Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.
He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.
"Play how you want" is a fluke, if people are still buying into that, they need a reality check. You have the cookie gutter build with the cookie gutter setup using the cookie gutter rotation that has been tested and tried. You are led through the different zones, without any choice what zone to level in. "play as you want" was used and bought into by many, included me. The reality however was a bit different.
About it being a generic RPG, no, it wouldn't. It would actually be more dynamic than it is today. It would also encourage people to try out alts, though, they have to work way more on levelling experience before I consider doing any alts in this game. There is a reason that MMORPG these days are more or less holding to a class specific setup, it doesn't make them generic in any terms, they just realize that it's a tried and tested method that works in an RPG scenario. As said the only game I've tried that doesn't have class specifics is The secret world.
ruze84b14_ESO wrote: »Welcome to Star Wars Galaxies.
I literally hate references to SWG in MMO after MMO. Some have even likened it to the 'Hiltler' argument. But I see it as valid.
Take an outstanding MMO with variety and diversity. Listen to players who don't enjoy variety and diversity because they cannot fathom being 'less than optimal' (as there is no way to make every possible build optimal, due to the very definition of optimal). Completely destroy the premise of the game, and then realize that without that diversity of class, it's just a standard, generic RPG that wasn't designed from the ground up to be that way.
snowmanflvb14_ESO wrote: »ruze84b14_ESO wrote: »Welcome to Star Wars Galaxies.
I literally hate references to SWG in MMO after MMO. Some have even likened it to the 'Hiltler' argument. But I see it as valid.
Take an outstanding MMO with variety and diversity. Listen to players who don't enjoy variety and diversity because they cannot fathom being 'less than optimal' (as there is no way to make every possible build optimal, due to the very definition of optimal). Completely destroy the premise of the game, and then realize that without that diversity of class, it's just a standard, generic RPG that wasn't designed from the ground up to be that way.
I tank it you played SWG before the big change as well. They ruined a very nice game and drove people away just by doing what the OP in this thread is suggesting
Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.
He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.
Shaun98ca2 wrote: »People are LOOKING and I mean looking searching HARD to find every single flaw they can in this game. They split hairs, misinterpret wording to their benefits to the demise of the game and fabrication actions and motives at every chance they get to hopefully bring this game to its knees as they DONT want it to be good.
SWG was an abortion in the womb when they signed with S(ucks)O(nline)E(ntertainment).
It was EQ in space. You hit a womprat for 10 damage for 2-3minutes before it died. I played a demo at a friends house, realized it was what I predicted it would be and never bought the game.
Shaun98ca2 wrote: »They say they want to better the game but I cant see how focusing on the negative does that.
SWG was an abortion in the womb when they signed with S(ucks)O(nline)E(ntertainment).
It was EQ in space. You hit a womprat for 10 damage for 2-3minutes before it died. I played a demo at a friends house, realized it was what I predicted it would be and never bought the game.
Shaun98ca2 wrote: »SWG was an abortion in the womb when they signed with S(ucks)O(nline)E(ntertainment).
It was EQ in space. You hit a womprat for 10 damage for 2-3minutes before it died. I played a demo at a friends house, realized it was what I predicted it would be and never bought the game.
Should probably stay clear of EQNext that game actually looks good.
Crisscross wrote: »Shaun98ca2 wrote: »They say they want to better the game but I cant see how focusing on the negative does that.
Because... then the devs... would more likely turn it... into a positive...? Seems like logic 101 to me.
Not focusing on the negative helps your perception of the game, it does not help the game itself.
Congrats, you just made traditional classes. That's not the premise behind this game. They don't need to do all that. They just have to tweak class specific ABILITIES.
ruze84b14_ESO wrote: »
The fact that this game went so far as to include classes and traditional levels actually kinda pissed me off, instead of them making it entirely skill based.