"ZOS_UlyssesW mod
3:46PM Staff Post
Greetings everyone,
We are closing this thread because there is already a poll on this issue here. Please try to use the search button before creating a new thread. That allows us to help players more efficiently and facilitates the visibility of different issues.
baronzilch wrote: »
Large trade guilds seem to have no interest in new players. As their members' levels, on average, rise they only want to trade for items their own levels (which makes sense, that's not a knock). Even then, 500 potential buyers/item is too small a pool. Spamming zone chat is incredibly tedious and annoying for others.
I've seen people post a ton of reasons they *think* an AH isn't good, but, have yet to see a single one that is valid.
Gold spammers are here without one.
Database size is not an issue. (And if it is, the code skill behind this game is in more trouble than we thought.)
Price fixing is easier to do with less competition.
Immersion? WTH Lol. I want to play an RPG not ebayOnline.
WOW-ization of ESO? AH's are in many more games than WOW (for good reason).
Lowering prices? Actually a good thing; lower prices give gold sellers sad faces. And rare items will still stay high and mundane items will be more affordable.
Killing crafting? Dead wrong: Most players don't like to gather/craft and forcing everyone to craft shrinks the market for those that do.
Alternatives discussed:
Trade channel: I'm ok with having one, and like I'd like to keep guild stores for guilds to trade "special" items in house, but, doesn't solve the tedium of having to spam most of your sales. Or the issue of people that don't pick up their COD items right away. Or finding items you want and your level (seriously, I have to click on every blue that rolls through chat to see if I can use it/would use it? Annoying...)
Personal vendors ala EQ, Perfect World... just no. As a shopper it is ridiculously annoying and time consuming to hop from vendor to vendor comparing prices or looking for items.
As someone who has rerolled about 15 times in the last month (I like to experiment with class/weapon combos when I start a new game) this system is extremely unfriendly to new players. It's difficult to outfit your toon as you grow, or make some coin.
It's to the point where I sell everything to NPC vendors because the only other option is I waste my valuable gameplay time on trying to sell/buy stuff. The only easy way to shop for specifics is to buy vastly overpriced, mundane items from NPC vendors.
I'm more patient and far more experienced with MMOs than most, so, I'll be around for a bit, but, the lack of an AH will kill more subs than it will create as Newbies get frustrated with their white or mundane green gears that don't even fit their builds (quests rewards are practically random when you are new to a game: seriously thanks for that 2H sword on my staff/LA caster, or the LA on my DW/MA char).
Call it QQL2P if you want, but, being newb-friendly is what makes games successful; every game needs a constant influx of new players or it dies quickly. An AH is a very important part of this equation.
Blackwidow wrote: »"ZOS_UlyssesW mod
3:46PM Staff Post
Greetings everyone,
We are closing this thread because there is already a poll on this issue here. Please try to use the search button before creating a new thread. That allows us to help players more efficiently and facilitates the visibility of different issues.
I just want to reply, but the thread was obviously closed.
I did a search and could not find a poll. Just FYI.
Blackwidow wrote: »"ZOS_UlyssesW mod
3:46PM Staff Post
Greetings everyone,
We are closing this thread because there is already a poll on this issue here. Please try to use the search button before creating a new thread. That allows us to help players more efficiently and facilitates the visibility of different issues.
I just want to reply, but the thread was obviously closed.
I did a search and could not find a poll. Just FYI.
Yep, there will probably be a small group flooding in from there now, myself included. I'll just settle down in the pool here and make myself comfortable while ZOS funnels others to this one particular thread about this out of the many many that are out there.
@Blackwidow i don't know if you'd kept up with my comments in the last thread, but my major objection to them having an AH is them screwing it up. Poor implementation of an AH can pretty well sink a game. Zeni's track record on getting it right the first time isn't looking so good.
Don't get me wrong though, I absolutely love the game and it's really the only one I'm playing at the moment. There's a lot of potential for growth, and it's pretty clear they're at least trying to fix things and make people happy. I just wouldn't roll the dice on an AH.
As a side note, majority may seem to want something, but majority don't always know what's best for them
The first part is rich coming from you.Blackwidow wrote: »@Blackwidow i don't know if you'd kept up with my comments in the last thread, but my major objection to them having an AH is them screwing it up. Poor implementation of an AH can pretty well sink a game. Zeni's track record on getting it right the first time isn't looking so good.
Don't get me wrong though, I absolutely love the game and it's really the only one I'm playing at the moment. There's a lot of potential for growth, and it's pretty clear they're at least trying to fix things and make people happy. I just wouldn't roll the dice on an AH.
So, you'll keep the broken guild store and not chance getting a better system simply because you have no faith ZOS?As a side note, majority may seem to want something, but majority don't always know what's best for them
That argument is a non starter, because we both know what they are asking for is better than the system they have now.
Making up some crazy example is just a way to keep side tracking the real issue.
Here, I'll give to a rebuttal.
The minority may seem to want something, but minority don't always know what's best for them
driosketch wrote: »I have seen one global auction house, and it killed its game's economy. I have only heard horror stories about other AHs in other games. From what I see in ESO, it's susceptible to the same failings.
driosketch wrote: »The first part is rich coming from you.
Also it's ironic that they locked your poll in favor of this one.
I have seen one global auction house, and it killed its game's economy.
I have only heard horror stories about other AHs in other games.
Ask yourself, where have you seen a global AH work in a game?
What mechanics came together to make that AH model a good one?
Do you see those same mechanics present in ESO?
Blackwidow wrote: »@Heishi I don't know if you looked, but it is 60% to 39%.
So, my point from earlier still stands. No matter where ya look, the majority seems to want a AH.
Sorry, but that is the worst AH which has ever existed in economic terms,As I mentioned, GW2's AH worked great, I never really had a complaint with it.
@Blackwidow @baronzilchBlackwidow wrote: »Name it.
Blackwidow wrote: »Ask yourself, where have you seen a global AH work in a game?
All of them.What mechanics came together to make that AH model a good one?
Ease of use. Self balancing. Just a great tool all around.Do you see those same mechanics present in ESO?
No. The guild stores suck.
driosketch wrote: »
All of them, really?
Your turn to name one.
And 'ease of use' ect. isn't a mechanic, it's a buzz phrase.
How did the actual AH work]
So you really have nothing of substance to say.Blackwidow wrote: »driosketch wrote: »
So, the one you can name, basically nobody has ever heard of.All of them, really?
Yes, really.Your turn to name one.
EQ2, WoW, Rift, and well, just about all of them. I can't think of one that an AH was not a great tool.And 'ease of use' ect. isn't a mechanic, it's a buzz phrase.
It's a buzz phrase? Do you not understand what ease of use means?
Let me me help you. It was easy to use.How did the actual AH work]
You don't know how an AH works?
driosketch wrote: »So you really have nothing of substance to say.
We aren't really discussing anything now.Blackwidow wrote: »driosketch wrote: »So you really have nothing of substance to say.
Let's agree to leave out the hyperbole insults out. Otherwise, I will not discuss anything else with you.
driosketch wrote: »Rage of Bahamut
I was there when they made the transition. If you're not familar it the game, I can go into greater detail if you need me to. Suffice to say, tl;dr, introduction of a global market killed the social aspect of trading, lead to massive deflation of all item below the top tier, which in turn led to power creep, and hurt new players trying to earn their way while doing little to halt exploiters and RMT.
driosketch wrote: »Rage of Bahamut