nerevarine1138 wrote: »
1) You have no idea whether the playerbase is declining, increasing or staying steady. You don't know. You can't know. Stop posting speculation as fact.
I DO KNOW. And I will continue to post whatever I please on forums that ask me to, so long as I remain in the conduct standards. You should stop trying to make others post only what you want to read.
I have elsewhere, suggest there are other reasons for the drop in active players. Which may not even be related to ESO directly. I have logged on myself breifly for crafting and hireling parcels for a week due to RL and watching World Cup. Others may be doing the same, or playing Wildstar.
We have had this out before. Your a poster who speculates and makes far more blanket statements per day, than I have since being here. You seem incapable of saying even valid points, without some passive aggressive personal insult. And you even tried to make excuses for it, in one post because, as a programmer you felt personally involved on one subject, that entitled you to be nasty to others, because you felt others had been mean to you in the past. Reality check, no excuse for rudeness. And you have done it on almost every thread I have seen you on. So I doubt that is the reason.
nerevarine1138 wrote: »Are you also royalty?
If you understand that the question is overly harsh/leading/ridiculous, why do you think you deserve an answer from ZO?
Adramelach wrote: »nerevarine1138 wrote: »Adramelach wrote: »OrangeTheCat wrote: »
[*] Veteral levels are absurdly difficult to level.
This is a matter of opinion. I think they are just about right.
I agree with OP: for me, they are ridiculously difficult. I was able to get through the end-game in Coldharbour without dying once, I'm not completely useless at playing, but the V content has beaten me down hard and I have little motivation to play it. It's far, far to difficult to be able to enjoy the story and move through the plots and quests at an enjoyable rate for me.
It's an MMO. Dying is how you learn how to play.
If you're dying, figure out what's causing it, and change up your tactics. It's really that simple.
I disagree. It's not as if Zenimax has hit upon some metaphysical "magic balance" that is objectively perfect, and anyone that doesn't match well with it, is obviously "broken" or "untrained" or "whining".
Everyone has a different level of challenge they enjoy or wish to experience. You seem to be happy to hone your skills to some razor-edge of sharpness, to beat whatever challenge they throw at you. Your response would be the same if they raised the difficulty of every single mob to the hardest existing boss in the game, and raised the bosses yet again 10 times over to unprecedented heights of stratospheric difficulty - "well, you're just not playing right, learn how to play".
My point is I don't really have the desire or time to attempt to become a world-class, elite player who can e-sport my way through vet content using blindingly fast, hyper-reflex gymnastics and excruciatingly fine-tuned builds that min/max everything to the absolute limits of possibility, and where if I miss a single block, I'm wiped out, and have to start over.
I absolutely get that some folks LOVE this, and wonderful, I'm glad stuff exists for them. I am completely not one of them.
I believe that many ESO players are, unsurprisingly, former ES players of many former games in the franchise. I come from almost 20 years of it, starting in Daggerfall way back when. I love the stories and content, and I'm in it for the plot, the world experience, and the Elder Scrolls "feel" and world. I'm not a Dota-playing e-sport jockey with a tricked-out rig and stockpiles of energy drinks I can use to crank my metabolism and reflexes up to attack and destroy this content in a frenetic frenzy of expert showmanship. I'm just trying to progress through the story.
I guess my point is just this: If Zenimax's "plan" is to have casual players like me get through 1-50 on an alt or two, complete the story, and then shrug, be done, unsubscribe, and move on to other pastures while we wait for the next 'installment' of ES content (perhaps another single-player game) then great, they should let me and the rest of us know that, so we can pack up our stuff and go, and leave the elite, e-sport-style hyper-competitive content to others that like that kind of thing.
If, however, they would like to retain players like myself, long-standing ES fans that have been with Elder Scrolls for a decade or two, and would love to continue in ESO, if only given content that's enjoyable and accessible for the less-than-elite players who are in it for story and plot, over DPS and "Build Optimization" then, I guess, my message them is: you're not doing it right.
nerevarine1138 wrote: »Snip
nerevarine1138 wrote: »Snip
How does the VR content work, anyway? We've played a couple characters nearly to 50, but We've never gotten there due to the factor of OOH, SHINY.
Well, that and the posts on the forums talking about VR content being so Godsawful admittedly kinda put us off.
We're wondering, like.. You go into the other Faction Zones, right? But how are trash mobs killing people if they're not killing the folks around you? Some people aren't VR-level, many aren't.. are they only instanced mobs that are VR level?
Shaun98ca2 wrote: »Veteran Rank is a Magical land cut off from everybody else. So ALL AD players get their own version of EP that they get to play in so they wont see any EP players there.
I am not saying the content needs to be so punishing that the game starts to feel like Dark Souls Online. I am, however, saying that not dying at all during an MMO is a little ridiculous. The very nature of MMOs is that you're supposed to die every now and then. You'll figure out why you died, change your actionbar/something and go back to fight again.
I'm the last person who will get in some kind of competition with other posters, but I do care about the game having some challenge. Because otherwise it becomes something like WoW, where you can pretty much step away from the keyboard during a fight and still win. I want fights that force you to pay attention and use the combat mechanics intelligently. I want to be punished if I get hit by a giant, powerful attack that I could have avoided. I would like to have the game teach me that I need to adjust my hotbar instead of adjusting it to meet some arbitrary criteria for damage set by a bunch of people with too much time and an excessive knowledge of Excel spreadsheet formulas.
I don't want overly difficult content, and for my money, VR content is far from overly difficult. If you have that much trouble with it, that's why you have the option to group.
Paladin_echo1 wrote: »Elder Staves Online. If you don't have a staff, then you are just sick.
nerevarine1138 wrote: »Paladin_echo1 wrote: »Elder Staves Online. If you don't have a staff, then you are just sick.
That joke isn't like wine: it doesn't get better with age.
Shaun98ca2 wrote: »Wanna comment on the Respec issue real fast. The reason the Respecs are so costly is due to the nature of the game they are trying to instill. Choices have consequences. You have to make a LOT of choices about your character and they effect your playstyle are you going to be a healer, tank, or a DPS. What kinda gear your going to wear and master.
So look at the high respec cost as if your NOT actually supposed to do repsecs at all except in rare occasions like you found bows weren't to your likeing after using them for a while or you just simply seem to die too often while wearing light armor for you melee character and wanna switch to heavy armor.
All these choices matter and should be near permanent choices. Right now you cant really expect somebody to change their entire build cause its cheap and easy to do. Your character choices are supposed to define "WHO" you are in this game because EVERYBODY can DO EVERYTHIING but nobody can EXPECT anything of you.
Shaun98ca2 wrote: »Veteran Rank is a Magical land cut off from everybody else. So ALL AD players get their own version of EP that they get to play in so they wont see any EP players there.
Oh, interesting. That's a bit odd, We've actually seen VR players in our own Factions, but We're assuming that they're actually PART of our faction and just running through lower-level areas for some reason.
Alright, thank you.
nerevarine1138 wrote: »
Most of the 'naysayers' still here like parts of the game and actually do want it to succeed believe it or not. Why else would they still have an active sub.
For me personally it's hard not to be cynical at this point when it comes to Zenimax. For the first month and a half I was still hopeful that things would turn around, but it's just gotten progressively worse to the point of extreme frustration. I fully expected bugs and bots on release, no surprises there. What I didn't expect to see was the poorly implemented VR content, crazy class imbalance, build imbalance (magicka > stam) and the borked grouping system. These are core issues that honestly should've been polished over during beta.
I'm bitterly disappointed. I have not been so let down since Age of Conan. If only the devs interacted with it's community here on their own official forums and actively took part in the many constructive discussions early on, maybe the situation wouldn't be so dire.
Most of the 'naysayers' still here like parts of the game and actually do want it to succeed believe it or not. Why else would they still have an active sub.
For me personally it's hard not to be cynical at this point when it comes to Zenimax. For the first month and a half I was still hopeful that things would turn around, but it's just gotten progressively worse to the point of extreme frustration. I fully expected bugs and bots on release, no surprises there. What I didn't expect to see was the poorly implemented VR content, crazy class imbalance, build imbalance (magicka > stam) and the borked grouping system. These are core issues that honestly should've been polished over during beta.
I'm bitterly disappointed. I have not been so let down since Age of Conan. If only the devs interacted with it's community here on their own official forums and actively took part in the many constructive discussions early on, maybe the situation wouldn't be so dire.
It's difficult to use the word most, when it comes to the naysayers, as they are often said to be so numerous, yet they are not. Sure, some of these people might be here because they care about the game, but I see a lot of posts of people who seem to complain about the game, but not actually come with feedback. What's worse, I see them complain about the game with no intention of coming back, indeed, speaking words of "Abandon ship! It's sinking," and other Doom and Gloom esque utterings.
I understand that it's hard not to be cynical in this world that we live in, Loco_Mofo, indeed, there's a lot of bad stuff going on, but I don't think Zenimax or ESO is a part of that "bad stuff" as I not so eloquently called it. I disagree when you state that it's gotten progressively worse, as it can only get progressively better when they fix more and more bugs.
As to the last part, about community interraction, I don't believe that any MMO truly interracts with the community through the forum. What I am completely and utterly awestruck and impressed by, is how they've held at least one AUA (ask us anything) on Twitter, where they responded directly to questions, and I was positively surprised at their honesty, their apparant focus on quality content and pleasing the players, and their proffesional attitude. I highly recommend taking a look at it, and perhaps then you too can have a positive outlook and at least smile at the little things.
In any case, whether ESO is the game for you or not, good luck! May you find what you are looking for either here or there.
I highly recommend reading their Reddit AUA. It was a month ago, and it displays a special and unique care for the players, something that I find extremely eye-opening and am happy to observe. For instance, let's take Player Housing. Someone asked them about it, and instead of saying a flat no, or a "Yeah, coming soon," they stated that they will add it, but they want to do it right, and they want to do both the franchise and this individual game justice, as well as the players, focusing on making it a quality product instead of just pumping it out.
amber_picchiottino_ESO wrote: »I highly recommend reading their Reddit AUA. It was a month ago, and it displays a special and unique care for the players, something that I find extremely eye-opening and am happy to observe. For instance, let's take Player Housing. Someone asked them about it, and instead of saying a flat no, or a "Yeah, coming soon," they stated that they will add it, but they want to do it right, and they want to do both the franchise and this individual game justice, as well as the players, focusing on making it a quality product instead of just pumping it out.
It shouldn't be on Reddit that they show additional care to. It should be the official forums that they adhere to, everything else secondary. The fact that you've accepted this is telling of your standards.
Second, Wildstar (a game that I cannot even understand the popularity for) launched leaps and bounds from what ESO launched as. Yes, the game is childish and mimcs WoW almost to a 't', but ffs, if they can get the basic concepts right, ZOS has no excuse not to deliver a quality game with minimal issues. If your standards are that low that you can deal with the pathetic diatribe of an amateur company struggling to maintain a player base due to their buggy, linear product and horrible customer service, by all means. The rest of us will take our money elsewhere.
Adramelach wrote: »nerevarine1138 wrote: »Adramelach wrote: »OrangeTheCat wrote: »
[*] Veteral levels are absurdly difficult to level.
This is a matter of opinion. I think they are just about right.
I agree with OP: for me, they are ridiculously difficult. I was able to get through the end-game in Coldharbour without dying once, I'm not completely useless at playing, but the V content has beaten me down hard and I have little motivation to play it. It's far, far to difficult to be able to enjoy the story and move through the plots and quests at an enjoyable rate for me.
It's an MMO. Dying is how you learn how to play.
If you're dying, figure out what's causing it, and change up your tactics. It's really that simple.
I disagree. It's not as if Zenimax has hit upon some metaphysical "magic balance" that is objectively perfect, and anyone that doesn't match well with it, is obviously "broken" or "untrained" or "whining".
Everyone has a different level of challenge they enjoy or wish to experience. You seem to be happy to hone your skills to some razor-edge of sharpness, to beat whatever challenge they throw at you. Your response would be the same if they raised the difficulty of every single mob to the hardest existing boss in the game, and raised the bosses yet again 10 times over to unprecedented heights of stratospheric difficulty - "well, you're just not playing right, learn how to play".
My point is I don't really have the desire or time to attempt to become a world-class, elite player who can e-sport my way through vet content using blindingly fast, hyper-reflex gymnastics and excruciatingly fine-tuned builds that min/max everything to the absolute limits of possibility, and where if I miss a single block, I'm wiped out, and have to start over.
I absolutely get that some folks LOVE this, and wonderful, I'm glad stuff exists for them. I am completely not one of them.
I believe that many ESO players are, unsurprisingly, former ES players of many former games in the franchise. I come from almost 20 years of it, starting in Daggerfall way back when. I love the stories and content, and I'm in it for the plot, the world experience, and the Elder Scrolls "feel" and world. I'm not a Dota-playing e-sport jockey with a tricked-out rig and stockpiles of energy drinks I can use to crank my metabolism and reflexes up to attack and destroy this content in a frenetic frenzy of expert showmanship. I'm just trying to progress through the story.
I guess my point is just this: If Zenimax's "plan" is to have casual players like me get through 1-50 on an alt or two, complete the story, and then shrug, be done, unsubscribe, and move on to other pastures while we wait for the next 'installment' of ES content (perhaps another single-player game) then great, they should let me and the rest of us know that, so we can pack up our stuff and go, and leave the elite, e-sport-style hyper-competitive content to others that like that kind of thing.
If, however, they would like to retain players like myself, long-standing ES fans that have been with Elder Scrolls for a decade or two, and would love to continue in ESO, if only given content that's enjoyable and accessible for the less-than-elite players who are in it for story and plot, over DPS and "Build Optimization" then, I guess, my message them is: you're not doing it right.
AlexDougherty wrote: »Deposited items do stack in both Inventory and the Bank ... snip... .
AlexDougherty wrote: »Blackwidow wrote: »AlexDougherty wrote: »"Waiting on previous request" must be the guild bank, because I've never seen it.
Yes, it is just a guild bank thing.
Thanks, just mentioning it because the OP has it listed as bank, not guild bank.
Small error but should be editted.
OrangeTheCat wrote: »
[*] Veteral levels are absurdly difficult to level.
This is a matter of opinion. I think they are just about right.
Adramelach wrote: »I am not saying the content needs to be so punishing that the game starts to feel like Dark Souls Online. I am, however, saying that not dying at all during an MMO is a little ridiculous. The very nature of MMOs is that you're supposed to die every now and then. You'll figure out why you died, change your actionbar/something and go back to fight again.
I'm the last person who will get in some kind of competition with other posters, but I do care about the game having some challenge. Because otherwise it becomes something like WoW, where you can pretty much step away from the keyboard during a fight and still win. I want fights that force you to pay attention and use the combat mechanics intelligently. I want to be punished if I get hit by a giant, powerful attack that I could have avoided. I would like to have the game teach me that I need to adjust my hotbar instead of adjusting it to meet some arbitrary criteria for damage set by a bunch of people with too much time and an excessive knowledge of Excel spreadsheet formulas.
I don't want overly difficult content, and for my money, VR content is far from overly difficult. If you have that much trouble with it, that's why you have the option to group.
In principle, I agree with you, and as far as not dying at all, well, my experience so far in Veteran content has removed that particular problem from my list, with a vengeance... and here I thought I had more soul gems than I'd ever need...
The difficulty with this type of problem is that it's completely subjective and relates to personal skill and attunement to the mechanics and dynamics of the game. You are, perhaps, a "natural" that can breeze through VR1-9 with a seemingly "suboptimal" build of NB/Bow/Dual (if the forums here are to be believed, I haven't tried), wondering what the fuss is about. Sort of like the person that picks up Piano "by ear" and plays wonderfully, and wonders why the rest of us can't just start playing easily.
I didn't have much trouble with 1-50, I don't consider myself a hapless noob that can't fight his way past the mudcrabs on the starter island. I got past the whole end-game of Coldharbour without dying or being more than moderately challenged. And yet, clearly I don't have the special "something" that seems to make the existing vet content no big deal for you and others.
For instance, I have trouble with opponents that can single-hit me for more damage than I have health. That is a "one mistake and you're dead" boss and the mechanics, to me, are not friendly for that. I died several times when I'd see myself in an expanding red circle, mashed a dodge button, had it fail to respond in time, either because I was out of stamina from blocking too much or dodging, or else just... lag? I have no idea, just not doing it. And I'd die. I get that some players view that as a "shucks, I made a mistake" moment and happily reload for the tenth time, relishing the challenge of executing the "perfect" fight where every attack is blocked with finesse, they dance around like master gymnasts, and they can feel great about winning a battle where a single missed dodge or block means certain death.
I really just have no use for that, however. Perhaps "forgiving" is the word I'm looking for, for what I'd like to see from Vet content. So, fine, if I'm a bumbling idiot that stands around in several "red zones" after another, oblivious to it, then fine, kill me off, and over time I'll learn that "red = bad" and start to move. But let me absorb at least a few of those hard hits before killing me off, and assume once in a while, I might not get out of that red zone in time.
I simply find no fun in battles where I'm expected to be absolutely perfect, where a lapse in concentration for one second, or a lag or other system issue can cause a single attack to hit, and kill me. I don't really have the time, gold, or gems to slog through a dozen re-tries on every battle until I can finally pull each of them off with precise, perfect rotations, expert dodging, and optimal resource management, with nary a glitch in my performance.
So, I guess it's all just subjective, and frankly, this is why I feel the game is screaming for a "difficulty" setting. I get how this would be a challenge to pull off in an MMO setting (how do you handle it when I'm on "normal" and you're on "insane" difficulty, and we're fighting the same mob), but I assume Zenimax is smart, they could work something out.