Thechemicals wrote: »
Rapid Gear Decay, Expensive Respec and a 1-5 bar. I will not enjoy any game based on this model. Keep you poor forever and unable to experiment with your build, restrict all of your build to 5 abilities.
This game is a joke, a bad joke and its dead. If you aren't in "The Dev-Pet Guild" then you probably aren't going to get much farther ahead. I wonder how many members of the Dev Pets were able to keep their hundreds of duped items.
fromtesonlineb16_ESO wrote: »The VR zones are empty because few people want them. Many at VR12 now did so by abusing the Anomaly Crystals which ZOS have now destroyed as a means of leveling.
Why did people use those? Because questing in the VR zones is an exercise in utter frustration.
VR zones will kill this game, they're LEVELING content not end-game so if you're unable to progress due to asininely-buffed mobs or simply don't intend to tolerate a 1990s-like grind then you'll have to leave as there's nothing left to do.
And no, I do not violate code of conduit because whole thread is nonsense
Seroczynski wrote: »Even if it was, I don't care. I play this game to enjoy myself. I don't care about others playing or not.
I don't know if there's any way to check the population of subscriptions in ESO but every guild I speak to is either losing members or dying, when I go to vet zones they are completely empty, and Cyrodiil population seems to have dropped a lot too?
daneyulebub17_ESO wrote: »Think of VR zones as a shredder, or a cliff, or a roach motel. People hit 'em, and aren't seen again. The newbie zones are busy as new users start, or those who dipped their feet into VR decide to just re-roll. But we're seeing the loss of the hard core players that sped through. We will see a constant depletion as players level and march into the sea that is VR play.
Just hope the new players, and re-rollers, match the upper-level exodus until they get a real end game solution.
raudfsfolley wrote: »You'll know a game is dying when the bot runners abandon ship. If they don't think they'll turn a profit from a game, it's a pretty good idea that the game isn't making a profit for the devs
Another "The three month old game is dying" thread. Since some clearly do not know how MMOs work, I'll fill them in; You see when an MMO is being developed, especially of the ES calibur, there tends to be a lot of "Hype". At release there will usually be an overwhelming amount of players. As with any MMO, after 2 - 3 months the player base starts to dwindle and "even out".
For most to thoroughly enjoy ESO, they need to be into the lore aspect. The lore in ESO (or any ES title) is unrivaled. If one does not care for lore and likes to rush along, then there are other MMOs better suited for those types of players. MMOs where combat is more streamlined and appealing and where there aren't so many bugs. Where it's encouraged to rush to endgame as quickly as possible because well... there isn't a whole lot in between. With ESO this isn't the case.
Kind Regards,
David
50 of us from a 10 year old gaming community started ESO together, all but 8 of us have quit, and those 8 are suffering daily lag, 301 errors, random disconnects etc and getting less happy every day. Draw whatever conclusions you want from that.
[Moderator Note: Edited per our rules on Flaming]
tordr86b16_ESO wrote: »The clock is 15:26, not much ppl playing in cyr atm.
5 am EST on a Monday morning. You kidding me? I would be depressed if Cyrodiil was full at that time (what would that say about American priorities?)
3pm, it's EU
tordr86b16_ESO wrote: »The clock is 15:26, not much ppl playing in cyr atm.
5 am EST on a Monday morning. You kidding me? I would be depressed if Cyrodiil was full at that time (what would that say about American priorities?)
3pm, it's EU
Ahhh, that's different then. NA is having no problems with our pvp populations (on a non-weekday early morning).