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https://forums.elderscrollsonline.com/en/discussion/comment/8098811/#Comment_8098811

Feature Request: Skill Morph Preview

GTech_1
GTech_1
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I would like to request a modification to the Skills pane:

Please allow us to Preview the morphs of a skill *Before* we purchase and level up the base skill.

Example: (ignore the underscores, I used them for spacing, due to truncation)
______________[Morph 1]
_____________/
[Base skill] x
_____________\
______________[Morph 2]

Scope creep: After implementing the above, also allow us to buy Both morphs, if we want, for later use. Naturally, only 1 morph could be active on a single ability bar.
  • aco5712
    aco5712
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    http://esohead.com/calculator/skills
    Your welcome. And having both morphs, not a good idea.
    Banned for Naming and Shaming exploiters. Great ideology ZOS.
    #FreeLeo

    Main: Vir Cor | Dragonknight
    Alt: Leo Cor | Nightblade
    Alt: Leonidas Cor | Templar

    Guild: K-Hole
    Youtube: CorESO
    DK PvP Tank/DPS Hybrid Build (2.1+): Cor Leonis
  • GTech_1
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    Yeah, I know about the skill calculators from other sites. The problem, though, is that None of them that I have found are accurate. They don't show the proper damage / healing numbers, weapon damage is missing from the calc, etc.

    I don't believe we should be *required* to go outside of the game to build our characters anyways.

    Re: buying both morphs: I'm not saying that they should allow both morphs to be used on the same bar or anything like that, but they should allow us to buy them both if we want them. Used on separate bars and such. If they are *truly* balanced, there should be no issue at all.
  • aco5712
    aco5712
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    well when you place an ability on the bar on eso head, and then click ont e ability on the bar it takes you to a place where you can input values for weapon damage, stamina, magcika etc. It works fairly well :). And the problem with 2 morphs is that both morphs can be great and used for different situtations which just makes the game easier. And thats the last thing we need. This game isnt that challenging as many people like to say it is :/ Just gotta know how to build your char.
    Banned for Naming and Shaming exploiters. Great ideology ZOS.
    #FreeLeo

    Main: Vir Cor | Dragonknight
    Alt: Leo Cor | Nightblade
    Alt: Leonidas Cor | Templar

    Guild: K-Hole
    Youtube: CorESO
    DK PvP Tank/DPS Hybrid Build (2.1+): Cor Leonis
  • GTech_1
    GTech_1
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    aco5712 wrote: »
    ... Just gotta know how to build your char.
    See, this is exactly my point. More information in - game allows for informed decisions by every player, rather than just those of us that are aware of the skill calculator websites.
  • Shaun98ca2
    Shaun98ca2
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    Ingame it TELLS you what the morph does before you select one. It shows you what the new ability's tooltip looks like.

    I don't understand what else is needed.
  • danno8
    danno8
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    Shaun98ca2 wrote: »
    Ingame it TELLS you what the morph does before you select one. It shows you what the new ability's tooltip looks like.

    I don't understand what else is needed.

    You can not see the potential of the skill until you slot a skill point into it, then have another skill point to see what the morphs will be.

    If, for instance, someone wanted to go for AoE damage, they would never know that, say, Focused Charge and/or Sunshield (Templar) have AoE morphs.

    Is it too much to ask to see the full potential of a skill before we spend points in it? I don't think so. Also, considering the cost of resetting skill points I really think informed decisions is not all that demanding.

    Esohead is nice (although incorrect tooltip wise very frequently) but in game would be better.

  • Shaun98ca2
    Shaun98ca2
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    Shaun98ca2 wrote: »
    Ingame it TELLS you what the morph does before you select one. It shows you what the new ability's tooltip looks like.

    I don't understand what else is needed.

    You can not see the potential of the skill until you slot a skill point into it, then have another skill point to see what the morphs will be.

    If, for instance, someone wanted to go for AoE damage, they would never know that, say, Focused Charge and/or Sunshield (Templar) have AoE morphs.

    Is it too much to ask to see the full potential of a skill before we spend points in it? I don't think so. Also, considering the cost of resetting skill points I really think informed decisions is not all that demanding.

    Esohead is nice (although incorrect tooltip wise very frequently) but in game would be better.

    Ok that makes more sense now im following what your asking for. As for knowing the potential BEFORE you acquire the ability and level it up. Do you REALLY need to know that badly what the morph choices are? I for one just grab and ability cause it looks useful and then when its morphable just choose the one I like.

    Why do you really need to know the potential or min/maxing. The devs didn't make this game for min/maxers but there are websites to assist min/maxers.

    But the BEST DPS build possible to me wouldn't have CC or Survivability making surviving dungeons or difficult content harder than it should be cause PURE DPS in this game isn't actually optimal.
  • Cogo
    Cogo
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    Hmm, is there really a problem with how you build your character?

    There is info on each skill that's availible to you. This is more then enough for everyone, even for total newbies to the game as well as MMO.

    The help section in ESO is one of the better kinds I've seen if you are new to the game. They update them as well!

    And Morph gives you two different ways of using the skill. I don't really see the need for having both on the same skill?

    The REAL use for all skills is so different depending on who is playing and their playstyle. I dont think its possible to give a "Full potential" information correctly. Because "full potential" for one person and/or build, can be useless for another.

    I didn't know anything about any skills, or even racials when I started on 5 days early access. I started with this char, Lvl 48 now, and I picked attributes and skills very carefully (I dont use any addons, so I dont have that many skillpoints that most seam to have because they get all the skyshards.....)

    I do read as much about the game as I can, and what the 4 classes where.

    While playing, and reading in the skill section in the game, I did get more interested in different skills. And combat is really where I learn what skills is the best for me and for what situation. Or what skill I will get next!

    The skills have a description, which I saw in patch notes going to be more info on? That is more then good enough.

    I do have Vet levels content to try, and its VERY possible that I would need to rethink a lot. But I will find that out when I go there, wount it?

    Don't get me wrong, its perfectly alright to google every skill and get as much info as you want! :-). But still the best way to know what the best potential for a skill is for YOU, is to play and use it. Someone else who claims its great, might play completely different to you. Go with your choice!

    The information you get in the game is more then enough for you to pick a skill, or a morph. I picked a few that I ended up not using, and 1 Ultimate that neither morph had any use for ME.

    If you wish to change a skill, the game offers a solution, respecing. Quite cheap as well.
    Edited by Cogo on June 14, 2014 6:04PM
    Oghur Hatemachine, Guild leader of The Nephilim - EU Megaserver
    Orc Weapon Specialist and Warchief of the Ebonheart Pact - Trueflame Cyrodiil War Campaign
    Guildsite: The Nephilim

    "I don't agree with what you are saying, but I'll defend to the death your right to say it"
    -Voltaire

    "My build? Improvise, overcome and adapt!"
  • Cogo
    Cogo
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    Skill calculators for a full build you mean? Like you pick everything up to level 50 before you even start the character?

    Well, that may be a good idea in most MMOs, but ESO is a skill based game, where every skill is subject to change, and more skills will be added in the game.

    Sure, you can calculate numbers per skill for today. But tomorrow the number may be changed, or the number is correct but a new skill for protection, makes your calculation wrong.

    Feel free to use this, but I sense people will be disapointed when it doesnt add up.

    What is important is to see the description what the skill does, not the number itself, but the effect. Go for that and you have less risk of disapointment.
    Oghur Hatemachine, Guild leader of The Nephilim - EU Megaserver
    Orc Weapon Specialist and Warchief of the Ebonheart Pact - Trueflame Cyrodiil War Campaign
    Guildsite: The Nephilim

    "I don't agree with what you are saying, but I'll defend to the death your right to say it"
    -Voltaire

    "My build? Improvise, overcome and adapt!"
  • GTech_1
    GTech_1
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    My goal here is *not* to give more fuel to the "Min-Maxers", but to allow the *average* user to be able to see the differences in Utility allowed by different morphs.

    I do not think it is out of line at all to expect that this info be made available by the game itself, rather than another website.

    Morph info should be shown to the player before the user spends their points, and their time, skilling up a combat skill.

    Informed decisions are better decisions, especially when it comes to Play-style.
    That's all I'm saying.
  • Cogo
    Cogo
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    Sorry, we simply disagree.

    Picking skills after their description, not numbers is more then accurate.

    What they morph into is fun to find out. Only "min-maxers" wants the exact info.

    I keep saying, the best way to know what skill suits you, is to play. Both with a skill and without one. Cause after you played for a while, looking through the text of what a skill is, you can make a choice that suits you.

    Informed decisions are good, but this game is skill based, where each skill is always up for possible change and one persons build that's great, will not be good at all for another. So I think its better to choose yourself.

    While I was lower level, there was several skills I know I wanted, but later found out that where not so good for me. 2 of em happens to be in the top best for Dks.

    I am just saying that this game really IS very player skill based. You can choose the wrong thing by getting information, even correct about a skill that's very good, but ends up not suiting the players playstyle at all.
    Oghur Hatemachine, Guild leader of The Nephilim - EU Megaserver
    Orc Weapon Specialist and Warchief of the Ebonheart Pact - Trueflame Cyrodiil War Campaign
    Guildsite: The Nephilim

    "I don't agree with what you are saying, but I'll defend to the death your right to say it"
    -Voltaire

    "My build? Improvise, overcome and adapt!"
  • Shaun98ca2
    Shaun98ca2
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    Yea its VERY rare that you get a morph choice that changes an ability to say solar barrage.
  • danno8
    danno8
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    Cogo wrote: »
    Sorry, we simply disagree.

    Picking skills after their description, not numbers is more then accurate.

    What they morph into is fun to find out. Only "min-maxers" wants the exact info.

    I keep saying, the best way to know what skill suits you, is to play. Both with a skill and without one. Cause after you played for a while, looking through the text of what a skill is, you can make a choice that suits you.

    Informed decisions are good, but this game is skill based, where each skill is always up for possible change and one persons build that's great, will not be good at all for another. So I think its better to choose yourself.

    While I was lower level, there was several skills I know I wanted, but later found out that where not so good for me. 2 of em happens to be in the top best for Dks.

    I am just saying that this game really IS very player skill based. You can choose the wrong thing by getting information, even correct about a skill that's very good, but ends up not suiting the players playstyle at all.

    It is strange to me that you are advocating personal choice in regards to playstyle and yet seem to downplay the personal choice of wanting more information.

    More information is good. It seems there are a few in this thread who are really grasping at reasons why it should not be allowed or added? I don't understand how you can in any way advocate against seeing skill morphs beforehand.
    Cogo wrote: »
    What they morph into is fun to find out. Only min-maxers want the exact info
    No. I want to see what it does before I spend points on it and I am not a min-maxer. You can't generalize like that. If you love going in blind then good for you.

    If I am having survivability problems, I would like to know if a skill morphs into HoT, or extra armour, like Leeching strikes (NB) or Empowering Sweep (TEMP). There are endless examples.

    Put it this way. If it was already in the game, and they decided to pull it out for some reason, do you think the player base in general would be happy about the change or unhappy.
    Cogo wrote: »
    So I think it's better to choose for yourself

    Indeed. That's what this is all about. Choice.
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