Shaun98ca2 wrote: »To answer the above question, the MMO I first played starting 15 years ago and continued for like 8 years hardcore (and still go back to casually today) that set the standard for me basically required grouping with 5 other players for 50 levels (later upped to 60, then 65, then 70 and 75 before I left...is 100 now) and it took most people 6 months to a year to do originally. At which point you started over because endgame consisted of gearing up in gear dropped by mobs that required 50-70 or so other top level players and a proper division of classes.
It was always just you and the world and your skill as a player and social skills....And lots and lots of game time. There was a story buy you had to go looking for it. I think it's a safe assumption that except for some trivial newbie some quests most people were oblivious to the story until they did their mid level class armor quests or their high level epic weapon quests. Because it was never about story...You were so busy trying to survive and get things done in an unforgiving and harsh world that required lots of social interaction to get anything done at all.
The true essence of an MMO, IMO. Modern gamers recoil at things like not being able to solo and true class interdependence and having a real time commitment because of real penalties as a part of real risk verses reward, but there is no coincidence that the game that most had those things is the one that many of us site as the entire reason we play these games. No other game has captivated me, personally, for so long in my nearly 40 years of gaming before or since.
It was never about the story. Or questing. It was always about getting things done in a difficult and unforgiving environment that required other people to advance in. Not this serial solo quest till your eyes bleed and opt to group or not for the occasional dungeon with zone and guild chat to entertain you on your way to optional PvP. A game is either an MMO or it isn't IMO, but I'm not exactly on the winning side of this debate, either.
There are better single player games for story. Or books and movies, for that matter.
Not that I'm on the winning side of this, though. I'm convinced that the reason modern gamers are so preoccupied with spoilers now is because most games including most MMOs are all the same predictable tripe in the gameplay (it's a fps, it's a sandbox game, it's a third person shooter, blah blah) thanks to a certain retail chain driving the industry that story is the only fresh and exciting thing left.
It might be nice to have something new and fresh that is about challenge and interaction again sometime in the post-wow era before I kick it but I'm not exactly holding my breath. LOL
Sounds like EQLive. Ah the memories, by todays standards that game would have never made it past day one. People cry Veteran Rank is too hard LOL imagine EVERY monster in the world being required of a group of 6 to take out.
One class to heal. You can say 3 but really it was one. You had 3 options for tank but there was one class that did it the best. And GAWD forbid you should think your capable of doing something outside of your class's given role.]
Nothing like killing the same monster OVER AND OVER for months straight and you wanna talk about the horrors of rolling an alt LOL I would roll an alt in this game WAY before I would have in that game. At least there is a story here like watching a good movie again for the 30th time.
Shaun98ca2 wrote: »To answer the above question, the MMO I first played starting 15 years ago and continued for like 8 years hardcore (and still go back to casually today) that set the standard for me basically required grouping with 5 other players for 50 levels (later upped to 60, then 65, then 70 and 75 before I left...is 100 now) and it took most people 6 months to a year to do originally. At which point you started over because endgame consisted of gearing up in gear dropped by mobs that required 50-70 or so other top level players and a proper division of classes.
It was always just you and the world and your skill as a player and social skills....And lots and lots of game time. There was a story buy you had to go looking for it. I think it's a safe assumption that except for some trivial newbie some quests most people were oblivious to the story until they did their mid level class armor quests or their high level epic weapon quests. Because it was never about story...You were so busy trying to survive and get things done in an unforgiving and harsh world that required lots of social interaction to get anything done at all.
The true essence of an MMO, IMO. Modern gamers recoil at things like not being able to solo and true class interdependence and having a real time commitment because of real penalties as a part of real risk verses reward, but there is no coincidence that the game that most had those things is the one that many of us site as the entire reason we play these games. No other game has captivated me, personally, for so long in my nearly 40 years of gaming before or since.
It was never about the story. Or questing. It was always about getting things done in a difficult and unforgiving environment that required other people to advance in. Not this serial solo quest till your eyes bleed and opt to group or not for the occasional dungeon with zone and guild chat to entertain you on your way to optional PvP. A game is either an MMO or it isn't IMO, but I'm not exactly on the winning side of this debate, either.
There are better single player games for story. Or books and movies, for that matter.
Not that I'm on the winning side of this, though. I'm convinced that the reason modern gamers are so preoccupied with spoilers now is because most games including most MMOs are all the same predictable tripe in the gameplay (it's a fps, it's a sandbox game, it's a third person shooter, blah blah) thanks to a certain retail chain driving the industry that story is the only fresh and exciting thing left.
It might be nice to have something new and fresh that is about challenge and interaction again sometime in the post-wow era before I kick it but I'm not exactly holding my breath. LOL
Sounds like EQLive. Ah the memories, by todays standards that game would have never made it past day one. People cry Veteran Rank is too hard LOL imagine EVERY monster in the world being required of a group of 6 to take out.
One class to heal. You can say 3 but really it was one. You had 3 options for tank but there was one class that did it the best. And GAWD forbid you should think your capable of doing something outside of your class's given role.]
Nothing like killing the same monster OVER AND OVER for months straight and you wanna talk about the horrors of rolling an alt LOL I would roll an alt in this game WAY before I would have in that game. At least there is a story here like watching a good movie again for the 30th time.
There is no such game as EQLive, that's just what EverQuest started getting called, for some reason, on the forums for it's Fischer-Price sequel.
But, yes, I was talking about EverQuest. And your assessment of the game is completely ass-backwards. Not important to get into it all specifically but the absurdity of several of your statements, considering the sad state of this game from everything from class balance to replayability is just astounding. There is no comparison whatsoever, and there really hasn't been in at least a decade. But that's not really the point...
Yes gameplay > story. I play games for the gameplay, if I wanted a story I would read a book or watch a movie. "Story" in gaming is a distraction designed by the industry to divert attention from the fact that they are pretty much just slapping new graphics and voiceovers on top of the same 3 engines year in and year out instead of making better games.
korkibucek wrote: »tordr86b16_ESO wrote: »End Game in ESO:
Grind gold
Research traits
Trials (if you can)
PvP
Level up alts
Train all skills
Get all skyshards and lore books (Achiv *** lol).
Just one question,
What is the point in Grinding Gold?
What do you actually spend it on?
tordr86b16_ESO wrote: »
I hit V3 and have no will to go through ...
Still I have a runing sub and make an effort to go Cyrro. That part is still fun, but vet XP gained is a joke.
Had enough of questing. Also it bothers me to quest for other faction.
Tried 4 man dunegons but after 30-45 min of waiting its usually wipe fest followed by disband, log off and League of Legends or BF4 or whatever.
Plowing to V12 has no appeal for me because there is nothing better to do on V12. So why bother.
Hoping for "miracle patch" that will bring easier leveling and scrub level dungeons.
With soft caps and miniscule increases in stats when you upgrade armor / weapon you cant compensate lack of skill with gear. Which is an issue on itself.
Shaun98ca2 wrote: »End Game content is just that the end of the game. SURE some games hide it with gear levels that are longer to grind than hitting the max level in the game.
TESO's "end game" Starts at level 1. To think any differently well prepare to be HIGHLY disappointed, WHICH everybody is so GOOD JOB.
1-50 + VR content is by far more content than any other MMO I have ever played.
People complain the quests are stupid and boring and repetitive well WHAT MMO ISNT. The only real option missing from leveling is grinding dungeons. Well that's good to me cause 1-50 you want to really EXPERIENCE the dungeon and story attached. There is PLENTY of time to grind these dungeons in Veteran Rank.
I play this game a LOT 4 hours minimum every day and I have been here since early start......Im ONLY level 42 and on AD side haven't even made it to reapers march yet. IF your at max level you were either playing a HELL OF A LOT MORE or didn't truly experience the game for what it is.
If you grinded to the end of the game for PVP then by all means enjoy the pvp. If you get bored theres plenty of story available in the game.
This is the kind of niche MMO player that ESO can hope to hang on to. I just don't think enough of these types of players exist to adequately fund the game in its current state over the long haul (no xp from dungeons? what?). It is too much like having to pay a sub for a single player RPG.
Shaun98ca2 wrote: »End Game content is just that the end of the game. SURE some games hide it with gear levels that are longer to grind than hitting the max level in the game.
TESO's "end game" Starts at level 1. To think any differently well prepare to be HIGHLY disappointed, WHICH everybody is so GOOD JOB.
1-50 + VR content is by far more content than any other MMO I have ever played.
People complain the quests are stupid and boring and repetitive well WHAT MMO ISNT. The only real option missing from leveling is grinding dungeons. Well that's good to me cause 1-50 you want to really EXPERIENCE the dungeon and story attached. There is PLENTY of time to grind these dungeons in Veteran Rank.
I play this game a LOT 4 hours minimum every day and I have been here since early start......Im ONLY level 42 and on AD side haven't even made it to reapers march yet. IF your at max level you were either playing a HELL OF A LOT MORE or didn't truly experience the game for what it is.
If you grinded to the end of the game for PVP then by all means enjoy the pvp. If you get bored theres plenty of story available in the game.
This is the kind of niche MMO player that ESO can hope to hang on to. I just don't think enough of these types of players exist to adequately fund the game in its current state over the long haul (no xp from dungeons? what?). It is too much like having to pay a sub for a single player RPG.
I think you are very correct that ESO is for a niche of MMO player that does enjoy to play the game when they play, and no need to "grind" anything.
ESO has positioned their MMO to be different from others by many factors.
The prime factor being that the game have not just 1 goal, Highest level and kill the Hardest boss is one of the things you can do.
ESO offers a lot to do, and you choose what and when to do it. This type of MMO really do not have an end game like most others.
Zenimax official plan shows a continues story and is supposed to give the player a sense of a evolving and expanding world as the game goes on.
For me, this is what I have been waiting for since Everquest. (Ok, WoW had it moments, until they started to nerfing and dumbing down everything).
We do not know yet how many players finds this type of MMO interesting for the long term. I am bias of course and think there are quite a lot who been wanting a different MMO that did not copy the current base plan for MMOs.
Eve Online is a proof that not all MMOs who offers a new type will fail.
I can only speak from my play experience. Our guild is not big, but growing slowly. 60 members, all mostly active on and off due to most are parents.
The people I meet and talk to are almost always 25 - 50 years old.
If this player type is big enough and if ESO will attract new players who enjoy this style, is the real question. Time will tell.
And if someone missed it, I freakin love this game. Even if I have to Fix the guild bank for an hour every day, I still enjoy it!
Shaun98ca2 wrote: »End Game content is just that the end of the game. SURE some games hide it with gear levels that are longer to grind than hitting the max level in the game.
TESO's "end game" Starts at level 1. To think any differently well prepare to be HIGHLY disappointed, WHICH everybody is so GOOD JOB.
1-50 + VR content is by far more content than any other MMO I have ever played.
People complain the quests are stupid and boring and repetitive well WHAT MMO ISNT. The only real option missing from leveling is grinding dungeons. Well that's good to me cause 1-50 you want to really EXPERIENCE the dungeon and story attached. There is PLENTY of time to grind these dungeons in Veteran Rank.
I play this game a LOT 4 hours minimum every day and I have been here since early start......Im ONLY level 42 and on AD side haven't even made it to reapers march yet. IF your at max level you were either playing a HELL OF A LOT MORE or didn't truly experience the game for what it is.
If you grinded to the end of the game for PVP then by all means enjoy the pvp. If you get bored theres plenty of story available in the game.
This is the kind of niche MMO player that ESO can hope to hang on to. I just don't think enough of these types of players exist to adequately fund the game in its current state over the long haul (no xp from dungeons? what?). It is too much like having to pay a sub for a single player RPG.
I think you are very correct that ESO is for a niche of MMO player that does enjoy to play the game when they play, and no need to "grind" anything.
ESO has positioned their MMO to be different from others by many factors.
The prime factor being that the game have not just 1 goal, Highest level and kill the Hardest boss is one of the things you can do.
ESO offers a lot to do, and you choose what and when to do it. This type of MMO really do not have an end game like most others.
Zenimax official plan shows a continues story and is supposed to give the player a sense of a evolving and expanding world as the game goes on.
For me, this is what I have been waiting for since Everquest. (Ok, WoW had it moments, until they started to nerfing and dumbing down everything).
We do not know yet how many players finds this type of MMO interesting for the long term. I am bias of course and think there are quite a lot who been wanting a different MMO that did not copy the current base plan for MMOs.
Eve Online is a proof that not all MMOs who offers a new type will fail.
I can only speak from my play experience. Our guild is not big, but growing slowly. 60 members, all mostly active on and off due to most are parents.
The people I meet and talk to are almost always 25 - 50 years old.
If this player type is big enough and if ESO will attract new players who enjoy this style, is the real question. Time will tell.
And if someone missed it, I freakin love this game. Even if I have to Fix the guild bank for an hour every day, I still enjoy it!
We get it. From now on instead of walls of text that really do not contribute to the topic at hand, just post in bold text the TL;DR version of every one of your posts like this: I LOVE THE GAME.
Shaun98ca2 wrote: »Shaun98ca2 wrote: »End Game content is just that the end of the game. SURE some games hide it with gear levels that are longer to grind than hitting the max level in the game.
TESO's "end game" Starts at level 1. To think any differently well prepare to be HIGHLY disappointed, WHICH everybody is so GOOD JOB.
1-50 + VR content is by far more content than any other MMO I have ever played.
People complain the quests are stupid and boring and repetitive well WHAT MMO ISNT. The only real option missing from leveling is grinding dungeons. Well that's good to me cause 1-50 you want to really EXPERIENCE the dungeon and story attached. There is PLENTY of time to grind these dungeons in Veteran Rank.
I play this game a LOT 4 hours minimum every day and I have been here since early start......Im ONLY level 42 and on AD side haven't even made it to reapers march yet. IF your at max level you were either playing a HELL OF A LOT MORE or didn't truly experience the game for what it is.
If you grinded to the end of the game for PVP then by all means enjoy the pvp. If you get bored theres plenty of story available in the game.
This is the kind of niche MMO player that ESO can hope to hang on to. I just don't think enough of these types of players exist to adequately fund the game in its current state over the long haul (no xp from dungeons? what?). It is too much like having to pay a sub for a single player RPG.
I think you are very correct that ESO is for a niche of MMO player that does enjoy to play the game when they play, and no need to "grind" anything.
ESO has positioned their MMO to be different from others by many factors.
The prime factor being that the game have not just 1 goal, Highest level and kill the Hardest boss is one of the things you can do.
ESO offers a lot to do, and you choose what and when to do it. This type of MMO really do not have an end game like most others.
Zenimax official plan shows a continues story and is supposed to give the player a sense of a evolving and expanding world as the game goes on.
For me, this is what I have been waiting for since Everquest. (Ok, WoW had it moments, until they started to nerfing and dumbing down everything).
We do not know yet how many players finds this type of MMO interesting for the long term. I am bias of course and think there are quite a lot who been wanting a different MMO that did not copy the current base plan for MMOs.
Eve Online is a proof that not all MMOs who offers a new type will fail.
I can only speak from my play experience. Our guild is not big, but growing slowly. 60 members, all mostly active on and off due to most are parents.
The people I meet and talk to are almost always 25 - 50 years old.
If this player type is big enough and if ESO will attract new players who enjoy this style, is the real question. Time will tell.
And if someone missed it, I freakin love this game. Even if I have to Fix the guild bank for an hour every day, I still enjoy it!
We get it. From now on instead of walls of text that really do not contribute to the topic at hand, just post in bold text the TL;DR version of every one of your posts like this: I LOVE THE GAME.
I thought he covered the topic of the end game quite well. The "end game" is just simply different from your standard MMO.
Craiglorn offers a bit of standard MMO but its really not the focus of the entire game. Story is.
devincutlerb14_ESO wrote: »<<Fact is the veteran content is way harder than it needs to be. Most people are upset they can't play solo, including myself. How is there content when you cant even play half of it do to you dying nonstop? Oh wait I need to L2P right? >>
This is, IMO, laughable. Veteran content is supposed to be hard. In non-vet you just run around blasting through mobs like a hot knife through butter. All in the race to speed level to...precisely the situation the OP is in now.
So I don't see the rush quite frankly.
But VR content is quite solo-able. I play a bow wielding Templar. That's close to as un-optimized as one can be in ESO and I solo through VR content just fine. Am VR8 right now and enjoying it immensely. Can I just whip through mobs in VR content without a thought? No. If there is a solo I can. If a double I can if I take a little care and they don't get the jump on me. A trio I have to stop, make sure my Ultimate is up, eat the right food, and plan a strategy.
I LOVE that I actually have to think about mob combat! Is my movement path clear? Are there other mobs nearby? Which of the trio do I need to take out first and how? Which potion should I have cued up?
I frankly suck at MMOs. I really do. Ask anyone who has adventured with me and watched me accidentally switch weapons in the middle of combat and die horribly. And if I, in all my sucktitude, can take a unoptimized build into VR 8 content, then no one has any excuses.
tordr86b16_ESO wrote: »
tordr86b16_ESO wrote: »
I think so too. Followed the development for quite a bit, looked GREAT!.....until I saw they going with Free-to-play.
Very frustrating for me, since EQ is without doubt been the best MMO I ever played and have way to many good memories from.
Completely lost interest the second I saw free-to-play. Sigh :-(