh Kozzy-cr160-Stam Templar
    Komma the White-cr160-Mag Sorc
    The Tazmanian Devil-cr160-Stamsorc
    OTG
  • Enodoc
    Enodoc
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    Komma wrote: »
    What annoys me more is that we have to accept and drop quests and bounties for 30 minutes to get the one we want. An option to choose the kill quests/capture quest/scroll quest would be amazing. That is all...oh and the lag caused by a certain group...ty
    Options for the Scroll quests and Kill quests would be great. I think the Capture quests would work best if they were dynamic.
    Enodoc wrote: »
    In my opinion, there should be a precedence of keep missions, detailed below (assuming your alliance owns nothing at the top of the list, and everything at the bottom), in which the ones higher up in the list are more likely to be given:
    1. Join an in-progress Assault/Defence (inner wall above 50%)
    2. (Re-)Capture Home Gate Keeps
    3. Defend Home Gate Keeps (enemy controls 2 or 3 resources)
    4. (Re-)Capture Home Hub Keep
    5. (Re-)Capture Home Ring Keeps
    6. Defend Home Hub/Ring Keeps (enemy controls 2 or 3 resources)
    7. (Re-)Capture Home Outer Keep
      At this point, your alliance owns all of their Home keeps, and none of the Enemy keeps. No bonuses are given for controlling Enemy keeps if you don't control all Home keeps, so recapturing Home keeps should have mission precedence over capturing Enemy ones.
    8. Capture Enemy Ring Keeps
    9. Defend Home Outer Keep (enemy controls 2 or 3 resources)
    10. Capture Enemy Hub/Outer Keeps
    11. Defend Controlled "Enemy" Keeps (enemy controls 2 or 3 resources)
    12. Capture Enemy Gate Keeps
    13. Defend Home Keeps (enemy controls 1 resource)
    14. Defend Controlled "Enemy" Keeps (enemy controls 1 resource)

    See also: AvA Quest Improvement suggestions
    UESP: The Unofficial Elder Scrolls Pages - A collaborative source for all knowledge on the Elder Scrolls series since 1995
    Join us on Discord - discord.gg/uesp
  • Soris
    Soris
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    It's been adjusted internally but taking a bit to get up to the live game. Sorry gang I know this one is a PITA.
    Oh helloo long time no see, we missed you man! Please make yourself at home. Would you like a cup of lag btw?
    Welkynd [Templar/AD/EU]
  • Turelus
    Turelus
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    I hate the camera target in this game because it's the focus of the target not the crosshair, if something is behind you but in front of the camera, you will interact with that instead of what your crosshair is on.
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • Lord_Draevan
    Lord_Draevan
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    AlnilamE wrote: »
    Reroll EP. We don't have that problem.

    Plus it's always funny to see Jeggord and Dar-Liurz glaring at each other by the Bounty Boards in the North Morrowind base.
    Dar-Liurz: He glares at us from across the way. Don't worry: Jeggord barks often, but seldom bites. :tongue:
    Edited by Lord_Draevan on June 1, 2015 5:40PM
    I'm a man of few words. Any questions?
    NA/PC server
  • WebBull
    WebBull
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    It's been adjusted internally but taking a bit to get up to the live game. Sorry gang I know this one is a PITA.

    Second post in 43 days, about a piece of paper that could have been fixed in today's lame "patch". Could we please have a real PvP update?
    Edited by WebBull on June 2, 2015 2:59PM
  • ToRelax
    ToRelax
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    Garion wrote: »
    It's been adjusted internally but taking a bit to get up to the live game. Sorry gang I know this one is a PITA.

    So this is what you spend all of your time doing!

    Ofc, it's their way of balancing the populations.
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

    Elo'dryel - Sorc - AR 50 - Hopesfire - EP EU
  • Weberda
    Weberda
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    WebBull wrote: »
    It's been adjusted internally but taking a bit to get up to the live game. Sorry gang I know this one is a PITA.

    Second post in 49 days, about a piece of paper that could have been fixed in today's lame "patch". Could we please have a real PvP update?

    I'm guessing there is no update to give. And that is truly a sad thing to consider.

    Fernwood, EP Haderus NA
    Lo Behold, AD Thornblade NA (formerly Haderus, inactive)
  • Ezareth
    Ezareth
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    Turelus wrote: »
    I hate the camera target in this game because it's the focus of the target not the crosshair, if something is behind you but in front of the camera, you will interact with that instead of what your crosshair is on.

    That's because this game and so many other games that have so much potential were designed not only to accommodate a PC interface but a console interface as well. That's why we have to put up with the quickslot wheel and a host of other seemingly poor interface choices like limited skills slots and weapon swap limitations etc.
    Permanently banned from the forums for displaying dissent: ESO - The Year Behind
    Too Much Bolt Escape - banned for "hacking the game to create movement not otherwise permitted by in game mechanics."
    Ezareth VR16 AD Sorc - Rank 36 - Axe NA
    Ezareth-Ali VR16 DC NB - Rank 20 - Chillrend NA
    Ezareth PvP on Youtube
  • Garbrac
    Garbrac
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    Weberda wrote: »
    WebBull wrote: »
    It's been adjusted internally but taking a bit to get up to the live game. Sorry gang I know this one is a PITA.

    Second post in 49 days, about a piece of paper that could have been fixed in today's lame "patch". Could we please have a real PvP update?

    I'm guessing there is no update to give. And that is truly a sad thing to consider.

    No public update to give. Doesn't mean they aren't doing things behind the scenes without us knowing.

    I'm pretty sure Brian isn't sitting at his desk playing AGAR.IO or something...


    You're not right @ZOS_BrianWheeler ?
  • WebBull
    WebBull
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    Garbrac wrote: »
    Weberda wrote: »
    WebBull wrote: »
    It's been adjusted internally but taking a bit to get up to the live game. Sorry gang I know this one is a PITA.

    Second post in 49 days, about a piece of paper that could have been fixed in today's lame "patch". Could we please have a real PvP update?

    I'm guessing there is no update to give. And that is truly a sad thing to consider.

    No public update to give. Doesn't mean they aren't doing things behind the scenes without us knowing.

    I'm pretty sure Brian isn't sitting at his desk playing AGAR.IO or something...


    You're not right @ZOS_BrianWheeler ?


    Regardless, there is no excuse to only post twice in 43 days (other post being about console). PvP is going down the drain faster than you can blink. You would think ZOS/Brian would WANT to communicate what they were working on to keep the ship afloat. Instead, we continue to go down.........SOS ZOS
    Edited by WebBull on June 1, 2015 6:17PM
  • ZOS_BrianWheeler
    ZOS_BrianWheeler
    PvP & Combat Lead
    I have no idea what that Agar.io game is....so no. I'm not.

    We are aware of the pains in Cyrodiil and have discussions about how to address those issues internally. We have some plans, but those are not ready for public discussion. For now, and the past 43 days as you've pointed out, there have been no updates to discuss and the PVP team is focused on getting Imperial City finished. The combat gang and Wrobel are also aware of class balance concerns as well as discussing what they can do for Cyrodiil performance. I know saying "in discussion" makes everyone say "fix it already", but these things take time and man-power (also woman power) which we also need to get the Xbox and PS4 ESO:TU completed. All that being said, when there are changes ready for discussion, there will be posts here as we've done in the past.

    Wheeler
    ESO PVP Lead & Combat Lead
    Staff Post
  • Jitterbug
    Jitterbug
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    Soris wrote: »
    It's been adjusted internally but taking a bit to get up to the live game. Sorry gang I know this one is a PITA.
    Oh helloo long time no see, we missed you man! Please make yourself at home. Would you like a cup of lag btw?

    yeah I do wonder why he doesn't post more...
  • Bouvin
    Bouvin
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    Robotmafia wrote: »
    hahaha YESSSSS! please remove this letter or drop it somewhere else!

    Like right next to the siege merchant.

    LOL
  • Attorneyatlawl
    Attorneyatlawl
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    I have no idea what that Agar.io game is....so no. I'm not.

    We are aware of the pains in Cyrodiil and have discussions about how to address those issues internally. We have some plans, but those are not ready for public discussion. For now, and the past 43 days as you've pointed out, there have been no updates to discuss and the PVP team is focused on getting Imperial City finished. The combat gang and Wrobel are also aware of class balance concerns as well as discussing what they can do for Cyrodiil performance. I know saying "in discussion" makes everyone say "fix it already", but these things take time and man-power (also woman power) which we also need to get the Xbox and PS4 ESO:TU completed. All that being said, when there are changes ready for discussion, there will be posts here as we've done in the past.

    Thanks for posting Brian... I'm as always looking forward to hearing what comes next when it's time ;). Especially the Imperial City :D. Also, don't worry: I don't know what Agar.io is either. We can be ignorant together. :p!
    Edited by Attorneyatlawl on June 1, 2015 8:10PM
    -First-Wave Closed Beta Tester of the Psijic Order, aka the 0.016 percent.
    Exploits suck. Don't blame just the game, blame the players abusing them!

    -Playing since July 2013, back when we had a killspam channel in Cyrodiil and the lands of Tamriel were roamed by dinosaurs.
    ________________
    -In-game mains abound with "Nerf" in their name. As I am asked occasionally, I do not play on anything but the PC NA Megaserver at this time.
  • Bfish22090
    Bfish22090
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    I have no idea what that Agar.io game is....so no. I'm not.

    We are aware of the pains in Cyrodiil and have discussions about how to address those issues internally. We have some plans, but those are not ready for public discussion. For now, and the past 43 days as you've pointed out, there have been no updates to discuss and the PVP team is focused on getting Imperial City finished. The combat gang and Wrobel are also aware of class balance concerns as well as discussing what they can do for Cyrodiil performance. I know saying "in discussion" makes everyone say "fix it already", but these things take time and man-power (also woman power) which we also need to get the Xbox and PS4 ESO:TU completed. All that being said, when there are changes ready for discussion, there will be posts here as we've done in the past.

    Learned more from this than every road ahead prior
  • Hypertionb14_ESO
    Hypertionb14_ESO
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    YES OMG *** KILL IT!

    80% of any attempt to interact with the player bounty board in AD is met with this *** *** *** (contiune as many times as you need to get the point) Letter.
    I play every class in every situation. I love them all.
  • WRX
    WRX
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    I have no idea what that Agar.io game is....so no. I'm not.

    We are aware of the pains in Cyrodiil and have discussions about how to address those issues internally. We have some plans, but those are not ready for public discussion. For now, and the past 43 days as you've pointed out, there have been no updates to discuss and the PVP team is focused on getting Imperial City finished. The combat gang and Wrobel are also aware of class balance concerns as well as discussing what they can do for Cyrodiil performance. I know saying "in discussion" makes everyone say "fix it already", but these things take time and man-power (also woman power) which we also need to get the Xbox and PS4 ESO:TU completed. All that being said, when there are changes ready for discussion, there will be posts here as we've done in the past.

    I can safely say your are not in an enviable position to say the least. This game has such a diverse player base it's impossible to even come close to appealing to everyone. Either way, we would agree it's better to have a thought out plan than some intermediate band-aid. We have been compiling all our ideas as well. Best of luck with console and hope to hear from you soon!
    Decibel GM

    GLUB GLUB
  • Hypertionb14_ESO
    Hypertionb14_ESO
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    wrong topic lmao
    Edited by Hypertionb14_ESO on June 2, 2015 4:19AM
    I play every class in every situation. I love them all.
  • FadedJeans
    FadedJeans
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    the PVP team is focused on getting Imperial City finished. The combat gang and Wrobel are also aware of class balance concerns as well as discussing what they can do for Cyrodiil performance. I know saying "in discussion" makes everyone say "fix it already", but these things take time and man-power (also woman power) which we also need to get the Xbox and PS4 ESO:TU completed.

    Very sincerely - thank you and the entire team for all the hard work you do. There are a ton of us out here that are enjoying the heck out of the game every day with grins on our faces.

    ...in case you didn't know that already, though I think you do. :)
  • themdogesbite
    themdogesbite
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    I have no idea what that Agar.io game is....so no. I'm not.

    We are aware of the pains in Cyrodiil and have discussions about how to address those issues internally. We have some plans, but those are not ready for public discussion. For now, and the past 43 days as you've pointed out, there have been no updates to discuss and the PVP team is focused on getting Imperial City finished. The combat gang and Wrobel are also aware of class balance concerns as well as discussing what they can do for Cyrodiil performance. I know saying "in discussion" makes everyone say "fix it already", but these things take time and man-power (also woman power) which we also need to get the Xbox and PS4 ESO:TU completed. All that being said, when there are changes ready for discussion, there will be posts here as we've done in the past.

    You´re about 10 months late... but better late then never i guess..
    :]
  • Garion
    Garion
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    I have no idea what that Agar.io game is....so no. I'm not.

    We are aware of the pains in Cyrodiil and have discussions about how to address those issues internally. We have some plans, but those are not ready for public discussion. For now, and the past 43 days as you've pointed out, there have been no updates to discuss and the PVP team is focused on getting Imperial City finished. The combat gang and Wrobel are also aware of class balance concerns as well as discussing what they can do for Cyrodiil performance. I know saying "in discussion" makes everyone say "fix it already", but these things take time and man-power (also woman power) which we also need to get the Xbox and PS4 ESO:TU completed. All that being said, when there are changes ready for discussion, there will be posts here as we've done in the past.


    @ZOS_BrianWheeler

    Now all the sycophants have finished posting about how great everything is and how we appreciate this work, I hope you don't mind me popping in with a reality check.

    These aren't "pains" in Cyrodiil, these are serious issues that have been in the game since the early months. They are game breaking, and they are intensely frustrating. Nothing of any consequence has been done to repair these issues, and every post that we do see is basically saying "well we have to focus on the console release". You are now saying more or less the same thing, but with more words in an attempt to placate people.

    While I am sure that Imperial City will be a nice content addition to the game, there are two real issues here that I think need to be pointed out:

    1. We were all led to believe the Imperial City would be released much sooner. Teasers were released some months ago, and twinned with the "new content every six weeks" promise (that ZOS has broken since the release of Craglorn) we would all have expected to see it much sooner. Of course this is obviously a reflection of the value ZOS as a whole put into PvP. Evidently you lack the staff to deliver this content within a timescale that would be considered reasonable and in line with the promises that we were made.
    2. The release of new content in PvP in the form of Imperial City is going to do very little to address some of the very serious performance issues we experience in PvP. Initially at least, it may go some way to help spread people out, but as the serious PvPers get bored of killing PvErs in that zone the problems we have grown accustomed to will continue.

    Of course we should not have had to grow accustomed to these problems. I do wonder sometimes if you actually realise the extent of the issues we suffer in PvP at this time. If you did, I can't help but feel you would be more open and we would be seeing more progress or at least legitimate attempts at improvement, as opposed to half arsed changes such as the buff to siege damage and the introduction of this PvE gained AP buff.

    Either you don't know how bad it is, or you just don't care. I sincerely hope it is not the latter, but the former is perhaps as bad.
    Edited by Garion on June 2, 2015 5:46PM
    Lastobeth - VR16 Sorc - PvP Rank 41 (AD)
    Lastoblyat - VR16 Templar - PvP Rank 14 (AD)
    Ninja Pete - VR16 NB - PvP Rank 10 (AD)
    Labo the Banana Slayer - VR14 Sorc - PvP Rank 12 (EP)

    Member of Banana Squad | Officer of Arena
  • MisterJimothy
    MisterJimothy
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    Garion wrote: »
    I have no idea what that Agar.io game is....so no. I'm not.

    We are aware of the pains in Cyrodiil and have discussions about how to address those issues internally. We have some plans, but those are not ready for public discussion. For now, and the past 43 days as you've pointed out, there have been no updates to discuss and the PVP team is focused on getting Imperial City finished. The combat gang and Wrobel are also aware of class balance concerns as well as discussing what they can do for Cyrodiil performance. I know saying "in discussion" makes everyone say "fix it already", but these things take time and man-power (also woman power) which we also need to get the Xbox and PS4 ESO:TU completed. All that being said, when there are changes ready for discussion, there will be posts here as we've done in the past.

    1. We were all led to believe the Imperial City would be released much sooner. Teasers were released some months ago, and twinned with the "new content every six weeks" promise (that ZOS has broken since the release of Craglorn) we would all have expected to see it much sooner. Of course this is obviously a reflection of the value ZOS as a whole put into PvP. Evidently you lack the staff to deliver this content within a timescale that would be considered reasonable and in line with the promises that we were made.

    I agree it was implied that Imp City was coming sooner. But, they came right out and said in Jan to not expect much/any new content until after console. Before that, they did meet the deadlines pretty well. Now, you can argue the semantics of "content," but they kept up. And I feel like it's pretty obvious they don't have the staff to manage both the console release and major updates, which is exactly why they said months ago to not expect near as many updates till after console.

    As for the other issues, I'm just sort of in a "wait and see" mode. They may disappoint and fail, or maybe they'll get it worked out. I still enjoy PvP. Sure, I get frustrated from time to time, but I'm still having fun.
  • Erondil
    Erondil
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    Garion wrote: »
    I have no idea what that Agar.io game is....so no. I'm not.

    We are aware of the pains in Cyrodiil and have discussions about how to address those issues internally. We have some plans, but those are not ready for public discussion. For now, and the past 43 days as you've pointed out, there have been no updates to discuss and the PVP team is focused on getting Imperial City finished. The combat gang and Wrobel are also aware of class balance concerns as well as discussing what they can do for Cyrodiil performance. I know saying "in discussion" makes everyone say "fix it already", but these things take time and man-power (also woman power) which we also need to get the Xbox and PS4 ESO:TU completed. All that being said, when there are changes ready for discussion, there will be posts here as we've done in the past.

    1. We were all led to believe the Imperial City would be released much sooner. Teasers were released some months ago, and twinned with the "new content every six weeks" promise (that ZOS has broken since the release of Craglorn) we would all have expected to see it much sooner. Of course this is obviously a reflection of the value ZOS as a whole put into PvP. Evidently you lack the staff to deliver this content within a timescale that would be considered reasonable and in line with the promises that we were made.

    I agree it was implied that Imp City was coming sooner. But, they came right out and said in Jan to not expect much/any new content until after console. Before that, they did meet the deadlines pretty well. Now, you can argue the semantics of "content," but they kept up. And I feel like it's pretty obvious they don't have the staff to manage both the console release and major updates, which is exactly why they said months ago to not expect near as many updates till after console.

    As for the other issues, I'm just sort of in a "wait and see" mode. They may disappoint and fail, or maybe they'll get it worked out. I still enjoy PvP. Sure, I get frustrated from time to time, but I'm still having fun.

    So because they said they wont release anything for 6 months, while they had announced the imperial city "soon" several months before january, we should forgive them and say "ok np, we will deal with a broken and unfixed pvp experience for 6 months more"?
    ~retired~
    EU server, former Zerg Squad and Banana Squad officer
    Dennegor NB AD, AvA 50 Grand Overlord 24/05/2016
    rekt you NB AD, AvA 32
    Erondil Sorc AD, AvA 23
    Denne the Banana Slayer NB EP, AvA 14
    Darth Dennegor lv50 Stamina NB DC, AvA 19
    Youtube Channel
  • MisterJimothy
    MisterJimothy
    ✭✭✭
    Erondil wrote: »
    Garion wrote: »
    I have no idea what that Agar.io game is....so no. I'm not.

    We are aware of the pains in Cyrodiil and have discussions about how to address those issues internally. We have some plans, but those are not ready for public discussion. For now, and the past 43 days as you've pointed out, there have been no updates to discuss and the PVP team is focused on getting Imperial City finished. The combat gang and Wrobel are also aware of class balance concerns as well as discussing what they can do for Cyrodiil performance. I know saying "in discussion" makes everyone say "fix it already", but these things take time and man-power (also woman power) which we also need to get the Xbox and PS4 ESO:TU completed. All that being said, when there are changes ready for discussion, there will be posts here as we've done in the past.

    1. We were all led to believe the Imperial City would be released much sooner. Teasers were released some months ago, and twinned with the "new content every six weeks" promise (that ZOS has broken since the release of Craglorn) we would all have expected to see it much sooner. Of course this is obviously a reflection of the value ZOS as a whole put into PvP. Evidently you lack the staff to deliver this content within a timescale that would be considered reasonable and in line with the promises that we were made.

    I agree it was implied that Imp City was coming sooner. But, they came right out and said in Jan to not expect much/any new content until after console. Before that, they did meet the deadlines pretty well. Now, you can argue the semantics of "content," but they kept up. And I feel like it's pretty obvious they don't have the staff to manage both the console release and major updates, which is exactly why they said months ago to not expect near as many updates till after console.

    As for the other issues, I'm just sort of in a "wait and see" mode. They may disappoint and fail, or maybe they'll get it worked out. I still enjoy PvP. Sure, I get frustrated from time to time, but I'm still having fun.

    So because they said they wont release anything for 6 months, while they had announced the imperial city "soon" several months before january, we should forgive them and say "ok np, we will deal with a broken and unfixed pvp experience for 6 months more"?

    Sorry, I spoke to many points in few words. I agreed that it was implied Imperial City was supposed to be here sooner and it's really their fault. But what am I going to do? Yell at them? The part about content updates in general was more the point of my post.

    Sure, I'm disappointed, but I'm still enjoying the game as-is and look forward to what is coming later, hopefully.
    Edited by MisterJimothy on June 2, 2015 7:42PM
  • cozmon3c_ESO
    cozmon3c_ESO
    ✭✭✭✭✭
    I hope they make that PVE instance Imperial Prison into a PVPVE dungeon, only 4 per faction aloud per instance so it could be up to a 4v4v4 fight in the dungeon . I was told no one would run it if it was pvp, but if you make the rewards "Worth" getting they will run it even if there is pvp in there.

    For a pvp centric place it seems to be filled with way more pve then anything from what i saw of it at the Guild Summit. Though i can just see these tight quarter fights already, zergblobs impossible to kill with there healing going through walls and stuff. the only way to take them out is to zergball them back. lag insues. game breaks.
    Guild UMBRA Chapter Lead
    ~Leper Si -V14 Sorcerer~
    Youtube Channel - Leper
    https://www.youtube.com/user/TheCozmon3c/videos
  • WebBull
    WebBull
    ✭✭✭✭✭
    I have no idea what that Agar.io game is....so no. I'm not.

    We are aware of the pains in Cyrodiil and have discussions about how to address those issues internally. We have some plans, but those are not ready for public discussion. For now, and the past 43 days as you've pointed out, there have been no updates to discuss and the PVP team is focused on getting Imperial City finished. The combat gang and Wrobel are also aware of class balance concerns as well as discussing what they can do for Cyrodiil performance. I know saying "in discussion" makes everyone say "fix it already", but these things take time and man-power (also woman power) which we also need to get the Xbox and PS4 ESO:TU completed. All that being said, when there are changes ready for discussion, there will be posts here as we've done in the past.


    I don't know, maybe it's just me, but this post comes across as "stop bugging me".
  • StienDeath
    StienDeath
    ✭✭✭
    I have no idea what that Agar.io game is....so no. I'm not.

    We are aware of the pains in Cyrodiil and have discussions about how to address those issues internally. We have some plans, but those are not ready for public discussion. For now, and the past 43 days as you've pointed out, there have been no updates to discuss and the PVP team is focused on getting Imperial City finished. The combat gang and Wrobel are also aware of class balance concerns as well as discussing what they can do for Cyrodiil performance. I know saying "in discussion" makes everyone say "fix it already", but these things take time and man-power (also woman power) which we also need to get the Xbox and PS4 ESO:TU completed. All that being said, when there are changes ready for discussion, there will be posts here as we've done in the past.

    Thankyou @ZOS_BrianWheeler

    I just don't know how longer we can takes this anymore.
    This is game has lost its (Fun Factor)
    I still have a little hope ... not much ... its like a dew drop... in a vast ocean...

    Tired of getting trolled by ZOS MOD's ........
    Ban Hammer of Hear of Daggerfall
    Founding Member
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