xeoneexb14_ESO wrote: »xeoneexb14_ESO wrote: »xeoneexb14_ESO wrote: »Microtransactions are KILLING the gaming industry today.
Supercell would like a word with you.
Um, what does that even mean cause I haven't the slightest clue... And it's damn true microtransactions are killing the game, DAY 1 DLC is by far one of the worst decisions for gamers to have to deal with, and this is just one example.
Supercell is the company that made Clash of Clans, highest grossing mobile app game of all time. It's completely free to play with microtransactions that speed up your build time. Probably every person on these forums would consider it a P2W game, yet they blow away the competition in both revenue and player base.
My point is that while we may see microtransactions as a bad thing, they definitely have their place in video games. We have plenty of examples to prove that.
You must be a young child. Only a young person would consider this since this is what was IN when you were introduced to gaming. Anyone who has been around will tell you microtransactions are a bad thing. You are entitled to your opinion, and I mine. I can say though for certainty microtransactions DO NOT belong in the world of gaming. I've seen both and its done nothing but ruin the industry and its a matter of time till the industry crashes again.
xeoneexb14_ESO wrote: »xeoneexb14_ESO wrote: »xeoneexb14_ESO wrote: »Microtransactions are KILLING the gaming industry today.
Supercell would like a word with you.
Um, what does that even mean cause I haven't the slightest clue... And it's damn true microtransactions are killing the game, DAY 1 DLC is by far one of the worst decisions for gamers to have to deal with, and this is just one example.
Supercell is the company that made Clash of Clans, highest grossing mobile app game of all time. It's completely free to play with microtransactions that speed up your build time. Probably every person on these forums would consider it a P2W game, yet they blow away the competition in both revenue and player base.
My point is that while we may see microtransactions as a bad thing, they definitely have their place in video games. We have plenty of examples to prove that.
You must be a young child. Only a young person would consider this since this is what was IN when you were introduced to gaming. Anyone who has been around will tell you microtransactions are a bad thing. You are entitled to your opinion, and I mine. I can say though for certainty microtransactions DO NOT belong in the world of gaming. I've seen both and its done nothing but ruin the industry and its a matter of time till the industry crashes again.
I've been playing video games for more than 20 years. I understand how business models work and can willingly accept that for the video game industry to evolve and progress, both revenue and population need to increase. The old ways of blacklisting everyone who doesn't pay $60 up front for a game and then another $150/year in subscription fee's/required DLC's are gone. They are never coming back. What I want is for video games to become popular and mainstream, and people who refuse to accept a more casual crowd who would rather only pay here and there are doing nothing but holding the industry back.
To be honest it comes down to money, not just raw sales of games for consoles.
Look at most multiplayer games on consoles which have options to be content for the game through rl money, consoles are more likely then pc to use crown stores to buy things they want for what they are playing and so on, so over all its about money and which market is best to gain it from it.
Amsel_McKay wrote: »ItsRejectz wrote: »Robotmafia wrote: »pretty sure it just comes down to this... they didn't make enough money with PC..
Probably true.
But if you look at past MMORPG's that went console.
Everquest
Didn't end up too successful.
But its a new generation, but I also feel that if its like how it is on PC, I don't think its console ready. If they cant fix these bugs, and release it with bugs... That's just not a good, enough said. This game lacks group content too in my mind.
I think that GW2 would be a good console game though, there tPvP and sPvP alone would be enough.
We'll just have to wait and see. But if this game is known for bugs and is released a year later with bugs... It really isn't good, just further insults the game.
You named one MMO and one of the first MMO,s on console.
FFXIV is not only very big still on console, a massive amount of its user base is still ps4.
DCUO is still on PS4 and the population in there,far surpases that of its PC counterpart.
One thing you say that is very true though is the bugs, more so the performance. On PC even high end machines can drop from 100 fps to 20fps, especially in PvP. If they can't get it steady on PC, then God help console players.
@ItsRejectz you are aware that DCUO and FF14 both allow cross platform play right? I.E. PC and PS4 play together.......sad
EQ did this as well with pc and ps2....ff11 did it as well with pc(and mac), ps2, xbox, and ps3 all playing on the same server(s). Sadly this is a different day and age where "its to complicated to do that" and by "to complicated" they mean sony and microsoft dont want to play nice because it would ruin the gamer war.........its all so pathetic
Xbox and PC are Microsoft... I dont see why Xbox and PC cant be on the same server, I think it would be good business for Microsoft. To be honest I was surprised that they are releasing it on both Xbox and PS4, you would think that either Sony or Microsoft would just buy Zeni out and make it a single platform game. Getting people into their system through the ES name.
ZeniMax Media is much bigger than just TES games. They are also highly profitable, so company selloff is not even something on the table.
WoW succeeds based on nepotism. They basically stole all the ideas, as Blizzard often does, and do what they did best, refine them for their own ends. They either changed names of otherwise negative effects or changed how things work in a certain way that what was otherwise a penalty just sounded good (see rested experience).I have played most mayor MMOs since EQ and (few examples):
- WoW - only one that succeeded on long time due to accurate player base predictions
EQ2 tried to battle WoW head on with a lackluster campaign and a bold faced lie about a fully voiced world experience. That was the entire spiel to was that the game would be fully voiced. What killed EQ2 was that they tried to canabalize EQ1 and EQ1 players didn't want to move. Then they made design decisions to be just like WoW and in all these cases, all it does is cause people to go well I should just play WoW then.- EQ2 - perfectly timed expansions and new content, game complexity and difficulty killed the player base in comparison to WoW.
LOTRO lost because it was a WoW clone with a LOTR skin, all it boils down to. And again, people that go through been there, done that would just rather play something they already have investment in than start it all over again to see the same stuff in a different skin.- LOTRO - very nice PvE oriented game with a huge potential player base and huge word was released without end game content. Expansions were too late to fix the issue. Too long intervals between expansions with too little content killed the player base.
What killed this was the monumental bugs and the fact it was *** poorly optimized. They had a few good ideas, but it was still another WoW clone.- Conan - another MMO with potential was released without end game content. Players were able to reach the exp cap in 2 weeks and had nothing to do. PvP was so bugged that it was the last straw to forget about the game.
No PvP bigger than 5v5? Where in the blue blazes do you get your facts? If you couldn't handle PvP bigger than 5v5, then it was your PC, not the game. But agian, boiling problem, this was another WoW clone with a slightly different skin. They even tried to copy the art style. Though Warcraft blatantly was a rip off of Warhammer, mismanagement from both EA nd Games Workshop saw lots of features this game should have had, crash and burn.- Warhammer - Potentially the competitor to WoW, with well design PvEvP system. Big word with endless expansions option was killed very quickly by technical issues that prevent any PvP bigger then 5vs5
Sadly ESO is following the same wrong direction of development. Word that allows the developer to wash players with a hue new area in every few months is being kept without any progression. Technical issues are killing PvP faster then everyone expected.
It is hard not have the impression that ZOS atm is trying t quizzes as much as they can from this "orange" and throw it to the bin.
ESO could be a product that can last for years taking under account the potential player base but the management need to introduce radical changes in the current development plan. Wish they do that but sadly i don't believe anything like that ever happen.
To be honest it comes down to money, not just raw sales of games for consoles.
Look at most multiplayer games on consoles which have options to be content for the game through rl money, consoles are more likely then pc to use crown stores to buy things they want for what they are playing and so on, so over all its about money and which market is best to gain it from it.
Please use factual data to backup your statement that console users are more likely to purchase items from the Crown Store than PC users. PC is the only platform where tons, literally tons, of F2P MMORPGs exist with the sole purpose of selling stupid crap for real money.
I'm not sure where you're spewing this nonsense from but... Console users are significantly less likely to use the Crown Store for purchases based on overall console game history.
What I think people and ZoS are missing that console players just may be less forgiving to ZoS in the long run. We have supported ZoS through all the bugs, lag, ect. I really have a feeling with no chat and only voice may hurt them but the bugs from LFG to Lag and quests is where they just may see a stream of buyers asking for their money back. Don't misunderstand me I want the game to survive and get better and see most of the bugs fixed (yes MMO's always have bugs) but the way PC version has been going I won't be holding out much hope for consoles!
ItsRejectz wrote: »Over 40 million combined sales between Ps4 & Xbox One and you believe it best not to tap into that market?
I love my PC, i will always play this on my PC. But i can guarantee this now with 100000% certainty. The console Version of ESO will not only sell a lot more than PC has, but it will also have a bigger population/player base. It would be stupid to not break into the console market as the amount of new revenue it would bring to the game, would be insane.
Not only does that mean more resources for development, but it also means the game would more than likely last longer.
Not only am i happy they are breaking into the console market with this game, i encourage them to do everything in there capabilities to ensure it's success on console. I want to play this game on PC for a lot of years and the extra thousands of $$$ will only make this more likely.
pecheckler wrote: »If new features are released as PC only over the next year then Zenimax will land even more sales by selling the PC version and console to PC transfer services. I think it's smart. Also good for PC player population. I just really hope this addition of a console version doesn't doom the innovation which can only be done on PC. High resolution textures, community features designed around text chat, resource intensive features which consoles can't handle, end-game progression twitch-combat designed for mouse and keyboard controls, etc.
As each console generation ages the PC is used more and more by gamers. Just today I managed to convince a few co-workers to pre-order big upcoming games like witcher 3 and battlefront 3 on PC instead of console and drop call of doodie for innovative shooters like planetside.
jenwa72ab14_ESO wrote: »
EverQuest Next
Phantasy Star Online 2
Black Desert
Firefall
The Division
Bless Online
Star Citizen
Camelot Unchained
Pathfinder Online
Lineage Eternal
Some of those other ones might be great games but as someone who has played a lot of PSO2 (the Japanese version has been out for a while), trust me it is a horrible, soul-crushing P2W grindfest. Even with all of it's problems, ESO is still leagues above that game.
Camelot Unchained is gonna draw a good chunk of people away though, I bet.
It's cool a lot of pc gamers hate console. Console here I come with more population then the pc.
JoseDelgadoCub17_ESO wrote: »majority of Skyrim sales were on console... the best selling TES game so far.
PC sales of Skyrim didn't even break a million.
the fact that you don't see the demand for the console version shows you have literally done no research at all.
Eliteseraph wrote: »JoseDelgadoCub17_ESO wrote: »majority of Skyrim sales were on console... the best selling TES game so far.
PC sales of Skyrim didn't even break a million.
the fact that you don't see the demand for the console version shows you have literally done no research at all.
Even if that's true, TESO =/= Skyrim. If the entire business model for the console version banks on the popularity of another game, that's a flawed concept. People will buy the game, see that it's not Skyrim, and leave in droves. Then they'll tell their friends, and those people won't even buy the game in the first place.
The demand is for Skyrim online, and TESO is not that.
sk8ingeckoub17_ESO wrote: »Eliteseraph wrote: »JoseDelgadoCub17_ESO wrote: »majority of Skyrim sales were on console... the best selling TES game so far.
PC sales of Skyrim didn't even break a million.
the fact that you don't see the demand for the console version shows you have literally done no research at all.
Even if that's true, TESO =/= Skyrim. If the entire business model for the console version banks on the popularity of another game, that's a flawed concept. People will buy the game, see that it's not Skyrim, and leave in droves. Then they'll tell their friends, and those people won't even buy the game in the first place.
The demand is for Skyrim online, and TESO is not that.
All of bethesda's games since hitting consoles have been great successes and mostly met or surpassed the pc sales of the same game. They are banking on the history of the elder scrolls ip itself being insanely successful on console not just skyrim. And as far as this being a elder scrolls game... for a lot of this it feels like it.
No one is saying this is skyrim online, but it is the elder scrolls and does feel like it. Especially after they updated how responsive it feels.
Remember all of us console players that played Morrowind, Oblivion, and/or Skyrim didnt get all of the mods that fundamentally changed, improved, whatever the game and as far as the absolute base stock elder scroll game this feels very much like the rest in the series. Yes its had a few things changed to fit a mmo world but overall everything will feel at home on the consoles.
Eliteseraph wrote: »JoseDelgadoCub17_ESO wrote: »majority of Skyrim sales were on console... the best selling TES game so far.
PC sales of Skyrim didn't even break a million.
the fact that you don't see the demand for the console version shows you have literally done no research at all.
Even if that's true, TESO =/= Skyrim. If the entire business model for the console version banks on the popularity of another game, that's a flawed concept. People will buy the game, see that it's not Skyrim, and leave in droves. Then they'll tell their friends, and those people won't even buy the game in the first place.
The demand is for Skyrim online, and TESO is not that.
sk8ingeckoub17_ESO wrote: »Eliteseraph wrote: »JoseDelgadoCub17_ESO wrote: »majority of Skyrim sales were on console... the best selling TES game so far.
PC sales of Skyrim didn't even break a million.
the fact that you don't see the demand for the console version shows you have literally done no research at all.
Even if that's true, TESO =/= Skyrim. If the entire business model for the console version banks on the popularity of another game, that's a flawed concept. People will buy the game, see that it's not Skyrim, and leave in droves. Then they'll tell their friends, and those people won't even buy the game in the first place.
The demand is for Skyrim online, and TESO is not that.
All of bethesda's games since hitting consoles have been great successes and mostly met or surpassed the pc sales of the same game. They are banking on the history of the elder scrolls ip itself being insanely successful on console not just skyrim. And as far as this being a elder scrolls game... for a lot of this it feels like it.
No one is saying this is skyrim online, but it is the elder scrolls and does feel like it. Especially after they updated how responsive it feels.
Remember all of us console players that played Morrowind, Oblivion, and/or Skyrim didnt get all of the mods that fundamentally changed, improved, whatever the game and as far as the absolute base stock elder scroll game this feels very much like the rest in the series. Yes its had a few things changed to fit a mmo world but overall everything will feel at home on the consoles.
On the other hand, you are forgetting A LOT of people were (Stupidly) expecting it to be Skyrim online, that is part of the reason so many people left so fast, because they expected something it was never going to be. It will be teh same on console, people will be expecting Skyrim: online and will hate the fact it is not.
To be honest it comes down to money, not just raw sales of games for consoles.
Look at most multiplayer games on consoles which have options to be content for the game through rl money, consoles are more likely then pc to use crown stores to buy things they want for what they are playing and so on, so over all its about money and which market is best to gain it from it.
Please use factual data to backup your statement that console users are more likely to purchase items from the Crown Store than PC users. PC is the only platform where tons, literally tons, of F2P MMORPGs exist with the sole purpose of selling stupid crap for real money.
I'm not sure where you're spewing this nonsense from but... Console users are significantly less likely to use the Crown Store for purchases based on overall console game history.
As a pc player here for the past year on this game I see and hear a lot of silly stuff. I personally don't understand all the hate. Everyone has an opinion. I see so many pc players make statements that clearly shows they don't have a console.