phaneub17_ESO wrote: »So you want it to be another generic RPG altogether?
"Play how you want" is a fluke, if people are still buying into that, they need a reality check. You have the cookie gutter build with the cookie gutter setup using the cookie gutter rotation that has been tested and tried. You are led through the different zones, without any choice what zone to level in. "play as you want" was used and bought into by many, included me. The reality however was a bit different.
About it being a generic RPG, no, it wouldn't. It would actually be more dynamic than it is today. It would also encourage people to try out alts, though, they have to work way more on levelling experience before I consider doing any alts in this game. There is a reason that MMORPG these days are more or less holding to a class specific setup, it doesn't make them generic in any terms, they just realize that it's a tried and tested method that works in an RPG scenario. As said the only game I've tried that doesn't have class specifics is The secret world.
Congrats, you just made traditional classes. That's not the premise behind this game. They don't need to do all that. They just have to tweak class specific ABILITIES.
Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.
He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.
Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.
He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.
Can it be called a choice when there are no options? Just muse over it a bit, eventually you'll end up with the same build as anyone else, because that's the only thing that actually works out. The rest just doesn't add up.
Stamina Vs Magica per example. All classes depend on magica at some sort, but that's not all, they've made the "what effects what" into the biggest mess that I've seen, having some things that are "spells" be affected by weapon damage, while they are affected by spell crit. Other times you have skills based on spell power but not of spell crit.
I'd rather have them scrap the whole class thing all together before they launched this game and make it truly a "play as you want" experience. People fan around that it's a "play as you want" game, but in reality the inefficiency of many abilities, means they aren't really a choice - a choice in that matter that you actually can play the game with them.
Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.
He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.
ruze84b14_ESO wrote: »Again, some players cannot see past 'optimal'. No matter WHAT game you play, whether it has classes or not. Every game has an optimal class and build problem.
World of Warcraft and their problem a few years back before the Lich King expansion. Shaman was extremely powerful compared to everyone else. Everyone seemed to play Shaman because of it. The buck shifted, players rerolled to the next 'flavor of the month' class.
ESO will eventually nerf magicka builds to the point that a stamina build will be the most powerful. Probably something like dual wield and medium armor, etc. Who knows. At this point, the vast majority of players will play that instead.
It's not a developer problem. It's a player problem. It's natural, and repeats itself no matter if you have two classes or fourteen, or infinite.
In ESO, you at least have the freedom to play as you want. If you won't exercise that freedom because you can't stand not being optimal ... that's a personal issue.
Please, list a class, armor and weapon setup that you feel cannot be played. I will make that character, level him into VR, and play him the whole time using that ability piece (barring leveling to the individual skills, that is).
Every class can be played into VR content and beyond. As far as I'm aware, there isn't a single ability that doesn't work (I use a lot of odd nightblade abilities that others recommend against, and love it).
I might never be as great as a light armor DK destro staff currently is. But it's won't be impossible, either.
ruze84b14_ESO wrote: »Again, some players cannot see past 'optimal'. No matter WHAT game you play, whether it has classes or not. Every game has an optimal class and build problem.
World of Warcraft and their problem a few years back before the Lich King expansion. Shaman was extremely powerful compared to everyone else. Everyone seemed to play Shaman because of it. The buck shifted, players rerolled to the next 'flavor of the month' class.
ESO will eventually nerf magicka builds to the point that a stamina build will be the most powerful. Probably something like dual wield and medium armor, etc. Who knows. At this point, the vast majority of players will play that instead.
It's not a developer problem. It's a player problem. It's natural, and repeats itself no matter if you have two classes or fourteen, or infinite.
In ESO, you at least have the freedom to play as you want. If you won't exercise that freedom because you can't stand not being optimal ... that's a personal issue.
Please, list a class, armor and weapon setup that you feel cannot be played. I will make that character, level him into VR, and play him the whole time using that ability piece (barring leveling to the individual skills, that is).
Every class can be played into VR content and beyond. As far as I'm aware, there isn't a single ability that doesn't work (I use a lot of odd nightblade abilities that others recommend against, and love it).
I might never be as great as a light armor DK destro staff currently is. But it's won't be impossible, either.
Not talking about optimal, but optional. Some builds aren't viable at all due to how they are. Builds that are lacking in output and survivability, that generally isn't an option at all. Would it be a realistic option to have a build that would be equal to fighting a grizzly with a comically shaped stick? Yes sure you can, it doesn't however mean you'll live to tell about it and would certainly not be considered a viable method to fight a grizzly bear.
World of Warcraft actually changed their whole hallmark setup - the talent tree - in order to make the classes mean less and the players mean more. That is, a talent setup that flavours your character, but regardless of your choice, is still viable.
Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.
He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.
ruze84b14_ESO wrote: »Please provide me an example of a build in ESO that isn't viable at all.
I'm honestly wondering. The worst build I can think of (without using no armor or no weapons at all, which I guess is an option, but isn't an option any class system would provide either in any other game, and may even be more functional in ESO if some of us get an unarmed skill line wish), is:
Templar, mix armor, using a healing staff and only non-class abilities.
Sadly, this character is a support character build, and could be spec'd with various skills and passive feats to function as a force multiplier. This is of course avoiding weapon-based abilities and class-based abilities, but this leaves open mages guild, fighters guild, werewolf, soul, vampire, and undaunted (as well as racial and PvP) skill lines.
Even by that premise, I could probably make that character usable. That player who chooses to do it, chose to be awkward and sub-optimal. But that character can still be viable.
Now, if we're talking Trials or competitive PvP (usually called Arena's), then any build that is not optimal is generally not viable. This is the case with any event where the success of a build is based on it's superiority to other builds. As many players have attested, adding competitive PvE and PvP events means a game's balance scale becomes much tighter and more restrictive.
That support player MAY be able to complete a trial, but he probably won't be able to help his team beat all others.
At which point, any MMO veteran will recognize that ALL games are victim to this, class-based or not. Even first-person shooters are affected by superior weapons, tactics and build combinations, and they are generally games without any statistical difference between characters (barring games like Battlefield).
ruze84b14_ESO wrote: »Please provide me an example of a build in ESO that isn't viable at all.
I'm honestly wondering. The worst build I can think of (without using no armor or no weapons at all, which I guess is an option, but isn't an option any class system would provide either in any other game, and may even be more functional in ESO if some of us get an unarmed skill line wish), is:
Templar, mix armor, using a healing staff and only non-class abilities.
Sadly, this character is a support character build, and could be spec'd with various skills and passive feats to function as a force multiplier. This is of course avoiding weapon-based abilities and class-based abilities, but this leaves open mages guild, fighters guild, werewolf, soul, vampire, and undaunted (as well as racial and PvP) skill lines.
Even by that premise, I could probably make that character usable. That player who chooses to do it, chose to be awkward and sub-optimal. But that character can still be viable.
Now, if we're talking Trials or competitive PvP (usually called Arena's), then any build that is not optimal is generally not viable. This is the case with any event where the success of a build is based on it's superiority to other builds. As many players have attested, adding competitive PvE and PvP events means a game's balance scale becomes much tighter and more restrictive.
That support player MAY be able to complete a trial, but he probably won't be able to help his team beat all others.
At which point, any MMO veteran will recognize that ALL games are victim to this, class-based or not. Even first-person shooters are affected by superior weapons, tactics and build combinations, and they are generally games without any statistical difference between characters (barring games like Battlefield).
Try sorcerer with only Storm calling abilities per example, there are no offensive skills in that tree that's worth mentioning unless your opponent falls below 20% which won't happen any time soon. Using such a build in VR content for levelling purpose would be futile, especially against multiple opponents or when trying to take down something with a high amount of health. You might be able to survive for some time at best but doing any actual damage, no. To make something viable you have to kill things in an acceptable amount of time, doesn't have to be the quickest, but it at least have to take less than 2 minutes to kill a normal monster. That is what I'm talking about in terms of something being viable, actually be something you can play and use. Storm calling tree is on its own, not viable. Even Daedric Summoning on its own is more viable than Storm calling.
The only option in terms of actually killing something is the Dark Magic tree which contains the only real offensive spell that sorcerers have; Crystal Fragments.
When I'm saying "viable" I don't talk about maxing your output, I'm simply talking about something that get the job done in a acceptable time. I don't mind running around lobbing little lightning bolts on my monsters, but when that lightning bolt does about as much damage as throwing a rock at my opponent, I would say it's not as viable as it could be. I've used an addon that shows what I do. Turns out that lightning bolt hits for 74 damage. With a monster at 2000 HP, I do a staggering 3.7% damage on its health. I think I'll stick to the rock.
Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.
He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.
ruze84b14_ESO wrote: »I play a Nightblade Archer. You are talking to the wrong person. I do less damage than that Sorcerer you mentioned.
The key points here are 'acceptable amount of time', 'no offensive skills ... worth mentioning', 'any actual damage'.
It's all flavor text. The possibilities are there, they just don't fit your personal perception of performance. Other players do use this build. Other players do make it work. It simply isn't good enough for you.
Let's work this from the other end. I made a DK dual wield archer. I wrecked so hard and killed things so fast (compared to my early access nightblade), that I shelved and eventually deleted the character.
From one simply sample, I predicted that the class was going to get nerfed. It was too powerful for the content, and did too much.
My key points are 'too powerful', and 'too much'. My flavor text pushes the conversation into another direction, saying that these things are overpowered and broken.
They are now nerfed. They will continue to be. Fighting a mob of three in veteran content and running out of all resources ... I'm used to that. I can deal with that. That same fight taking a full minute or even two? Also normal for me, acceptable.
It's all a matter of what you deem as acceptable. From your statements, it seems my class and build aren't viable. From my statements, all classes and builds are viable.
You seem to expect to take on and wreck VR mobs of three with ease, maybe up to five and have to work for it. I don't expect to take on five unless I'm at the top of my game and have pots to spare.
ruze84b14_ESO wrote: »I play a Nightblade Archer. You are talking to the wrong person. I do less damage than that Sorcerer you mentioned.
The key points here are 'acceptable amount of time', 'no offensive skills ... worth mentioning', 'any actual damage'.
It's all flavor text. The possibilities are there, they just don't fit your personal perception of performance. Other players do use this build. Other players do make it work. It simply isn't good enough for you.
Let's work this from the other end. I made a DK dual wield archer. I wrecked so hard and killed things so fast (compared to my early access nightblade), that I shelved and eventually deleted the character.
From one simply sample, I predicted that the class was going to get nerfed. It was too powerful for the content, and did too much.
My key points are 'too powerful', and 'too much'. My flavor text pushes the conversation into another direction, saying that these things are overpowered and broken.
They are now nerfed. They will continue to be. Fighting a mob of three in veteran content and running out of all resources ... I'm used to that. I can deal with that. That same fight taking a full minute or even two? Also normal for me, acceptable.
It's all a matter of what you deem as acceptable. From your statements, it seems my class and build aren't viable. From my statements, all classes and builds are viable.
You seem to expect to take on and wreck VR mobs of three with ease, maybe up to five and have to work for it. I don't expect to take on five unless I'm at the top of my game and have pots to spare.
Are we discussing semantics or the topic/digression at hand? And assumptions as well can be left behind. Just for the record.
You might accept that things take a long long time to die, and you might as well accept that you'll die in the process of said attempt. However when you make a bold statement saying "play as you want", it actually implies that the way you want to play, doesn't offer pain, death and a whole lot of frustration. After all, this is a game that we play to enjoy, not to be frustrated and annoyed over. And most players would be very frustrated and annoyed that things took a staggering long time to kill. They would then go ahead and find a solution on a build that would solve that problem. That is enough to debunk the whole "play as you want" mantra. If "play as you want" was in effect, you could basically mix your own batch of offensive and defensive spells and call it a day. However you can't, some offensive spells and abilities are so redunkulous that they serve no purpose at all.
Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.
He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.
ruze84b14_ESO wrote: »At which point, 'play as you want' would also be false, as players wishing to be goblins, ride unicorns and kill things with one shot also aren't capable of achieving that goal.
My point is obviously more ridiculous, but does it not support your argument? That the simple ability to pick the armor and weapons and class you wish, combining them how you wish, isn't enough to fulfill the promise of 'play as you want'? That somehow, play as you want also governs the difficulty of the game and covers any discrepancies in player skill, computer equipment, or simple preference?
I firmly believe 'play as you want' is met in ESO, because players can choose weapons and armors and mix and match them with races as they see fit, all the while playing the game. Whether that game is significantly more difficult or easier seems to be off the topic. You can still play.