Isn't it a little strange though, here you are maxed experience full bar of skills and a ultimate fighting the same looking crabs/npc as at low level and now at VET they suddenly are a problem.
I find it destroys immersion a little. Should we not "own" trash mobs and be challenged against larger monsters and special NPC?
You DK is he using melee(two hand etc)phunkeymonkehb16_ESO wrote: »^ this honestly.
My progress as a Templar from 1-50 was pretty standard. I went in, threw down some biting jabs and they died.
When I hit veteran I had to start thinking about engages more, and utilising cc.
If you are solo'ing PVE content CC is a must at veteran ranks.
So you have appreciate that you can't run in a group of 4+ NPC's and win. Unlike non veteran ranks.
That said, my second character (a DK) just stares at things and they die...even in veteran ranks lol
nerevarine1138 wrote: »Isn't it a little strange though, here you are maxed experience full bar of skills and a ultimate fighting the same looking crabs/npc as at low level and now at VET they suddenly are a problem.
I find it destroys immersion a little. Should we not "own" trash mobs and be challenged against larger monsters and special NPC?
Or, because you're now in a higher level of content, the enemies should be a higher level of difficulty.
To use a pretty terrible analogy: look at Diablo III. When you finish the game on one difficulty level, the difficulty ramps up. Same enemies. Same classes. Same skills. Harder fights.
nerevarine1138 wrote: »Isn't it a little strange though, here you are maxed experience full bar of skills and a ultimate fighting the same looking crabs/npc as at low level and now at VET they suddenly are a problem.
I find it destroys immersion a little. Should we not "own" trash mobs and be challenged against larger monsters and special NPC?
Or, because you're now in a higher level of content, the enemies should be a higher level of difficulty.
To use a pretty terrible analogy: look at Diablo III. When you finish the game on one difficulty level, the difficulty ramps up. Same enemies. Same classes. Same skills. Harder fights.
nerevarine1138 wrote: »Isn't it a little strange though, here you are maxed experience full bar of skills and a ultimate fighting the same looking crabs/npc as at low level and now at VET they suddenly are a problem.
I find it destroys immersion a little. Should we not "own" trash mobs and be challenged against larger monsters and special NPC?
Or, because you're now in a higher level of content, the enemies should be a higher level of difficulty.
To use a pretty terrible analogy: look at Diablo III. When you finish the game on one difficulty level, the difficulty ramps up. Same enemies. Same classes. Same skills. Harder fights.
Sorry, from a storyline perspective that's ridiculous. We've all just solo'd Molag, we're civilization-saving badasses, and the VR path needed to reflect that. It doesn't, not even remotely.
Sorry, from a storyline perspective that's ridiculous. We've all just solo'd Molag, we're civilization-saving badasses who have kicked ass across Tamriel to the point where even the rulers of the other Alliances know who we are give us respect, and the VR path needed to reflect that. It doesn't, not even remotely.
nerevarine1138 wrote: »Isn't it a little strange though, here you are maxed experience full bar of skills and a ultimate fighting the same looking crabs/npc as at low level and now at VET they suddenly are a problem.
I find it destroys immersion a little. Should we not "own" trash mobs and be challenged against larger monsters and special NPC?
Or, because you're now in a higher level of content, the enemies should be a higher level of difficulty.
To use a pretty terrible analogy: look at Diablo III. When you finish the game on one difficulty level, the difficulty ramps up. Same enemies. Same classes. Same skills. Harder fights.
Sorry, from a storyline perspective that's ridiculous. We've all just solo'd Molag, we're civilization-saving badasses who have kicked ass across Tamriel to the point where even the rulers of the other Alliances know who we are give us respect, and the VR path needed to reflect that. It doesn't, not even remotely.
Whay can't you own trash mobs? The challenge should be in trash pack leaders and bosses as well as larger monsters. The game is very unbalanced in this aspect. It is totally crazy that an exact same looking group of beach crabs can kill a VET player.
They need to visually balance the trash mobs the way it works in the game at present to make them reflect their immensively increased power level.
Nah, I am just saying what would make the game a much more fun and greater experience for me.Whay can't you own trash mobs? The challenge should be in trash pack leaders and bosses as well as larger monsters. The game is very unbalanced in this aspect. It is totally crazy that an exact same looking group of beach crabs can kill a VET player.
They need to visually balance the trash mobs the way it works in the game at present to make them reflect their immensively increased power level.
You are assuming what the challenge should be based on what previous MMO's have done.
I like how difficult VR content is, MMO's are pretty boring when you don't fear death.
Vr1 is not that hard, Vr3+ is where is starts getting harder, as the groups get bigger and you have more mages. Then the difficulty goes doing again in the new fraction zone, and by Vr9-10 is get really hard.
phunkeymonkehb16_ESO wrote: »
So you are saying we should be able to faceroll all veteran content?
If we are going down that route you need to also remember that the only reason you were a 'civilization saving badass' was because you had the Amulet of Kings..which you no longer have.
Its fine
V1 is not much more difficult than L50, V2 is about 10-15% on V2, so on and fo forth.
Vr1 is not that hard, Vr3+ is where is starts getting harder, as the groups get bigger and you have more mages. Then the difficulty goes doing again in the new fraction zone, and by Vr9-10 is get really hard.
you are probably right, I don't have any addon so my numbers are just guesses.LonePirate wrote: »Its fine
V1 is not much more difficult than L50, V2 is about 10-15% on V2, so on and fo forth.
This is not true at all. VR1 mobs and bosses are a good 25-30% tougher than level 50 mobs and bosses. The VR1 mobs have significantly more HP and deal much more damage than level 50 mobs.
good readWell, techically speaking, not really THAT much stronger than normal mobs. Their damage scales in pretty much linear fashion from lvl 1 to VR10 (aka VR3 mob doesn't hit all that harder than lvl 49 one).
Health scales kind of exponentially though, going from almost no increases on 1-40 to really MAJOR increases just over a few levels (see trolls going from 7200 to 15000 HP in less than 5 VR ranks).
And worst of all, player damage seems to scale worst of all. It's so bad it's friggin logarithmic. Lvl 50 (=VR1) is the last level majority of your soft caps increase. After that, you don't grow any stronger, you just grow "rounded up" - since it's a waste to overcharge one stat too much, you just get more and more stats to soft caps, which however doesn't make you almost any stronger than you were at 50. The only thing that seems to continue scaling in linear fashion is Weapon damage (but due to way weapon skills scale, Weapon Damage stat's actual effectiveness is only 52%). Caps for regens stay the same on all VR ranks and other stats get minimal (aka about 20 or even less) increases every rank.
Not to mention the damned defense caps. Those things are the doom of gameplay. In every "normal" MMORPG just the basic heavy armor should get you to about 40-45% mitigation, which can be boosted to the cap of 75%... now, in ESO, your cap is 25% (majority of people use cloth or leather in which they have about 10/15% only though), which cannot even normally get much higher, unless you specifically use an ability to overcharge your armor/mr to a hard cap of 50%.
I like how difficult VR content is, MMO's are pretty boring when you don't fear death.
I find constantly running away from fights because one ability was misfired or a lag spike happened at the wrong time or LOS issues. I get the difficult is interesting but when every fight is a challenge over and over and over it gets feeling very grindy. And that's not much fun.
LonePirate wrote: »You must not have encountered any quests in the VR zones where the NPC still thinks you don't have a soul. There is one such quest in the Veteran versions of Stormhaven.