tordr86b16_ESO wrote: »VR content was created for one thing only: make it harder = more time spent getting to end game because there literally isn't any.
On the subject of the storyline, I've just decided to ignore the whole storyline quest chain, henceforth. I've done it all on one character, parts of it with two alts and on my fourth alt I really can't be bothered to do it all again.
It would be nice if alts got different storylines to your main character, I think. Maybe even random ones not involving Molag Bal at all. I've no idea how it could/would be implemented, but it would make a big difference in the "replayability" factor of the game.
Shaun98ca2 wrote: »tordr86b16_ESO wrote: »VR content was created for one thing only: make it harder = more time spent getting to end game because there literally isn't any.
Veteran Rank content was created for 1 thing only. FANS requesting to see all the other factions content on 1 character.
tordr86b16_ESO wrote: »Shaun98ca2 wrote: »tordr86b16_ESO wrote: »VR content was created for one thing only: make it harder = more time spent getting to end game because there literally isn't any.
Veteran Rank content was created for 1 thing only. FANS requesting to see all the other factions content on 1 character.
nope. they finally realized that keeping the level cap at 50 would not keep people interested in the game after the first month.
the OP eloquent post states everything that I find disturbing about vet levels. For that reason im stopping at vet and will instead level a new alt in another faction.
i thought i read somewhere that they are aware of our concerns and may be working on addressing that in the future. i may be wrong
I don't quite get what you're saying. Are you saying even with new quests for vet levels in the other factions that you still couldn't enjoy it? That you want 2/3 more completely new content for vet levels?Shaun98ca2 wrote: »It really wouldn't take the devs that much work to put in better (longer) transition scene explaining exactly why you're going into the other faction areas. The current explanation is weak sauce.
Please Zos, just take some time to make a spy quest line. You could tie so many of the existing quests to it simply by throwing in an extra NPC and 10 sec of dialogue.
Your spy quest stories idea is "fine" but it still prevents people from enjoying the content that's over there without an alt. A lot of people hate alts, and at the same time shouldn't be locked out of 2/3 of the content they paid for. You play an MMO for a more lasting appeal to character and story and alts really take away from that.
I don't quite get what you're saying. Are you saying even with new quests for vet levels in the other factions that you still couldn't enjoy it? That you want 2/3 more completely new content for vet levels?Shaun98ca2 wrote: »It really wouldn't take the devs that much work to put in better (longer) transition scene explaining exactly why you're going into the other faction areas. The current explanation is weak sauce.
Please Zos, just take some time to make a spy quest line. You could tie so many of the existing quests to it simply by throwing in an extra NPC and 10 sec of dialogue.
Your spy quest stories idea is "fine" but it still prevents people from enjoying the content that's over there without an alt. A lot of people hate alts, and at the same time shouldn't be locked out of 2/3 of the content they paid for. You play an MMO for a more lasting appeal to character and story and alts really take away from that.
So could the alternate storyline quests.tordr86b16_ESO wrote: »On the subject of the storyline, I've just decided to ignore the whole storyline quest chain, henceforth. I've done it all on one character, parts of it with two alts and on my fourth alt I really can't be bothered to do it all again.
It would be nice if alts got different storylines to your main character, I think. Maybe even random ones not involving Molag Bal at all. I've no idea how it could/would be implemented, but it would make a big difference in the "replayability" factor of the game.
the main story quests give insane amounts of exp
Still not sure what you're getting at. You do see all the content on 1 character. Problem is it currently makes little to no sense following the other factions story line.Shaun98ca2 wrote: »At some people there is still a story on the other 2 factions. You as a developer NEED to appease me so I can see ALL the content on 1 character. And not JUST me but MANY people.
Actually there WAS outrage that you had to make alts to see all the content. What were the developers SUPPOSED TO DO.
Still not sure what you're getting at. You do see all the content on 1 character. Problem is it currently makes little to no sense following the other factions story line.Shaun98ca2 wrote: »At some people there is still a story on the other 2 factions. You as a developer NEED to appease me so I can see ALL the content on 1 character. And not JUST me but MANY people.
Actually there WAS outrage that you had to make alts to see all the content. What were the developers SUPPOSED TO DO.
MasterSpatula wrote: »Teevesnacks wrote: »Just like due to player feedback they made you start in the "third" zone in your factions quest line and then people started complaining they were underleveled for content
I've never understood what they were thinking there. Sometimes it feels like ZOS only listens to the players when the players say something dumb.
Shaun98ca2 wrote: »Its a loose loose situation.
steveb16_ESO46 wrote: »Shaun98ca2 wrote: »Its a loose loose situation.
No, it's a 'lose' 'lose' situation.
'Loose', being a completely different word, makes no sense in this context.
steveb16_ESO46 wrote: »MasterSpatula wrote: »Teevesnacks wrote: »Just like due to player feedback they made you start in the "third" zone in your factions quest line and then people started complaining they were underleveled for content
I've never understood what they were thinking there. Sometimes it feels like ZOS only listens to the players when the players say something dumb.
They didn't 'listen' to players on this. They didn't respond to 'demands'. They had no content ready, did some hand-waving, applied some multipliers and there you go. New content.
MonkeyAssassin24 wrote: »For example (possible spoiler) I had to choose a new leader for a zone and one said he would bolster the defenses while the other said she would care for the people...why would I want their defenses bolstered? I chose the latter
CheesusChrist95 wrote: »Not to mention the sometimes (IMO) horrible voice actors, i'm looking at you Mannimarco.
Exactly.Everything is meaningless. Your job, your relationships, your hobbies, your life as you know it. All of it will be lost in time, water pushed under the bridge by the all important *** of the people that will follow you.
And your panties are in a twist because your character in a game, who fell to the world from the sky, got more Invested with the politics of the first faction he encountered than the possibility of engaging and rising to power in other places of the world as well.
You think the writers should have spent more time and work to REDO every well done quest they made to accommodate that worldview. Because that would be more important than having them work on new content. It's meaningless to go forth presently.
You really can't make everyone happy can you.
MonkeyAssassin24 wrote: »I think people were mainly upset they couldn't visit some of the zones they had wanted to see when the game was announced if they picked a certain faction.
Is it slightly cheap and annoying? Yes