I'm a VR1 clothier / metalworker who wears their own stuff.
Up till now, any unwanted quest rewards, loot or armour that I have outgrown, I deconstruct in the hope of gaining tempers. Looted items also give me craft XP, though there are other ways of getting that.
However, I'm wondering if this is the best policy.
It seems a temper only comes off an item 25%-30% of the time, and I probably get more from my miner hireling and from processing raw materials (smelting ingots, making cloth and treating leather).
Since I'm member of a social guild, would it be better if we all just dumped these unwanted items in the guild bank, and rather than craft a blue item from scratch, people can pull a green item with the correct traits from the bank and improve it to blue. Will save ingots at least.
Furthermore, deconstructing my cast off clothing is probably wasteful. It yields next to no xp since I made it myself, and doesn't give a temper very often. Better to put it in the guild bank , where it might serve someone else? After all, who doesn't want a pair of sweaty used greaves that some nubile young elf chick has been running around in for 2 levels?