Hypertionb14_ESO wrote: »The most obvious farmers are the ones that get pissed off when someone even hints at the thought of their precious easy income getting taken away....Hypertionb14_ESO wrote: »I can guarantee this Specific method is NOT intended to be used as it is.
Its no different than the Anomaly issue was and it will eventually get noticed by the developers.
Those of you who claim "its ok to farm mobs" tell me this... Why dont you farm the entire zone?
Because only those wolves give you the massive money you are after.
Dude. Shut up. Seriously. Go whine somewhere else about how other people play the game.
This is proof enough.
I dont farm. Such foolish assumption
Im not here to defend the farmers, I simply could care less about them and their behavior, they dont bother me.
You, however, bother me, as it is *** like you that get things destroyed in this game so its more difficult for everyone else (even a casual) to get anywhere or get anything.
Get off your soapbox.
Hypertionb14_ESO wrote: »If the issue at hand truely doesnt affect you, why are you defending it?
Any change to what they are doing will not affect you after all.'
All you do by arguing it, is promote it.
Hypertionb14_ESO wrote: »The most obvious farmers are the ones that get pissed off when someone even hints at the thought of their precious easy income getting taken away....Hypertionb14_ESO wrote: »I can guarantee this Specific method is NOT intended to be used as it is.
Its no different than the Anomaly issue was and it will eventually get noticed by the developers.
Those of you who claim "its ok to farm mobs" tell me this... Why dont you farm the entire zone?
Because only those wolves give you the massive money you are after.
Dude. Shut up. Seriously. Go whine somewhere else about how other people play the game.
This is proof enough.
I dont farm. Such foolish assumption
Im not here to defend the farmers, I simply could care less about them and their behavior, they dont bother me.
You, however, bother me, as it is *** like you that get things destroyed in this game so its more difficult for everyone else (even a casual) to get anywhere or get anything.
Get off your soapbox.
Exactly. These are the people who are turning modern MMOs into stale watereddown boring crap on rails.
I mean I've seen a lot of changes in players mindsets that have literally astounded me over the years but this really just takes the cake.
Did you ever in a million years think you would see the day where someone with a straight face would call farming in an MMO a problem? It's what you DO in MMOs.
Hypertionb14_ESO wrote: »The most obvious farmers are the ones that get pissed off when someone even hints at the thought of their precious easy income getting taken away....Hypertionb14_ESO wrote: »I can guarantee this Specific method is NOT intended to be used as it is.
Its no different than the Anomaly issue was and it will eventually get noticed by the developers.
Those of you who claim "its ok to farm mobs" tell me this... Why dont you farm the entire zone?
Because only those wolves give you the massive money you are after.
Dude. Shut up. Seriously. Go whine somewhere else about how other people play the game.
This is proof enough.
I dont farm. Such foolish assumption
Im not here to defend the farmers, I simply could care less about them and their behavior, they dont bother me.
You, however, bother me, as it is *** like you that get things destroyed in this game so its more difficult for everyone else (even a casual) to get anywhere or get anything.
Get off your soapbox.
Exactly. These are the people who are turning modern MMOs into stale watereddown boring crap on rails.
I mean I've seen a lot of changes in players mindsets that have literally astounded me over the years but this really just takes the cake.
Did you ever in a million years think you would see the day where someone with a straight face would call farming in an MMO a problem? It's what you DO in MMOs.
Dating all the way back to 1997. Ultima Online as a miner mining ore to turn into ingots (which was the best way to level STR and DEX, since both mining and smithing used both stats as primary and secondary)
God that takes me back. That was almost 17 years ago now.
Hypertionb14_ESO wrote: »Farming overall was NEVER the issue. Only the excessive amount on this one very tiny group of mobs.
You can get the same items from thousands of other sources.
The real problem is that there is a running history of ZOS making MASSIVE changes affecting everything because of one or two locations that people are abusing.
The entire point of this topic has been to point this out, The more they farm just these wolves the more likley ZOS is to change the drop rates of Everything just to combat that.
Hypertionb14_ESO wrote: »I can guarantee this Specific method is NOT intended to be used as it is.
Its no different than the Anomaly issue was and it will eventually get noticed by the developers.
Those of you who claim "its ok to farm mobs" tell me this... Why dont you farm the entire zone?
Because only those wolves give you the massive money you are after.
Hypertionb14_ESO wrote: »Farming overall was NEVER the issue. Only the excessive amount on this one very tiny group of mobs.
You can get the same items from thousands of other sources.
The real problem is that there is a running history of ZOS making MASSIVE changes affecting everything because of one or two locations that people are abusing.
The entire point of this topic has been to point this out, The more they farm just these wolves the more likley ZOS is to change the drop rates of Everything just to combat that.
andreas.rudroffb16_ESO wrote: »*raises and looks behind his shoulder*
next post to look for:
ZOS_XYZabcd:
thank you for your time, while farming of mobs is working as intended, we will "think about" some minor adjustments to that certain location now....
Dear god, please no.Just give crafting materials 0 gold value like trait/style stones, problem solved
Ninnghizhidda wrote: »"Farming" has been an integral part of MMOs since the beginning of time, or rather, this type of gaming. I can remember doing "hardcore farming" back in the early 90s, playing text MUDs.
It is a perfectly legit activity, for those who choose to do so. It is even encouraged in many games. In some games, you can even buy a premium service so you can "farm" even more, perhaps through special areas that are built for this exact purpose and become accessible when you buy the premium service.
As long as there is nothing "fishy" involved, e.g. botting or using exploits, "farming" is indeed a key feature of virtually any MMO. Some people like to do it many hours every day, for months and years even. I have personally done it too.
For profit, to gather materials that will become useful, you can even "farm" dungeons (even hardmodes). Yep, people "with skill" will actually farm difficult dungeons and bosses for the drops, if the drops can be sold / traded.
You can not stop this. It is available by design, and rightly so.
The problem is, and I see it a bit more here in ESO... well, ESO is an MMO, and NOT another part of the traditional single-player Elder Scrolls series.
If you really want to do exactly as you please, then ESO (and MMOs) is not an option, it is quite simple as that. Otherwise, there will always be some reason or what someone else does that will annoy you, because, well, it isn't what YOU fancy to do.
ESO already offers a great degree of personal freedom for activities, even if it has a ton of problems with imbalances, bugs and "Harry Potters". Despite those, I never felt I could not go exploring or farm, or do that dolmen or boss over there 3 dozen times, if I wanted to (and the drops and frequency you can do them has already been adjusted).
Something being OP and using it before it gets tuned might be abusive of an imbalance but it's not an exploit. Exploiting is using bugs to do things you otherwise couldn't. Something being OP isn't a bug.
It's semantics but there is a huge difference. Gets really old seeing everything called an exploit when most things aren't.
There will always be imbalances. Sometimes they are major and hopefully they will be small and few. But that doesn't mean that anyone who used something when it was OP exploited.
Hypertionb14_ESO wrote: »Hypertionb14_ESO wrote: »Farming overall was NEVER the issue. Only the excessive amount on this one very tiny group of mobs.
You can get the same items from thousands of other sources.
The real problem is that there is a running history of ZOS making MASSIVE changes affecting everything because of one or two locations that people are abusing.
The entire point of this topic has been to point this out, The more they farm just these wolves the more likley ZOS is to change the drop rates of Everything just to combat that.
Since apparently having to repeat myself is necessary...
To define excessive and compaire this one spot to the rest of the game...
Definition/Excessive = going beyond the usual, necessary, or proper limit or degree; characterized by excess: excessive charges; excessive criticism;
excessive farming
In any other public dungoen you will see people farming, running through the entire zone for gear and other items.
In this one instance however, players have ignore the entirety of the zone in favor of just a single group of enemies, To the point where groups of 10+ are moving in a unit, running into and killing groups of mobs that any single person can easily kill on their own to the point where the dead corpses are always present often from several runs, and the players are going so far as to start killing them before they even spawn...
This behavior is ONLY happening like this in this one spot, therefore by definition being "Excessive".
It is no different from the Craglon issue, where just one activity was so far reaching that players were not only ignoring all other content in that zone, but going so far as to ignore other zones to do just one thing there.
as i have stated MANY times now, there is nothing wrong with farming itself. just the fact that one instance of doing so is providing enough of a greater reward to skew the player base in favor of only doing that... Like picking the same flower over and over again, simply because it grows faster, and ignoring the flower field.
Hypertionb14_ESO wrote: »Ninnghizhidda wrote: »"Farming" has been an integral part of MMOs since the beginning of time, or rather, this type of gaming. I can remember doing "hardcore farming" back in the early 90s, playing text MUDs.
It is a perfectly legit activity, for those who choose to do so. It is even encouraged in many games. In some games, you can even buy a premium service so you can "farm" even more, perhaps through special areas that are built for this exact purpose and become accessible when you buy the premium service.
As long as there is nothing "fishy" involved, e.g. botting or using exploits, "farming" is indeed a key feature of virtually any MMO. Some people like to do it many hours every day, for months and years even. I have personally done it too.
For profit, to gather materials that will become useful, you can even "farm" dungeons (even hardmodes). Yep, people "with skill" will actually farm difficult dungeons and bosses for the drops, if the drops can be sold / traded.
You can not stop this. It is available by design, and rightly so.
The problem is, and I see it a bit more here in ESO... well, ESO is an MMO, and NOT another part of the traditional single-player Elder Scrolls series.
If you really want to do exactly as you please, then ESO (and MMOs) is not an option, it is quite simple as that. Otherwise, there will always be some reason or what someone else does that will annoy you, because, well, it isn't what YOU fancy to do.
ESO already offers a great degree of personal freedom for activities, even if it has a ton of problems with imbalances, bugs and "Harry Potters". Despite those, I never felt I could not go exploring or farm, or do that dolmen or boss over there 3 dozen times, if I wanted to (and the drops and frequency you can do them has already been adjusted).
Another who didnt actually read...
Again, topic has stated REPEATEDLY that farming itself is not the problemSomething being OP and using it before it gets tuned might be abusive of an imbalance but it's not an exploit. Exploiting is using bugs to do things you otherwise couldn't. Something being OP isn't a bug.
It's semantics but there is a huge difference. Gets really old seeing everything called an exploit when most things aren't.
There will always be imbalances. Sometimes they are major and hopefully they will be small and few. But that doesn't mean that anyone who used something when it was OP exploited.
Technically using anything that gives you an advantage over anyone who doesnt do the same is a exploit.
It can be taken even farther if you consider the definition of "Exploit" in this particular use...
Definition of Exploit.....
Exploit:
: to get value or use from (something)
: to use (someone or something) in a way that helps you unfairly
It's not the legitimate players that are farming the wolves that will get the drops nerfed, it's people like you that complain about it, that get them nerfed.
Hypertionb14_ESO wrote: »The most obvious farmers are the ones that get pissed off when someone even hints at the thought of their precious easy income getting taken away....Hypertionb14_ESO wrote: »I can guarantee this Specific method is NOT intended to be used as it is.
Its no different than the Anomaly issue was and it will eventually get noticed by the developers.
Those of you who claim "its ok to farm mobs" tell me this... Why dont you farm the entire zone?
Because only those wolves give you the massive money you are after.
Dude. Shut up. Seriously. Go whine somewhere else about how other people play the game.
This is proof enough.
jp_antillb16_ESO wrote: »Hypertionb14_ESO wrote: »The most obvious farmers are the ones that get pissed off when someone even hints at the thought of their precious easy income getting taken away....Hypertionb14_ESO wrote: »I can guarantee this Specific method is NOT intended to be used as it is.
Its no different than the Anomaly issue was and it will eventually get noticed by the developers.
Those of you who claim "its ok to farm mobs" tell me this... Why dont you farm the entire zone?
Because only those wolves give you the massive money you are after.
Dude. Shut up. Seriously. Go whine somewhere else about how other people play the game.
This is proof enough.
Just give up on this thread. The people defending this have no care for having a balanced and complex MMO with a fair economy they just want the quickest short cuts possible for their own personal gain. If they really think the game developers intended that the best gold per hour activity in the game is supposed to be farming VR1 wolf mobs then they are to stupid to debate with.
Hypertionb14_ESO wrote: »This "Game" is a business for ZOS. Issues that imbalance the game, either in the various ability or in progression cause damage to the games longevity.
These topics pointing out the irregularity's are going to happen. Even without this kind of topic, ZOS will eventually notice these things and make adjustments regardless of yours or my opinions.
If one group of players has an advantage over another, they will make changes to keep the disadvantaged players in the game with active subscriptions. If one method makes the game too easy, they will balance them out to be more inline with others.
There is plenty of proof already in how ZOS is treating these issues. if you really think that a single method that allows faster gains than most others will not be brought to their attention eventually, you are sadly mistaken.
THAT is common sense.
Zenimax Online Studios will work to keep their business running, and will fix any broken or easily abuse-able mechanics in this game.