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  • Fleymark
    Fleymark
    ✭✭✭✭✭
    Rylana wrote: »
    The most obvious farmers are the ones that get pissed off when someone even hints at the thought of their precious easy income getting taken away....
    Rylana wrote: »
    I can guarantee this Specific method is NOT intended to be used as it is.

    Its no different than the Anomaly issue was and it will eventually get noticed by the developers.

    Those of you who claim "its ok to farm mobs" tell me this... Why dont you farm the entire zone?

    Because only those wolves give you the massive money you are after.

    Dude. Shut up. Seriously. Go whine somewhere else about how other people play the game.

    This is proof enough.

    I dont farm. Such foolish assumption :)

    Im not here to defend the farmers, I simply could care less about them and their behavior, they dont bother me.

    You, however, bother me, as it is *** like you that get things destroyed in this game so its more difficult for everyone else (even a casual) to get anywhere or get anything.

    Get off your soapbox.

    Exactly. These are the people who are turning modern MMOs into stale watereddown boring crap on rails.

    I mean I've seen a lot of changes in players mindsets that have literally astounded me over the years but this really just takes the cake.

    Did you ever in a million years think you would see the day where someone with a straight face would call farming in an MMO a problem? It's what you DO in MMOs.
  • Fleymark
    Fleymark
    ✭✭✭✭✭
    If the issue at hand truely doesnt affect you, why are you defending it?

    Any change to what they are doing will not affect you after all.'

    All you do by arguing it, is promote it.

    Because we want the option to. Not that it's even in question. Farming is an integral part of MMOs. I would suggest learning to live with that fact or find different games to play.

    I don't farm either. Yet. I'm mid VR and still devote my game time to getting towards top rank.

    But will be farming later. Or when I decide I need extra mats or just want to raise cash for a respec or a new horse.

    Or just because I freaking want to.

    I might add just to annoy people like you to the list.

    Edited by Fleymark on June 15, 2014 6:01AM
  • Rylana
    Rylana
    ✭✭✭✭✭
    ✭✭✭✭✭
    Fleymark wrote: »
    Rylana wrote: »
    The most obvious farmers are the ones that get pissed off when someone even hints at the thought of their precious easy income getting taken away....
    Rylana wrote: »
    I can guarantee this Specific method is NOT intended to be used as it is.

    Its no different than the Anomaly issue was and it will eventually get noticed by the developers.

    Those of you who claim "its ok to farm mobs" tell me this... Why dont you farm the entire zone?

    Because only those wolves give you the massive money you are after.

    Dude. Shut up. Seriously. Go whine somewhere else about how other people play the game.

    This is proof enough.

    I dont farm. Such foolish assumption :)

    Im not here to defend the farmers, I simply could care less about them and their behavior, they dont bother me.

    You, however, bother me, as it is *** like you that get things destroyed in this game so its more difficult for everyone else (even a casual) to get anywhere or get anything.

    Get off your soapbox.

    Exactly. These are the people who are turning modern MMOs into stale watereddown boring crap on rails.

    I mean I've seen a lot of changes in players mindsets that have literally astounded me over the years but this really just takes the cake.

    Did you ever in a million years think you would see the day where someone with a straight face would call farming in an MMO a problem? It's what you DO in MMOs.

    Dating all the way back to 1997. Ultima Online as a miner mining ore to turn into ingots (which was the best way to level STR and DEX, since both mining and smithing used both stats as primary and secondary)

    God that takes me back. That was almost 17 years ago now.
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  • Fleymark
    Fleymark
    ✭✭✭✭✭
    Rylana wrote: »
    Fleymark wrote: »
    Rylana wrote: »
    The most obvious farmers are the ones that get pissed off when someone even hints at the thought of their precious easy income getting taken away....
    Rylana wrote: »
    I can guarantee this Specific method is NOT intended to be used as it is.

    Its no different than the Anomaly issue was and it will eventually get noticed by the developers.

    Those of you who claim "its ok to farm mobs" tell me this... Why dont you farm the entire zone?

    Because only those wolves give you the massive money you are after.

    Dude. Shut up. Seriously. Go whine somewhere else about how other people play the game.

    This is proof enough.

    I dont farm. Such foolish assumption :)

    Im not here to defend the farmers, I simply could care less about them and their behavior, they dont bother me.

    You, however, bother me, as it is *** like you that get things destroyed in this game so its more difficult for everyone else (even a casual) to get anywhere or get anything.

    Get off your soapbox.

    Exactly. These are the people who are turning modern MMOs into stale watereddown boring crap on rails.

    I mean I've seen a lot of changes in players mindsets that have literally astounded me over the years but this really just takes the cake.

    Did you ever in a million years think you would see the day where someone with a straight face would call farming in an MMO a problem? It's what you DO in MMOs.

    Dating all the way back to 1997. Ultima Online as a miner mining ore to turn into ingots (which was the best way to level STR and DEX, since both mining and smithing used both stats as primary and secondary)

    God that takes me back. That was almost 17 years ago now.

    I started in 99 with EQ, MMOs at least...Been gaming since the 70s...But yeah.

    Everything was farmed. All gear, all crafting mats, quest pieces, everything. You went to where the mob spawned and held that camp until you got what you were after. Or how many. And you had to work out with other players who wanted the camp too.

    These people now would blow a gasket on any of that.

    I hear there's a classic UO emu...Been considering checking it out since I didn't play back then.
    Edited by Fleymark on June 15, 2014 6:11AM
  • Hypertionb14_ESO
    Hypertionb14_ESO
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    Farming overall was NEVER the issue. Only the excessive amount on this one very tiny group of mobs.

    You can get the same items from thousands of other sources.

    The real problem is that there is a running history of ZOS making MASSIVE changes affecting everything because of one or two locations that people are abusing.

    The entire point of this topic has been to point this out, The more they farm just these wolves the more likley ZOS is to change the drop rates of Everything just to combat that.
    Edited by Hypertionb14_ESO on June 15, 2014 6:11AM
    I play every class in every situation. I love them all.
  • Fleymark
    Fleymark
    ✭✭✭✭✭
    Farming overall was NEVER the issue. Only the excessive amount on this one very tiny group of mobs.

    You can get the same items from thousands of other sources.

    The real problem is that there is a running history of ZOS making MASSIVE changes affecting everything because of one or two locations that people are abusing.

    The entire point of this topic has been to point this out, The more they farm just these wolves the more likley ZOS is to change the drop rates of Everything just to combat that.

    Excessive amount? And exactly who are you to decide what's "excessive?" The entire POINT of farming to begin with is to find a good spot and sit on it maximizing profit with as little downtime and running around as possible. Yes, other mobs drop leather, but wolves are always the most productive source in every zone I've seen yet at VR4. If someone wants to sit on a camp of wolves 20 hours a day for a month with or without their 10 friends that's entirely their prerogative to do so. If someone else wants to do the same there's nothing stopping them. You don't even have to be grouped to get loot and exp from mobs other people are killing too.

    I say again, every other crafting raw in the game can be gathered by any level character without having to kill anything. There shouldn't be an easy source of leather at all?

    And not that I care either way, but just to make a point, but why do you care? For someone who doesn't farm and doesn't like farming you sure are awfully concerned simultaneously that people are farming and about it getting nerfed. Lol

    It's not going to get nerfed by the way.
    Edited by Fleymark on June 15, 2014 6:46AM
  • Enkil
    Enkil
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    I can guarantee this Specific method is NOT intended to be used as it is.

    Its no different than the Anomaly issue was and it will eventually get noticed by the developers.

    Those of you who claim "its ok to farm mobs" tell me this... Why dont you farm the entire zone?

    Because only those wolves give you the massive money you are after.

    Dude.. WTF.. You need to learn more about MMOs.... I can totally understand if this is your first MMO.. makes sense as this is the first Elder Scrolls MMO.

    However, Farming mobs is intrinsic to MMOs.... Do you realize that almost all of the first MMOs had farming mobs as the primary way to level. Just because this game focuses on quests to level does not mean that farming levels should not be viable or an exploit.

    I love the quests!!! But I've already made one character in EP, so the quest are now LAME AS [snip] the second time around on my alt and I want to just grind the levels on my second EP character..... Have you made a second character in the same faction?? Or are you just spouting nonsense and hyperbole???



    [Moderator Note: Edited per our rules on Cursing & Profanity]
    Edited by ZOS_JuhoJ on June 15, 2014 6:48AM
  • andreas.rudroffb16_ESO
    *raises and looks behind his shoulder*

    next post to look for:

    ZOS_XYZabcd:
    thank you for your time, while farming of mobs is working as intended, we will "think about" some minor adjustments to that certain location now....

    Edited by andreas.rudroffb16_ESO on June 15, 2014 6:51AM
  • Fleymark
    Fleymark
    ✭✭✭✭✭
    I'm planning to do the same with an alt just to see how it goes. I enjoy the questson my main but I'm interested to see what all came be done purely by grinding.
  • Sakiri
    Sakiri
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    ✭✭
    How and when did they nerf extracting? I still get pretty good turnout when I extract stuff... o.o
  • Hypertionb14_ESO
    Hypertionb14_ESO
    ✭✭✭✭✭
    Farming overall was NEVER the issue. Only the excessive amount on this one very tiny group of mobs.

    You can get the same items from thousands of other sources.

    The real problem is that there is a running history of ZOS making MASSIVE changes affecting everything because of one or two locations that people are abusing.

    The entire point of this topic has been to point this out, The more they farm just these wolves the more likley ZOS is to change the drop rates of Everything just to combat that.

    Since apparently having to repeat myself is necessary...

    To define excessive and compaire this one spot to the rest of the game...

    Definition/Excessive = going beyond the usual, necessary, or proper limit or degree; characterized by excess: excessive charges; excessive criticism;

    excessive farming

    In any other public dungoen you will see people farming, running through the entire zone for gear and other items.

    In this one instance however, players have ignore the entirety of the zone in favor of just a single group of enemies, To the point where groups of 10+ are moving in a unit, running into and killing groups of mobs that any single person can easily kill on their own to the point where the dead corpses are always present often from several runs, and the players are going so far as to start killing them before they even spawn...

    This behavior is ONLY happening like this in this one spot, therefore by definition being "Excessive".

    It is no different from the Craglon issue, where just one activity was so far reaching that players were not only ignoring all other content in that zone, but going so far as to ignore other zones to do just one thing there.

    as i have stated MANY times now, there is nothing wrong with farming itself. just the fact that one instance of doing so is providing enough of a greater reward to skew the player base in favor of only doing that... Like picking the same flower over and over again, simply because it grows faster, and ignoring the flower field.
    I play every class in every situation. I love them all.
  • Enkil
    Enkil
    ✭✭✭✭✭
    Did you really just quote yourself??? Doing that and posting definitions is always the best way to make an argument....

    (as an aside) it is no wonder you took the name of that *** Hyperion form the movie Immortals.... LMAO

    It is totally different from the Craglorn argument... These mobs are giving normal XP and normal drops.. try again!

    How bout instead of bitching about people farming mobs you argue for the other methods to gain rewards be boosted....

    Why do people want to nerf the whole damn game so that the entire thing is like a JOB???
    Edited by Enkil on June 15, 2014 1:50PM
  • Fleymark
    Fleymark
    ✭✭✭✭✭
    It's only excessive in your opinion. Not by definition. As I said before, I realize it probably comes as a shock to you people who think it's your job to tell everyone else how to play, but your opinions aren't the same as what the devs intend or anything absolute.

    What you describe sounds like people farming. If you don't want to see it do what you need to do in the dungeon and move on. Or join in. Nothing is stopping you from doing either and your game play isn't being effected whatsoever. If you don't like looking at corpses I would suggest that perhaps a single player game might be more to your liking.

    To the rest of your post all I can say is, and? People farming individual parts of zones or individual spawns is what farming is. You say all of this as if there's something wrong with any of it. There isn't. It's how farming works and is what people do in MMOs.

    Your entire argument is nonsense.
    Edited by Fleymark on June 15, 2014 7:49AM
  • Kiwi
    Kiwi
    ✭✭✭✭
    Sakiri wrote: »
    How and when did they nerf extracting? I still get pretty good turnout when I extract stuff... o.o

    it was crazy OP before but a lot of people who would have exploited it were too busy duping

    go figure
    A large rectangle
    
  • Asawasa
    Asawasa
    ✭✭✭
    *raises and looks behind his shoulder*

    next post to look for:

    ZOS_XYZabcd:
    thank you for your time, while farming of mobs is working as intended, we will "think about" some minor adjustments to that certain location now....

    exactly its the same QQ about craglorn grinding that was plastered all over the forums. next you will see only 10% of wolves drop any scraps of leather. if everyone can do it no need for nerfs.
    Edited by Asawasa on June 15, 2014 7:52AM
  • Fleymark
    Fleymark
    ✭✭✭✭✭
    Something being OP and using it before it gets tuned might be abusive of an imbalance but it's not an exploit. Exploiting is using bugs to do things you otherwise couldn't. Something being OP isn't a bug.

    It's semantics but there is a huge difference. Gets really old seeing everything called an exploit when most things aren't.

    There will always be imbalances. Sometimes they are major and hopefully they will be small and few. But that doesn't mean that anyone who used something when it was OP exploited.
    Edited by Fleymark on June 15, 2014 7:57AM
  • Pele
    Pele
    ✭✭✭✭✭
    I fail to see a problem, and no, I am not a farmer. Standing in one spot to get mats is not my idea of fun, but if someone else is doing it, and they are causing no harm or hindrance to others, then I do not see a problem. To each his own.

    I hope Zenimax does not swing their nerf bat in this direction.


    Ajaxduo wrote: »
    Just give crafting materials 0 gold value like trait/style stones, problem solved :)
    Dear god, please no.
  • Ninnghizhidda
    Ninnghizhidda
    ✭✭✭✭
    "Farming" has been an integral part of MMOs since the beginning of time, or rather, this type of gaming. I can remember doing "hardcore farming" back in the early 90s, playing text MUDs.

    It is a perfectly legit activity, for those who choose to do so. It is even encouraged in many games. In some games, you can even buy a premium service so you can "farm" even more, perhaps through special areas that are built for this exact purpose and become accessible when you buy the premium service.

    As long as there is nothing "fishy" involved, e.g. botting or using exploits, "farming" is indeed a key feature of virtually any MMO. Some people like to do it many hours every day, for months and years even. I have personally done it too.

    For profit, to gather materials that will become useful, you can even "farm" dungeons (even hardmodes). Yep, people "with skill" will actually farm difficult dungeons and bosses for the drops, if the drops can be sold / traded.

    You can not stop this. It is available by design, and rightly so.

    The problem is, and I see it a bit more here in ESO... well, ESO is an MMO, and NOT another part of the traditional single-player Elder Scrolls series.

    If you really want to do exactly as you please, then ESO (and MMOs) is not an option, it is quite simple as that. Otherwise, there will always be some reason or what someone else does that will annoy you, because, well, it isn't what YOU fancy to do.

    ESO already offers a great degree of personal freedom for activities, even if it has a ton of problems with imbalances, bugs and "Harry Potters". Despite those, I never felt I could not go exploring or farm, or do that dolmen or boss over there 3 dozen times, if I wanted to (and the drops and frequency you can do them has already been adjusted).
  • Hypertionb14_ESO
    Hypertionb14_ESO
    ✭✭✭✭✭
    "Farming" has been an integral part of MMOs since the beginning of time, or rather, this type of gaming. I can remember doing "hardcore farming" back in the early 90s, playing text MUDs.

    It is a perfectly legit activity, for those who choose to do so. It is even encouraged in many games. In some games, you can even buy a premium service so you can "farm" even more, perhaps through special areas that are built for this exact purpose and become accessible when you buy the premium service.

    As long as there is nothing "fishy" involved, e.g. botting or using exploits, "farming" is indeed a key feature of virtually any MMO. Some people like to do it many hours every day, for months and years even. I have personally done it too.

    For profit, to gather materials that will become useful, you can even "farm" dungeons (even hardmodes). Yep, people "with skill" will actually farm difficult dungeons and bosses for the drops, if the drops can be sold / traded.

    You can not stop this. It is available by design, and rightly so.

    The problem is, and I see it a bit more here in ESO... well, ESO is an MMO, and NOT another part of the traditional single-player Elder Scrolls series.

    If you really want to do exactly as you please, then ESO (and MMOs) is not an option, it is quite simple as that. Otherwise, there will always be some reason or what someone else does that will annoy you, because, well, it isn't what YOU fancy to do.

    ESO already offers a great degree of personal freedom for activities, even if it has a ton of problems with imbalances, bugs and "Harry Potters". Despite those, I never felt I could not go exploring or farm, or do that dolmen or boss over there 3 dozen times, if I wanted to (and the drops and frequency you can do them has already been adjusted).

    Another who didnt actually read...

    Again, topic has stated REPEATEDLY that farming itself is not the problem
    Fleymark wrote: »
    Something being OP and using it before it gets tuned might be abusive of an imbalance but it's not an exploit. Exploiting is using bugs to do things you otherwise couldn't. Something being OP isn't a bug.

    It's semantics but there is a huge difference. Gets really old seeing everything called an exploit when most things aren't.

    There will always be imbalances. Sometimes they are major and hopefully they will be small and few. But that doesn't mean that anyone who used something when it was OP exploited.

    Technically using anything that gives you an advantage over anyone who doesnt do the same is a exploit.

    It can be taken even farther if you consider the definition of "Exploit" in this particular use...

    Definition of Exploit.....

    Exploit:

    : to get value or use from (something)

    : to use (someone or something) in a way that helps you unfairly



    I play every class in every situation. I love them all.
  • SienneYviete
    SienneYviete
    ✭✭✭✭✭
    Farming overall was NEVER the issue. Only the excessive amount on this one very tiny group of mobs.

    You can get the same items from thousands of other sources.

    The real problem is that there is a running history of ZOS making MASSIVE changes affecting everything because of one or two locations that people are abusing.

    The entire point of this topic has been to point this out, The more they farm just these wolves the more likley ZOS is to change the drop rates of Everything just to combat that.

    Since apparently having to repeat myself is necessary...

    To define excessive and compaire this one spot to the rest of the game...

    Definition/Excessive = going beyond the usual, necessary, or proper limit or degree; characterized by excess: excessive charges; excessive criticism;

    excessive farming

    In any other public dungoen you will see people farming, running through the entire zone for gear and other items.

    In this one instance however, players have ignore the entirety of the zone in favor of just a single group of enemies, To the point where groups of 10+ are moving in a unit, running into and killing groups of mobs that any single person can easily kill on their own to the point where the dead corpses are always present often from several runs, and the players are going so far as to start killing them before they even spawn...

    This behavior is ONLY happening like this in this one spot, therefore by definition being "Excessive".

    It is no different from the Craglon issue, where just one activity was so far reaching that players were not only ignoring all other content in that zone, but going so far as to ignore other zones to do just one thing there.

    as i have stated MANY times now, there is nothing wrong with farming itself. just the fact that one instance of doing so is providing enough of a greater reward to skew the player base in favor of only doing that... Like picking the same flower over and over again, simply because it grows faster, and ignoring the flower field.

    One thing you forget to realize is that some people have already rolled alts through that zone as I have so why would I want to do it over and over again for the pathetic vr XP when there is another way way that doesn't hurt anybody.
    Delta
    Valheru's
  • Fleymark
    Fleymark
    ✭✭✭✭✭
    Stop with the dictionary definitions. In MMOs an "exploit" is using a bug to cheat. Abusing an imbalance isn't cheating. And it's not an exploit.

    Regardless, you repeat over and over that your issue isn't with farming, but then what you describe is an issue with farming.

    Your entire argument is ridiculous. You simply want to make rules for other people and how they should play and it just doesn't work that way. Farming a while zone, a group of mobs, or one mob endlessly is entirely legitimate play whether you like it or not.

    And it's not an exploit, either.
    Edited by Fleymark on June 15, 2014 8:54AM
  • Enkil
    Enkil
    ✭✭✭✭✭
    "Farming" has been an integral part of MMOs since the beginning of time, or rather, this type of gaming. I can remember doing "hardcore farming" back in the early 90s, playing text MUDs.

    It is a perfectly legit activity, for those who choose to do so. It is even encouraged in many games. In some games, you can even buy a premium service so you can "farm" even more, perhaps through special areas that are built for this exact purpose and become accessible when you buy the premium service.

    As long as there is nothing "fishy" involved, e.g. botting or using exploits, "farming" is indeed a key feature of virtually any MMO. Some people like to do it many hours every day, for months and years even. I have personally done it too.

    For profit, to gather materials that will become useful, you can even "farm" dungeons (even hardmodes). Yep, people "with skill" will actually farm difficult dungeons and bosses for the drops, if the drops can be sold / traded.

    You can not stop this. It is available by design, and rightly so.

    The problem is, and I see it a bit more here in ESO... well, ESO is an MMO, and NOT another part of the traditional single-player Elder Scrolls series.

    If you really want to do exactly as you please, then ESO (and MMOs) is not an option, it is quite simple as that. Otherwise, there will always be some reason or what someone else does that will annoy you, because, well, it isn't what YOU fancy to do.

    ESO already offers a great degree of personal freedom for activities, even if it has a ton of problems with imbalances, bugs and "Harry Potters". Despite those, I never felt I could not go exploring or farm, or do that dolmen or boss over there 3 dozen times, if I wanted to (and the drops and frequency you can do them has already been adjusted).

    Another who didnt actually read...

    Again, topic has stated REPEATEDLY that farming itself is not the problem
    Fleymark wrote: »
    Something being OP and using it before it gets tuned might be abusive of an imbalance but it's not an exploit. Exploiting is using bugs to do things you otherwise couldn't. Something being OP isn't a bug.

    It's semantics but there is a huge difference. Gets really old seeing everything called an exploit when most things aren't.

    There will always be imbalances. Sometimes they are major and hopefully they will be small and few. But that doesn't mean that anyone who used something when it was OP exploited.

    Technically using anything that gives you an advantage over anyone who doesnt do the same is a exploit.

    It can be taken even farther if you consider the definition of "Exploit" in this particular use...

    Definition of Exploit.....

    Exploit:

    : to get value or use from (something)

    : to use (someone or something) in a way that helps you unfairly



    Hey there.. we are not all technocrats.. arguing semantics (definitions) is a losing battle.... "technically this and technically that" will get you no where....

    this is a GAME.... use common sense to justify your arguments or [snip]


    [Moderator Note: Edited per our rules on Cursing and Profanity]
    Edited by ZOS_Stephen on July 12, 2015 2:05PM
  • Worstluck
    Worstluck
    ✭✭✭✭✭
    1.2.2 Patch Notes
    • We made a slight adjustment to the amount of leather scraps dropped by wolves in Crow's Wood.

    =

    You now get 1 scrap per 20 kills. Be careful what you ask for. ZoS acts like they make slight adjustments, when in reality they nerf it to uselessness :)
    Worstluck - Breton Nightblade "Some of us refused to bow. We knew the old ways would lead us back to having a kingdom of our own."
    ―Madanach
    Elfluck - Dunmer Dragonknight "When I will walk the earth again, the Faithful among you shall receive your reward: to be set above all other mortals forever. As for the rest: the weak shall be winnowed: the timid shall be cast down: the mighty shall tremble at my feet and pray for pardon."
    ―Mehrunes Dagon
    Deadluck -Imperial Templar "Men are but flesh and blood. They know their doom, but not the hour"
    ―Uriel Septim

    Daggerfall Covenant
  • babylon
    babylon
    ✭✭✭✭✭
    ✭✭
    DDemon wrote: »
    It's not the legitimate players that are farming the wolves that will get the drops nerfed, it's people like you that complain about it, that get them nerfed.

    This^

    Some people don't know when to keep their mouths shut, it's up to the rest of us to let their squeaky little voices fade out in the background.

    Let this thread sink.
  • Custos91
    Custos91
    ✭✭✭
    Just keep in mind that most of the time you can't farm leather like the other materials.
    I need voidcloth I will farm a little bit in rivenspire or al`kir dessert.
    ok, works, you will also find each and every other material, besides leather, so you can either farm or farm leather.
    Ok, crows wood isn't about the leather, true, but it wouldn't change if it was about the leather, you would still get the same amount of yellow stuff.
    The only place in my opinion with that many leather mobs around is probably the auridon quest hub with the village that turned to stone.
    You can't farm leather normally, you will get less leather than other mats while questing through a zone.
    So if people want to grind leather, because they don't need for example rosins and alloys, then they will gather at a place like crows wood.
    The interesting part is, that even with crows wood farming the wax is more expensive then the other two things, keep in mind, you need the other two things to upgrade weapons, also keep in mind that nearly nobody is using medium armor, True, most of the people are using light armor, but the difference is nearly not noticeable, there is just a market for tat stuff and atm it seems balanced.
    Warden Main apparently... 7 Wardens currently, otherwise a healer of every class.
    Mostly active in No CP PVP on EU, blaming the buffbot meta in pve.
    I want to feel like I am saving somebodies life, not like I am carrying amunition for them...
  • Hypertionb14_ESO
    Hypertionb14_ESO
    ✭✭✭✭✭
    This "Game" is a business for ZOS. Issues that imbalance the game, either in the various ability or in progression cause damage to the games longevity.

    These topics pointing out the irregularity's are going to happen. Even without this kind of topic, ZOS will eventually notice these things and make adjustments regardless of yours or my opinions.

    If one group of players has an advantage over another, they will make changes to keep the disadvantaged players in the game with active subscriptions. If one method makes the game too easy, they will balance them out to be more inline with others.

    There is plenty of proof already in how ZOS is treating these issues. if you really think that a single method that allows faster gains than most others will not be brought to their attention eventually, you are sadly mistaken.

    THAT is common sense.

    Zenimax Online Studios will work to keep their business running, and will fix any broken or easily abuse-able mechanics in this game.
    I play every class in every situation. I love them all.
  • Locke_ESO
    Locke_ESO
    ✭✭✭
    The most obvious farmers are the ones that get pissed off when someone even hints at the thought of their precious easy income getting taken away....
    Rylana wrote: »
    I can guarantee this Specific method is NOT intended to be used as it is.

    Its no different than the Anomaly issue was and it will eventually get noticed by the developers.

    Those of you who claim "its ok to farm mobs" tell me this... Why dont you farm the entire zone?

    Because only those wolves give you the massive money you are after.

    Dude. Shut up. Seriously. Go whine somewhere else about how other people play the game.

    This is proof enough.

    Just give up on this thread. The people defending this have no care for having a balanced and complex MMO with a fair economy they just want the quickest short cuts possible for their own personal gain. If they really think the game developers intended that the best gold per hour activity in the game is supposed to be farming VR1 wolf mobs then they are to stupid to debate with.

  • Fleymark
    Fleymark
    ✭✭✭✭✭
    The most obvious farmers are the ones that get pissed off when someone even hints at the thought of their precious easy income getting taken away....
    Rylana wrote: »
    I can guarantee this Specific method is NOT intended to be used as it is.

    Its no different than the Anomaly issue was and it will eventually get noticed by the developers.

    Those of you who claim "its ok to farm mobs" tell me this... Why dont you farm the entire zone?

    Because only those wolves give you the massive money you are after.

    Dude. Shut up. Seriously. Go whine somewhere else about how other people play the game.

    This is proof enough.

    Just give up on this thread. The people defending this have no care for having a balanced and complex MMO with a fair economy they just want the quickest short cuts possible for their own personal gain. If they really think the game developers intended that the best gold per hour activity in the game is supposed to be farming VR1 wolf mobs then they are to stupid to debate with.

    Ah, yes, of course if someone doesn't agree with the egotistical sanctimonious twits who think it is their job to dictate how others play a game they are "stupid."

    Get

    Over

    Yourselves

    Yes, it's entirely conceivable and reasonable that a V1 leather camp could 've one of the better farms in the game. It's as legitimate as anything else. Just like farming any other mats or improvement mats that can be gotten at any level of the game. Once again, because YOU come to this with a preconceived notion that the best camps should be at higher level or whatever it is you like to do, anything that doesn't fit your narrow minded mold I'd automatically something that isn't intended, being abused or, my personal favorite, "exploited" lol when no such thing is really the case.

    The point is that MMOs generally have different choices for how to accomplish things. Some might raise cash by doing one thing like farming mats while others might do something else like selling crafted items, working the markets, whatever. Some things are going to be easier and having higher returns than others and some people are just going to be better at them and have more time to do them, etc. Just like the real world.

    But I'm sure this is another concept difficult to grasp on the part of someone who thinks a "fair economy" (whatever the hell that even is) means having fewer options and choices and every one being forced to do everything the way self appointed arbiters of what is legitimate play and what is not dictate for everyone else. Where does it end in this quest for your deluded fantasy of a "fair economy?" Do we limit people's play time to be the same as yours? To just doing exactly what you like to do?

    Having choices is fair. Everyone has the option to participate or not. If you don't like farming in one way, choose another that you do enjoy. In most games the options are wide and varied. The good ones anyway.

    And that's the problem with these "my way or the highway" turds. They are making every game the same stale boring on rails crap by insisting that choices for doing everything be narrowed to their tastes rather than expanded and opento innovation and creative thought.

    If you think it's your job to tell everyone else how to play and what to do in an MMO, then I would suggest you might be a lot happier playing single player games instead. I know the rest of us who actually like options and variety and a robust world and economy would be a lot happier without your type in our games.
    Edited by Fleymark on June 15, 2014 1:47PM
  • Fleymark
    Fleymark
    ✭✭✭✭✭
    This "Game" is a business for ZOS. Issues that imbalance the game, either in the various ability or in progression cause damage to the games longevity.

    These topics pointing out the irregularity's are going to happen. Even without this kind of topic, ZOS will eventually notice these things and make adjustments regardless of yours or my opinions.

    If one group of players has an advantage over another, they will make changes to keep the disadvantaged players in the game with active subscriptions. If one method makes the game too easy, they will balance them out to be more inline with others.

    There is plenty of proof already in how ZOS is treating these issues. if you really think that a single method that allows faster gains than most others will not be brought to their attention eventually, you are sadly mistaken.

    THAT is common sense.

    Zenimax Online Studios will work to keep their business running, and will fix any broken or easily abuse-able mechanics in this game.

    Choosing to not use the opportunities and options available to you does not make you a "disadvantaged group."
  • crislevin
    crislevin
    ✭✭✭✭✭
    1. It's a MMO
    2. people farm in MMO

    stop complaining, it is what it is.
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