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Restoring the Faith

  • nerevarine1138
    nerevarine1138
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    Lodestar wrote: »

    1) You have no idea whether the playerbase is declining, increasing or staying steady. You don't know. You can't know. Stop posting speculation as fact.

    I DO KNOW. And I will continue to post whatever I please on forums that ask me to, so long as I remain in the conduct standards. You should stop trying to make others post only what you want to read.

    I have elsewhere, suggest there are other reasons for the drop in active players. Which may not even be related to ESO directly. I have logged on myself breifly for crafting and hireling parcels for a week due to RL and watching World Cup. Others may be doing the same, or playing Wildstar.

    We have had this out before. Your a poster who speculates and makes far more blanket statements per day, than I have since being here. You seem incapable of saying even valid points, without some passive aggressive personal insult. And you even tried to make excuses for it, in one post because, as a programmer you felt personally involved on one subject, that entitled you to be nasty to others, because you felt others had been mean to you in the past. Reality check, no excuse for rudeness. And you have done it on almost every thread I have seen you on. So I doubt that is the reason.

    Ignoring the ridiculous ad hominem:

    You don't know whether the subscriber base is growing, shrinking or unchanging. You don't know. I don't know. Nobody except ZO knows that information. Period.

    And I'm not quashing your freedom of speech; you can post whatever you like. And I can post a follow-up to let less-informed readers know that you're posting pure, unadulterated speculation.
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    Murray?
  • Aeradon
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    @DireKit‌ Couldn't agree more. I kept pushing for a solid answer whenever I have a question or bug. Up to the recent they have been less vague in their response and are able to provide a more human approach.

    For example, regarding the achievement not showing bug, four patches prior to the fix, it has always been "We are not allowed to point to quests" or "Some books reveal locations", "Please explore..." this kind of response.

    I pushed them harder and request for a solid answer as to whether the number of quests are confirmed, whether there are really quests so hidden that 6 hours of riding around and talking to every NPC/reading every random pieces of paper couldn't find. Two patches before the supposed fix that removed all achievements, I received response that "confirms the amount of quests are bugged and will retroactively reward players. You should be able to receive rewards based on the amount of quests completed." It was more solid, yet there was no date or ETA provided.

    After the supposed fix, everyone was pissed and pushed for an answer, the CS of course has yet to receive information, later was able to reply us that it is a visual UI bug to be fixed in "next patch". That of course was delayed to the patch after the supposed "next patch".

    Communication with players is poorly executed. Sometimes we might feel that the CS is inattentive, but most of the time they just do not have the information needed to answer our questions.

    Why are the information so hard to be dispersed? That falls on the management's shoulders. I have no knowledge in development and would not comment on the difficulty of the task, however these are my questions regarding managing.

    Could it be that they want to be secretive so as to protect their interests? Could it be that the vertical barriers are too thick? Or could it be inefficiency in planning and execution that the development team just have no clue as to when they could complete their work?

    Whatever the problem is, I wish to see improvements in the aspects of bug fixing efficiency and the priorities being set right. It may be frustrating that they keep quiet, but as long as all the problems are solved within the time frame of a week, I don't care much if they want to keep the information all by themselves and feed a team of CS just for simple marketing tasks and publicity stunt.

    They probably realised that it's too costly to host CS for functions they do not need, with a high cost in Europe. That's my speculation, however, it is more feasible to host CS centres in Asia, every company knows that. If they can't do a good job, outsource it, the outsourced companies probably has a better solution, and would most likely grind the development team for information they need on tighter schedules.
    People keep telling me they're gonna buy me an ale. They never do.

    There are only two things I can't stand in this world. People who are intolerant of other people's culture. And the Elves.

    Help make this compilation complete!
    Compilation of Ideas and Suggestions
  • DireKit
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    Are you also royalty?

    If you understand that the question is overly harsh/leading/ridiculous, why do you think you deserve an answer from ZO?

    You do not know what the question was. Yes, We understand if it was that We would not deserve an answer; however it was not.

    And as We said, We received an adequate response.

    The reason We have left what We said previously up is so it will serve as a testament and lesson to the mistake that We made and potentially teach others the folly of committing to a conclusion without seeing a situation through first, and having all the information.

    That much at least was on us. We judged them hastily and incorrectly, that was our mistake and We leave it as so because We are not ashamed of making mistakes.

    However, also note that We did eventually receive an adequate response that We were happy with and it's at that point We retracted our statements that We had lost faith in the Company because again, We drew a foolish and hasty conclusion without all the information and without seeing the situation through. We assumed that they would not provide an adequate response because We know other MMO Companies would not have.

    This is in fact, a positive for Zenimax as a Company.
  • nerevarine1138
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    Adramelach wrote: »
    Adramelach wrote: »
    Anrik wrote: »

    [*] Veteral levels are absurdly difficult to level.

    This is a matter of opinion. I think they are just about right.

    I agree with OP: for me, they are ridiculously difficult. I was able to get through the end-game in Coldharbour without dying once, I'm not completely useless at playing, but the V content has beaten me down hard and I have little motivation to play it. It's far, far to difficult to be able to enjoy the story and move through the plots and quests at an enjoyable rate for me.

    It's an MMO. Dying is how you learn how to play.

    If you're dying, figure out what's causing it, and change up your tactics. It's really that simple.

    I disagree. It's not as if Zenimax has hit upon some metaphysical "magic balance" that is objectively perfect, and anyone that doesn't match well with it, is obviously "broken" or "untrained" or "whining".

    Everyone has a different level of challenge they enjoy or wish to experience. You seem to be happy to hone your skills to some razor-edge of sharpness, to beat whatever challenge they throw at you. Your response would be the same if they raised the difficulty of every single mob to the hardest existing boss in the game, and raised the bosses yet again 10 times over to unprecedented heights of stratospheric difficulty - "well, you're just not playing right, learn how to play".

    My point is I don't really have the desire or time to attempt to become a world-class, elite player who can e-sport my way through vet content using blindingly fast, hyper-reflex gymnastics and excruciatingly fine-tuned builds that min/max everything to the absolute limits of possibility, and where if I miss a single block, I'm wiped out, and have to start over.

    I absolutely get that some folks LOVE this, and wonderful, I'm glad stuff exists for them. I am completely not one of them.

    I believe that many ESO players are, unsurprisingly, former ES players of many former games in the franchise. I come from almost 20 years of it, starting in Daggerfall way back when. I love the stories and content, and I'm in it for the plot, the world experience, and the Elder Scrolls "feel" and world. I'm not a Dota-playing e-sport jockey with a tricked-out rig and stockpiles of energy drinks I can use to crank my metabolism and reflexes up to attack and destroy this content in a frenetic frenzy of expert showmanship. I'm just trying to progress through the story.

    I guess my point is just this: If Zenimax's "plan" is to have casual players like me get through 1-50 on an alt or two, complete the story, and then shrug, be done, unsubscribe, and move on to other pastures while we wait for the next 'installment' of ES content (perhaps another single-player game) then great, they should let me and the rest of us know that, so we can pack up our stuff and go, and leave the elite, e-sport-style hyper-competitive content to others that like that kind of thing.

    If, however, they would like to retain players like myself, long-standing ES fans that have been with Elder Scrolls for a decade or two, and would love to continue in ESO, if only given content that's enjoyable and accessible for the less-than-elite players who are in it for story and plot, over DPS and "Build Optimization" then, I guess, my message them is: you're not doing it right.

    I'm a casual player. Just like you. I have never once looked at an "optimal build" online. I play a VR9 dual-wield/bow Nightblade. By the logic of these forums, I should be the one whining loudest about VR content difficulty.

    I am not saying the content needs to be so punishing that the game starts to feel like Dark Souls Online. I am, however, saying that not dying at all during an MMO is a little ridiculous. The very nature of MMOs is that you're supposed to die every now and then. You'll figure out why you died, change your actionbar/something and go back to fight again.

    I'm the last person who will get in some kind of competition with other posters, but I do care about the game having some challenge. Because otherwise it becomes something like WoW, where you can pretty much step away from the keyboard during a fight and still win. I want fights that force you to pay attention and use the combat mechanics intelligently. I want to be punished if I get hit by a giant, powerful attack that I could have avoided. I would like to have the game teach me that I need to adjust my hotbar instead of adjusting it to meet some arbitrary criteria for damage set by a bunch of people with too much time and an excessive knowledge of Excel spreadsheet formulas.

    I don't want overly difficult content, and for my money, VR content is far from overly difficult. If you have that much trouble with it, that's why you have the option to group.
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    Murray?
  • DireKit
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    Snip

    How does the VR content work, anyway? We've played a couple characters nearly to 50, but We've never gotten there due to the factor of OOH, SHINY.

    Well, that and the posts on the forums talking about VR content being so Godsawful admittedly kinda put us off.

    We're wondering, like.. You go into the other Faction Zones, right? But how are trash mobs killing people if they're not killing the folks around you? Some people aren't VR-level, many aren't.. are they only instanced mobs that are VR level?
  • Shaun98ca2
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    DireKit wrote: »
    Snip

    How does the VR content work, anyway? We've played a couple characters nearly to 50, but We've never gotten there due to the factor of OOH, SHINY.

    Well, that and the posts on the forums talking about VR content being so Godsawful admittedly kinda put us off.

    We're wondering, like.. You go into the other Faction Zones, right? But how are trash mobs killing people if they're not killing the folks around you? Some people aren't VR-level, many aren't.. are they only instanced mobs that are VR level?

    Veteran Rank is a Magical land cut off from everybody else. So ALL AD players get their own version of EP that they get to play in so they wont see any EP players there.
    Edited by Shaun98ca2 on June 15, 2014 2:14PM
  • DireKit
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    Shaun98ca2 wrote: »
    Veteran Rank is a Magical land cut off from everybody else. So ALL AD players get their own version of EP that they get to play in so they wont see any EP players there.

    Oh, interesting. That's a bit odd, We've actually seen VR players in our own Factions, but We're assuming that they're actually PART of our faction and just running through lower-level areas for some reason.

    Alright, thank you.
  • Adramelach
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    I am not saying the content needs to be so punishing that the game starts to feel like Dark Souls Online. I am, however, saying that not dying at all during an MMO is a little ridiculous. The very nature of MMOs is that you're supposed to die every now and then. You'll figure out why you died, change your actionbar/something and go back to fight again.

    I'm the last person who will get in some kind of competition with other posters, but I do care about the game having some challenge. Because otherwise it becomes something like WoW, where you can pretty much step away from the keyboard during a fight and still win. I want fights that force you to pay attention and use the combat mechanics intelligently. I want to be punished if I get hit by a giant, powerful attack that I could have avoided. I would like to have the game teach me that I need to adjust my hotbar instead of adjusting it to meet some arbitrary criteria for damage set by a bunch of people with too much time and an excessive knowledge of Excel spreadsheet formulas.

    I don't want overly difficult content, and for my money, VR content is far from overly difficult. If you have that much trouble with it, that's why you have the option to group.

    In principle, I agree with you, and as far as not dying at all, well, my experience so far in Veteran content has removed that particular problem from my list, with a vengeance... and here I thought I had more soul gems than I'd ever need...

    The difficulty with this type of problem is that it's completely subjective and relates to personal skill and attunement to the mechanics and dynamics of the game. You are, perhaps, a "natural" that can breeze through VR1-9 with a seemingly "suboptimal" build of NB/Bow/Dual (if the forums here are to be believed, I haven't tried), wondering what the fuss is about. Sort of like the person that picks up Piano "by ear" and plays wonderfully, and wonders why the rest of us can't just start playing easily.

    I didn't have much trouble with 1-50, I don't consider myself a hapless noob that can't fight his way past the mudcrabs on the starter island. I got past the whole end-game of Coldharbour without dying or being more than moderately challenged. And yet, clearly I don't have the special "something" that seems to make the existing vet content no big deal for you and others.

    For instance, I have trouble with opponents that can single-hit me for more damage than I have health. That is a "one mistake and you're dead" boss and the mechanics, to me, are not friendly for that. I died several times when I'd see myself in an expanding red circle, mashed a dodge button, had it fail to respond in time, either because I was out of stamina from blocking too much or dodging, or else just... lag? I have no idea, just not doing it. And I'd die. I get that some players view that as a "shucks, I made a mistake" moment and happily reload for the tenth time, relishing the challenge of executing the "perfect" fight where every attack is blocked with finesse, they dance around like master gymnasts, and they can feel great about winning a battle where a single missed dodge or block means certain death.

    I really just have no use for that, however. Perhaps "forgiving" is the word I'm looking for, for what I'd like to see from Vet content. So, fine, if I'm a bumbling idiot that stands around in several "red zones" after another, oblivious to it, then fine, kill me off, and over time I'll learn that "red = bad" and start to move. But let me absorb at least a few of those hard hits before killing me off, and assume once in a while, I might not get out of that red zone in time.

    I simply find no fun in battles where I'm expected to be absolutely perfect, where a lapse in concentration for one second, or a lag or other system issue can cause a single attack to hit, and kill me. I don't really have the time, gold, or gems to slog through a dozen re-tries on every battle until I can finally pull each of them off with precise, perfect rotations, expert dodging, and optimal resource management, with nary a glitch in my performance.

    So, I guess it's all just subjective, and frankly, this is why I feel the game is screaming for a "difficulty" setting. I get how this would be a challenge to pull off in an MMO setting (how do you handle it when I'm on "normal" and you're on "insane" difficulty, and we're fighting the same mob), but I assume Zenimax is smart, they could work something out.
    Edited by Adramelach on June 15, 2014 2:41PM
  • Paladin_echo1
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    Elder Staves Online. If you don't have a staff, then you are just sick. (Brought to you by stamina builds suck.)
    Edited by Paladin_echo1 on June 15, 2014 2:48PM
  • nerevarine1138
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    Elder Staves Online. If you don't have a staff, then you are just sick.

    That joke isn't like wine: it doesn't get better with age.
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    Murray?
  • DireKit
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    Elder Staves Online. If you don't have a staff, then you are just sick.

    That joke isn't like wine: it doesn't get better with age.

    Neither does wine, typically. Bleh.

    Give us a bottle of good 'ol Koskenkorva.
  • Spiritreaver_ESO
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    Shaun98ca2 wrote: »
    Wanna comment on the Respec issue real fast. The reason the Respecs are so costly is due to the nature of the game they are trying to instill. Choices have consequences. You have to make a LOT of choices about your character and they effect your playstyle are you going to be a healer, tank, or a DPS. What kinda gear your going to wear and master.

    So look at the high respec cost as if your NOT actually supposed to do repsecs at all except in rare occasions like you found bows weren't to your likeing after using them for a while or you just simply seem to die too often while wearing light armor for you melee character and wanna switch to heavy armor.

    All these choices matter and should be near permanent choices. Right now you cant really expect somebody to change their entire build cause its cheap and easy to do. Your character choices are supposed to define "WHO" you are in this game because EVERYBODY can DO EVERYTHIING but nobody can EXPECT anything of you.

    A fair opinion. But if indeed ZOS had your exact thinking in mind, they have as usual it sadly seems, failed at implementation. 'Old argument is old', yes i know, but i don't think most players would bat an eye at even greater respec fees if ZOS had done one thing: streamlined the respec interface.

    Like i said, if ZOS had made the respec interface allow a player to say pick a particular category to respec instead of ALL player skills there would be much less hollering over the respec fees. Realistically, i think the respec fees could have been adjusted proportionally to be 2 or even 3 times what they currently are, and outside of the players that want to whine for the sake of whining, no one would have said word one about it.

    Example: Let's say, you want to respec a morph or three of your character's class skills, the Class skill section could be conveniently chosen instead of ALL your skills. Same for any of the other sections; weapon, armor, racial, etc..

    Less clunk, more polish: ZOS gets a better goldsink and players get a better experience-everyone wins.
  • Shaun98ca2
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    DireKit wrote: »
    Shaun98ca2 wrote: »
    Veteran Rank is a Magical land cut off from everybody else. So ALL AD players get their own version of EP that they get to play in so they wont see any EP players there.

    Oh, interesting. That's a bit odd, We've actually seen VR players in our own Factions, but We're assuming that they're actually PART of our faction and just running through lower-level areas for some reason.

    Alright, thank you.

    Yea the VR people you see running around are apart of your faction probably gathering or just finishing up stuff they missed like public dungeons' skill points. MUCH easier to do when you just simply out level it by far lol.
  • Lodestar
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    Ignoring the ridiculous ad hominem:[/quote]

    You mean yours up and down these forums!?! Your the king of it round here. What a hypocrite you are. You can not even back up any empirical evidence I am speculating. Yet you have the audacity to project what you do day in and out on these forums onto me.

    I would add your name to the list of people, who will be wasting their time speaking to me. Your not here for reasonable discussions.
    Edited by Lodestar on June 15, 2014 3:47PM
  • Paladin_echo1
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    Im not asking much, but I just want to know that everyone is being heard with these complaints. Legends in the game like about that Two Handed Axe Wuuthrad kind of mean nothing in the game when they make Two handed weapons so disgustingly weak. I like the lore and all, but the factor remains that even those "wonderful trial sets" that come with weapons all really suck unless it is a set that comes with a staff or only accessories.

    At least they can tell us that they are ignoring us or something.
  • frankuguzzb16_ESO
    They have to put EU server in EU. My guild lost many players because they don't like to have on a P2P game the same ping that you can have on a Korean F2P.
  • TheMagicalSpiff
    Loco_Mofo wrote: »
    Most of the 'naysayers' still here like parts of the game and actually do want it to succeed believe it or not. Why else would they still have an active sub.

    For me personally it's hard not to be cynical at this point when it comes to Zenimax. For the first month and a half I was still hopeful that things would turn around, but it's just gotten progressively worse to the point of extreme frustration. I fully expected bugs and bots on release, no surprises there. What I didn't expect to see was the poorly implemented VR content, crazy class imbalance, build imbalance (magicka > stam) and the borked grouping system. These are core issues that honestly should've been polished over during beta.

    I'm bitterly disappointed. I have not been so let down since Age of Conan. If only the devs interacted with it's community here on their own official forums and actively took part in the many constructive discussions early on, maybe the situation wouldn't be so dire.

    It's difficult to use the word most, when it comes to the naysayers, as they are often said to be so numerous, yet they are not. Sure, some of these people might be here because they care about the game, but I see a lot of posts of people who seem to complain about the game, but not actually come with feedback. What's worse, I see them complain about the game with no intention of coming back, indeed, speaking words of "Abandon ship! It's sinking," and other Doom and Gloom esque utterings.

    I understand that it's hard not to be cynical in this world that we live in, Loco_Mofo, indeed, there's a lot of bad stuff going on, but I don't think Zenimax or ESO is a part of that "bad stuff" as I not so eloquently called it. I disagree when you state that it's gotten progressively worse, as it can only get progressively better when they fix more and more bugs.

    As to the last part, about community interraction, I don't believe that any MMO truly interracts with the community through the forum. What I am completely and utterly awestruck and impressed by, is how they've held at least one AUA (ask us anything) on Twitter, where they responded directly to questions, and I was positively surprised at their honesty, their apparant focus on quality content and pleasing the players, and their proffesional attitude. I highly recommend taking a look at it, and perhaps then you too can have a positive outlook and at least smile at the little things.

    In any case, whether ESO is the game for you or not, good luck! May you find what you are looking for either here or there.

  • Worstluck
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    Greydale wrote: »
    Loco_Mofo wrote: »
    Most of the 'naysayers' still here like parts of the game and actually do want it to succeed believe it or not. Why else would they still have an active sub.

    For me personally it's hard not to be cynical at this point when it comes to Zenimax. For the first month and a half I was still hopeful that things would turn around, but it's just gotten progressively worse to the point of extreme frustration. I fully expected bugs and bots on release, no surprises there. What I didn't expect to see was the poorly implemented VR content, crazy class imbalance, build imbalance (magicka > stam) and the borked grouping system. These are core issues that honestly should've been polished over during beta.

    I'm bitterly disappointed. I have not been so let down since Age of Conan. If only the devs interacted with it's community here on their own official forums and actively took part in the many constructive discussions early on, maybe the situation wouldn't be so dire.

    It's difficult to use the word most, when it comes to the naysayers, as they are often said to be so numerous, yet they are not. Sure, some of these people might be here because they care about the game, but I see a lot of posts of people who seem to complain about the game, but not actually come with feedback. What's worse, I see them complain about the game with no intention of coming back, indeed, speaking words of "Abandon ship! It's sinking," and other Doom and Gloom esque utterings.

    I understand that it's hard not to be cynical in this world that we live in, Loco_Mofo, indeed, there's a lot of bad stuff going on, but I don't think Zenimax or ESO is a part of that "bad stuff" as I not so eloquently called it. I disagree when you state that it's gotten progressively worse, as it can only get progressively better when they fix more and more bugs.

    As to the last part, about community interraction, I don't believe that any MMO truly interracts with the community through the forum. What I am completely and utterly awestruck and impressed by, is how they've held at least one AUA (ask us anything) on Twitter, where they responded directly to questions, and I was positively surprised at their honesty, their apparant focus on quality content and pleasing the players, and their proffesional attitude. I highly recommend taking a look at it, and perhaps then you too can have a positive outlook and at least smile at the little things.

    In any case, whether ESO is the game for you or not, good luck! May you find what you are looking for either here or there.


    Actually, the developers of Eve Online constantly interact with the general forum goers. They post detailed blogs about what they are planning, with numbers and evidence of why they are making a change. They don't force you to go some 3rd party site to see answers to questions that you would not have asked.

    It does not need to be the way ZoS has handled everything, but it is, and some of us don't care for it much. I look at the so-called dev tracker (should be called a mod tracker) and there is not a lot of posts by people who's jobs is it to interact with the community.

    A lot of us are here on these forums, praising or criticizing the game because we like the game and want to have fun in it. Personally I am frustrated because I do really love the game, so much so that I played it A LOT (Tamriel Hero, Explorer, and Savior of Nirn..I had a lot of free time over the past 3 months) and now I've got nothing to do except PvP, trials or create another alt. So yes, I will be looking for something else to do in my spare time, and just wait for them to add some more to the game. I guess I should have just played the game less :\
    Edited by Worstluck on June 15, 2014 9:28PM
    Worstluck - Breton Nightblade "Some of us refused to bow. We knew the old ways would lead us back to having a kingdom of our own."
    ―Madanach
    Elfluck - Dunmer Dragonknight "When I will walk the earth again, the Faithful among you shall receive your reward: to be set above all other mortals forever. As for the rest: the weak shall be winnowed: the timid shall be cast down: the mighty shall tremble at my feet and pray for pardon."
    ―Mehrunes Dagon
    Deadluck -Imperial Templar "Men are but flesh and blood. They know their doom, but not the hour"
    ―Uriel Septim

    Daggerfall Covenant
  • Akkale
    Akkale
    Soul Shriven
    fact is there is too much wrong with the game as it stands, the devs know this... the price of the game has plummetted and the release for consoles has been delayed indefinitely.

    ESO is bleeding players like a seive especially as everyone is reaching vet level which seems like a bad joke, youve reached the top level, allow players to stop grinding and start enjoying end game

    There is a race on to fix the game before everyone leaves for other games, once those players are gone they are gone for good and in my oppinion there is only one solution the developers have now

    make it non-subscription... if the game felt like something of premium value i doubt people would mind pay to play like they dont for games like Eve and WoW, but this game is simply not to a premium standard and i dont think they are going to be able to fix it fast enough to keep people paying £10 a month. dont make it pay to win either, replace subscription with an IG market for goodies like GW2 has.
  • Moiskormoimi
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    Greydale wrote: »



    I highly recommend reading their Reddit AUA. It was a month ago, and it displays a special and unique care for the players, something that I find extremely eye-opening and am happy to observe. For instance, let's take Player Housing. Someone asked them about it, and instead of saying a flat no, or a "Yeah, coming soon," they stated that they will add it, but they want to do it right, and they want to do both the franchise and this individual game justice, as well as the players, focusing on making it a quality product instead of just pumping it out.

    It shouldn't be on Reddit that they show additional care to. It should be the official forums that they adhere to, everything else secondary. The fact that you've accepted this is telling of your standards.

    Second, Wildstar (a game that I cannot even understand the popularity for) launched leaps and bounds from what ESO launched as. Yes, the game is childish and mimcs WoW almost to a 't', but ffs, if they can get the basic concepts right, ZOS has no excuse not to deliver a quality game with minimal issues. If your standards are that low that you can deal with the pathetic diatribe of an amateur company struggling to maintain a player base due to their buggy, linear product and horrible customer service, by all means. The rest of us will take our money elsewhere.
  • TheMagicalSpiff
    Greydale wrote: »
    I highly recommend reading their Reddit AUA. It was a month ago, and it displays a special and unique care for the players, something that I find extremely eye-opening and am happy to observe. For instance, let's take Player Housing. Someone asked them about it, and instead of saying a flat no, or a "Yeah, coming soon," they stated that they will add it, but they want to do it right, and they want to do both the franchise and this individual game justice, as well as the players, focusing on making it a quality product instead of just pumping it out.

    It shouldn't be on Reddit that they show additional care to. It should be the official forums that they adhere to, everything else secondary. The fact that you've accepted this is telling of your standards.

    Second, Wildstar (a game that I cannot even understand the popularity for) launched leaps and bounds from what ESO launched as. Yes, the game is childish and mimcs WoW almost to a 't', but ffs, if they can get the basic concepts right, ZOS has no excuse not to deliver a quality game with minimal issues. If your standards are that low that you can deal with the pathetic diatribe of an amateur company struggling to maintain a player base due to their buggy, linear product and horrible customer service, by all means. The rest of us will take our money elsewhere.

    Whether you think it should or shouldn't be where they show "additional care" is not relevant-- it is a way of communicating with the users, no matter how you twist and turn it. I agree, they should be more active on the forums, but it's a blatant lie to state that they do not:

    A: Care for the players
    B: On no level interract with the community
    C: Do not respond to questions

    And however low or high my standards are, is also not relevant, as it's a matter of opinion, and my opinion is as valid as anyone's. My standards, in my eyes, are high, but it doesn't matter, it's a simple opinion.

    I'd also like to bid you luck with taking your money elsewhere, I genuinely hope you find what you're looking for. I will argue, however, or perhaps more so question who the rest of you are. Is it a majority, or simply those that dislike the game? I really do not intend to sound rude, by the way, I'm merely curious as to whether or not you're trying to speak for the masses, or if it's just late at night, and I misinterprited it (which would be my fault.) By saying the rest of us, and thus addressing those that dislike the game, whoever, or however many they are, I can nod at that. To each their own is a powerful and good quote that fits into this. At least there's some good discussions to be had! Maybe I'll try out Wildstar myself one day.
  • Soloeus
    Soloeus
    ✭✭✭✭✭
    Adramelach wrote: »
    Adramelach wrote: »
    Anrik wrote: »

    [*] Veteral levels are absurdly difficult to level.

    This is a matter of opinion. I think they are just about right.

    I agree with OP: for me, they are ridiculously difficult. I was able to get through the end-game in Coldharbour without dying once, I'm not completely useless at playing, but the V content has beaten me down hard and I have little motivation to play it. It's far, far to difficult to be able to enjoy the story and move through the plots and quests at an enjoyable rate for me.

    It's an MMO. Dying is how you learn how to play.

    If you're dying, figure out what's causing it, and change up your tactics. It's really that simple.

    I disagree. It's not as if Zenimax has hit upon some metaphysical "magic balance" that is objectively perfect, and anyone that doesn't match well with it, is obviously "broken" or "untrained" or "whining".

    Everyone has a different level of challenge they enjoy or wish to experience. You seem to be happy to hone your skills to some razor-edge of sharpness, to beat whatever challenge they throw at you. Your response would be the same if they raised the difficulty of every single mob to the hardest existing boss in the game, and raised the bosses yet again 10 times over to unprecedented heights of stratospheric difficulty - "well, you're just not playing right, learn how to play".

    My point is I don't really have the desire or time to attempt to become a world-class, elite player who can e-sport my way through vet content using blindingly fast, hyper-reflex gymnastics and excruciatingly fine-tuned builds that min/max everything to the absolute limits of possibility, and where if I miss a single block, I'm wiped out, and have to start over.

    I absolutely get that some folks LOVE this, and wonderful, I'm glad stuff exists for them. I am completely not one of them.

    I believe that many ESO players are, unsurprisingly, former ES players of many former games in the franchise. I come from almost 20 years of it, starting in Daggerfall way back when. I love the stories and content, and I'm in it for the plot, the world experience, and the Elder Scrolls "feel" and world. I'm not a Dota-playing e-sport jockey with a tricked-out rig and stockpiles of energy drinks I can use to crank my metabolism and reflexes up to attack and destroy this content in a frenetic frenzy of expert showmanship. I'm just trying to progress through the story.

    I guess my point is just this: If Zenimax's "plan" is to have casual players like me get through 1-50 on an alt or two, complete the story, and then shrug, be done, unsubscribe, and move on to other pastures while we wait for the next 'installment' of ES content (perhaps another single-player game) then great, they should let me and the rest of us know that, so we can pack up our stuff and go, and leave the elite, e-sport-style hyper-competitive content to others that like that kind of thing.

    If, however, they would like to retain players like myself, long-standing ES fans that have been with Elder Scrolls for a decade or two, and would love to continue in ESO, if only given content that's enjoyable and accessible for the less-than-elite players who are in it for story and plot, over DPS and "Build Optimization" then, I guess, my message them is: you're not doing it right.

    This is close to how I feel.

    Within; Without.
  • OrangeTheCat
    OrangeTheCat
    ✭✭✭✭✭
    Deposited items do stack in both Inventory and the Bank ... snip... .

    No, they do not stack; not even a little. Not for me they don't. I have to use an addon to get items to stack (FatStack I think it is called or maybe BankStuffer).

    Here is proof from a small portion of my guild's bank:
    imgur.com/L2gb4IS

    From my inventory:
    imgur.com/cWMdoyu

    Edited by OrangeTheCat on June 16, 2014 2:10AM
  • OrangeTheCat
    OrangeTheCat
    ✭✭✭✭✭
    Blackwidow wrote: »
    "Waiting on previous request" must be the guild bank, because I've never seen it.

    Yes, it is just a guild bank thing.

    Thanks, just mentioning it because the OP has it listed as bank, not guild bank.
    Small error but should be editted.

    So edited, thanks.
  • OrangeTheCat
    OrangeTheCat
    ✭✭✭✭✭
    Anrik wrote: »

    [*] Veteral levels are absurdly difficult to level.

    This is a matter of opinion. I think they are just about right.

    Yes, which is why I went to great lengths to preface many of my sentences with "In my opinion" or "I think" or the like.
  • RylukShouja
    RylukShouja
    ✭✭✭
    Adramelach wrote: »
    I am not saying the content needs to be so punishing that the game starts to feel like Dark Souls Online. I am, however, saying that not dying at all during an MMO is a little ridiculous. The very nature of MMOs is that you're supposed to die every now and then. You'll figure out why you died, change your actionbar/something and go back to fight again.

    I'm the last person who will get in some kind of competition with other posters, but I do care about the game having some challenge. Because otherwise it becomes something like WoW, where you can pretty much step away from the keyboard during a fight and still win. I want fights that force you to pay attention and use the combat mechanics intelligently. I want to be punished if I get hit by a giant, powerful attack that I could have avoided. I would like to have the game teach me that I need to adjust my hotbar instead of adjusting it to meet some arbitrary criteria for damage set by a bunch of people with too much time and an excessive knowledge of Excel spreadsheet formulas.

    I don't want overly difficult content, and for my money, VR content is far from overly difficult. If you have that much trouble with it, that's why you have the option to group.

    In principle, I agree with you, and as far as not dying at all, well, my experience so far in Veteran content has removed that particular problem from my list, with a vengeance... and here I thought I had more soul gems than I'd ever need...

    The difficulty with this type of problem is that it's completely subjective and relates to personal skill and attunement to the mechanics and dynamics of the game. You are, perhaps, a "natural" that can breeze through VR1-9 with a seemingly "suboptimal" build of NB/Bow/Dual (if the forums here are to be believed, I haven't tried), wondering what the fuss is about. Sort of like the person that picks up Piano "by ear" and plays wonderfully, and wonders why the rest of us can't just start playing easily.

    I didn't have much trouble with 1-50, I don't consider myself a hapless noob that can't fight his way past the mudcrabs on the starter island. I got past the whole end-game of Coldharbour without dying or being more than moderately challenged. And yet, clearly I don't have the special "something" that seems to make the existing vet content no big deal for you and others.

    For instance, I have trouble with opponents that can single-hit me for more damage than I have health. That is a "one mistake and you're dead" boss and the mechanics, to me, are not friendly for that. I died several times when I'd see myself in an expanding red circle, mashed a dodge button, had it fail to respond in time, either because I was out of stamina from blocking too much or dodging, or else just... lag? I have no idea, just not doing it. And I'd die. I get that some players view that as a "shucks, I made a mistake" moment and happily reload for the tenth time, relishing the challenge of executing the "perfect" fight where every attack is blocked with finesse, they dance around like master gymnasts, and they can feel great about winning a battle where a single missed dodge or block means certain death.

    I really just have no use for that, however. Perhaps "forgiving" is the word I'm looking for, for what I'd like to see from Vet content. So, fine, if I'm a bumbling idiot that stands around in several "red zones" after another, oblivious to it, then fine, kill me off, and over time I'll learn that "red = bad" and start to move. But let me absorb at least a few of those hard hits before killing me off, and assume once in a while, I might not get out of that red zone in time.

    I simply find no fun in battles where I'm expected to be absolutely perfect, where a lapse in concentration for one second, or a lag or other system issue can cause a single attack to hit, and kill me. I don't really have the time, gold, or gems to slog through a dozen re-tries on every battle until I can finally pull each of them off with precise, perfect rotations, expert dodging, and optimal resource management, with nary a glitch in my performance.

    So, I guess it's all just subjective, and frankly, this is why I feel the game is screaming for a "difficulty" setting. I get how this would be a challenge to pull off in an MMO setting (how do you handle it when I'm on "normal" and you're on "insane" difficulty, and we're fighting the same mob), but I assume Zenimax is smart, they could work something out.

    This is pretty much how I feel. I like the difficult content, but they do need balance. I don't mind mechanics on bosses to one hit me (and this has happened more than once) but trash mobs should be just that: trash. If I could take on two packs pre vet, I should be able to take on one pack and a patrol in vet, especially after optimizing my build for more survivability and damage.

    You are supposed to be the vanquisher of Molag Bal, and the slayer of hundreds of Dremora...you should be at least moderately competent in combat with a handful of disorganized untrained bandit thugs.

    What bothers me the most is that they completely recycled the areas for get levels and just scaled up the level of the mobs. I am currently slogging my way through VR5 Bankorai and it is difficult to find the motivation to continue. The terrain is terrible for fighting (lots of little hills to lose LOS on targeted abilities like Volcanic Rune), which in and of itself is actually a nice challenge...but the packs of mobs are far too close together. I had to invent a melee build because I can't kite anything for fear of aggroing a second pack, and dying yet again.

    I don't mind dying once in a while. Sometimes I make mistakes, or slack off, and should be punished. But, as someone from another thread I saw the other day said, I am relieved when I get to the boss at the end of a quest chain because the boss fight is easier than the trash to get there. There has got to be something wrong when people are getting this feeling...
  • Shaun98ca2
    Shaun98ca2
    ✭✭✭✭✭
    You might have slayed Molag Bal but it wasn't on your own there was divine intervention.

    And through out the entire game up until Molag Bal Everything kept getting harder even though you killed it in earlier levels.

    Would you rather the game get easier or harder?
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