steveb16_ESO46 wrote: »
Because it is now unbalanced. But all you L2P e-peeners have won. This is the game now and in the future.
The only question is what impact if any does that have on its future.
LonePirate wrote: »You must not have encountered any quests in the VR zones where the NPC still thinks you don't have a soul. There is one such quest in the Veteran versions of Stormhaven.
I have, and I chalk it up to ZOS being too lazy to change the dialog for Vet. You got your soul back at the end of main quest there is no question about that.
phunkeymonkehb16_ESO wrote: »steveb16_ESO46 wrote: »
Because it is now unbalanced. But all you L2P e-peeners have won. This is the game now and in the future.
The only question is what impact if any does that have on its future.
Silly me, I must have missed the part where we were discussing this.
I thought this thread was about their difficulty.
I also resent the remark that I'm a 'L2P e-peener'
Very ignorant, and immature.
steveb16_ESO46 wrote: »
You labelled yourself with all your faceroll rhetoric. I just read it.
phunkeymonkehb16_ESO wrote: »So you are saying we should be able to faceroll all veteran content?
Isn't it a little strange though, here you are maxed experience full bar of skills and a ultimate fighting the same looking crabs/npc as at low level and now at VET they suddenly are a problem.
I find it destroys immersion a little. Should we not "own" trash mobs and be challenged against larger monsters and special NPC?
devincutlerb14_ESO wrote: »
If the only thing that challenged you at VR level were larger monsters and special NPCs, then you would have to either be presented with a zone full of nothing but those (a little immersion breaking don't you think?) or a zone where the only challenge is at the end of quests and dungeons (a little boring don't you think?).
Isn't it a little strange though, here you are maxed experience full bar of skills and a ultimate fighting the same looking crabs/npc as at low level and now at VET they suddenly are a problem.
I find it destroys immersion a little. Should we not "own" trash mobs and be challenged against larger monsters and special NPC?
Hypertionb14_ESO wrote: »Isn't it a little strange though, here you are maxed experience full bar of skills and a ultimate fighting the same looking crabs/npc as at low level and now at VET they suddenly are a problem.
I find it destroys immersion a little. Should we not "own" trash mobs and be challenged against larger monsters and special NPC?
Actually i find that ironic... stated like that the Current Veteran system is much more realistic than the normal levels...
Hello,
How are vet mobs compared to trash mobs? I mean, at low level lets say 20 I have no problem with a group of 3-5 same level mobs and I play melee stamina build.
But how is it at vet level, what I have heard is that the same type of group even looks visually the same suddenly owns you completely. Is that true?
Hello,
How are vet mobs compared to trash mobs? I mean, at low level lets say 20 I have no problem with a group of 3-5 same level mobs and I play melee stamina build.
But how is it at vet level, what I have heard is that the same type of group even looks visually the same suddenly owns you completely. Is that true?
Pretty sure they just multiplied by Graham's Number.
Veteran mobs are not powerful or hard at all, they are just about right to provide a challenge without too much sweat. Problem is that many players have been lulled to afk apathy in mmos and even a bit of effort seems outrageous to them
Isn't it a little strange though, here you are maxed experience full bar of skills and a ultimate fighting the same looking crabs/npc as at low level and now at VET they suddenly are a problem.
I find it destroys immersion a little. Should we not "own" trash mobs and be challenged against larger monsters and special NPC?