I have a few in game friends who have this type of connection and I can tell you it is definitely not limited to ER. If I have a question, I ask. If they don't know, and they are curious too, they'll find out and let me know the answer. While I'd love to be able to chat with the devs myself (who wouldn't?), I'm perfectly happy to know that I have ways of finding out the things I want to know.
Tabby, I believe the main thing people are complaining about though is exactly what you just stated. The "they'll find out the answer" part is understandably getting under people's skin. If they can get answers others can't, that looks a lot like favortism.
A simple solution to this would be that when the ZOS reps have these off-hour conversations, that they simply post a transcript of the questions/answers as it would allow others to weigh in and have the same information. Which, btw, based on the questions Lynx posted, would go a long way to not having 500 threads asking the same question.
andreas.rudroffb16_ESO wrote: »leave ER alone, they have done a great job for both Zeni and the Community and invested alot of UNPAID time in testing....
blame Zeni ....
ER made so much suggestions that would improve the game, but none/near to non was realised
Agreed; But, why do "Pet" guilds get access to the conversations and personal interactions and the Forums get ~Crickets~?
Instead of the Dev's/Managers coming here on their own time to work with the community, they work with their "Pet" guilds. When those Guilds who's (some/majority I would argue,) members use every exploit not fixed in their "Private" known circle and essentially get rewarded with, in this case of ESO;
Gold Item Dupes, Millions of Gold instantly, All the Rare drops, Purple recipes, rare motifs, (More here), Merchant sales bugs , first access to all new content: Their Dungeon runs / drops in easy mode {before the content is adjusted for the uninformed, slower levelers.} Sometimes they are made harder/easier. But, they have already run the content several times {With Dev's help, interaction, communication, w/e they wanna call it.} And as soon as the content is released they are the Top of the Game, instantly. ~Before the forum outrage which lead to the opening of the PTS to everyone~ And,yes I downloaded it, when they did.
I mean @Zenimax, How many of your Favorite Guild's, members & friends hit V12, in less than a few hours from the patch install? How many had completed the AA Trials in the First hour and posted times? Just, a couple examples. This gave them {The cheaters, and their personal friends}, all an upper hand in, New Gear, Gold, Drops for enchanting and in PvP for ~ a week?
I clearly remember in Cyrdiil Zone chat, the afternoon of the patch (PST); "How the *** are so many V12 Already !!!!!!????"
This is why I think people see it as unfair;
No Guilds are named or implied in my post, because there are several involved and this is not unusual in the MMO genre, not everyone / every guild takes advantage of these exploits, glitches, w/e and I am not accusing anyone or any guild directly or indirectly;
Just the flawed concept. IMO
^Phantorang wrote: »I have a few in game friends who have this type of connection and I can tell you it is definitely not limited to ER. If I have a question, I ask. If they don't know, and they are curious too, they'll find out and let me know the answer. While I'd love to be able to chat with the devs myself (who wouldn't?), I'm perfectly happy to know that I have ways of finding out the things I want to know.
Tabby, I believe the main thing people are complaining about though is exactly what you just stated. The "they'll find out the answer" part is understandably getting under people's skin. If they can get answers others can't, that looks a lot like favortism.
A simple solution to this would be that when the ZOS reps have these off-hour conversations, that they simply post a transcript of the questions/answers as it would allow others to weigh in and have the same information. Which, btw, based on the questions Lynx posted, would go a long way to not having 500 threads asking the same question.
This is as good as it gets, completely agree.
What the heck is going on here?
NakedSnake wrote: »Or maybe there was no advantage given but the reason guilds like these get the attention is because they are the first to recognize and report the bugs and exploits. They are known by the devs through these various encounters.
NakedSnake wrote: »Or maybe there was no advantage given but the reason guilds like these get the attention is because they are the first to recognize and report the bugs and exploits. They are known by the devs through these various encounters.
Well said, and let me add that game testing has been working this way for as long as I can remember. The players who participate in early alphas and do well with bug reporting, finding exploits and glitches, and examining/testing broken mechanics are the same ones who are repeatedly invited back to the next alpha testing sessions because they deliver valuable information.
These same players have what might as well be called "gaming resumes," and are invited to test new games, play closed betas for new releases, and participate in other important testing environments.
Players like this work hard at what they do, and they're good at it. There's a reason company officials and developers reach out to groups of people like this - the feedback they provide is valuable, demonstrates balanced and unbiased viewpoints, and gives them a great baseline to work from when implementing new mechanics or reworking things.
You see, the developers certainly don't have the time to test all of these things themselves. They're too busy developing. If not for the hard work put in by these people and their non-stop feedback delivery, you wouldn't have half the game you have now. It would, without a doubt, be FAR from playable.
Direct access to Paul Sage?Even though I am a Sorcerer, I personally asked Paul Sage to make this change. You are welcome. It was needed.
for what it’s worth during our most recent feedback session with ZeniMax we identified and discussed a number of issues both relating to Dragonknights and Sorcerers that are currently causing balance issues. We only offer advice and feedback, the response that ZeniMax devs may or may not choose to take as a result of this feedback (not to mention all the other feedback they receive is) if out of our hands.
What we (as a guild) care about is for ESO to be successful, not for the game to be imbalanced to benefit our guild composition or so we can put up faster trial times (which you seem to think we care deeply about). Please exercise some caution before making wild statements which are offensive to the hard work we put into helping improve ESO.
Also worth noting that I can confirm that Backlash and morphs are intended to not stack at all *currently* and any stacking is purely a bug (which is why we can’t figure out a sensible pattern). I did leave feedback with ZoS on various balance issues “Fixing” this will cause, so we will have to see how this turns out.
I can say for now, we can most likely expect this to be fixed/changed/modified in some way with the next major patch.
Well the 15/Cast was supposed to have been in place since launch. For many abilities that was true. Some were completely broken (A la Siphon Spirit) and some have been getting double (Most of the ones with initial damage and then a Dot Component so 30/cast potentially).
For the balancing of all this they reduced ultimate generation from 3 ultimate per crit for hots/dots to 1 ultimate per crit. He had talked about putting a cap on Crit %, but gave no details on when/how/etc. I would expect more to come, not all bad.
When we talked to one of the Devs last week we suggested such mechanics with a hard cap on ultimate regen such as 15/3-5seconds or something like that. They confirmed that what I just said was the ‘intended’ affect for every skill. Some skills are still skirting by with needs to be fixed.
With other skills being ‘spammable’ I’m not too sure on. Does Force Shock generate 15 ultimate per cast? Even though you can spam it, if it isn’t getting a full 15 probably not an area of concern?
Obviously Siphon Spirit was a big harder hitter (One of the ones that got away from them) and they nerfed ultimate generation from crit from 3 to 1. The dev didn’t want to make any huge nerf bat changes, he explained that he likes to change things incrementally so as to avoid the ‘omgwtfzorz’. Although a few still buy them I’m sure… So for better or for worse expect more changes!
Note: I personally have been having fun the past few weeks, but it IS a bit rediculous that everyone regardless of class and role can pretty much gear for crit and win. Crit builds should be viable, but they shouldn’t be the end all be all. (To that end he did express a strong opinion that there should be a crit cap and to expect one in the future. Pretty open ended and no details were given as to the intended cap.)
There will be many changes come Patch 2.0, some of which could get patched in before then, that will fix many of these issues and more.
Pretty much everything here is privileged information. Confirmation of bugs and mechanics that no one else gets. This is the problem.I’m not sure if the changes went through yet, It’s possible I believe they were doing a Hot Fix. You aren’t supposed to be able to generate ultimate from Ultimates and possibly in the same fix? Maybe a later patch (2.0?) I’m sure they’ll be reducing ultimate generation for Dots/Hots.
Maverick827 wrote: »Some more quotes (emphasis mine):
When discussing the Bolt Escape/scroll carrying nerf:Direct access to Paul Sage?Even though I am a Sorcerer, I personally asked Paul Sage to make this change. You are welcome. It was needed.for what it’s worth during our most recent feedback session with ZeniMax we identified and discussed a number of issues both relating to Dragonknights and Sorcerers that are currently causing balance issues. We only offer advice and feedback, the response that ZeniMax devs may or may not choose to take as a result of this feedback (not to mention all the other feedback they receive is) if out of our hands.
What we (as a guild) care about is for ESO to be successful, not for the game to be imbalanced to benefit our guild composition or so we can put up faster trial times (which you seem to think we care deeply about). Please exercise some caution before making wild statements which are offensive to the hard work we put into helping improve ESO.Also worth noting that I can confirm that Backlash and morphs are intended to not stack at all *currently* and any stacking is purely a bug (which is why we can’t figure out a sensible pattern). I did leave feedback with ZoS on various balance issues “Fixing” this will cause, so we will have to see how this turns out.
I can say for now, we can most likely expect this to be fixed/changed/modified in some way with the next major patch.Well the 15/Cast was supposed to have been in place since launch. For many abilities that was true. Some were completely broken (A la Siphon Spirit) and some have been getting double (Most of the ones with initial damage and then a Dot Component so 30/cast potentially).
For the balancing of all this they reduced ultimate generation from 3 ultimate per crit for hots/dots to 1 ultimate per crit. He had talked about putting a cap on Crit %, but gave no details on when/how/etc. I would expect more to come, not all bad.When we talked to one of the Devs last week we suggested such mechanics with a hard cap on ultimate regen such as 15/3-5seconds or something like that. They confirmed that what I just said was the ‘intended’ affect for every skill. Some skills are still skirting by with needs to be fixed.
With other skills being ‘spammable’ I’m not too sure on. Does Force Shock generate 15 ultimate per cast? Even though you can spam it, if it isn’t getting a full 15 probably not an area of concern?
Obviously Siphon Spirit was a big harder hitter (One of the ones that got away from them) and they nerfed ultimate generation from crit from 3 to 1. The dev didn’t want to make any huge nerf bat changes, he explained that he likes to change things incrementally so as to avoid the ‘omgwtfzorz’. Although a few still buy them I’m sure… So for better or for worse expect more changes!
Note: I personally have been having fun the past few weeks, but it IS a bit rediculous that everyone regardless of class and role can pretty much gear for crit and win. Crit builds should be viable, but they shouldn’t be the end all be all. (To that end he did express a strong opinion that there should be a crit cap and to expect one in the future. Pretty open ended and no details were given as to the intended cap.)
Regarding heavy armor/melee builds:There will be many changes come Patch 2.0, some of which could get patched in before then, that will fix many of these issues and more.Pretty much everything here is privileged information. Confirmation of bugs and mechanics that no one else gets. This is the problem.I’m not sure if the changes went through yet, It’s possible I believe they were doing a Hot Fix. You aren’t supposed to be able to generate ultimate from Ultimates and possibly in the same fix? Maybe a later patch (2.0?) I’m sure they’ll be reducing ultimate generation for Dots/Hots.
Ignoring the fact that we have no context regarding your alleged ticket response, there are obviously many people who do not get such responses. Your sarcasm belies your relevance in this topic.Maverick827 wrote: »Some more quotes (emphasis mine):
When discussing the Bolt Escape/scroll carrying nerf:Direct access to Paul Sage?Even though I am a Sorcerer, I personally asked Paul Sage to make this change. You are welcome. It was needed.for what it’s worth during our most recent feedback session with ZeniMax we identified and discussed a number of issues both relating to Dragonknights and Sorcerers that are currently causing balance issues. We only offer advice and feedback, the response that ZeniMax devs may or may not choose to take as a result of this feedback (not to mention all the other feedback they receive is) if out of our hands.
What we (as a guild) care about is for ESO to be successful, not for the game to be imbalanced to benefit our guild composition or so we can put up faster trial times (which you seem to think we care deeply about). Please exercise some caution before making wild statements which are offensive to the hard work we put into helping improve ESO.Also worth noting that I can confirm that Backlash and morphs are intended to not stack at all *currently* and any stacking is purely a bug (which is why we can’t figure out a sensible pattern). I did leave feedback with ZoS on various balance issues “Fixing” this will cause, so we will have to see how this turns out.
I can say for now, we can most likely expect this to be fixed/changed/modified in some way with the next major patch.Well the 15/Cast was supposed to have been in place since launch. For many abilities that was true. Some were completely broken (A la Siphon Spirit) and some have been getting double (Most of the ones with initial damage and then a Dot Component so 30/cast potentially).
For the balancing of all this they reduced ultimate generation from 3 ultimate per crit for hots/dots to 1 ultimate per crit. He had talked about putting a cap on Crit %, but gave no details on when/how/etc. I would expect more to come, not all bad.When we talked to one of the Devs last week we suggested such mechanics with a hard cap on ultimate regen such as 15/3-5seconds or something like that. They confirmed that what I just said was the ‘intended’ affect for every skill. Some skills are still skirting by with needs to be fixed.
With other skills being ‘spammable’ I’m not too sure on. Does Force Shock generate 15 ultimate per cast? Even though you can spam it, if it isn’t getting a full 15 probably not an area of concern?
Obviously Siphon Spirit was a big harder hitter (One of the ones that got away from them) and they nerfed ultimate generation from crit from 3 to 1. The dev didn’t want to make any huge nerf bat changes, he explained that he likes to change things incrementally so as to avoid the ‘omgwtfzorz’. Although a few still buy them I’m sure… So for better or for worse expect more changes!
Note: I personally have been having fun the past few weeks, but it IS a bit rediculous that everyone regardless of class and role can pretty much gear for crit and win. Crit builds should be viable, but they shouldn’t be the end all be all. (To that end he did express a strong opinion that there should be a crit cap and to expect one in the future. Pretty open ended and no details were given as to the intended cap.)
Regarding heavy armor/melee builds:There will be many changes come Patch 2.0, some of which could get patched in before then, that will fix many of these issues and more.Pretty much everything here is privileged information. Confirmation of bugs and mechanics that no one else gets. This is the problem.I’m not sure if the changes went through yet, It’s possible I believe they were doing a Hot Fix. You aren’t supposed to be able to generate ultimate from Ultimates and possibly in the same fix? Maybe a later patch (2.0?) I’m sure they’ll be reducing ultimate generation for Dots/Hots.
I put in a GM ticket in game about something and they told me it was bugged - I better call the media that I got exclusive information!
NakedSnake wrote: »Or maybe there was no advantage given but the reason guilds like these get the attention is because they are the first to recognize and report the bugs and exploits. They are known by the devs through these various encounters.
Well said, and let me add that game testing has been working this way for as long as I can remember. The players who participate in early alphas and do well with bug reporting, finding exploits and glitches, and examining/testing broken mechanics are the same ones who are repeatedly invited back to the next alpha testing sessions because they deliver valuable information.
These same players have what might as well be called "gaming resumes," and are invited to test new games, play closed betas for new releases, and participate in other important testing environments.
Players like this work hard at what they do, and they're good at it. There's a reason company officials and developers reach out to groups of people like this - the feedback they provide is valuable, demonstrates balanced and unbiased viewpoints, and gives them a great baseline to work from when implementing new mechanics or reworking things.
You see, the developers certainly don't have the time to test all of these things themselves. They're too busy developing. If not for the hard work put in by these people and their non-stop feedback delivery, you wouldn't have half the game you have now. It would, without a doubt, be FAR from playable.
It surprised me how much time some people did spend testing things. They went through the whole spreadsheet number crunching. theorycrafting and testing just to find out that skills weren't doing the amounts of damage listed on tooltips, or that passives weren't working correctly, or that monsters were hitting for far too much damage for their level. These guys worked for hours on this game and they didn't even get paid for it.
Maverick827 wrote: »Some more quotes (emphasis mine):
When discussing the Bolt Escape/scroll carrying nerf:Direct access to Paul Sage?Even though I am a Sorcerer, I personally asked Paul Sage to make this change. You are welcome. It was needed.for what it’s worth during our most recent feedback session with ZeniMax we identified and discussed a number of issues both relating to Dragonknights and Sorcerers that are currently causing balance issues. We only offer advice and feedback, the response that ZeniMax devs may or may not choose to take as a result of this feedback (not to mention all the other feedback they receive is) if out of our hands.
What we (as a guild) care about is for ESO to be successful, not for the game to be imbalanced to benefit our guild composition or so we can put up faster trial times (which you seem to think we care deeply about). Please exercise some caution before making wild statements which are offensive to the hard work we put into helping improve ESO.Also worth noting that I can confirm that Backlash and morphs are intended to not stack at all *currently* and any stacking is purely a bug (which is why we can’t figure out a sensible pattern). I did leave feedback with ZoS on various balance issues “Fixing” this will cause, so we will have to see how this turns out.
I can say for now, we can most likely expect this to be fixed/changed/modified in some way with the next major patch.Well the 15/Cast was supposed to have been in place since launch. For many abilities that was true. Some were completely broken (A la Siphon Spirit) and some have been getting double (Most of the ones with initial damage and then a Dot Component so 30/cast potentially).
For the balancing of all this they reduced ultimate generation from 3 ultimate per crit for hots/dots to 1 ultimate per crit. He had talked about putting a cap on Crit %, but gave no details on when/how/etc. I would expect more to come, not all bad.When we talked to one of the Devs last week we suggested such mechanics with a hard cap on ultimate regen such as 15/3-5seconds or something like that. They confirmed that what I just said was the ‘intended’ affect for every skill. Some skills are still skirting by with needs to be fixed.
With other skills being ‘spammable’ I’m not too sure on. Does Force Shock generate 15 ultimate per cast? Even though you can spam it, if it isn’t getting a full 15 probably not an area of concern?
Obviously Siphon Spirit was a big harder hitter (One of the ones that got away from them) and they nerfed ultimate generation from crit from 3 to 1. The dev didn’t want to make any huge nerf bat changes, he explained that he likes to change things incrementally so as to avoid the ‘omgwtfzorz’. Although a few still buy them I’m sure… So for better or for worse expect more changes!
Note: I personally have been having fun the past few weeks, but it IS a bit rediculous that everyone regardless of class and role can pretty much gear for crit and win. Crit builds should be viable, but they shouldn’t be the end all be all. (To that end he did express a strong opinion that there should be a crit cap and to expect one in the future. Pretty open ended and no details were given as to the intended cap.)
Regarding heavy armor/melee builds:There will be many changes come Patch 2.0, some of which could get patched in before then, that will fix many of these issues and more.Pretty much everything here is privileged information. Confirmation of bugs and mechanics that no one else gets. This is the problem.I’m not sure if the changes went through yet, It’s possible I believe they were doing a Hot Fix. You aren’t supposed to be able to generate ultimate from Ultimates and possibly in the same fix? Maybe a later patch (2.0?) I’m sure they’ll be reducing ultimate generation for Dots/Hots.
Phantorang wrote: »@Gisgo As for the special treatment said guilds may get, you should go back and read my first post in this thread.
Ok look at this from a different perspective.
What would you do as a DEV?
a - do not speak with anyone
b - speak with everyone (not really possible)
c - speak with a sample of the playerbase
Another perspective:
I am a professional gardener: i design and make gardens from scratch.
Whenever im called for a new job, the first thing i do is to ask my customer: "did you already have something in mind?".
Does this mean i am going to do what he suggests? Hell no! If i did most of the gardens wouldnt survive the first summer.
However, asking and understanding his opinion and needs is still a necessity.
The DEVs are listening to part of the customers (not being possible to do otherwise) to understand what are their concerns.
It doesnt mean they are going to do what suggested.
In fact they dont, and maybe they should
3 Alternatives, thats how far your imagination stretches? How about they share the same info with everyone? While speaking with only a few is ok, the rest of us should also learn about what direction the game goes and get confirmations on how game mechanics works.
NakedSnake wrote: »andreas.rudroffb16_ESO wrote: »leave ER alone, they have done a great job for both Zeni and the Community and invested alot of UNPAID time in testing....
blame Zeni ....
ER made so much suggestions that would improve the game, but none/near to non was realised
Agreed; But, why do "Pet" guilds get access to the conversations and personal interactions and the Forums get ~Crickets~?
Instead of the Dev's/Managers coming here on their own time to work with the community, they work with their "Pet" guilds. When those Guilds who's (some/majority I would argue,) members use every exploit not fixed in their "Private" known circle and essentially get rewarded with, in this case of ESO;
Gold Item Dupes, Millions of Gold instantly, All the Rare drops, Purple recipes, rare motifs, (More here), Merchant sales bugs , first access to all new content: Their Dungeon runs / drops in easy mode {before the content is adjusted for the uninformed, slower levelers.} Sometimes they are made harder/easier. But, they have already run the content several times {With Dev's help, interaction, communication, w/e they wanna call it.} And as soon as the content is released they are the Top of the Game, instantly. ~Before the forum outrage which lead to the opening of the PTS to everyone~ And,yes I downloaded it, when they did.
I mean @Zenimax, How many of your Favorite Guild's, members & friends hit V12, in less than a few hours from the patch install? How many had completed the AA Trials in the First hour and posted times? Just, a couple examples. This gave them {The cheaters, and their personal friends}, all an upper hand in, New Gear, Gold, Drops for enchanting and in PvP for ~ a week?
I clearly remember in Cyrdiil Zone chat, the afternoon of the patch (PST); "How the *** are so many V12 Already !!!!!!????"
This is why I think people see it as unfair;
No Guilds are named or implied in my post, because there are several involved and this is not unusual in the MMO genre, not everyone / every guild takes advantage of these exploits, glitches, w/e and I am not accusing anyone or any guild directly or indirectly;
Just the flawed concept. IMO
Or maybe there was no advantage given but the reason guilds like these get the attention is because they are the first to recognize and report the bugs and exploits. They are known by the devs through these various encounters.
You can complain about pvp quest rewards and bat swarm all you want but in the end it's no ones fault but ZOS for releasing a broken game and If you failed to get it in while the getting was good you have no one to blame but yourself.
Phantorang wrote: »@Gisgo As for the special treatment said guilds may get, you should go back and read my first post in this thread.
Ok look at this from a different perspective.
What would you do as a DEV?
a - do not speak with anyone
b - speak with everyone (not really possible)
c - speak with a sample of the playerbase
Another perspective:
I am a professional gardener: i design and make gardens from scratch.
Whenever im called for a new job, the first thing i do is to ask my customer: "did you already have something in mind?".
Does this mean i am going to do what he suggests? Hell no! If i did most of the gardens wouldnt survive the first summer.
However, asking and understanding his opinion and needs is still a necessity.
The DEVs are listening to part of the customers (not being possible to do otherwise) to understand what are their concerns.
It doesnt mean they are going to do what suggested.
In fact they dont, and maybe they should
3 Alternatives, thats how far your imagination stretches? How about they share the same info with everyone? While speaking with only a few is ok, the rest of us should also learn about what direction the game goes and get confirmations on how game mechanics works.
How about instead of have "Special friends" they open the Test server to all, as the now have and have a HUGE data collection base?
ER, as I know of them, are a guild comprised of many theorycrafters. They come up with their own concepts after literally studying the mechanics and interaction of nearly every aspect of the game.
They were a guild that had many of it's members in the PTS as I understand it.
To this day, their members continue to test out (on their own playtime) game mechanics etc. And they freely share the results of their testing to anyone interested in reading. Or in some cases, watching videos created by their members.
Personally, I find running numbers during the majority of my playtime to be a tedious affair. It's not something I would do unless it was a specific point of interest for me. I'd rather be playing and enjoying the content of the game.
So, almost everyone I see in this thread so far that appears to be disgruntled has absolutely zero posted actual research. This is significant because it strongly suggests your motives are personal gain. If you do have actual posted research you are sharing with the community, feel free to link it. ER members excluded, as I've enjoyed reading and occasionally participating over at Tamriel Foundry since February of this year.
You focus your anger, and create a thread accusing a valuable community resource of numerous, ridiculous things. Yet, where are your noteworthy contributions that justify and encourage the Community Management Staff to visit you and garner your opinions? And where is your research that points to there being a potential problem with a game mechanic?
If the Community Staff here simply did not read or answer issues posted on their main forums. And if, the Community Staff exclusively visited guilds to hold Q&A sessions that resulted in swift game changes - you might have a strong argument. But you folks don't. Because that isn't what's happening here. A variety of guilds are being asked for their opinions regarding the state of the game. In addition to sifting through the complaining, trolling, threads full of insults and occasional actual ideas (good or bad). And almost none of it is supported by hard data. That amounts to a rather unattractive option to consider as part community feedback. I surely wouldn't be interested in sifting through the near totality of the posts filled with... nothing but teeth gnashing and insult contests.
Some members of ER have posted here to defend the mistaken notion that they have a batphone to the devs. But you can't be bothered to listen. Nor could most of the posters be bothered to either do and post their own research and findings for consideration - or simply go over to their forums and read.
I find this thread, despite it's gems, to be turning into yet another toxic portion of what makes reading and posting on this forums a negative experience. And there are some gems here. But as usual, one has to sift through teeth-gnashing, insults, unfounded accusations, and lack of verifiable data to find them.
The community here is toxic.
Maverick827 wrote: »The community here is "toxic" because people are upset due to the lack of communication from Zenimax and the unfulfilled promises of more communication in the future.
The revelation that some guilds are getting this communication, secretly, is causing people to be even more upset.
You are absolutely correct, ER has been a benefit to the ESO community and has made significant contributions to it. That is not the issue at hand, and I don't think most people would argue about it.ER, as I know of them, are a guild comprised of many theorycrafters. They come up with their own concepts after literally studying the mechanics and interaction of nearly every aspect of the game.
They were a guild that had many of it's members in the PTS as I understand it.
To this day, their members continue to test out (on their own playtime) game mechanics etc. And they freely share the results of their testing to anyone interested in reading. Or in some cases, watching videos created by their members.
The majority of gamers, like yourself as previously stated, do not enjoy breaking down the minutiae of the game mechanics. However, the sheer number of people posting about the exact same problems and the same general observations can be an even greater contribution to fixing game mechanics and finding potential problems. There is nothing like the sheer weight of numbers to stress test a game and find all the flaws that a few individuals will miss, and I know that ZoS is keenly aware of this fact.So, almost everyone I see in this thread so far that appears to be disgruntled has absolutely zero posted actual research. This is significant because it strongly suggests your motives are personal gain. If you do have actual posted research you are sharing with the community, feel free to link it. ER members excluded, as I've enjoyed reading and occasionally participating over at Tamriel Foundry since February of this year.
You focus your anger, and create a thread accusing a valuable community resource of numerous, ridiculous things. Yet, where are your noteworthy contributions that justify and encourage the Community Management Staff to visit you and garner your opinions? And where is your research that points to there being a potential problem with a game mechanic?
If the interactions with the guilds was limited to a strictly one-way feedback session then you would be absolutely correct. However, multiple people have posted that their guilds have had a dialog with the devs, not feedback to them, and have gained confirmation of details and game mechanics that other players don't yet have access to. This is all second-hand information though, but it seems that you are the one who doesn't have access to the hard data and are being somewhat hypocritical.If the Community Staff here simply did not read or answer issues posted on their main forums. And if, the Community Staff exclusively visited guilds to hold Q&A sessions that resulted in swift game changes - you might have a strong argument. But you folks don't. Because that isn't what's happening here. A variety of guilds are being asked for their opinions regarding the state of the game. In addition to sifting through the complaining, trolling, threads full of insults and occasional actual ideas (good or bad). And almost none of it is supported by hard data. That amounts to a rather unattractive option to consider as part community feedback. I surely wouldn't be interested in sifting through the near totality of the posts filled with... nothing but teeth gnashing and insult contests.
You are absolutely right that this is a toxic issue, and it is a result of a perceived divide between players. When some are seen to be the favorites and insiders it will always cause resentment, whether or not there is any substance to it. The real reason people react so strongly to this issue is because of the relative silence from ZoS thus far. And then when they are seen to have reached out to a select few, people are understandably upset.Some members of ER have posted here to defend the mistaken notion that they have a batphone to the devs. But you can't be bothered to listen. Nor could most of the posters be bothered to either do and post their own research and findings for consideration - or simply go over to their forums and read.
I find this thread, despite it's gems, to be turning into yet another toxic portion of what makes reading and posting on this forums a negative experience. And there are some gems here. But as usual, one has to sift through teeth-gnashing, insults, unfounded accusations, and lack of verifiable data to find them.
The community here is toxic.
Perhaps the lack of understanding, analysis, and insight displayed by some people in this thread explains why their feedback and opinions is not being actively sought after?
Seriously, ZoS doesn't owe anyone feedback, it's not a service they provide as part of your subscription and it's certainly not a privilege or reward they give to their favourites. It's a resource and tool they use for their own benefit and they're going to seek sources with a higher signal to noise ratio in addition to these forums.
This happens in *every game you've ever played* whether you knew about it or not, if you think it didn't you're deluding yourself.
I'll tell you what, I wont post any responses from our zenimax rep, but I can certainly post the questions we asked if that will help the rest of the community feel like these guilds have their best interests in mind.
These are the topics we brought up, answers from zenimax have been omitted:
SNIPP
As you can see, almost every question we asked or topic we brought up is something that has been heavily discussed and debated on these forums.
cjmarsh725b14_ESO wrote: »You are absolutely right that this is a toxic issue, and it is a result of a perceived divide between players. When some are seen to be the favorites and insiders it will always cause resentment, whether or not there is any substance to it. The real reason people react so strongly to this issue is because of the relative silence from ZoS thus far. And then when they are seen to have reached out to a select few, people are understandably upset.
cjmarsh725b14_ESO wrote: »You are absolutely right that this is a toxic issue, and it is a result of a perceived divide between players. When some are seen to be the favorites and insiders it will always cause resentment, whether or not there is any substance to it. The real reason people react so strongly to this issue is because of the relative silence from ZoS thus far. And then when they are seen to have reached out to a select few, people are understandably upset.
Sifting between noise and actual information on these forums is problematic. There are so many bold, unsupported, and unfounded accusations here it's comical. Much like your assertion that I'm a hypocrite for pointing out that meaningless and unsubstantiated rage is simple noise to the scientific mind. A useless counter to my observations.
Furthermore, a self created divide between those who test and know mechanics versus those who don't is easy to rectify. One would merely need to refer to their own data. And if they don't have any, create some.
How much of these forums for example were overrun with bow/dagger nightblades raging about being underpowered? And how many of those players still cannot grasp where the actual problem lies? Which is an assertion made (supported by research), by ER members previous to public beta?
Not liking an aspect of the game and choosing to blindy rage about it = noise. Not liking an aspect of the game and pointing it out with supporting research = actionable.
Change your rage, drop the insults, and create actionable feedback. You might be more pleased with the results.