My opinion on console release you aren't going to like it just letting ya know...

  • Gorthax
    Gorthax
    ✭✭✭✭✭
    ItsRejectz wrote: »
    qsnoopyjr wrote: »
    Robotmafia wrote: »
    pretty sure it just comes down to this... they didn't make enough money with PC..

    Probably true.

    But if you look at past MMORPG's that went console.
    Everquest
    Didn't end up too successful.

    But its a new generation, but I also feel that if its like how it is on PC, I don't think its console ready. If they cant fix these bugs, and release it with bugs... That's just not a good, enough said. This game lacks group content too in my mind.

    I think that GW2 would be a good console game though, there tPvP and sPvP alone would be enough.

    We'll just have to wait and see. But if this game is known for bugs and is released a year later with bugs... It really isn't good, just further insults the game.

    You named one MMO and one of the first MMO,s on console.

    FFXIV is not only very big still on console, a massive amount of its user base is still ps4.
    DCUO is still on PS4 and the population in there,far surpases that of its PC counterpart.

    One thing you say that is very true though is the bugs, more so the performance. On PC even high end machines can drop from 100 fps to 20fps, especially in PvP. If they can't get it steady on PC, then God help console players.


    @ItsRejectz you are aware that DCUO and FF14 both allow cross platform play right? I.E. PC and PS4 play together.......sad

    EQ did this as well with pc and ps2....ff11 did it as well with pc(and mac), ps2, xbox, and ps3 all playing on the same server(s). Sadly this is a different day and age where "its to complicated to do that" and by "to complicated" they mean sony and microsoft dont want to play nice because it would ruin the gamer war.........its all so pathetic
    Edited by Gorthax on April 23, 2015 7:57PM
  • Rox83
    Rox83
    ✭✭✭
    Gorthax wrote: »
    ItsRejectz wrote: »
    qsnoopyjr wrote: »
    Robotmafia wrote: »
    pretty sure it just comes down to this... they didn't make enough money with PC..

    Probably true.

    But if you look at past MMORPG's that went console.
    Everquest
    Didn't end up too successful.

    But its a new generation, but I also feel that if its like how it is on PC, I don't think its console ready. If they cant fix these bugs, and release it with bugs... That's just not a good, enough said. This game lacks group content too in my mind.

    I think that GW2 would be a good console game though, there tPvP and sPvP alone would be enough.

    We'll just have to wait and see. But if this game is known for bugs and is released a year later with bugs... It really isn't good, just further insults the game.

    You named one MMO and one of the first MMO,s on console.

    FFXIV is not only very big still on console, a massive amount of its user base is still ps4.
    DCUO is still on PS4 and the population in there,far surpases that of its PC counterpart.

    One thing you say that is very true though is the bugs, more so the performance. On PC even high end machines can drop from 100 fps to 20fps, especially in PvP. If they can't get it steady on PC, then God help console players.


    @ItsRejectz you are aware that DCUO and FF14 both allow cross platform play right? I.E. PC and PS4 play together.......sad

    EQ did this as well with pc and ps2....ff11 did it as well with pc(and mac), ps2, xbox, and ps3 all playing on the same server(s). Sadly this is a different day and age where "its to complicated to do that" and by "to complicated" they mean sony and microsoft dont want to play nice because it would ruin the gamer war.........its all so pathetic

    Actually PC PS2 and Mac EQ were all separate. EQ for PS2 was pretty much entirely a different coat of paint.

    But I do agree Microsoft and Sony need to get past this
  • Amsel_McKay
    Amsel_McKay
    ✭✭✭✭✭
    Gorthax wrote: »
    ItsRejectz wrote: »
    qsnoopyjr wrote: »
    Robotmafia wrote: »
    pretty sure it just comes down to this... they didn't make enough money with PC..

    Probably true.

    But if you look at past MMORPG's that went console.
    Everquest
    Didn't end up too successful.

    But its a new generation, but I also feel that if its like how it is on PC, I don't think its console ready. If they cant fix these bugs, and release it with bugs... That's just not a good, enough said. This game lacks group content too in my mind.

    I think that GW2 would be a good console game though, there tPvP and sPvP alone would be enough.

    We'll just have to wait and see. But if this game is known for bugs and is released a year later with bugs... It really isn't good, just further insults the game.

    You named one MMO and one of the first MMO,s on console.

    FFXIV is not only very big still on console, a massive amount of its user base is still ps4.
    DCUO is still on PS4 and the population in there,far surpases that of its PC counterpart.

    One thing you say that is very true though is the bugs, more so the performance. On PC even high end machines can drop from 100 fps to 20fps, especially in PvP. If they can't get it steady on PC, then God help console players.


    @ItsRejectz you are aware that DCUO and FF14 both allow cross platform play right? I.E. PC and PS4 play together.......sad

    EQ did this as well with pc and ps2....ff11 did it as well with pc(and mac), ps2, xbox, and ps3 all playing on the same server(s). Sadly this is a different day and age where "its to complicated to do that" and by "to complicated" they mean sony and microsoft dont want to play nice because it would ruin the gamer war.........its all so pathetic

    Xbox and PC are Microsoft... I dont see why Xbox and PC cant be on the same server, I think it would be good business for Microsoft. To be honest I was surprised that they are releasing it on both Xbox and PS4, you would think that either Sony or Microsoft would just buy Zeni out and make it a single platform game. Getting people into their system through the ES name.
  • Bloodfang
    Bloodfang
    ✭✭✭✭✭
    RSram wrote: »
    If the rumors are true that ESO cost $200 million to produce, than I suspect that the investors are still millions of dollars in the red, so the release of the consoles will be necessary to recover the development losses.

    ESO didn't even cost $100 million to produce.
    And even if it did, ZOS got more than triple that in Revenue.
    By June 2014, they were already at 150mil.
    Edited by Bloodfang on April 23, 2015 8:20PM
  • nastuug
    nastuug
    ✭✭✭✭✭
    Gorthax wrote: »
    ItsRejectz wrote: »
    qsnoopyjr wrote: »
    Robotmafia wrote: »
    pretty sure it just comes down to this... they didn't make enough money with PC..

    Probably true.

    But if you look at past MMORPG's that went console.
    Everquest
    Didn't end up too successful.

    But its a new generation, but I also feel that if its like how it is on PC, I don't think its console ready. If they cant fix these bugs, and release it with bugs... That's just not a good, enough said. This game lacks group content too in my mind.

    I think that GW2 would be a good console game though, there tPvP and sPvP alone would be enough.

    We'll just have to wait and see. But if this game is known for bugs and is released a year later with bugs... It really isn't good, just further insults the game.

    You named one MMO and one of the first MMO,s on console.

    FFXIV is not only very big still on console, a massive amount of its user base is still ps4.
    DCUO is still on PS4 and the population in there,far surpases that of its PC counterpart.

    One thing you say that is very true though is the bugs, more so the performance. On PC even high end machines can drop from 100 fps to 20fps, especially in PvP. If they can't get it steady on PC, then God help console players.


    @ItsRejectz you are aware that DCUO and FF14 both allow cross platform play right? I.E. PC and PS4 play together.......sad

    EQ did this as well with pc and ps2....ff11 did it as well with pc(and mac), ps2, xbox, and ps3 all playing on the same server(s). Sadly this is a different day and age where "its to complicated to do that" and by "to complicated" they mean sony and microsoft dont want to play nice because it would ruin the gamer war.........its all so pathetic

    Xbox and PC are Microsoft... I dont see why Xbox and PC cant be on the same server, I think it would be good business for Microsoft. To be honest I was surprised that they are releasing it on both Xbox and PS4, you would think that either Sony or Microsoft would just buy Zeni out and make it a single platform game. Getting people into their system through the ES name.

    ZeniMax Media is much bigger than just TES games. They are also highly profitable, so company selloff is not even something on the table.
  • cote-bmsb16_ESO
    cote-bmsb16_ESO
    ✭✭✭
    They'll make more money on console, and that'll help the entire francise.

    Stop crying about console, its happening, and there's nothing you can do to stop it.
  • xeoneexb14_ESO
    xeoneexb14_ESO
    ✭✭✭
    jircris11 wrote: »
    I for one don't understand the desire for this game to be put on console.

    There are 20 million reasons for why TESO is getting put on console. That is how many copies of Skyrim were sold.

    If just 10% of the gamers who purchased Skyrim buy the console version of TESO, that is roughly 2 million copies sold, which is almost certainly more than the number of copies sold for the PC.

    Um, this is NOTHING like Skyrim other than them using the UI. This is far far FAR from Skyrim and when people realize this, it's going to cause people to ditch ESO and the game will fail, most will jump ship and I don't know how they will recover. They will just end up making stupid dev/marketing decisions and further their decent down the toilet. This was a bad move going to console. I don't care what anyone says this was a BAD MOVE. PERIOD.

    It seems to me that you do not wish to see what others are saying. You are nor pleased with the console release. That is understandably but also take in to consideration that lots of console players don't have access to a PC that can run said game. (not all but most of the ones i have spoken too) and thus ESO will be a change of pace for them, a true mmo and not some lobby based multiplayer PVP FPS. It will get ESO some income, and who's to say how well it will do, i have seen many doom sayers in my day and they have all been wrong. If the game was going to fail it would have pulled an APB by now and closed down. or a tabula rasa.

    So your justification of putting it on consoles is solely because some people wont' be able to access a computer? So they neglect the PC version for consoles? I'd rather see a quality product than a half-assed product that caters to everyone and will most likely disappoint the majority of people who are expecting this game to be like skyrim.

    To say the game would have closed by now, is utter BS. I never played Tabula Rasa mainly because I didn't care about an RPG that was part FPS. It had not appeal to me and that might be why it failed I'd have to read into it. APB I heard about once prior to it's release and heard nothing, then years later I heard about it being redone like FF14 and republished by a different company whether there were massive changes or not I never cared enough to find out. But how do you compare this game which has way more of a following due to the ES name behind it than to 2 obscure games? The game has only been out like a year, and most, except SWTOR which failed due to it's broken engine, are usually out for awhile before they make drastic decisions like SWTOR made. And furthermore the console versions were SUPPOSED to be released with the pC release and were pushed back a whole year, stop for a second and think IF they had not desired to release the console versions, they could have added alot of content in the last year and it wouldn't have been as stale and stagnant as the game is now. Unfortunatly the fact is they wanted to appeal to everyone and are ultimately going to end up disappointing everyone and this game might be way past the point of no return by the time everyone realizes this is going to be a sinking ship. Hey if it isn't great but I for one think this is a horrible move. Hence why the header for this thread is what it is. I knew many ppl were going to dislike it.
    John 3:16 = For God so loved the world that He gave His one and only Son, that whoever believes in Him shall not perish but have eternal life.
  • xeoneexb14_ESO
    xeoneexb14_ESO
    ✭✭✭
    MCMancub wrote: »
    Microtransactions are KILLING the gaming industry today.

    Supercell would like a word with you.

    Um, what does that even mean cause I haven't the slightest clue... And it's damn true microtransactions are killing the game, DAY 1 DLC is by far one of the worst decisions for gamers to have to deal with, and this is just one example.
    John 3:16 = For God so loved the world that He gave His one and only Son, that whoever believes in Him shall not perish but have eternal life.
  • xeoneexb14_ESO
    xeoneexb14_ESO
    ✭✭✭
    nastuug wrote: »
    Gorthax wrote: »
    ItsRejectz wrote: »
    qsnoopyjr wrote: »
    Robotmafia wrote: »
    pretty sure it just comes down to this... they didn't make enough money with PC..

    Probably true.

    But if you look at past MMORPG's that went console.
    Everquest
    Didn't end up too successful.

    But its a new generation, but I also feel that if its like how it is on PC, I don't think its console ready. If they cant fix these bugs, and release it with bugs... That's just not a good, enough said. This game lacks group content too in my mind.

    I think that GW2 would be a good console game though, there tPvP and sPvP alone would be enough.

    We'll just have to wait and see. But if this game is known for bugs and is released a year later with bugs... It really isn't good, just further insults the game.

    You named one MMO and one of the first MMO,s on console.

    FFXIV is not only very big still on console, a massive amount of its user base is still ps4.
    DCUO is still on PS4 and the population in there,far surpases that of its PC counterpart.

    One thing you say that is very true though is the bugs, more so the performance. On PC even high end machines can drop from 100 fps to 20fps, especially in PvP. If they can't get it steady on PC, then God help console players.


    @ItsRejectz you are aware that DCUO and FF14 both allow cross platform play right? I.E. PC and PS4 play together.......sad

    EQ did this as well with pc and ps2....ff11 did it as well with pc(and mac), ps2, xbox, and ps3 all playing on the same server(s). Sadly this is a different day and age where "its to complicated to do that" and by "to complicated" they mean sony and microsoft dont want to play nice because it would ruin the gamer war.........its all so pathetic

    Xbox and PC are Microsoft... I dont see why Xbox and PC cant be on the same server, I think it would be good business for Microsoft. To be honest I was surprised that they are releasing it on both Xbox and PS4, you would think that either Sony or Microsoft would just buy Zeni out and make it a single platform game. Getting people into their system through the ES name.

    ZeniMax Media is much bigger than just TES games. They are also highly profitable, so company selloff is not even something on the table.

    If I remember right, I read somewhere that ZeniMax Media was the cover company for it's entire portfolia and Bethesda made up about half with the other companies underneath. I might be getting some of the info confused it's been years since I read about that.
    John 3:16 = For God so loved the world that He gave His one and only Son, that whoever believes in Him shall not perish but have eternal life.
  • xeoneexb14_ESO
    xeoneexb14_ESO
    ✭✭✭
    They'll make more money on console, and that'll help the entire francise.

    Stop crying about console, its happening, and there's nothing you can do to stop it.

    You don't get it, this isn't about money right now. It's about them neglecting the PC version while they polish the console versions and people are going to start leaving ESO even if it's free to play. I won't stop voicing my opinion as I think it's important to understand how many of us feel. I'm not alone in this I've read other posts that echo the same as my own. This one game isn't the entire franchise so I don't know what you are talking about to be honest. And there may not be much I can do to stop it, but I won't have to do a thing, this entire situation will bring itself down. Unless they can totally woo us with their content that they are not releasing, but again by the time they do what we have now will have been so stale and old too many people may leave and unless they have a major incentive to play and most if not all the lag issues worked out, they won't come back. I know I won't. I'll search out my next mmo venue or stop with mmo's entirely.
    John 3:16 = For God so loved the world that He gave His one and only Son, that whoever believes in Him shall not perish but have eternal life.
  • Molsondry
    Molsondry
    ✭✭✭
    ItsRejectz wrote: »
    The console Version of ESO will not only sell a lot more than PC has, but it will also have a bigger population/player base.

    We'll find out in a couple of months, I guess. The number of box sales on PC/Mac were actually pretty good, but the number of players that are still active is not that great. With the tainted reputation of the buggy and unstable PC/Mac version, they will need some pretty convincing marketing to attract customers for the console release, and they need to deliver on their promises, not make the same mess of it as they did for the PC/Mac version.

    All you really have to do is look at Skyrim.. PC only accounted for around 14% of total sales http://www.statisticbrain.com/skyrim-the-elder-scrolls-v-statistics/

    I am predicting the same (maybe not to the same degree) to happen again, purely because of the sheer amount of console players combined with their lack of MMO's. Xbox has neverwinter, ps4 had DCUO and FFXIV. All highly populated on console.
    Where as us on PC, have thousands of MMO's. Meaning we are a lot more spread across the board to.

    Anyway, guess nobody knows for sure yet. Only time will tell :)

    STOP STOP STOP

    They sold more on pc then they sold on console . Your stats doesnt count steam sales .... like what are you smoking?

    They sold 10 million copies of skyrim in the first release month on steam!!

    http://www.theverge.com/2011/12/16/2641119/skyrim-fastest-selling-steam-game-10-million-retail

    Your wrong wrong wrong !!!!!!!

    They probly have more sales of skyrim on steam then they have for there wholestats you just showed up.... So PLZ STOP POSTING UNACCURATE STATS

    eDIT : 10 milion steam sale in the first month , then tehre was steam sales on the next year and I baught skyrim on 75% discount like 8 month ago. Million probly baught it like me on discount thats why im saying they probly sold more skyrim on steam then they sold on your whole stats...

    For eample on your dumb stats web site If I write up Counter strike global offensive ... there is absolutely no sales stats. why? its on steam . But if I go to that website( http://store.steampowered.com/stats/ ) there was a peak of 500 000 player connected to the game at the same ( no where near what eso can reach with current stats of game lol)

    So you website stats is just FALSE AND UNACCURATE! PLZ STOP POSTING IT there was more sales on Skyrim on pc . end of discussion
    Edited by Molsondry on April 23, 2015 9:29PM
    v9 Sorcerer
  • nastuug
    nastuug
    ✭✭✭✭✭
    Molsondry wrote: »
    ItsRejectz wrote: »
    The console Version of ESO will not only sell a lot more than PC has, but it will also have a bigger population/player base.

    We'll find out in a couple of months, I guess. The number of box sales on PC/Mac were actually pretty good, but the number of players that are still active is not that great. With the tainted reputation of the buggy and unstable PC/Mac version, they will need some pretty convincing marketing to attract customers for the console release, and they need to deliver on their promises, not make the same mess of it as they did for the PC/Mac version.

    All you really have to do is look at Skyrim.. PC only accounted for around 14% of total sales http://www.statisticbrain.com/skyrim-the-elder-scrolls-v-statistics/

    I am predicting the same (maybe not to the same degree) to happen again, purely because of the sheer amount of console players combined with their lack of MMO's. Xbox has neverwinter, ps4 had DCUO and FFXIV. All highly populated on console.
    Where as us on PC, have thousands of MMO's. Meaning we are a lot more spread across the board to.

    Anyway, guess nobody knows for sure yet. Only time will tell :)

    STOP STOP STOP

    They sold more on pc then they sold on console . Your stats doesnt count steam sales .... like what are you smoking?

    They sold 10 million copies of skyrim in the first release month on steam!!

    http://www.theverge.com/2011/12/16/2641119/skyrim-fastest-selling-steam-game-10-million-retail

    Your wrong wrong wrong !!!!!!!

    They probly have more sales of skyrim on steam then they have for there wholestats you just showed up.... So PLZ STOP POSTING UNACCURATE STATS

    eDIT : 10 milion steam sale in the first month , then tehre was steam sales on the next year and I baught skyrim on 75% discount like 8 month ago. Million probly baught it like me on discount thats why im saying they probly sold more skyrim on steam then they sold on your whole stats...

    For eample on your dumb stats web site If I write up Counter strike global offensive ... there is absolutely no sales stats. why? its on steam . But if I go to that website there was a peak of 500 000 player connected to the game at the same ( no where near what eso can reach with current stats of game lol)

    So you website stats is just FALSE AND UNACCURATE! PLZ STOP POSTING IT there was more sales on Skyrim on pc . end of discussion

    While the exact numbers can't be determined from either of your sources, it's still a valid statement to say that console sales will be quite generous.
  • xeoneexb14_ESO
    xeoneexb14_ESO
    ✭✭✭
    The problem isn't with the MONEY, it's how they are detracting from the PC thats been out for over a year now. It's taking them too long to release content because they are FOCUSING on consoles, this is a bad idea.
    John 3:16 = For God so loved the world that He gave His one and only Son, that whoever believes in Him shall not perish but have eternal life.
  • BrassRazoo
    BrassRazoo
    ✭✭✭✭✭
    The revenue from console sales may just keep the PC version afloat.

  • Natjur
    Natjur
    ✭✭✭✭✭
    BrassRazoo wrote: »
    The revenue from console sales may just keep the PC version afloat.
    And that is why I don't mine the console release (its different servers anyway, so I would not notice) I just want them to hire more dev's but they need more revenue to do that

  • SIN-X
    SIN-X
    ✭✭✭
    nastuug wrote: »
    Gorthax wrote: »
    ItsRejectz wrote: »
    qsnoopyjr wrote: »
    Robotmafia wrote: »
    pretty sure it just comes down to this... they didn't make enough money with PC..

    Probably true.

    But if you look at past MMORPG's that went console.
    Everquest
    Didn't end up too successful.

    But its a new generation, but I also feel that if its like how it is on PC, I don't think its console ready. If they cant fix these bugs, and release it with bugs... That's just not a good, enough said. This game lacks group content too in my mind.

    I think that GW2 would be a good console game though, there tPvP and sPvP alone would be enough.

    We'll just have to wait and see. But if this game is known for bugs and is released a year later with bugs... It really isn't good, just further insults the game.

    You named one MMO and one of the first MMO,s on console.

    FFXIV is not only very big still on console, a massive amount of its user base is still ps4.
    DCUO is still on PS4 and the population in there,far surpases that of its PC counterpart.

    One thing you say that is very true though is the bugs, more so the performance. On PC even high end machines can drop from 100 fps to 20fps, especially in PvP. If they can't get it steady on PC, then God help console players.


    @ItsRejectz you are aware that DCUO and FF14 both allow cross platform play right? I.E. PC and PS4 play together.......sad

    EQ did this as well with pc and ps2....ff11 did it as well with pc(and mac), ps2, xbox, and ps3 all playing on the same server(s). Sadly this is a different day and age where "its to complicated to do that" and by "to complicated" they mean sony and microsoft dont want to play nice because it would ruin the gamer war.........its all so pathetic

    Xbox and PC are Microsoft... I dont see why Xbox and PC cant be on the same server, I think it would be good business for Microsoft. To be honest I was surprised that they are releasing it on both Xbox and PS4, you would think that either Sony or Microsoft would just buy Zeni out and make it a single platform game. Getting people into their system through the ES name.

    ZeniMax Media is much bigger than just TES games. They are also highly profitable, so company selloff is not even something on the table.

    X-SINISTER-X v14 NB
    "DEATH WAITS IN THE DARK"
  • SIN-X
    SIN-X
    ✭✭✭
    LOL neither Microsoft or Sony would want to buy Zenimax they both make WAY more money then Zenimax and all its assets.
    X-SINISTER-X v14 NB
    "DEATH WAITS IN THE DARK"
  • StaticWax
    StaticWax
    ✭✭✭✭
    My opinion about run-on sentences is that people don't like to read them because it feels unnatural and seems like the voice in your head that is meant to portray the author sound like some kind of automaton or robot that doesn't need or pause to breathe and makes me not want to read it and I like fried potatoes as well just wanted you to know thanks.
    Edited by StaticWax on April 24, 2015 1:40AM
    I wish nothing but joy for everyone.
  • RSram
    RSram
    ✭✭✭✭✭
    RSram wrote: »
    The investors will have only a six month window after the console release to make money; they know that in 2016 many newer and more technologically advanced MMOs will be released with hundreds of features that ESO currently lacks.

    Really? Which ones?

    EverQuest Next
    Phantasy Star Online 2
    Black Desert
    Firefall
    The Division
    Bless Online
    Star Citizen
    Camelot Unchained
    Pathfinder Online
    Lineage Eternal
  • Valymer
    Valymer
    ✭✭✭✭✭
    RSram wrote: »
    RSram wrote: »
    The investors will have only a six month window after the console release to make money; they know that in 2016 many newer and more technologically advanced MMOs will be released with hundreds of features that ESO currently lacks.

    Really? Which ones?

    EverQuest Next
    Phantasy Star Online 2
    Black Desert
    Firefall
    The Division
    Bless Online
    Star Citizen
    Camelot Unchained
    Pathfinder Online
    Lineage Eternal

    Some of those other ones might be great games but as someone who has played a lot of PSO2 (the Japanese version has been out for a while), trust me it is a horrible, soul-crushing P2W grindfest. Even with all of it's problems, ESO is still leagues above that game.

    Camelot Unchained is gonna draw a good chunk of people away though, I bet.
  • RSram
    RSram
    ✭✭✭✭✭
    ESO is not Skyrim, but through the magic of advertising they will sell a lot of units. If the console version has the same problems as the PC, I believe that sales will drop sharply after the initial release. I'm waiting to see how ZOS advertises the console version - will they make subtle references to other Elder Scroll Games?

    Besides the game having serious network and phasing issues, I think that ZOS miscalculated the audience for ESO. Skyrim fans don't necessary translate into MMO fans; The two concepts are completely different: single player vs multiplayer! What ZOS failed to do was seamlessly merge the two together.

    I started playing with 30 friends who are big Elder Scroll fans and I'm the only one still playing; they all quite after two or three months. They thought ESO would be like playing Skyrim with your friends.

    Unless ESO is completely redesigned from the ground up, I don't see much of a future for this game. I still like the game, but the bugs and lag are just so annoying!
  • PKMN12
    PKMN12
    ✭✭✭✭✭
    RSram wrote: »
    RSram wrote: »
    The investors will have only a six month window after the console release to make money; they know that in 2016 many newer and more technologically advanced MMOs will be released with hundreds of features that ESO currently lacks.

    Really? Which ones?

    EverQuest Next
    Phantasy Star Online 2
    Black Desert
    Firefall
    The Division
    Bless Online
    Star Citizen
    Camelot Unchained
    Pathfinder Online
    Lineage Eternal

    Everquest next has no release date, and honestly they seem to care more about the secondary part of the game then the MMO itself
    Firefall has already been released, and basically no one plays it
    Star Citizen has been hyped up to no end, that means it is probably going to fail since no game can live up to teh hype it got
    same with Camelot unchained
    I DOUBT at this point, that PAthfinder Online will ever actually come out, it has been funded for a while now and has very little devolopment about it
    the others are either no names or ones that will likely have no effect

    besides that, i can play a game from several years ago with features ESO lacks.
  • MCMancub
    MCMancub
    ✭✭✭✭
    MCMancub wrote: »
    Microtransactions are KILLING the gaming industry today.

    Supercell would like a word with you.

    Um, what does that even mean cause I haven't the slightest clue... And it's damn true microtransactions are killing the game, DAY 1 DLC is by far one of the worst decisions for gamers to have to deal with, and this is just one example.

    Supercell is the company that made Clash of Clans, highest grossing mobile app game of all time. It's completely free to play with microtransactions that speed up your build time. Probably every person on these forums would consider it a P2W game, yet they blow away the competition in both revenue and player base.

    My point is that while we may see microtransactions as a bad thing, they definitely have their place in video games. We have plenty of examples to prove that.
  • sk8ingeckoub17_ESO
    sk8ingeckoub17_ESO
    ✭✭✭
    Robotmafia wrote: »
    pretty sure it just comes down to this... they didn't make enough money with PC..

    have my doubts here. They made a massive sale in box's sold, and the population was actually rather healthy at all times except for a few vet level areas here and there. And that had more to do with how easy it originally was to just grind past the vet levels so most ended up bypassing the vet zones then anything else. Not saying the game started off great but it was healthy and growing.

    As for all these abandon console posts. No. Consoles were planned and were originally supposed to release with PC's this isn't a matter of they released pc and then cannibalized every team to start the xbox one and ps4 teams. The teams throughout the year worked serperately of everything getting the flaws that prevented the original and second launch dates fixed so this can release.

    What we are seeing now has nothing to do with the abandonment of PC players, relegation to second class, or anything of the sort. Its just a all hands on deck to help the console team(s) push their launch. It doesn't mean they haven't been working on and getting ready to release the next DLC. It literally just means its a all hands on deck moment. I have had several of these with my companies over the year whether its me stopping for a bit my own work to help push a teams out or vice versa. Didn't mean my work ceased, just meant for a moment the priority was different.

    After the launch all teams will go back to their respective place and push out their own content again.


    edit - also as far as P2W i keep seeing pop up here.... I worried about this too but at the moment i have seen absolutely nothing that equals a P2W item. Everything in the store is cosmetic, or equal to or worst that what gets made in game. That said i think the marketplace has been successful just looking at all the costumes and mounts i see running around the game and very well could be successful staying in the cosmetic side of things.
    Edited by sk8ingeckoub17_ESO on April 24, 2015 2:03PM
  • Aureli
    Aureli
    ✭✭✭

    Be it as it may it still was a bad idea from the start. They took their time to release content, I'm SURE that's because they were focusing on console. If they didn't have priority on console after release they could have continued creating content at a regular pace like normal MMO's usually do. Either way I'm disappointed on how this was handled. It's even worse now that the release date is coming closer for consoles they basically halted everything to get consoles released, and can't even fix the lag issues and the pvp issues this game has. Hell BETA was more stable than it is now. I played like 3 beta weekends and while there were some that were worse than others, I actually had more fun pvping during beta than I do here simply because of the lag issues and horrible imbalance issues I find myself facing.

    Most MMO do not release content at a frequent, steady pace. Sure, they might release a minor new system every month, or a few items, every 4-5 months they might release a new area, major gameplay system, every couple years they release an expansion. WoW, the biggest, most profitable MMO on the market, releases an expansion every 18 months or so, and then nothing. No new areas, classes, major gameplay changes, modes, systems, aside from patches. ESO has had a bunch of major updates since release, with additions to the game, changes to how things work, balancing.

    You don't remember Beta if you think it was stable. I played 3 or 4 weekends and it was bad. A third of the quests would lock up and stop working, especially the ones with enemies you need to spawn. You could get stuck in the endless load screen quite a bit, disconnect at random, some of the features didn't even work.
  • xeoneexb14_ESO
    xeoneexb14_ESO
    ✭✭✭
    MCMancub wrote: »
    MCMancub wrote: »
    Microtransactions are KILLING the gaming industry today.

    Supercell would like a word with you.

    Um, what does that even mean cause I haven't the slightest clue... And it's damn true microtransactions are killing the game, DAY 1 DLC is by far one of the worst decisions for gamers to have to deal with, and this is just one example.

    Supercell is the company that made Clash of Clans, highest grossing mobile app game of all time. It's completely free to play with microtransactions that speed up your build time. Probably every person on these forums would consider it a P2W game, yet they blow away the competition in both revenue and player base.

    My point is that while we may see microtransactions as a bad thing, they definitely have their place in video games. We have plenty of examples to prove that.

    You must be a young child. Only a young person would consider this since this is what was IN when you were introduced to gaming. Anyone who has been around will tell you microtransactions are a bad thing. You are entitled to your opinion, and I mine. I can say though for certainty microtransactions DO NOT belong in the world of gaming. I've seen both and its done nothing but ruin the industry and its a matter of time till the industry crashes again.
    John 3:16 = For God so loved the world that He gave His one and only Son, that whoever believes in Him shall not perish but have eternal life.
  • xeoneexb14_ESO
    xeoneexb14_ESO
    ✭✭✭
    Aureli wrote: »

    Be it as it may it still was a bad idea from the start. They took their time to release content, I'm SURE that's because they were focusing on console. If they didn't have priority on console after release they could have continued creating content at a regular pace like normal MMO's usually do. Either way I'm disappointed on how this was handled. It's even worse now that the release date is coming closer for consoles they basically halted everything to get consoles released, and can't even fix the lag issues and the pvp issues this game has. Hell BETA was more stable than it is now. I played like 3 beta weekends and while there were some that were worse than others, I actually had more fun pvping during beta than I do here simply because of the lag issues and horrible imbalance issues I find myself facing.

    Most MMO do not release content at a frequent, steady pace. Sure, they might release a minor new system every month, or a few items, every 4-5 months they might release a new area, major gameplay system, every couple years they release an expansion. WoW, the biggest, most profitable MMO on the market, releases an expansion every 18 months or so, and then nothing. No new areas, classes, major gameplay changes, modes, systems, aside from patches. ESO has had a bunch of major updates since release, with additions to the game, changes to how things work, balancing.

    You don't remember Beta if you think it was stable. I played 3 or 4 weekends and it was bad. A third of the quests would lock up and stop working, especially the ones with enemies you need to spawn. You could get stuck in the endless load screen quite a bit, disconnect at random, some of the features didn't even work.

    I never mentioned or implied WoW's beta. That aside theres a difference when the game that is being released has a total lack of content in the end, and one that had end-game content to begin with. And don't forget they did add things, after expansions were released. There WAS no endgame in ESO, there wasn't craglorn, and cyrodiil wasn't done right, it still isn't. In beta Cyrodiil at one point was actually very fun and worth it, then they changed things and after released it went through multiple changes and it's crap now.
    John 3:16 = For God so loved the world that He gave His one and only Son, that whoever believes in Him shall not perish but have eternal life.
  • Arreyanne
    Arreyanne
    ✭✭✭✭
    The only reason it went B2P is the console companys wouldn't allow them to charge their customers an additional 15 dollars a month
  • nastuug
    nastuug
    ✭✭✭✭✭
    Arreyanne wrote: »
    The only reason it went B2P is the console companys wouldn't allow them to charge their customers an additional 15 dollars a month

    Explain FF14:ARR on console then...
  • RedTalon
    RedTalon
    ✭✭✭✭✭
    To be honest it comes down to money, not just raw sales of games for consoles.

    Look at most multiplayer games on consoles which have options to be content for the game through rl money, consoles are more likely then pc to use crown stores to buy things they want for what they are playing and so on, so over all its about money and which market is best to gain it from it.
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