sevcik.miroslaveb17_ESO wrote: »S1L3NTKiLLaH wrote: »Shaun98ca2 wrote: »End Game content is just that the end of the game. SURE some games hide it with gear levels that are longer to grind than hitting the max level in the game.
TESO's "end game" Starts at level 1. To think any differently well prepare to be HIGHLY disappointed, WHICH everybody is so GOOD JOB.
1-50 + VR content is by far more content than any other MMO I have ever played.
People complain the quests are stupid and boring and repetitive well WHAT MMO ISNT. The only real option missing from leveling is grinding dungeons. Well that's good to me cause 1-50 you want to really EXPERIENCE the dungeon and story attached. There is PLENTY of time to grind these dungeons in Veteran Rank.
I play this game a LOT 4 hours minimum every day and I have been here since early start......Im ONLY level 42 and on AD side haven't even made it to reapers march yet. IF your at max level you were either playing a HELL OF A LOT MORE or didn't truly experience the game for what it is.
If you grinded to the end of the game for PVP then by all means enjoy the pvp. If you get bored theres plenty of story available in the game.
If someone is V12 their opinion should be worth twice as much as a level 40, in fact they probably did play twice as much as you and know twice as much about it. You will see what happens when you put your big boy pants on and enter a Vet zone.
I disagree. Vet12 are fast clickers. They have no idea what the story was about. They only cared about leveling. Or they were PvPers who MUST level up to top level to enjoy PvP. If you are not top and geared yoy are cannon food.
But PvPers has again no idea about PvE content.
ESO is great game, I admit it has issues like grouping... But in overall it is the best MMO I have played so far.
steinernein wrote: »Keep repeating it to yourself like some cult given mantra. I would try and warn you against drinking the kool aid but it appears that I am too late.
You're also tripping hard on nostalgia; WoW was a piece of *** throughout beta and much of vanilla as was Shadowbane (I hear you enjoy some Shadowbane.exe). Warhammer Online also released as a steaming pile of ***. They all got better one way or another and I suspect ESO will do the same if it manages to live a bit longer.
S1L3NTKiLLaH wrote: »sevcik.miroslaveb17_ESO wrote: »But in overall it is the best MMO I have played so far.
That is sad if it is true. There have been and still are so many MMOs that are better in every way you can think than this game. I am crying for you right now.
It is one of the better "MMO's" that I have played I agree, but sadly once The Division comes out everything will be irrelevant.
IMO So many other MMOs blow this away-Shadowbane, SWG, WoW, Eve, Rift, UO, DaOC, even Warhammer with all of its problems was a blast to play in RvR.
This game has great music, beautiful scenery and that is about it.
Tannakaobi wrote: »
ESO is great game, I admit it has issues like grouping... But in overall it is the best MMO I have played so far.
ers101284b14_ESO wrote: »I wish you people would instead of sitting here trying to force everyone to be as miserable as you, or attacking anyone who enjoys themselves and calling them fanboys. Just go, don't let the door hit you where the good lord split you.
To answer the above question, the MMO I first played starting 15 years ago and continued for like 8 years hardcore (and still go back to casually today) that set the standard for me basically required grouping with 5 other players for 50 levels (later upped to 60, then 65, then 70 and 75 before I left...is 100 now) and it took most people 6 months to a year to do originally. At which point you started over because endgame consisted of gearing up in gear dropped by mobs that required 50-70 or so other top level players and a proper division of classes.
It was always just you and the world and your skill as a player and social skills....And lots and lots of game time. There was a story buy you had to go looking for it. I think it's a safe assumption that except for some trivial newbie some quests most people were oblivious to the story until they did their mid level class armor quests or their high level epic weapon quests. Because it was never about story...You were so busy trying to survive and get things done in an unforgiving and harsh world that required lots of social interaction to get anything done at all.
The true essence of an MMO, IMO. Modern gamers recoil at things like not being able to solo and true class interdependence and having a real time commitment because of real penalties as a part of real risk verses reward, but there is no coincidence that the game that most had those things is the one that many of us site as the entire reason we play these games. No other game has captivated me, personally, for so long in my nearly 40 years of gaming before or since.
It was never about the story. Or questing. It was always about getting things done in a difficult and unforgiving environment that required other people to advance in. Not this serial solo quest till your eyes bleed and opt to group or not for the occasional dungeon with zone and guild chat to entertain you on your way to optional PvP. A game is either an MMO or it isn't IMO, but I'm not exactly on the winning side of this debate, either.
There are better single player games for story. Or books and movies, for that matter.
Not that I'm on the winning side of this, though. I'm convinced that the reason modern gamers are so preoccupied with spoilers now is because most games including most MMOs are all the same predictable tripe in the gameplay (it's a fps, it's a sandbox game, it's a third person shooter, blah blah) thanks to a certain retail chain driving the industry that story is the only fresh and exciting thing left.
ers101284b14_ESO wrote: »Blackwidow wrote: »korkibucek wrote: »Can someone please explain the end game in ESO to me
It's where you unsub and find a new game to play.
I wish you people would instead of sitting here trying to force everyone to be as miserable as you, or attacking anyone who enjoys themselves and calling them fanboys. Just go, don't let the door hit you where the good lord split you.
korkibucek wrote: »When I hit VR12 what is there to do in ESO?
I've not heard anything concrete and I've come to the concluesion that there is.
Trails - Pointless, you can get better gear by crafting
Farming Mats - For crafting best end game gear
Cyrodil - See how long you can last before it lags/crashes (also rewards here are way behind what you can craft.)
It seems to be that the end game in ESO is severely lacking and that they plan to address this by slamming up the VR cap "every 4 - 6 weeks.) Basically we are paying subs for an RPG, with limited (mostly broken) RPG content.
Personally i tiered (progressive) end game content, not the never ending story.
S1L3NTKiLLaH wrote: »ers101284b14_ESO wrote: »Blackwidow wrote: »korkibucek wrote: »Can someone please explain the end game in ESO to me
Yeah ill give you a honest answer about end game content.
1. ...
5. If your V12 you can go to a V5 zone and get murdered by trash mobs.
Try those out!
If number 5 is true i am so looking forward to it. It made the coffee come out my nose i LOLLED so hard when i read this. Thank you !
Damn, I wish I was as blissfully ignorant as the OP.
The Elder Scrolls franchise has ALWAYS been about storyline, questing and environment; NEVER about end-game.
One would of thought people knew what they were buying...
TL;DR version? This game and ES games in general are about the journey, not the destination.
sevcik.miroslaveb17_ESO wrote: »Why do you play MMOs if not for story and it's world?
Wouldn't you be better with playing some FPS game?
Damn, I wish I was as blissfully ignorant as the OP.
The Elder Scrolls franchise has ALWAYS been about storyline, questing and environment; NEVER about end-game.
One would of thought people knew what they were buying...
TL;DR version? This game and ES games in general are about the journey, not the destination.
Damn, I wish I was as blissfully ignorant as the OP.
The Elder Scrolls franchise has ALWAYS been about storyline, questing and environment; NEVER about end-game.
One would of thought people knew what they were buying...
TL;DR version? This game and ES games in general are about the journey, not the destination.
So after we finish all the quests we should quit? I don't think that's a very good business for a subscription MMO
S1L3NTKiLLaH wrote: »sevcik.miroslaveb17_ESO wrote: »But in overall it is the best MMO I have played so far.
That is sad if it is true. There have been and still are so many MMOs that are better in every way you can think than this game. I am crying for you right now.
It is one of the better "MMO's" that I have played I agree, but sadly once The Division comes out everything will be irrelevant.
IMO So many other MMOs blow this away-Shadowbane, SWG, WoW, Eve, Rift, UO, DaOC, even Warhammer with all of its problems was a blast to play in RvR.
This game has great music, beautiful scenery and that is about it.
Combine Shadowbane's mechanics & balance + Elder Scrolls lore + Tamriel setting and you would have one Awesome MMO...
I still play Shadowbane (emulator) as do many in my guild...
korkibucek wrote: »Trails - Pointless, you can get better gear by crafting
Farming Mats - For crafting best end game gear
Cyrodil - See how long you can last before it lags/crashes (also rewards here are way behind what you can craft.)
To answer the above question, the MMO I first played starting 15 years ago and continued for like 8 years hardcore (and still go back to casually today) that set the standard for me basically required grouping with 5 other players for 50 levels (later upped to 60, then 65, then 70 and 75 before I left...is 100 now) and it took most people 6 months to a year to do originally. At which point you started over because endgame consisted of gearing up in gear dropped by mobs that required 50-70 or so other top level players and a proper division of classes.
It was always just you and the world and your skill as a player and social skills....And lots and lots of game time. There was a story buy you had to go looking for it. I think it's a safe assumption that except for some trivial newbie some quests most people were oblivious to the story until they did their mid level class armor quests or their high level epic weapon quests. Because it was never about story...You were so busy trying to survive and get things done in an unforgiving and harsh world that required lots of social interaction to get anything done at all.
The true essence of an MMO, IMO. Modern gamers recoil at things like not being able to solo and true class interdependence and having a real time commitment because of real penalties as a part of real risk verses reward, but there is no coincidence that the game that most had those things is the one that many of us site as the entire reason we play these games. No other game has captivated me, personally, for so long in my nearly 40 years of gaming before or since.
It was never about the story. Or questing. It was always about getting things done in a difficult and unforgiving environment that required other people to advance in. Not this serial solo quest till your eyes bleed and opt to group or not for the occasional dungeon with zone and guild chat to entertain you on your way to optional PvP. A game is either an MMO or it isn't IMO, but I'm not exactly on the winning side of this debate, either.
There are better single player games for story. Or books and movies, for that matter.
Not that I'm on the winning side of this, though. I'm convinced that the reason modern gamers are so preoccupied with spoilers now is because most games including most MMOs are all the same predictable tripe in the gameplay (it's a fps, it's a sandbox game, it's a third person shooter, blah blah) thanks to a certain retail chain driving the industry that story is the only fresh and exciting thing left.
It might be nice to have something new and fresh that is about challenge and interaction again sometime in the post-wow era before I kick it but I'm not exactly holding my breath. LOL
tordr86b16_ESO wrote: »End Game in ESO:
Grind gold
Research traits
Trials (if you can)
PvP
Level up alts
Train all skills
Get all skyshards and lore books (Achiv *** lol).
korkibucek wrote: »When I hit VR12 what is there to do in ESO?
I've not heard anything concrete and I've come to the concluesion that there is.
Trails - Pointless, you can get better gear by crafting
Farming Mats - For crafting best end game gear
Cyrodil - See how long you can last before it lags/crashes (also rewards here are way behind what you can craft.)
It seems to be that the end game in ESO is severely lacking and that they plan to address this by slamming up the VR cap "every 4 - 6 weeks.) Basically we are paying subs for an RPG, with limited (mostly broken) RPG content.
Personally i tiered (progressive) end game content, not the never ending story.
Shaun98ca2 wrote: »End Game content is just that the end of the game. SURE some games hide it with gear levels that are longer to grind than hitting the max level in the game.
TESO's "end game" Starts at level 1. To think any differently well prepare to be HIGHLY disappointed, WHICH everybody is so GOOD JOB.
1-50 + VR content is by far more content than any other MMO I have ever played.
People complain the quests are stupid and boring and repetitive well WHAT MMO ISNT. The only real option missing from leveling is grinding dungeons. Well that's good to me cause 1-50 you want to really EXPERIENCE the dungeon and story attached. There is PLENTY of time to grind these dungeons in Veteran Rank.
I play this game a LOT 4 hours minimum every day and I have been here since early start......Im ONLY level 42 and on AD side haven't even made it to reapers march yet. IF your at max level you were either playing a HELL OF A LOT MORE or didn't truly experience the game for what it is.
If you grinded to the end of the game for PVP then by all means enjoy the pvp. If you get bored theres plenty of story available in the game.
korkibucek wrote: »When I hit VR12 what is there to do in ESO?
I've not heard anything concrete and I've come to the concluesion that there is.
Trails - Pointless, you can get better gear by crafting
Farming Mats - For crafting best end game gear
Cyrodil - See how long you can last before it lags/crashes (also rewards here are way behind what you can craft.)
It seems to be that the end game in ESO is severely lacking and that they plan to address this by slamming up the VR cap "every 4 - 6 weeks.) Basically we are paying subs for an RPG, with limited (mostly broken) RPG content.
Personally i tiered (progressive) end game content, not the never ending story.