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My opinion on console release you aren't going to like it just letting ya know...

  • sk8ingeckoub17_ESO
    sk8ingeckoub17_ESO
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    nastuug wrote: »
    Arreyanne wrote: »
    The only reason it went B2P is the console companys wouldn't allow them to charge their customers an additional 15 dollars a month

    Explain FF14:ARR on console then...

    he actually has it backwards but yeah... the reason this went f2p was that xbox specifically would not drop the xbox gold sub requirement to play this game and they were getting resistance to some degree from sony. And one only has to go back to last spring to see the huge outcry over the thought of paying a sub to play a sub game... market wise, especially on consoles, it made more sense from the company to make the switch to this model.

    And more likely then not PC got switched along with the consoles because of the potential for crying foul from either the consoles saying they were getting gouged to much in the marketplace compared to the sub on pc or pc saying their sub was gouging them because consoles got the same for free...

    ffxiv was fine because sony and square enix agreed to not require the sub to ps+ in order to access the game so only one sub gets paid (ffxiv's).
    Edited by sk8ingeckoub17_ESO on April 24, 2015 7:09PM
  • sk8ingeckoub17_ESO
    sk8ingeckoub17_ESO
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    Xeno you seem to be under the impression that there is only one team of devs, doing one thing at a time, at all times. Like right now the entire company is just consoles. While all the teams may be lending a hand for last minute polishes and push offs we know this is not correct in the slightest.

    You just need to google the things datamined that haven't released to know that they have teams working on art, zone layout, gearing, etc. Or go look at the posts the devs have said even today about ideas they are looking to implement to change the endgame.

    Heck, even better yet, just look at what has happened since launch... we have gotten craglorn, cyrodiil updates, new animations, updated combat and morphs, thievery and murder of npc's and they have fully implemented a new payment system complete with marketplace.

    All of that on top of our regular bug fixes, updates, server maintenance, etc. that combined with the datamined items that show they are working on new content and items shows the consoles are only a part of what the team is working on.

    Yeah from march till june we get a lull in updates and what not because yes on a temporary schedule they are all hands on deck to push out the new launches but after every single team will have to go back to doing their jobs. And they have already stated that everything post console launch is slated as mass push outs for pc and consoles... its not like consoles getting launched is going to stop you getting the updates.

    And believe it or not just like PC, console players will be chomping at the bit for the new content, locations, and updates that you want. So please just let the console players, whom have waited longer then you for even the chance to play let alone a update, get their launch and then watch as business goes back to usual.

    Not to mention there are far more console players waiting for their chance at a good mmo and for more console elder scrolls players then you give credit too. Financially they really didnt have a choice but to launch a console version of this at some point.

  • MCMancub
    MCMancub
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    MCMancub wrote: »
    MCMancub wrote: »
    Microtransactions are KILLING the gaming industry today.

    Supercell would like a word with you.

    Um, what does that even mean cause I haven't the slightest clue... And it's damn true microtransactions are killing the game, DAY 1 DLC is by far one of the worst decisions for gamers to have to deal with, and this is just one example.

    Supercell is the company that made Clash of Clans, highest grossing mobile app game of all time. It's completely free to play with microtransactions that speed up your build time. Probably every person on these forums would consider it a P2W game, yet they blow away the competition in both revenue and player base.

    My point is that while we may see microtransactions as a bad thing, they definitely have their place in video games. We have plenty of examples to prove that.

    You must be a young child. Only a young person would consider this since this is what was IN when you were introduced to gaming. Anyone who has been around will tell you microtransactions are a bad thing. You are entitled to your opinion, and I mine. I can say though for certainty microtransactions DO NOT belong in the world of gaming. I've seen both and its done nothing but ruin the industry and its a matter of time till the industry crashes again.

    I've been playing video games for more than 20 years. I understand how business models work and can willingly accept that for the video game industry to evolve and progress, both revenue and population need to increase. The old ways of blacklisting everyone who doesn't pay $60 up front for a game and then another $150/year in subscription fee's/required DLC's are gone. They are never coming back. What I want is for video games to become popular and mainstream, and people who refuse to accept a more casual crowd who would rather only pay here and there are doing nothing but holding the industry back.
  • sk8ingeckoub17_ESO
    sk8ingeckoub17_ESO
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    MCMancub wrote: »
    MCMancub wrote: »
    MCMancub wrote: »
    Microtransactions are KILLING the gaming industry today.

    Supercell would like a word with you.

    Um, what does that even mean cause I haven't the slightest clue... And it's damn true microtransactions are killing the game, DAY 1 DLC is by far one of the worst decisions for gamers to have to deal with, and this is just one example.

    Supercell is the company that made Clash of Clans, highest grossing mobile app game of all time. It's completely free to play with microtransactions that speed up your build time. Probably every person on these forums would consider it a P2W game, yet they blow away the competition in both revenue and player base.

    My point is that while we may see microtransactions as a bad thing, they definitely have their place in video games. We have plenty of examples to prove that.

    You must be a young child. Only a young person would consider this since this is what was IN when you were introduced to gaming. Anyone who has been around will tell you microtransactions are a bad thing. You are entitled to your opinion, and I mine. I can say though for certainty microtransactions DO NOT belong in the world of gaming. I've seen both and its done nothing but ruin the industry and its a matter of time till the industry crashes again.

    I've been playing video games for more than 20 years. I understand how business models work and can willingly accept that for the video game industry to evolve and progress, both revenue and population need to increase. The old ways of blacklisting everyone who doesn't pay $60 up front for a game and then another $150/year in subscription fee's/required DLC's are gone. They are never coming back. What I want is for video games to become popular and mainstream, and people who refuse to accept a more casual crowd who would rather only pay here and there are doing nothing but holding the industry back.

    while i agree to some extent as i am so far a fan of the new system (and im a subscriber to eso+) i do not think that video games need to adopt a p2w model to succeed like clash of clans. SWTOR despite having some serious flaws in their gating content has what i consider one of the best cash shops in the mmo world. completely cosmetic, and easy to bypass if you just play the game and use in game credits but when i did play that game ill be damned if i didnt spend some serious cash on top of my sub trying to get that new crystal on day one or that super rare lightsaber that glowed out of those boxes. That said the funny thing is in the end only part of my style for my toon was from boxes the rest was from raids and real world drops that looked just as great.

    what i do not want to see though is a neverwinter style system where you are all but shooting yourself square in the foot if you dont give away your first born and then some to bank roll your toon to endgame.

    IMO though b2p is the future of gaming and mmo gaming in particular. Gamers are used to paying a price tag for the box / digital copy of the game, and thanks to consoles we are also fairly used to paying for dlc here and there that expands our game. i just have to look at bloody games like battlefield and crusader kings to know how successful the dlc and expansion packs can be for a game industry.
  • nastuug
    nastuug
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    RedTalon wrote: »
    To be honest it comes down to money, not just raw sales of games for consoles.

    Look at most multiplayer games on consoles which have options to be content for the game through rl money, consoles are more likely then pc to use crown stores to buy things they want for what they are playing and so on, so over all its about money and which market is best to gain it from it.

    Please use factual data to backup your statement that console users are more likely to purchase items from the Crown Store than PC users. PC is the only platform where tons, literally tons, of F2P MMORPGs exist with the sole purpose of selling stupid crap for real money.

    I'm not sure where you're spewing this nonsense from but... Console users are significantly less likely to use the Crown Store for purchases based on overall console game history.
  • wrlifeboil
    wrlifeboil
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    nastuug wrote: »
    Gorthax wrote: »
    ItsRejectz wrote: »
    qsnoopyjr wrote: »
    Robotmafia wrote: »
    pretty sure it just comes down to this... they didn't make enough money with PC..

    Probably true.

    But if you look at past MMORPG's that went console.
    Everquest
    Didn't end up too successful.

    But its a new generation, but I also feel that if its like how it is on PC, I don't think its console ready. If they cant fix these bugs, and release it with bugs... That's just not a good, enough said. This game lacks group content too in my mind.

    I think that GW2 would be a good console game though, there tPvP and sPvP alone would be enough.

    We'll just have to wait and see. But if this game is known for bugs and is released a year later with bugs... It really isn't good, just further insults the game.

    You named one MMO and one of the first MMO,s on console.

    FFXIV is not only very big still on console, a massive amount of its user base is still ps4.
    DCUO is still on PS4 and the population in there,far surpases that of its PC counterpart.

    One thing you say that is very true though is the bugs, more so the performance. On PC even high end machines can drop from 100 fps to 20fps, especially in PvP. If they can't get it steady on PC, then God help console players.


    @ItsRejectz you are aware that DCUO and FF14 both allow cross platform play right? I.E. PC and PS4 play together.......sad

    EQ did this as well with pc and ps2....ff11 did it as well with pc(and mac), ps2, xbox, and ps3 all playing on the same server(s). Sadly this is a different day and age where "its to complicated to do that" and by "to complicated" they mean sony and microsoft dont want to play nice because it would ruin the gamer war.........its all so pathetic

    Xbox and PC are Microsoft... I dont see why Xbox and PC cant be on the same server, I think it would be good business for Microsoft. To be honest I was surprised that they are releasing it on both Xbox and PS4, you would think that either Sony or Microsoft would just buy Zeni out and make it a single platform game. Getting people into their system through the ES name.

    ZeniMax Media is much bigger than just TES games. They are also highly profitable, so company selloff is not even something on the table.

    No one outside the company knows for sure unless ZeniMax tells them. Since ZeniMax is a private corporation, they don't have to release profit statements like an EA, Activision Blizzard or Take Two.
  • ChampionSheWolf
    ChampionSheWolf
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    So much misinformation in this post, if you've played since EQ, you would know better.
    drackonir wrote: »
    I have played most mayor MMOs since EQ and (few examples):

    - WoW - only one that succeeded on long time due to accurate player base predictions
    WoW succeeds based on nepotism. They basically stole all the ideas, as Blizzard often does, and do what they did best, refine them for their own ends. They either changed names of otherwise negative effects or changed how things work in a certain way that what was otherwise a penalty just sounded good (see rested experience).

    The other problem was, at the time, lack of true competition to rival WoW, as most other MMOs at the time were severely outdated especially in the early eras of people believing that graphics and horse power are what define a good game. In fact, WoW launched in perhaps one of the sorriest states of any MMO in history, with unfinished zones, quest lines that went no where, and huge level gulfs that spanned not one but as many as 5 levels before you would qualify for the next quests.

    If WoW launched today, the way it launched when it launched, it would have never been the juggernaut it is today, because it was bad. And people often forget that WoW had no meaningful endgame, it didn't have PvP centric content for well over a year, and its raids were terribly broken until a year and half later.

    In fact, the only reason that WoW even stays so active today has more to do with familiarity and the fact the "friends are playing it" syndrome than anything to do with how good WoW is. And when every other game that has come out since WoW has tried to basically be WoW, it comes down to the fact that MMOs don't do so well because they do nothing different. And WoW also ruined the MMO genre due to it forcing very bad stigmatas in, such as endgame is the only thing that matters, causing the middle to suffer, causing developers to stop making rich, vibrant worlds, etc. And WoW is also where it began that players get rewarded for doing practically nothing.
    - EQ2 - perfectly timed expansions and new content, game complexity and difficulty killed the player base in comparison to WoW.
    EQ2 tried to battle WoW head on with a lackluster campaign and a bold faced lie about a fully voiced world experience. That was the entire spiel to was that the game would be fully voiced. What killed EQ2 was that they tried to canabalize EQ1 and EQ1 players didn't want to move. Then they made design decisions to be just like WoW and in all these cases, all it does is cause people to go well I should just play WoW then.
    - LOTRO - very nice PvE oriented game with a huge potential player base and huge word was released without end game content. Expansions were too late to fix the issue. Too long intervals between expansions with too little content killed the player base.
    LOTRO lost because it was a WoW clone with a LOTR skin, all it boils down to. And again, people that go through been there, done that would just rather play something they already have investment in than start it all over again to see the same stuff in a different skin.
    - Conan - another MMO with potential was released without end game content. Players were able to reach the exp cap in 2 weeks and had nothing to do. PvP was so bugged that it was the last straw to forget about the game.
    What killed this was the monumental bugs and the fact it was *** poorly optimized. They had a few good ideas, but it was still another WoW clone.
    - Warhammer - Potentially the competitor to WoW, with well design PvEvP system. Big word with endless expansions option was killed very quickly by technical issues that prevent any PvP bigger then 5vs5 :/
    No PvP bigger than 5v5? Where in the blue blazes do you get your facts? If you couldn't handle PvP bigger than 5v5, then it was your PC, not the game. But agian, boiling problem, this was another WoW clone with a slightly different skin. They even tried to copy the art style. Though Warcraft blatantly was a rip off of Warhammer, mismanagement from both EA nd Games Workshop saw lots of features this game should have had, crash and burn.
    Sadly ESO is following the same wrong direction of development. Word that allows the developer to wash players with a hue new area in every few months is being kept without any progression. Technical issues are killing PvP faster then everyone expected.
    It is hard not have the impression that ZOS atm is trying t quizzes as much as they can from this "orange" and throw it to the bin.
    ESO could be a product that can last for years taking under account the potential player base but the management need to introduce radical changes in the current development plan. Wish they do that but sadly i don't believe anything like that ever happen.

    I love these assessments that have no obvious evidence beyond their own beliefs.
    Edited by ChampionSheWolf on April 24, 2015 10:13PM
    Harbinger of The Black Wolves.
    Member of Grindstone.

    Ebonheart Pact
    Tyra Ravenheim - Templar (newly rerolled)
  • sk8ingeckoub17_ESO
    sk8ingeckoub17_ESO
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    nastuug wrote: »
    RedTalon wrote: »
    To be honest it comes down to money, not just raw sales of games for consoles.

    Look at most multiplayer games on consoles which have options to be content for the game through rl money, consoles are more likely then pc to use crown stores to buy things they want for what they are playing and so on, so over all its about money and which market is best to gain it from it.

    Please use factual data to backup your statement that console users are more likely to purchase items from the Crown Store than PC users. PC is the only platform where tons, literally tons, of F2P MMORPGs exist with the sole purpose of selling stupid crap for real money.

    I'm not sure where you're spewing this nonsense from but... Console users are significantly less likely to use the Crown Store for purchases based on overall console game history.

    DCUO, and Neverwinter are both microtransaction games that have huge success if your just going to use mmo's on consoles as a base. But if you are talking about in its entirety... FIFA, NBA2k, Madden, and pretty much every sports game known would like words with you. The success of ultimate team on the consoles alone show consoles are as likely or more likely to shelve over for marketplace stores then PC. Also the DLC idea that is getting rolled out fits with consoles marketing too just looking at how well things like the battlefield, destiny, call of duty, etc season passes do.

    Also as far as talking about marketplace for both pc and console the idea of limited of time items popping in and out of the store is a great idea to keep the collections funding the game rather then a p2w idea.
  • dido9880ub17_ESO
    They didn't decide to release this on console... it was the plan from the beginning. They were talking about it since before they launched the PC version they just delayed it.
  • BigM
    BigM
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    What I think people and ZoS are missing that console players just may be less forgiving to ZoS in the long run. We have supported ZoS through all the bugs, lag, ect. I really have a feeling with no chat and only voice may hurt them but the bugs from LFG to Lag and quests is where they just may see a stream of buyers asking for their money back. Don't misunderstand me I want the game to survive and get better and see most of the bugs fixed (yes MMO's always have bugs) but the way PC version has been going I won't be holding out much hope for consoles!
    “The greatest enemy of knowledge is not ignorance, it is the illusion of knowledge.”
    ― Stephen Hawking
  • sk8ingeckoub17_ESO
    sk8ingeckoub17_ESO
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    BigM wrote: »
    What I think people and ZoS are missing that console players just may be less forgiving to ZoS in the long run. We have supported ZoS through all the bugs, lag, ect. I really have a feeling with no chat and only voice may hurt them but the bugs from LFG to Lag and quests is where they just may see a stream of buyers asking for their money back. Don't misunderstand me I want the game to survive and get better and see most of the bugs fixed (yes MMO's always have bugs) but the way PC version has been going I won't be holding out much hope for consoles!

    i always hear about the lag but outside of my own system having issues caused by a overly large registry and cache issue that i fixed (not related to eso) i have never experienced any issues. even in cyrodiil. Well i should clarify i haven't had any problems since maybe september? not saying they dont exist but perhaps they aren't as widespread as we think... people that have something to complain about are far more likely to speak up then someone engrossed in the game with no issues after all.
  • Anilahation
    Anilahation
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    majority of Skyrim sales were on console... the best selling TES game so far.

    PC sales of Skyrim didn't even break a million.


    the fact that you don't see the demand for the console version shows you have literally done no research at all.
  • ZOS_AlanG
    ZOS_AlanG
    admin
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  • pecheckler
    pecheckler
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    If new features are released as PC only over the next year then Zenimax will land even more sales by selling the PC version and console to PC transfer services. I think it's smart. Also good for PC player population. I just really hope this addition of a console version doesn't doom the innovation which can only be done on PC. High resolution textures, community features designed around text chat, resource intensive features which consoles can't handle, end-game progression twitch-combat designed for mouse and keyboard controls, etc.

    As each console generation ages the PC is used more and more by gamers. Just today I managed to convince a few co-workers to pre-order big upcoming games like witcher 3 and battlefront 3 on PC instead of console and drop call of doodie for innovative shooters like planetside.
    End the tedious inventory management game.
  • Zhoyzu
    Zhoyzu
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    ItsRejectz wrote: »
    Over 40 million combined sales between Ps4 & Xbox One and you believe it best not to tap into that market?
    I love my PC, i will always play this on my PC. But i can guarantee this now with 100000% certainty. The console Version of ESO will not only sell a lot more than PC has, but it will also have a bigger population/player base. It would be stupid to not break into the console market as the amount of new revenue it would bring to the game, would be insane.
    Not only does that mean more resources for development, but it also means the game would more than likely last longer.

    Not only am i happy they are breaking into the console market with this game, i encourage them to do everything in there capabilities to ensure it's success on console. I want to play this game on PC for a lot of years and the extra thousands of $$$ will only make this more likely.

    HAHAHAHAHA sucks for the console players. If its gonna have such a large player base.... WOW just imagine the Cyrodiil la... i mean power point presentations of what might be happening.

    If ZoS cant fix lag on PC they sure as F#(% cant do it on consoles.

    ESO: Tamriel limited to rage quitting, released in summer 2015!!! EXCITE
    Zhoyzu - Nightblade Alchemist (v15) RETIRED
    Has-No-Heart - Templar Enchanter (v4) FUBAR
    Ambadassador - Dragon knight (v1) Naked with no future (returned from the naked realm to tank PvE)
    Sakis Tolis - Sorceror (v10 in progress) Living Legend!

    Xuhl'Xotuun - Warden Current Main as im starting the game over essentially with this character aside from crafting.

    Creator of Khajiit fall dmg reduction racial passive concept.

  • sk8ingeckoub17_ESO
    sk8ingeckoub17_ESO
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    pecheckler wrote: »
    If new features are released as PC only over the next year then Zenimax will land even more sales by selling the PC version and console to PC transfer services. I think it's smart. Also good for PC player population. I just really hope this addition of a console version doesn't doom the innovation which can only be done on PC. High resolution textures, community features designed around text chat, resource intensive features which consoles can't handle, end-game progression twitch-combat designed for mouse and keyboard controls, etc.

    As each console generation ages the PC is used more and more by gamers. Just today I managed to convince a few co-workers to pre-order big upcoming games like witcher 3 and battlefront 3 on PC instead of console and drop call of doodie for innovative shooters like planetside.

    I hate to ask but in what way is making content and features "PC only" over the next year going to help ZOS at all? most of my console player friends would likely move on rather then be screwed like that. And i doubt people will want to transfer back. We have waited a year playing the pc version for this to come out on our consoles we dont want to jump back because of bad marketing and really horrid design decisions.

    Not to mention ZOS has already come out and said consoles and pc are going to be getting the same features, dlc, etc from this point out so your idea is moot anyways. high res textures etc can be on pc's just fine but there really isnt any special community feature that i can see being developed for chat... and end game progression can be just as twitchy for controllers as mouses... you act like we aren't competitive with our joysticks vs the mouse... trust me we are...
  • PKMN12
    PKMN12
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    @ChampionSheWolf Your assesment kinda fails when both FF11 (older then even WOW) and FF14 (ONLY MMO to actually succeed at the P2P system in about 10 years) both have A LOT of similarities to WOW

    Saying "same old same old makes a game bad" fails hard when it comes to video games. Look at Pokemon, uses the same forumla every game basically with a different story and more additions and is only behind Mario in terms of sales of video games. actually , most games of a very specific genre tend to have A LOT of similarities.
  • Betahkiin
    Betahkiin
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    The console version is already in the air.

    Now came the first differences in performance and possibilities (search group and number of character slots, etc) between console and PC.

    With these differences began to emerge the questions.

    Personally I just gave a deadline while I'll wait for an official response to clarify why these differences and how they think transferring them to the PC version.

    When this term ends, not having a satisfactory official response I simply will cancel my subscription, I'll delete the game and draw back slowly and silently without complaints or questions, as in any dealings in which one party is not satisfied with the agreement takes place.

    I am a player of Pc and console is not an option for me.

    Time will tell.
  • King Bozo
    King Bozo
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    It's cool a lot of pc gamers hate console. Console here I come with more population then the pc.
  • deepseamk20b14_ESO
    deepseamk20b14_ESO
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    Valymer wrote: »
    RSram wrote: »
    RSram wrote: »
    The investors will have only a six month window after the console release to make money; they know that in 2016 many newer and more technologically advanced MMOs will be released with hundreds of features that ESO currently lacks.

    Really? Which ones?

    EverQuest Next
    Phantasy Star Online 2
    Black Desert
    Firefall
    The Division
    Bless Online
    Star Citizen
    Camelot Unchained
    Pathfinder Online
    Lineage Eternal

    Some of those other ones might be great games but as someone who has played a lot of PSO2 (the Japanese version has been out for a while), trust me it is a horrible, soul-crushing P2W grindfest. Even with all of it's problems, ESO is still leagues above that game.

    Camelot Unchained is gonna draw a good chunk of people away though, I bet.

    True.
    Hey everyone! Look! It's a signature!
  • Zhoyzu
    Zhoyzu
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    King Bozo wrote: »
    It's cool a lot of pc gamers hate console. Console here I come with more population then the pc.

    enjoy more of the lag!
    Zhoyzu - Nightblade Alchemist (v15) RETIRED
    Has-No-Heart - Templar Enchanter (v4) FUBAR
    Ambadassador - Dragon knight (v1) Naked with no future (returned from the naked realm to tank PvE)
    Sakis Tolis - Sorceror (v10 in progress) Living Legend!

    Xuhl'Xotuun - Warden Current Main as im starting the game over essentially with this character aside from crafting.

    Creator of Khajiit fall dmg reduction racial passive concept.

  • Eliteseraph
    Eliteseraph
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    majority of Skyrim sales were on console... the best selling TES game so far.

    PC sales of Skyrim didn't even break a million.


    the fact that you don't see the demand for the console version shows you have literally done no research at all.

    Even if that's true, TESO =/= Skyrim. If the entire business model for the console version banks on the popularity of another game, that's a flawed concept. People will buy the game, see that it's not Skyrim, and leave in droves. Then they'll tell their friends, and those people won't even buy the game in the first place.

    The demand is for Skyrim online, and TESO is not that.


    "What a sad world we live in, where politeness is mistaken for weakness." - Usagi Yojimbo
  • sk8ingeckoub17_ESO
    sk8ingeckoub17_ESO
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    majority of Skyrim sales were on console... the best selling TES game so far.

    PC sales of Skyrim didn't even break a million.


    the fact that you don't see the demand for the console version shows you have literally done no research at all.

    Even if that's true, TESO =/= Skyrim. If the entire business model for the console version banks on the popularity of another game, that's a flawed concept. People will buy the game, see that it's not Skyrim, and leave in droves. Then they'll tell their friends, and those people won't even buy the game in the first place.

    The demand is for Skyrim online, and TESO is not that.


    All of bethesda's games since hitting consoles have been great successes and mostly met or surpassed the pc sales of the same game. They are banking on the history of the elder scrolls ip itself being insanely successful on console not just skyrim. And as far as this being a elder scrolls game... for a lot of this it feels like it.

    No one is saying this is skyrim online, but it is the elder scrolls and does feel like it. Especially after they updated how responsive it feels.

    Remember all of us console players that played Morrowind, Oblivion, and/or Skyrim didnt get all of the mods that fundamentally changed, improved, whatever the game and as far as the absolute base stock elder scroll game this feels very much like the rest in the series. Yes its had a few things changed to fit a mmo world but overall everything will feel at home on the consoles.

  • PKMN12
    PKMN12
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    majority of Skyrim sales were on console... the best selling TES game so far.

    PC sales of Skyrim didn't even break a million.


    the fact that you don't see the demand for the console version shows you have literally done no research at all.

    Even if that's true, TESO =/= Skyrim. If the entire business model for the console version banks on the popularity of another game, that's a flawed concept. People will buy the game, see that it's not Skyrim, and leave in droves. Then they'll tell their friends, and those people won't even buy the game in the first place.

    The demand is for Skyrim online, and TESO is not that.


    All of bethesda's games since hitting consoles have been great successes and mostly met or surpassed the pc sales of the same game. They are banking on the history of the elder scrolls ip itself being insanely successful on console not just skyrim. And as far as this being a elder scrolls game... for a lot of this it feels like it.

    No one is saying this is skyrim online, but it is the elder scrolls and does feel like it. Especially after they updated how responsive it feels.

    Remember all of us console players that played Morrowind, Oblivion, and/or Skyrim didnt get all of the mods that fundamentally changed, improved, whatever the game and as far as the absolute base stock elder scroll game this feels very much like the rest in the series. Yes its had a few things changed to fit a mmo world but overall everything will feel at home on the consoles.

    On the other hand, you are forgetting A LOT of people were (Stupidly) expecting it to be Skyrim online, that is part of the reason so many people left so fast, because they expected something it was never going to be. It will be teh same on console, people will be expecting Skyrim: online and will hate the fact it is not.
  • wrlifeboil
    wrlifeboil
    ✭✭✭✭✭
    majority of Skyrim sales were on console... the best selling TES game so far.

    PC sales of Skyrim didn't even break a million.


    the fact that you don't see the demand for the console version shows you have literally done no research at all.

    Even if that's true, TESO =/= Skyrim. If the entire business model for the console version banks on the popularity of another game, that's a flawed concept. People will buy the game, see that it's not Skyrim, and leave in droves. Then they'll tell their friends, and those people won't even buy the game in the first place.

    The demand is for Skyrim online, and TESO is not that.


    The ESO console ui sure does look like Skyrim's. For Elder Scrolls-starved console players, ESO might be good option. It is a b2p game now so I imagine that ZOS/Bethesda will be pushing pre-launch purchases even more than they did the PC version.
  • sk8ingeckoub17_ESO
    sk8ingeckoub17_ESO
    ✭✭✭
    PKMN12 wrote: »
    majority of Skyrim sales were on console... the best selling TES game so far.

    PC sales of Skyrim didn't even break a million.


    the fact that you don't see the demand for the console version shows you have literally done no research at all.

    Even if that's true, TESO =/= Skyrim. If the entire business model for the console version banks on the popularity of another game, that's a flawed concept. People will buy the game, see that it's not Skyrim, and leave in droves. Then they'll tell their friends, and those people won't even buy the game in the first place.

    The demand is for Skyrim online, and TESO is not that.


    All of bethesda's games since hitting consoles have been great successes and mostly met or surpassed the pc sales of the same game. They are banking on the history of the elder scrolls ip itself being insanely successful on console not just skyrim. And as far as this being a elder scrolls game... for a lot of this it feels like it.

    No one is saying this is skyrim online, but it is the elder scrolls and does feel like it. Especially after they updated how responsive it feels.

    Remember all of us console players that played Morrowind, Oblivion, and/or Skyrim didnt get all of the mods that fundamentally changed, improved, whatever the game and as far as the absolute base stock elder scroll game this feels very much like the rest in the series. Yes its had a few things changed to fit a mmo world but overall everything will feel at home on the consoles.

    On the other hand, you are forgetting A LOT of people were (Stupidly) expecting it to be Skyrim online, that is part of the reason so many people left so fast, because they expected something it was never going to be. It will be teh same on console, people will be expecting Skyrim: online and will hate the fact it is not.

    perhaps but unlike PC the consoles absolutely have the resources to know whats coming. Heck even my non-mmo friends looked up ESO when they saw adds for it for console on their ipads, saw the reviews saying what it wasn't and are still fully committed to coming in knowing its still Elder Scrolls.

    I think theres a sharp difference between the Skyrim crowd and the Elder Scrolls crowd at the moment, and you are right the Skyrim only fan club will hate it. But most of the console players i know that have played Elder Scrolls bare minimum started off with Oblivion if not Morrowind and know how much each differing Elder Scrolls title varies.
  • arena25
    arena25
    ✭✭✭✭✭
    Here ye, here ye, a proclamation has cometh forth from the domain of Lord Arena25.

    He would like to remind you that thy "Developers" are doing all that they can to make thy "Game" that is on a...how do thou say..."Console" equivalent to a...how do they say..."Computer" in terms of Quality and all things that matter to thou "Game". And keep in mind that thy "Developers" are not releasing major updates for a very specific reason...to ensure that thy "Console Game" is the same as the "Computer Game".

    And I know that some people have asked "Why do thy Developers release to console?" Because as another person has said, "The consoles make $40 million dollars, why would thy Developers not want to tap into thou market. It's like sitting at a...how do they say..."Roulette Table" and not betting on Black. Just plain...how do they say...ignorant."

    And that is why thy Developers are releasing to console. Money, and the chance to gain a wider Audience.

    And with that, off with thou. For the Covenant, for the Dominion, and for the Pact.

    Signed,

    Shedelin
    Scribe to Lord Arena25
    If you can't handle the heat...stay out of the kitchen!
  • RSram
    RSram
    ✭✭✭✭✭
    nastuug wrote: »
    RedTalon wrote: »
    To be honest it comes down to money, not just raw sales of games for consoles.

    Look at most multiplayer games on consoles which have options to be content for the game through rl money, consoles are more likely then pc to use crown stores to buy things they want for what they are playing and so on, so over all its about money and which market is best to gain it from it.

    Please use factual data to backup your statement that console users are more likely to purchase items from the Crown Store than PC users. PC is the only platform where tons, literally tons, of F2P MMORPGs exist with the sole purpose of selling stupid crap for real money.

    I'm not sure where you're spewing this nonsense from but... Console users are significantly less likely to use the Crown Store for purchases based on overall console game history.

    I going to play devil's advocate here, but where is your data to back up your statement?
  • King Bozo
    King Bozo
    ✭✭✭
    As a pc player here for the past year on this game I see and hear a lot of silly stuff. I personally don't understand all the hate. Everyone has an opinion. I see so many pc players make statements that clearly shows they don't have a console.
  • Betahkiin
    Betahkiin
    ✭✭✭✭
    King Bozo wrote: »
    As a pc player here for the past year on this game I see and hear a lot of silly stuff. I personally don't understand all the hate. Everyone has an opinion. I see so many pc players make statements that clearly shows they don't have a console.

    Or if they do but are unhappy with their performance in terms of quality in relation to the Pc.

    As you say, everyone has an opinion, and this does not have to be equal to that of others.

    I have a PS console and a computer.

    I always play on the computer and leave the console only for use by my daughter with her friends or when I have guests and want some group fun.
    Edited by Betahkiin on April 26, 2015 12:15AM
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