More players in PVP... I love PVP, but sometimes it seems a little desolate. Perhaps, consolidating the current number of Cyrodiil instances to improve player pop?
More players in PVP... I love PVP, but sometimes it seems a little desolate. Perhaps, consolidating the current number of Cyrodiil instances to improve player pop?
More players in PVP... I love PVP, but sometimes it seems a little desolate. Perhaps, consolidating the current number of Cyrodiil instances to improve player pop?
See here: http://forums.elderscrollsonline.com/discussion/107716/upcoming-campaign-changes/p1
The only thing I would do as boss is ensure that things like the Thieves guild, which are integral for ES games, would be added before a new forced group zone and a new veteran dungeon.
Like DCUO? that would be awesome.Rev Rielle wrote: »Just off the top of my head?
Well it's always difficult to have players feel 'unique' in mmos, so; I'd work on a cosmetic system that allows the player-base to convert our equipment into disguises, to be coupled for release and integrated with the dye system.
Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.
He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.
MasterSpatula wrote: »Can class balance, weapon balance, and armor balance all go under one catagory? Even then, those are tied with bugged abilities for #1 most important issue.
ruze84b14_ESO wrote: »Player Housing, immediately in a slightly improved elder scrolls form.
ruze84b14_ESO wrote: »Player Housing, immediately in a slightly improved elder scrolls form.
Agreed. Another hallmark of ES games that is missing. What's annoying is that one MMO that recently released has housing, and another one coming out soon also has it. Yet ESO doesn't
Rev Rielle wrote: »ruze84b14_ESO wrote: »Player Housing, immediately in a slightly improved elder scrolls form.
Agreed. Another hallmark of ES games that is missing. What's annoying is that one MMO that recently released has housing, and another one coming out soon also has it. Yet ESO doesn't
Yes, this is probably the single biggest oversight to date I believe. Well one of the biggest. Housing - when done right - in MMOs keeps players playing for months and months longer than they would have otherwise. Do it right and it can become a game in itself with players basically only playing the game because of the housing mechanics.
It's a huge job though!
Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.
He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.
ruze84b14_ESO wrote: »Rev Rielle wrote: »ruze84b14_ESO wrote: »Player Housing, immediately in a slightly improved elder scrolls form.
Agreed. Another hallmark of ES games that is missing. What's annoying is that one MMO that recently released has housing, and another one coming out soon also has it. Yet ESO doesn't
Yes, this is probably the single biggest oversight to date I believe. Well one of the biggest. Housing - when done right - in MMOs keeps players playing for months and months longer than they would have otherwise. Do it right and it can become a game in itself with players basically only playing the game because of the housing mechanics.
It's a huge job though!
That's my point.
Some players play for PvP. Others for RvR. Many for the grind and character advancement, feeling more powerful.
But housing, implemented correctly, can encourage players to play for their houses, to expand their collections and improve the various buildings or details.
It's been missing from MMO's for a LONG time now, and is just now making a popularity come back.
Sadly, if there was a way to curb the game for the super casual crowd who love the world but don't want to do a lot of hardcore leveling and adventuring, it would be a hit. My wife spends more time creating characters than playing. Give her some dresses and houses and parties and whatnot, and she'd have a blast.
And while it's shameful to admit it, I might enjoy it, too.
NakedSnake wrote: »If you could implement one change to the game mechanics, architecture, graphics or sound of TESO, What would it be? Please limit your suggestions to one change per post. You are the dev so pitch your patch.