Topic - Vet 1 Crows Wood, Always full of farmers, this behavior will create another nerf.
people are going to get these zones to the point where no mobs drop anything in addition to the lack of XP....
Every time i enter the crows wood with my Aldmeri characters there are at least 10+ ACTUAL players who are farming just the wolves in the first part of the zone for the Top grain hide scraps to sell..
Right now these dungeons, all of them are great places to get Equipment drops for deconstruction or trait research... and beyond this first VR zones Public Dungeon they are generally underpopulated in comparison..
this gross over farming of one will not have good consequences for all of them...
I imagine its as bad for other factions and while i cannot speak for those, i can say crows Wood is definitively heavily Exploited due to the rate of drop on the one resource and how close to a town it is....
We are all missing one very big and very important point that the op failed to mention.
Not a single quest in the whole area of crows wood either regular or vr rank has anything and i mean anything to do with the wolves. They are there as a way to get leather and to be a hindrance. they dont give super exp in fact the exp is laughable and they only slow or root you with attacks but you can kill them in like 1 shot (more if vr rank area). So again i state no quest require you to kill wolves in CROWS WOOD SO MOVE ON WITH THE DAMN AREA AND START THE QUEST WHERE IT REALLY STARTS AT THE GIANT BATS.
FTW.
Sithisvoid wrote: »Farmers aren't ruining the economy, complainers are.
Edit* The one time I ignore the post date
Hypertionb14_ESO wrote: »ITs not bots for once that are creating a problem... its greedy players exploiting a resource in mass numbers.... and ironically prove how much better a group of players are over a group of bots in doing the same thing over and over again for personal profit...
I'm not into farming but I don't quite see what the problem is to farm in that area. I mean if that's how people want to spend there time & energy have at it. So long as it's not bots doing their work for them. If it were to block progression that would be a different story.
It's not fun. But!Wow, what a waste of time. Each wolf pelt is worth, what, 5 gold? You're going to farm that all day?
Have fun.
jp_antillb16_ESO wrote: »I'm not into farming but I don't quite see what the problem is to farm in that area. I mean if that's how people want to spend there time & energy have at it. So long as it's not bots doing their work for them. If it were to block progression that would be a different story.
The issue is that it became so profitable at one point that it basically eclipsed all other forms of money making in the game. Before the nerf to the extraction of raw materials people were easily getting 20,000-50,000 gold per hour and potentially even more if they were lucky on the extracting.
So whats the problem with that? The problem is that it really sucks for people who put the time and effort into learning crafting skills and value some sort of stable in game economy. Of course a lot of people will argue the game is not about being some sort of merchant but many people find that an interesting thing to do in an MMO and when people are earning 5-6 times what you are making using your craft by chain killing wolves or by looting motifs it kind of ruins that part of the game. It also destablises the economy as these people made obscene amounts of gold that they could "burn" on rare items which is why when advanced motifs were rare for example they were selling for 100,000+ gold making them totally unaffordable for regular players. Another factor is that it kills the market for Legendary and Epic Materials reducing the value of upgrade materials obtained by not farming them at the wolves or from hirelings and even post nerf in this cloth armour dominated environment the cloth/leather upgrade materials still sell for less than the heavy armour ones. I remember at one point I was offered 70 dreugh wax for 87.5k (1.25k each).
Many players wont have a problem with any of those things under the logic that "anyone can do it" but really it's just exploiting a bit of poor design in the game to "feather their own nests" and it's one of many exploits of ESO's game systems that have not done the game any favours in the long run. I strongly doubt the developers expected people to have 200+ legendary upgrade items to sell.
Another example of this is the Darkshade dungeon farming exploit that left a whole stack of players at VR10 with maxed set gear inside 2 weeks of the game launching. Many of those people got bored because they "beat the game" and didn't subscribe.
Edit: Ok this post turned out a little longer than I expected it to be but I think the point is made
The problem is you are considering this poor design... As if all activity in MMOs have to happen whole doing a quest. I have the opposite view. I think they specifically developed public dungeons with large, fast mob spawns so that people would have one (wish it were more) place per zone where they could level on this fashion.
Translation: "I don't do it so it's WRONG and nobody else should have the option." And, "I'm going to use words like 'exploit' even though none of this is an actual exploit, I just don't like it."
These people are just astounding, really.
I repeat again, farming tradeskill materials, gear, and cash loot is entirely legitimate play. As is grinding mobs for experience. If someone isn't physically hindering your progress in the world, isn't cheating by botting or using other 3rd party means for an unintended advantage in game, or isn't exploiting bugs or bugged mechanics, then how they choose to play or what they do IS NO ONE ELSES BUSINESS.
jp_antillb16_ESO wrote: »The problem is you are considering this poor design... As if all activity in MMOs have to happen whole doing a quest. I have the opposite view. I think they specifically developed public dungeons with large, fast mob spawns so that people would have one (wish it were more) place per zone where they could level on this fashion.
I entirely agree there should be a variety of ways to make money and experience in the game. What it shouldn't be is so that one money making activity is so entirely dominant over another that it makes any other form of activity feel pointless in comparison and that it economically handicaps people who are not taking part in that activity by driving up prices. Another factor is that the effort involved in crafting should actually offer some sort of reward. Currently anyone can just farm the wolves pretty much on autopilot if they have an AoE spell with pretty much no effort involved. That is the poor design as when there is no risk or effort involved the reward should be low.
jp_antillb16_ESO wrote: »Translation: "I don't do it so it's WRONG and nobody else should have the option." And, "I'm going to use words like 'exploit' even though none of this is an actual exploit, I just don't like it."
These people are just astounding, really.
I repeat again, farming tradeskill materials, gear, and cash loot is entirely legitimate play. As is grinding mobs for experience. If someone isn't physically hindering your progress in the world, isn't cheating by botting or using other 3rd party means for an unintended advantage in game, or isn't exploiting bugs or bugged mechanics, then how they choose to play or what they do IS NO ONE ELSES BUSINESS.
I dont give a crap what you do personally. Role play being a fairy for all I care (although maybe a grumpy orc may be more your thing). What I do care about is that when people abuse these things that are almost certainly not part of the developers design that they can ruin parts of the game for other people. This is not a single player game and actions do have wider consequences. That said I do mostly blame the developers because their reaction time to people finding weaknesses in their game design has been painfully slow.
Hypertionb14_ESO wrote: »I can guarantee this Specific method is NOT intended to be used as it is.
Its no different than the Anomaly issue was and it will eventually get noticed by the developers.
Those of you who claim "its ok to farm mobs" tell me this... Why dont you farm the entire zone?
Because only those wolves give you the massive money you are after.
Hypertionb14_ESO wrote: »I can guarantee this Specific method is NOT intended to be used as it is.
Its no different than the Anomaly issue was and it will eventually get noticed by the developers.
Those of you who claim "its ok to farm mobs" tell me this... Why dont you farm the entire zone?
Because only those wolves give you the massive money you are after.
[snip]
Hypertionb14_ESO wrote: »The most obvious farmers are the ones that get pissed off when someone even hints at the thought of their precious easy income getting taken away....Hypertionb14_ESO wrote: »I can guarantee this Specific method is NOT intended to be used as it is.
Its no different than the Anomaly issue was and it will eventually get noticed by the developers.
Those of you who claim "its ok to farm mobs" tell me this... Why dont you farm the entire zone?
Because only those wolves give you the massive money you are after.
Dude. Shut up. Seriously. Go whine somewhere else about how other people play the game.
This is proof enough.
Hypertionb14_ESO wrote: »If the issue at hand truely doesnt affect you, why are you defending it?
Any change to what they are doing will not affect you after all.'
All you do by arguing it, is promote it.