The play the way you want is definitely applicable to 1-50, sans a few bosses where certain skills and weapons certainly help. You can really see that veteran content is just something tacked on, because they lost sight of their vision and didn't apply the 'play the way you want' there.
I don't bother with trials much either. 'Raids' that can be finished in 9 minutes with lackluster boss mechanics does not interest me. I like diversity. I want to see Nightblades in leather shooting a bow or stabbing away with daggers. I want to see a Templar wearing heavy armor, swinging a 2h, throwing up heals if need be. This current iteration of end game just isn't something I care to participate much in. In addition, I spend more time fighting bugs in Cyrodiil than players most of the time, so yeah, time to roll another alt.
/signed
Stamina builds will ALWAYS be inferior just because ALL class skills cost (and scale with) magicka. That's a fatal design flaw that won't just "go away", and no amount of nerfs to staves or class skills will make people use stamina weapons. The other fatal flaw is that you can't both attack and defend, unlike magicka builds. If you use stamina on one, you can't do anything for the other.
Basic class spells are just TOO EXPENSIVE to use (even with very low frequency) with stamina builds. You NEED that cost reduction from light armor. And when you're already wearing light armor, you've got no passives for weapon combat, so why even try? You just have to stick to staff. Hybrid gameplay just doesn't work.
- it would be different IF weapons got big enough overhaul to completely support a character - so he wouldn't have to use any magicka spells from class lines. Overall that would mean adding AT LEAST 2 abilities to each weapon, best with ultimate as well (ideas can be found here: Weapon Ultimates ideas)
- we also need a different resource for Roll Dodge, Sprint, Block (NOT bash - that's a physical attack) and CC-breaker. Let's say we name it "Breath" - it would be a fixed number, not scaling with level or base stats, only able to get increased by a few "tanking" passives and maybe an enchant. Breath's regeneration could use the calculation Breath_regen = 20+(Stamina_regen*Current_stamina/Max_stamina), which would have no effect on casters, but it would allow stamina users to defend while fighting - just the longer the fight lasts, the lesser the regen (else they would be able to defend indefinitely) - but they would be STILL able to defend even with 0 stamina left (and at 0 stamina you'd still regenerate at 20 Breath every 2 seconds.
Till then, they can just pretend there's going to be any class balance at all Soon™, while they try to squeeze some more cash from people still subbed. Their number however is decreasing every day, as people turn their backs on this otherwise nice game, disappointed.
NerfEverything wrote: »VR12 Templar here also boycotting trials...
JK! No one lets templars in trials in the first place
Mine too.. don't get to heal much when guild has more Templar healers not doing much and plenty of SORC/DK's to DPS and Heal.NerfEverything wrote: »VR12 Templar here also boycotting trials...
JK! No one lets templars in trials in the first place
Yup! I'm getting a little more game time checking out other classes 1-50, but stopping short of VR content on each.My DK is parked for the same reasons.....Elder Sorcerers Online got old quick.
The 1-50 game still has mild amounts of enjoyment though.
Totally Agree! We do, but just got nerfed too hard in BETA to be viable.rophez_ESO wrote: »NerfEverything wrote: »VR12 Templar here also boycotting trials...
JK! No one lets templars in trials in the first place
The sad thing is, Templars are great characters. They have tons of versatility and if endgame wasn't so focused on DPS races, they'd be a lot more successful.
Well you can play the way you want but people that are playing this hardcore mode want to have perfect classes for roles. Also each class has inbuilt stronger side which is logical to me, if you have better passives as Templar for healing how could a Sorcerer be a better choice? But yea you can do it the way you want.
Guys get yourself a nice guild that wont look on all this.
philip.ploegerb16_ESO wrote: »To me, this is high end whining.
Interestingly enough, it's mostly the stronger classes that whine, so the process of becoming weaker seems to be the problem.
It should actually be understood though, that making 1 class less strong is sometimes easier than making the other 3 stronger.
Try to be happy and actually find fun in that you are actually taken with on trial-groups, and that in basically indefinate amounts, while there are only 1 or 2 spots at most in groups for others.
S1L3NTKiLLaH wrote: »philip.ploegerb16_ESO wrote: »To me, this is high end whining.
Interestingly enough, it's mostly the stronger classes that whine, so the process of becoming weaker seems to be the problem.
It should actually be understood though, that making 1 class less strong is sometimes easier than making the other 3 stronger.
Try to be happy and actually find fun in that you are actually taken with on trial-groups, and that in basically indefinate amounts, while there are only 1 or 2 spots at most in groups for others.
If I spent all this time playing "my way" and leveled spec'd my guy the way "I want" and was able to play with him just fine why should i not be upset about them patch ruining my character?
I invested a lot of time, payed for a game/sub just to have my accomplishments nerf'd into oblivion. So I guess because other people are bad my class should suffer a nerf. Why should I be able to play solo? Too many people cry and ruin things for many others.
Companies need to stop catering to whiny sob's. They may make the game better for the whiny babies but they ruin it for the others who are already devoted to their builds. Mine specifically was for solo play, now there is no such thing as solo play in ESO.
I am more concerned about the ability to play by myself. Which they definitely made sure you can't do anymore.