Craglorn: Model is Disappointing

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WhitePawPrints
WhitePawPrints
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Craglorn is probably the biggest insult to the Elder Scrolls fans that are playing Elder Scrolls Online. It has been the concern of Elder Scrolls fans since the announcement of the game if Zenimax would cater to the MMO crowd, or the Elder Scrolls crowd. Prioritization through the patches, and the level design of the FIRST content patch is showing Zenimax's targeted crowd.

I first visisted Craglorn today at VR9 with a friend who is VR3. I was hoping that together we could do a few small quests, but when I found that the junk mobs are in groups of six or more, we both immediately left the area.

From my observations, I have seen other guild members and friends go to the zone to join random raid groups to gain the experience. Very few friends and guild members are of the same level to coordinate a group to go into Craglorn. Even if a small group is formed, then they still cannot fight against World Bosses and Elites. This is forcing our groups to disband and join random raid groups. To enter Craglorn with a group of friends is almost meaningless.

The very concept of raid groups is a heavy MMO level design. I had reserved Cyrodil for the raid grouping, because that was the impression of this Elder Scrolls game. MMO players would enjoy Cyrodil, while the Elder Scrolls fans can enjoy the PVE content. With Craglorn, this is clearly not the case. The leveled zones was already an MMO level design that spilled into our Elder Scrolls game but now a Raid level design is marking Elder Scrolls as an MMO more than an Elder Scrolls game.

In addition to the phasing issues, when trying to help a friend catch up so that we can do these leveled zones together is already causing issues for Elder Scrolls fans.

Personally, I avoid MMO's because they are a breeding ground for trolls, neckbeard elitists, perverts and bigots. I find other decent players here and there but they vary in level wildly and it makes it difficult to play with them because of the leveled zones, and the phasing issues. Impossible to play with them with a Raid zone.

Bethesda's Elder Scrolls, Fallout and there other projects are revolutionary because they push the boundaries, and are creative. Zenimax needs to follow that.

MMO players are here because this game is new and exciting. However, when a new MMO comes out with updated mechanics and graphics, then the MMO players will leave to join that one. This will be especially true if Zenimax only creates another cookie cutter MMO by using the most basic MMO level designs.

Elder Scroll players will stay if Zenimax creates an Elder Scrolls game because there are far fewer Elder Scrolls games than there are MMO's. Elder Scrolls fans won't stay if we cannot play with our friends the way we have dreamed of since playing Morrowind, Oblivion and Skyrim.
  • AlienSlof
    AlienSlof
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    ^ This ^

    Because it's been made for groups only, it's unlikely I'll get to see much of Craglorn, if any of it. I'm a PvE'er and mostly solo, or play paired with a friend.

    I don't mind that Craglorn is aimed at end-game, but it should have been released with a choice of group or solo play and scaled up or down accordingly.
    RIP Atherton, my beautiful little gentle friend. I will miss you forever. Without you I am a hollow shell.
  • Adrastes
    Adrastes
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    indeed. i hate the fact craglorn is forcing groups. i want to be able to play how i like. i think zenimax DID say we can play as we like didn't they?

    i mean i understand group for dungeons (IF YOU COULD ACTUALLY GET GROUPS) but thrash mobs in allover craglorn with such high group numbers and damage output is wrong.
    Edited by Adrastes on June 13, 2014 9:58AM
  • Worstluck
    Worstluck
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    I don't see that changing either. The only future pve content that they have confirmed is more trials, more Craglorn, more group dungeons.
    Worstluck - Breton Nightblade "Some of us refused to bow. We knew the old ways would lead us back to having a kingdom of our own."
    ―Madanach
    Elfluck - Dunmer Dragonknight "When I will walk the earth again, the Faithful among you shall receive your reward: to be set above all other mortals forever. As for the rest: the weak shall be winnowed: the timid shall be cast down: the mighty shall tremble at my feet and pray for pardon."
    ―Mehrunes Dagon
    Deadluck -Imperial Templar "Men are but flesh and blood. They know their doom, but not the hour"
    ―Uriel Septim

    Daggerfall Covenant
  • Artemiisia
    Artemiisia
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    guys u dont have to play craglorn, nobody is forcing it on you, Like pvp you dont have to do this either.

    Get happy for the people that enjoy different things in the game, instead of being pissed, your life will start to look more lighter, if you start thinking about the greater picture here in this game.

  • Drakoleon
    Drakoleon
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    Actually am a bit pissed off cause as a V12 when my mates are not in or they do other things like PVP there is nothing for me to do
    PVP cant play due to lags and freezes
    A map like Craglorn should be available for V12 solo players too

    PS Allowing players bellow V10 at Craglorn is a big big mistake
    Edited by Drakoleon on June 13, 2014 1:50PM
  • WhitePawPrints
    WhitePawPrints
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    Artemiisia wrote: »
    guys u dont have to play craglorn, nobody is forcing it on you, Like pvp you dont have to do this either.

    Get happy for the people that enjoy different things in the game, instead of being pissed, your life will start to look more lighter, if you start thinking about the greater picture here in this game.

    We don't have to play Craglorn; we don't even have to play the game. Thank you for that insightful life lesson. I'm glad I have toddlers on the forum to tell me these things. I must point out that this is feedback! If you don't like it, then no one is forcing you to read it or reply on it.

    I will give you a lesson in return: People who are passionate about something, it being a game, politics, religion or anything, will try to make their voice heard. The logic that toddlers have of "don't like it, don't look" does not apply to passionate people. Especially since that is not a valid point in ANY argument, EVER in the history of communication.

    Rather than getting upset about passionate Elder Scrolls fans leaving feedback, get happy for those who want to have Zenimax create something original. Not the same stale models that have been used since World of Warcraft, which is known to breed elitists. Your life will start to look brighter if you start thinking about the big picture of... any feedback you ever come across again.

    The problem is that most Elder Scrolls fans, the ones that are more likely to stay with the game after the next MMO release, do not want this style of gameplay. The majority of us are already upset over the phasing issues, that are STILL a problem, and Craglorn has the game going in a very undesirable direction.

    In Skyrim I have chose not to be a cannibal because it is undesirable. I chose to defy Mehrune Dagon and spare the stupid Dunmer that was proud of his Mythic Dawn Heritage. Those are the type of choices that most can accept; only completionists will go back to complete the other options. Craglorn is an ENTIRE zone of content.
    Edited by WhitePawPrints on June 13, 2014 4:02PM
  • talon_vib14_ESO
    talon_vib14_ESO
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    If you want solo or just two player co-op gameplay why are you playing an mmo?
  • Mallow
    Mallow
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    If you want solo or just two player co-op gameplay why are you playing an mmo?

    Why do people always say this? I've been playing MMOs for 10 years and NONE of them required group play. If I wanted to raid at end game, I did so. If I didn't, I still had plenty of content to do -- dailies, rep grinds, achieves, etc. ESO does not give solo or duo players an end game option.
  • WhitePawPrints
    WhitePawPrints
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    If you want solo or just two player co-op gameplay why are you playing an mmo?

    Because I don't want to play solo or co-op; it is irrelevant. I want to play an Elder Scrolls game, no matter the genre they make it in.
    Edited by WhitePawPrints on June 14, 2014 3:36PM
  • Quaesivi
    Quaesivi
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    Quests are the whole point of single-players. Even in any case of MMO, dungeons/raids and so on is the Multiplayer part, quests are Singleplayer part, unless that said quest requires completion of a dungeon/raid... Barring quests behind group content, forcing it, actually feels like it is made to drive TES fans away. I'm actually curious about the whole Craglorn story, since Celestials were not really touched before, guess what, NOBODY gives a damn about the story, they are all out there farming and here I am, sitting in the city of Belkarth or walking around, looking for places to fish because frankly, there is nothing else I can do.
  • WhitePawPrints
    WhitePawPrints
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    Elder Scrolls Online is coming up on its third month of being online. I see lots of threads of players being bored with VR content. Zenimax has already failed on their prediction to have new content patches about once every two weeks after release (they've only released one in ten weeks), and if their content patches are going to be stale grinds like Craglorn, Elder Scrolls will continue to see this sharp decline in subscribed players.

    I hope Zenimax will turn it around. I've watched the progress of this game for over a year before release with high hopes. This game is not being up to par. Given Craglorn, the direction is not going towards success.
    Edited by WhitePawPrints on June 14, 2014 11:54PM
  • Malmai
    Malmai
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    Well some players wanted grinding...
  • Keverettusps
    From what I have experienced as a V3 Templar is that content in Craglorn is doable if you play smart. I can kill slow mobs but not Mages, archers, etc. That being said a group of 4 with a healer with veteran ranks ranging from 1-12 can do some mobs/Burial sites. I will agree it sucks that quest are damn near impossible, but hopefully they will have the quest adapt to the party leader instead being just impossible.
    "War....War never changes"
  • Magdalina
    Magdalina
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    Actually, Craglorn trash is currently easier to solo than new buffed vet 3+ trash ;) It has about as much/less health and actually weaker attacks. But all quests and stuff seems to be strictly group oriented, and I'm not so sure this is good either. Certain ppl seem to love farming/grinding Craglorn, but does anyone actually quest there for the sake of quests?

    Btw, on topic of being unable to find a group...anybody wanna look together?=) I'm with EP on NA server, vet 7.
  • Thechemicals
    Thechemicals
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    Now that my grinding to vr12 is over, i actually love craglorn questing.
    Vr14 Templar since release- dual resto
    Vr14 Dk bow/2h

    Brayan Blackthunder
    Goddick
    Daggerfall Covenant

  • Tannakaobi
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    We don't have to play Craglorn; we don't even have to play the game. Thank you for that insightful life lesson. I'm glad I have toddlers on the forum to tell me these things. I must point out that this is feedback! If you don't like it, then no one is forcing you to read it or reply on it.

    So because someone points out the very design of the game, you turn to calling him/her a toddler, as if their opinion is worthless and you are a god because you have played other TES games. I have news for you buddy, almost all of us have.
    I will give you a lesson in return: People who are passionate about something, it being a game, politics, religion or anything, will try to make their voice heard. The logic that toddlers have of "don't like it, don't look" does not apply to passionate people. Especially since that is not a valid point in ANY argument, EVER in the history of communication.

    I have news for you, when you take an interest in something you will key in to a certain part, i.e. in religion you will follow one rather than them all. I would say the toddlers argument would be 'I want it all, everything for me.'
    Rather than getting upset about passionate Elder Scrolls fans leaving feedback, get happy for those who want to have Zenimax create something original. Not the same stale models that have been used since World of Warcraft, which is known to breed elitists. Your life will start to look brighter if you start thinking about the big picture of... any feedback you ever come across again.

    Again, you seem to thing your better because you have played the same games as us all, It is you getting upset. The truth is many people will have different opinions. Craglorn is designed for group play. What's the problem with that? This is what mmo's are, there will be things for some and other things for others. Some people will like everything others will do only one thing.
    The problem is that most Elder Scrolls fans, the ones that are more likely to stay with the game after the next MMO release, do not want this style of gameplay. The majority of us are already upset over the phasing issues, that are STILL a problem, and Craglorn has the game going in a very undesirable direction.

    Utter rubbish, as pointed out we are all TES fans. But actually it's more likely that mmo fans will stick around, what with this being an mmo, as is the nature of mmo's, very different to the standard TES game which is more complete and move on. There are issues such as Phasing but that's for another thread don't you think.
    In Skyrim I have chose not to be a cannibal because it is undesirable. I chose to defy Mehrune Dagon and spare the stupid Dunmer that was proud of his Mythic Dawn Heritage. Those are the type of choices that most can accept; only completionists will go back to complete the other options. Craglorn is an ENTIRE zone of content.

    There will be many more ENTIRE zones, I don't see the problem with one for groups. Could it have been better? Of course. Should it have been better? No doubt. But there is no reason to be offensive to someone just for pointing out that in mmo's there are different people to please. Don't like it? Don't play mmo's, it's that simple.

    Moderator note: Edited formatting for clarity.
    Edited by ZOS_TristanK on June 15, 2014 6:31PM
  • WhitePawPrints
    WhitePawPrints
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    Tannakaobi wrote: »

    So because someone points out the very design of the game, you turn to calling him/her a toddler, as if their opinion is worthless and you are a god because you have played other TES games. I have news for you buddy, almost all of us have.

    I have news for you, when you take an interest in something you will key in to a certain part, i.e. in religion you will follow one rather than them all. I would say the toddlers argument would be 'I want it all, everything for me.'

    Again, you seem to thing your better because you have played the same games as us all, It is you getting upset. The truth is many people will have different opinions. Craglorn is designed for group play. What's the problem with that? This is what mmo's are, there will be things for some and other things for others. Some people will like everything others will do only one thing.

    Utter rubbish, as pointed out we are all TES fans. But actually it's more likely that mmo fans will stick around, what with this being an mmo, as is the nature of mmo's, very different to the standard TES game which is more complete and move on. There are issues such as Phasing but that's for another thread don't you think.

    There will be many more ENTIRE zones, I don't see the problem with one for groups. Could it have been better? Of course. Should it have been better? No doubt. But there is no reason to be offensive to someone just for pointing out that in mmo's there are different people to please. Don't like it? Don't play mmo's, it's that simple.

    Moderator note: Edited formatting for clarity.



    Not sure where the argument is in this. All that was addressed had already been pointed out in the original post or is unrelated.

    Is pointing out fundamental flaws in another posts and admittance of supremacy? No. I did not say anywhere in my posts that I think I'm better than anyone else. You speculated that was my intention. You said it, not me.

    You may not like how I word my points, but that is not a valid point regarding the subject at hand. Again, using the same logic: Don't like it, don't read it.

    PS: I don't think that's how "Quotes" are supposed to be used in forums.

    Moderator note: Edited quoted material.
    Edited by ZOS_TristanK on June 15, 2014 6:35PM
  • Worstluck
    Worstluck
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    What's funny is that I thought I might solo some of the quests just to get some of the story (although I could care less about the celestials), but some of the quest require 4 people to even finish, even though I could solo the npcs or whatever associated with them. Even if you can solo or duo them, they block you from completing it. It's just nonsensical design to me.
    Worstluck - Breton Nightblade "Some of us refused to bow. We knew the old ways would lead us back to having a kingdom of our own."
    ―Madanach
    Elfluck - Dunmer Dragonknight "When I will walk the earth again, the Faithful among you shall receive your reward: to be set above all other mortals forever. As for the rest: the weak shall be winnowed: the timid shall be cast down: the mighty shall tremble at my feet and pray for pardon."
    ―Mehrunes Dagon
    Deadluck -Imperial Templar "Men are but flesh and blood. They know their doom, but not the hour"
    ―Uriel Septim

    Daggerfall Covenant
  • Adramelach
    Adramelach
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    I think the whole point of this is not that there shouldn't be group content, but that there should be equivalent content that doesn't force that dynamic on players that would like to experience the Lore and Story behind the zone, but not using that playstyle.

    It's fine to say "then don't do Craglorn" but two things come to mind, as I've also visited and found the same issues as OP:

    First, some of us ES fans would really like to delve into the lore and story of Craglorn, and find it's sad and frustrating to be "locked out" of that content until and unless we scrape together a large group of people and get through it "playing their way". I would prefer either solo, or as OP mentioned, small groups of friends, already grouped, that can continue their own adventuring together without having to disband and attempt to join PUGs because their small trio or whatever can't get through it on their own.

    Second, as far as the "normal" leveling "journey" goes, where else can you go? My understanding is that Vet play is loosely designed around one V level per zone, and there are 10 zones across the two "foreign" alliances. So... you do them, you get to V10, and then what? Where is the "non-forced-group" VR11-12 content?

    I would agree with OP - Cyrodiil is fine, there's no "lore" or questing we have to knowingly miss or skip. If we're not into that play style, no big deal, we just avoid it. Sure there are a few PvE quests in there, but it's not a large zone of unique content, it's just local missions and such.

    However, for Craglorn, it seems they've put in a lot of time and effort to creating an entire Zone around a large story regarding the Celestials, and I'd certainly enjoy getting to and being able to do that content. I just wish there were a way to do so, while playing as I like.
    Edited by Adramelach on June 15, 2014 5:09PM
  • Tannakaobi
    Tannakaobi
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    Not sure where the argument is in this. All that was addressed had already been pointed out in the original post or is unrelated.

    Is pointing out fundamental flaws in another posts and admittance of supremacy? No. I did not say anywhere in my posts that I think I'm better than anyone else. You speculated that was my intention. You said it, not me.

    You may not like how I word my points, but that is not a valid point regarding the subject at hand. Again, using the same logic: Don't like it, don't read it.

    PS: I don't think that's how "Quotes" are supposed to be used in forums.

    The point is only that you should not resort to name calling just because someone does not share your opinion. That's it! Keep it civil and people will respect you more...

    Moderator note: Edited for baiting.
    Edited by ZOS_JasonI on June 15, 2014 6:35PM
  • WhitePawPrints
    WhitePawPrints
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    Tannakaobi wrote: »

    The point is only that you should not resort to name calling just because someone does not share your opinion. That's it! Keep it civil and people will respect you more...

    Moderator note: Edited for baiting.

    I apologize if it appeared as if I was name calling. It was not my intent.
    Adramelach wrote: »
    I think the whole point of this is not that there shouldn't be group content, but that there should be equivalent content that doesn't force that dynamic on players that would like to experience the Lore and Story behind the zone, but not using that playstyle.

    It's fine to say "then don't do Craglorn" but two things come to mind, as I've also visited and found the same issues as OP:

    First, some of us ES fans would really like to delve into the lore and story of Craglorn, and find it's sad and frustrating to be "locked out" of that content until and unless we scrape together a large group of people and get through it "playing their way". I would prefer either solo, or as OP mentioned, small groups of friends, already grouped, that can continue their own adventuring together without having to disband and attempt to join PUGs because their small trio or whatever can't get through it on their own.

    Second, as far as the "normal" leveling "journey" goes, where else can you go? My understanding is that Vet play is loosely designed around one V level per zone, and there are 10 zones across the two "foreign" alliances. So... you do them, you get to V10, and then what? Where is the "non-forced-group" VR11-12 content?

    I would agree with OP - Cyrodiil is fine, there's no "lore" or questing we have to knowingly miss or skip. If we're not into that play style, no big deal, we just avoid it. Sure there are a few PvE quests in there, but it's not a large zone of unique content, it's just local missions and such.

    However, for Craglorn, it seems they've put in a lot of time and effort to creating an entire Zone around a large story regarding the Celestials, and I'd certainly enjoy getting to and being able to do that content. I just wish there were a way to do so, while playing as I like.

    This is a better explanation than my own. Cyrodil is balanced for all players. If ES players don't want to risk being killed by enemy players, then they can easily avoid it by joining a low-population Campaign, or avoid Cyrodil all together. Craglorn is forcing large groups and raids, and that is the issue.
    Edited by WhitePawPrints on June 15, 2014 6:43PM
  • Varicite
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    Craglorn was designed for groups; there was never any confusion about this. I'm not sure why anyone would be surprised or disappointed that you need a group for its content. Ever since it was announced, it was 100% stated that this would be the case. Even during its development, it was constantly mentioned that the content would be for groups of 4-12.

    For solo / duo content, there is already a pretty hefty amount of content in the faction+ and faction++ zones, as well as Cyrodiil if you choose to play that way there. There's also skyshard / lorebook hunting and solo / group delves.

    I feel they have tried to design a fair amount of solo / duo content for the game, but Craglorn was not created to fill that role. There was a large dearth of group content at endgame, and that is the role that Craglorn fulfills.

    Complaining that group content is for groups just seems a bit... silly to me. It is a MMO and makes no bones about that; the vast majority of the game's content can be done solo / duo, however it isn't exactly unheard of for a MMO to have content that can only be seen in a group. That is sort of the entire point of having a massive multiplayer game; to utilize teamwork in order to overcome obstacles that would otherwise overwhelm a single player.
    Edited by Varicite on June 16, 2014 12:16AM
  • Inco
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    I agree that Craglorn could have been done better. I've also stated in numerous threads that it should have been LOCKED OUT for VR8 and below. You can't get to the 2nd Alliance via Cadwell's quest line for VR5-VR10, but yet you can jump straight into Craglorn? What exactly was the reason for that?
  • DeLindsay
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    Mallow wrote: »

    Why do people always say this? I've been playing MMOs for 10 years and NONE of them required group play. If I wanted to raid at end game, I did so. If I didn't, I still had plenty of content to do -- dailies, rep grinds, achieves, etc. ESO does not give solo or duo players an end game option.

    You're kidding right? First off, most of Craglorn CAN be solo'd with the right build, especially those 6-7 packs in open world (excluding Trials obv). In just about EVERY MMO there are places in every single zone that require a small group to complete, whether it's a zone boss or an elite area. In fact in many MMO's there's open world RAID bosses. So for you to say ZoS is somehow forcing you to group for Craglorn when no other MMO does that is a flat out lie.

    All MMO's have some form of group end game content. Just because ZoS wanted to break the mold and make an entire zone of group content (although they kinda failed at that as Craglorn is easier than VR1 in some cases), doesn't mean they're forcing you to group. There is very little a good duo can't complete in Craglorn as it is right now. Now if ZoS actually fixes the difficulty curve that got screwed up when 1.1.2 hit (VR1-10 mobs do FAR more damage than Craglorn mobs do) then I might agree with you. But even still, there's probably just as many players wanting group content as there are wanting solo/duo content and a game company literally cannot make everyone happy.

    Rep Grinds = not end game content.
    Dailies = not end game content.
    Achievements = not end game content, save the ones in raids.
    Raids (Trials) = end game content.
  • DeLindsay
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    Inco wrote: »
    I agree that Craglorn could have been done better. I've also stated in numerous threads that it should have been LOCKED OUT for VR8 and below. You can't get to the 2nd Alliance via Cadwell's quest line for VR5-VR10, but yet you can jump straight into Craglorn? What exactly was the reason for that?

    No, I finished the entirety of Cadwell's chain at VR7, why should I be locked out of any content just because I did something faster than another player. And you can get to the 3rd Faction the moment you finish the 2nd, regardless if you are VR1/2/3/etc. Placing an arbitrary number on something is meaningless because some will always be better at a thing than others and why should they be punished for that.
  • Drakoleon
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    Finished the entire campain at VR7?......How? with soul gems sneeking everything no dungeons?
    Sorry but with my poor templar doing half of the damage that others do(that reflects to xp gaining) and leaving most of the puplic dungeons(those with the cross :p ) for later cause i was playing mostly solo i arrive at Craglorn almost VR11
    I must have done something wrong i quess...or wtf?
    edit
    ps
    From all quys i know who finished the entire quest line and without having all puplic dungeons done none off them was bellow VR10....

    Anyways Craglorn should available only for those who finished the entire quest line and then not only for team play but for solo players too From that aspect yes Craglorn is a failure cause solo VR10+ have nothing to do(PVP cant play due to lags spikes freezes etc) and from the other hand i see more and more VR1+ !!!! easy mod gamers and thats bad!
    Edited by Drakoleon on June 16, 2014 9:22AM
  • DeLindsay
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    Drakoleon wrote: »
    Finished the entire campain at VR7?......How? with soul gems sneeking everything no dungeons?
    Sorry but with my poor templar doing half of the damage that others do(that reflects to xp gaining) and leaving most of the puplic dungeons(those with the cross :p ) for later cause i was playing mostly solo i arrive at Craglorn almost VR11
    I must have done something wrong i quess...or wtf?
    edit
    ps
    From all quys i know who finished the entire quest line and without having all puplic dungeons done none off them was bellow VR10....

    When the server comes back up I can certainly post a SS of my Character level and the achievement for finishing Cadwell's Almanac if you're skeptical. But, to sort of answer your question I did ONLY the main storyline in each Veteran zone while keeping myself no more than 3 Vet Ranks behind the content. To that end I do have 2 of the 2nd Faction's Zones entirely complete and I completed the storyline in Bangkorai (I'm AD) while at VR7.

    Each Zone's main storyline only gives a player about 1/4th to 1/3rd Vet Rank so it's quite possible to finish it all WELL before VR10. Had I been a little braver (or better) at my character, I'm NB, and not kept the Zones no more than +3 my Rank then I could've finished the entire thing by VR6 easily. To punish players who complete things faster, or sooner, or lower level than others just because you or others don't like seeing "lowbies" in the zone is unreasonable.

    Everyone needs to understand the difference between VR1 and VR10 (when Craglorn launched) wearing the same quality of improved gear for their level is less than 5%. It's basically no more than a fresh level cap with all blues and one wearing the first Tier of raid gear.
  • Laura
    Laura
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    they can't win.

    More group content = ZOMG IM MAD TAT DERE IS GROUPZ CONTENS IN MULTIPLAY GAME

    Less group content = ESO is the most antisocial MMO ever made.


    Can't you guys accept that there is some group content or - gasp - find a group? its pretty fun you can already solo 90+% of the game


    BOTTOM LINE

    they didn't make a MULTIPLAYER GAME so that you could SOLO 100% of it! there NEEDS to be both!

    get real!
  • WhitePawPrints
    WhitePawPrints
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    DeLindsay wrote: »

    You're kidding right? First off, most of Craglorn CAN be solo'd with the right build, especially those 6-7 packs in open world (excluding Trials obv). In just about EVERY MMO there are places in every single zone that require a small group to complete, whether it's a zone boss or an elite area. In fact in many MMO's there's open world RAID bosses. So for you to say ZoS is somehow forcing you to group for Craglorn when no other MMO does that is a flat out lie.

    The right build being the Sorc or DK Fire staff builds? Those are likely to be nerfed soon, and "with the right build" is rather openly admitting that it is going against what Zenimax quoted during the promotion of this game: "play the way you want to". Not play only the powerful builds so you can solo content that is normally group only. Zenimax openly defies "builds" being in their game, which is why they're trying to balance is that no "build" is above the rest, instead that counter builds will be made allowing for an endless cycle of "build of the month" to replace set builds.

    And of course every other MMO adds Raids and large group content; but I have very rarely seen entire PVE zones being designated to that. The few times that I have, it is generally very unpopular. No one wants to go back there because it's such a logistical hassle to form a group to go explore it again. I stated in my original post that part of the issue is that this is the FIRST content patch of Zenimax and adding such an unfavorable model in other MMO's and a death sentence to the ES crowd, is pulling the game in a very wrong direction.

    Anyway, all the arguments countering this has already been addressed in the original post. Enough with the "tl;dr" responses. ts;dr

    There is no issue with there being group content; Cyrodil, Public, Group Dungeons are all group content in which I have no problem with. The issue is with the direction Craglorn is taking Elder Scrolls Online; locking off entire zones from what would be considered the Elder Scrolls crowd. To clarify: these are the players that would typically install the "Survival" type mods, mods that make the game more realistic, more difficult, more challenging and more of a roleplaying game. We enjoy challenges but we enjoy lore, questing, roleplaying; not grinding, "PUG" groups, and trolling elitists. Whereas MMO players who've played the Elder Scrolls games would typically use exploits (Oghma Infinium in Skyrim anyone?), use cheating mods and follow builds posted online.

    Why should Zenimax add more Lore, Questing and roleplaying options over grinding and builds? As stated in my original post, because Elder Scroll fans will stay with the game as it is the only Elder Scrolls game that we can play with friends, and that will likely stay the same even after Bethesda releases the next Elder Scrolls title. MMO players are far less likely to stay with the game after the next MMO release (especially if that MMO does not follow the stale models that Zenimax is doing with Craglorn, as stated in my original post).

    We accept group content because, as stated in my original post, most of us play in SMALL groups. Two, three, sometimes four. Craglorn doesn't allow for those small groups to do many of the quests, fight against bosses and elites, and to finish the lore content.

    We accept End-Game and Raid content, as stated in my original post through Cyrodil. It was obvious that this would always be catered toward the MMO crowd. It is balanced to having some PVE in the zone; but it is not a leveled zone whereas Craglorn is VR10 through VR12.
    Less group content = ESO is the most antisocial MMO ever made.

    Socializing in games has nothing to do with groups. If elitists neckbeards are too good for the noobs, then that's them being antisocial.

    Forcing groups does NOT make a game social. I join lots of groups in the MMO's I've played, and it is very rare when I socialize with that group. I focus on on killing the World Boss or healing other players rather than saying "What's up?" or anything that would define the word "socializing". After the grind, most say "thanks" and simply leave the group. Those that say thanks are typically the more social ones.

    The groups I'm social with are the small groups from my guilds, real friends or game friends. Only through a couple "PUG" forced groups in Cyrodil and Dolmens have I found those that are compatible with my gamestyle, but still our socializing is limited to we know someone that we can group with if it is needed somewhere else.

    That brings the issue in my original post, again, that those that I have found to be compatible with have probably already gone through the zone. They rarely have the desire to go through the zone again as they get no or minimal benefit from it. Or if some are nice enough to help other groups go through it, the group is again too small forcing it to disband; as is the point I brought up in my original post.

    Socializing comes from compatibility in gameplay style. MMO players may like grinding and raiding so they can socialize there. While other players socialize by roleplaying, crafting and enjoying the lore. Craglorn only makes it possible for one of these groups to socialize. So, in a sense, Craglorn is making the game anti-social.
    Laura wrote: »
    they didn't make a MULTIPLAYER GAME so that you could SOLO 100% of it! there NEEDS to be both!

    As it has been stated repeatedly already in this thread, the issue is not of group content. Every single thing you stated in your post has already been addressed. Please read before posting so you're not spamming legitimate discussions.

    They didn't create an official forum so that we all can have fan-gasms over how great the game is. You don't need to rage over feedback, that you didn't even read in the first place.
    Edited by WhitePawPrints on June 18, 2014 5:39PM
  • Cody
    Cody
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    I walked into craglorn at VR1. I wanted to find some ppl to do some quests with, yet all the groups there were doing, was grinding:/ craglorn apparently, is a "grind zone" and because you MUST be in a group, or you are screwed, you will likely be forced to grind with these ppl, instead of doing the quests. allot of ppl like to grind, but a lot of others like to quest, so you see the problem. Ill likely never do craglorn, ill do the "normal vet zones" till VR10, then do PVP the rest of the way.
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