I get this a lot when trying to cast Breath of Life when I have around 10-15% health left while I'm still moving around; it makes me wonder how many others are annoyed by it too. It's usually from enemy ranged attacks that already calculate the damage done the moment it's cast not when the projectile is in motion overriding any action you take to avoid it. It's a very annoying game mechanic, why have it as a flying projectile if the damage is already done and applied to me before the animation is even released?
Edited by phaneub17_ESO on June 14, 2014 12:53PM