piotreb17_ESO4 wrote: »
...
I am a sorcerer. I spam Impulse and Crystal Fragments.
This is because I only have 5 slots to use. I have to use "only" what does highest damage. Right now, it is those 2.
...
When your char will get to level 15 you will get a chance to use another weapon and additional 5+1 slots ;-)
vyndral13preub18_ESO wrote: »Seems fair. But mana cost would need to be looked at. For example my emergency heal cost pretty close to the sorcs second cast of BE. So it would probably need its original cost cut in half to be more in line with BE.
No.
Where was your solidarity and concern when Zenimax ninja nerfed Templars as a precedent.
NBs and Templars have been broken since Beta. Sorcs and DKs have been OP FOTM for three months too long!
Balance sustained DPS and resource mechanics of all classes!
Why not add a GCD to BE and make it cost more magicka, it certainly worked for Biting Jabs.
I think you'd enjoy it!
Next round of OP nerfs please!

seems logic to me. everybody bash BE being spammable and ask for nerf, why not nerf all spammable skills then?
RylukShouja wrote: »seems logic to me. everybody bash BE being spammable and ask for nerf, why not nerf all spammable skills then?
Because every skill in the game is spammable. The dissuasion from spamming skills is resource management. If a skill is being abused and spammed to the point where it is a one trick pony, it needs its cost adjusted.
Which is what they did with bolt escape. Oh, and biting jabs, before bolt escape. Huh, funny. You guys weren't the first to be hit by the nerf bat.
This game is about resource management, not cooldowns. Now, I imagine that if they had just overall increased the cost of BE, that would have made you mad. This way you can still use it multiple times , to escape, without completely destroying your entire magicka stockpile, but you can no longer fly across the map with it.
Back on track, not all skills need a 50% increase on second cast. Templar heals are expensive enough as it is, and we have no resource management right now, so keep throwing darts at us till we're OOM and you have your kill. Resto staff heals are all HOTs, so you can still burst through it, and adding another identical HOT to your first HOT is going to do absolutely nothing except drain your magicka, and add a second or two to the duration since you have refreshed it.
Other skills, such as impulse, have also had their costs adjusted. You have always had freedom to spam skills, but you should not have freedom to spam skills with zero consequence. Spamming something should run you OOM, and most skills in the game will do just that.
Bryong9ub17_ESO wrote: »...no...
What if the OP described it another way... What if rather than penalising people for using the same ability back to back you rewarded people who use a variety of abilities? What if every ability gave you a 4 second buff that said "abilities other than Xxxxxx cost 20% less and/or deal 20% more damage" or whatever - the actual buff is irrelevant it's the concept of rewarding diversity in skill use I'm trying to get across here.
Bryong9ub17_ESO wrote: »...no...
Do you like a 1-5 bar limiting you to 2 abilities you spam in repetition?
Bryong9ub17_ESO wrote: »...no...
Do you like a 1-5 bar limiting you to 2 abilities you spam in repetition?
All you are going to be doing here is making the button mashing variable, from strong-weak-weak-strong-weak-weak-strong etc.
It would be nearly identical to adding a cooldown - just a cooldown of cost, rather than time. The timer itself would come from the magicka/stamina regen.
It would certainly make battles longer, and require a different kind of skillset, but I'm not convinced it would be better.
RylukShouja wrote: »seems logic to me. everybody bash BE being spammable and ask for nerf, why not nerf all spammable skills then?
Because every skill in the game is spammable. The dissuasion from spamming skills is resource management. If a skill is being abused and spammed to the point where it is a one trick pony, it needs its cost adjusted.
Which is what they did with bolt escape. Oh, and biting jabs, before bolt escape. Huh, funny. You guys weren't the first to be hit by the nerf bat.
This game is about resource management, not cooldowns. Now, I imagine that if they had just overall increased the cost of BE, that would have made you mad. This way you can still use it multiple times , to escape, without completely destroying your entire magicka stockpile, but you can no longer fly across the map with it.
Back on track, not all skills need a 50% increase on second cast. Templar heals are expensive enough as it is, and we have no resource management right now, so keep throwing darts at us till we're OOM and you have your kill. Resto staff heals are all HOTs, so you can still burst through it, and adding another identical HOT to your first HOT is going to do absolutely nothing except drain your magicka, and add a second or two to the duration since you have refreshed it.
Other skills, such as impulse, have also had their costs adjusted. You have always had freedom to spam skills, but you should not have freedom to spam skills with zero consequence. Spamming something should run you OOM, and most skills in the game will do just that.
first, nobody thought a 1.2s GCD was a legit adjustment to biting jabs, and it wasn't.
second, biting jabs actually kills people, BE doesn't.
and third, that 50% is a lie, it practically asks for 100% increase, with all the hidden nerf (stop magicka regen, ignore equipment reduction).
ps, if that 50% is actually true according to the tooltip cost of initial cast, You wouldn't see me here.
Lord_Wrath wrote: »Anyone just saying 'no' like its a valid answer really has no merit at all. At least give feed back as to WHY. Give back to the community you're part of instead of making it look trashy.
I am honestly unsure of how I feel about it. I see both sides of the argument and many things have already been said. It would be nice to get the game out of the simplicity of spamming but thats asking for a lot.
No.
Where was your solidarity and concern when Zenimax ninja nerfed Templars as a precedent.
NBs and Templars have been broken since Beta. Sorcs and DKs have been OP FOTM for three months too long!
Balance sustained DPS and resource mechanics of all classes!
Why not add a GCD to BE and make it cost more magicka, it certainly worked for Biting Jabs.
I think you'd enjoy it!
Next round of OP nerfs please!
Bryong9ub17_ESO wrote: »...no...
Do you like a 1-5 bar limiting you to 2 abilities you spam in repetition?
All you are going to be doing here is making the button mashing variable, from strong-weak-weak-strong-weak-weak-strong etc.
It would be nearly identical to adding a cooldown - just a cooldown of cost, rather than time. The timer itself would come from the magicka/stamina regen.
It would certainly make battles longer, and require a different kind of skillset, but I'm not convinced it would be better.
This is the kind of Negative Feedback I was hoping for.
I don't know if a Cost Cooldown is a bad model. I also agree it would take a different skillset, and require more skills to cycle through, thus 1-9 skillbar would almost be mandatory. I think this form of gameplay would be much better and more fun especially in PVP.
PVP and PVE both need to be taken together. If you have to spam 3 buttons instead of just one, that at least leaves more room for error (thus skill to pull off) and gives you "more to do" than just one thing.
Also, when you are "caught" using just one thing, like when people noticed Sorcs using only Crystal Fragments, they cry for nerf. Often they don't know why sorcs only use Crystal Fragments. Maybe it is powerful (every class has a few high-hitters, right?) and maybe all of the other abilities just aren't "reliable".
I feel the problem is in part the latter, and adding this cost to all abilities would require making the other Sorcerer abilities good.
This would also mean every class would have to be looked at and have their passives give synergy with more than one skill line. Actives should be good abilities that someone would want to slot and cast. When a class has less than 10 good abilities between all of its "Class Skills" there is a serious problem. I know some of you overcome it with Guild Skills and Weapon Skills.
cjmarsh725b14_ESO wrote: »I have one ability that I use once (Inner Light). One ability that mitigates a little damage (Harness Magicka). That leaves 3 abilities to figure out how to kill an enemy. I only need 3 abilities for that, and will probably use 2. But, that is the problem, right?
I don't know about you but I have 2 weapons. That's 10 slots and I use all of them. And when I'm out of combat I use hotkeys to swap out the whole bar with other presets when I need to.