TieFighter wrote: »you are very right... ESO has attracted players who are not traditional TES gamers, and it sucks. So who is to blame? the stunted that came from WoW or the ones who think Skyrim was the best TES game? These same people are doing all the whining about how the game sucks and they keep talking in absolutes, "this game wont make it because...", those statements are pathetic sad attempts at manipulation.
Woolenthreads wrote: »Blackwidow wrote: »[*] no open world to explore,
"I do not think" open world "means what you think it means"
From 1-50 you can go anywhere within the factional zone, that's "open world". Just because you can't get to the other factional zones does not mean it is "not open world", "open world" means you are not stuck rigidly to a rail-road line of story like CoD.
Nazon_Katts wrote: »If I am meant to play this game as a single player RPG, what exactly is the monthly fee for? That's a question many people asked themselves, especially those that were taking the suggested approach and haven't got an answer to it.
While this certainly is a correct assumption and probably is the best way to play ESO, there's no longevity to it. Play the game once and be done with it. Because questing content is entertaining only for so much, even when nicely written. We could see that when people hit VR. Ok, it's gonna take a little while longer, but eventually you'll beat the game or even worse - get bored of it.
Currently, they are doing their best to make sure it is the only viable way to get to cap. Single player questing. Dungeon XP are still so low, rendering it ineffective to level in small group content, same with PvP. Those could and should have been at least two alternate paths to the top, that were closed down and never revisited. Instead, they leave Zerg mob/event exploitative grinding in the game as the only alternative.
If the single player approach was meant to be the only viable way, then they shouldn't have released this game as a MMO, but rather standalone with optional co-op. Perhaps with sellable tickets to Cyrodiil, tho that could have worked on temp servers as well.
Ralph_Damiani wrote: »Agreed from level 1-50. It's a GREAT experience.
But by the time I was midway through Cadwell's silver, everything becomes awfully repetitive and tiresome. Little rewards, quests stop being creative, and above all: There's nothing NEW to learn. When you stop introducing new game mechanics, if feels like the game is OVER, and you're just starting over the same stuff, but with different faces.
And sadly, that compromises the great writing and my interest in keeping up with each alliance's (well executed) lore and world building.
At level V10, I'm just picking up skyshards, skipping 80% of the content, and slowly moving on to V12 by the way of dungeons and pvp xp.
Blackwidow wrote: »
Blackwidow wrote: »
I clicked the thread to come see if someone actually had a different type of idea behind a topic like that. Call me optimistic towards humanity or something :P
Blackwidow wrote: »SK1TZ0FR3N1K wrote: »As for nameplates...I like it without them.
You can't have nameplates on NPCs.Here is your action bar on the right hand side, and vertical...just as you requested
What addon is that?
Also, how do you have a multiple potion bar?
This is the crap that is upsetting. This stuff should be an option in the game instead of having to search for all these addons, just to have the options most other MMOs offer normally.
SK1TZ0FR3N1K wrote: »
Luminary Action Bar is the add on.
Greymind turns the quickslot wheel to a bar.
This is the "crap" that has made Elder Scrolls games for me.
Blackwidow wrote: »SK1TZ0FR3N1K wrote: »As for bank features....the add-on's I currently use for searching/stacking/price checks across all guild stores/items across all guild banks are fine for me.
Do you have an addon that gives different permissions for guild banks?
Do you have an addon that doubles your bank space?
Blackwidow wrote: »Woolenthreads wrote: »Blackwidow wrote: »[*] no open world to explore,
"I do not think" open world "means what you think it means"
From 1-50 you can go anywhere within the factional zone, that's "open world". Just because you can't get to the other factional zones does not mean it is "not open world", "open world" means you are not stuck rigidly to a rail-road line of story like CoD.
You might accept that odd definition. I don't.
Open world exploration means the world is open to explore, not just a small fraction of the world.
EQ, WOW, RIFT, and many others had open world exploration.
ESO does not.
You sound just like the people who claim ESO has open world pvp because Cyrodill is large.
SK1TZ0FR3N1K wrote: »Blackwidow wrote: »Woolenthreads wrote: »Blackwidow wrote: »[*] no open world to explore,
"I do not think" open world "means what you think it means"
From 1-50 you can go anywhere within the factional zone, that's "open world". Just because you can't get to the other factional zones does not mean it is "not open world", "open world" means you are not stuck rigidly to a rail-road line of story like CoD.
You might accept that odd definition. I don't.
Open world exploration means the world is open to explore, not just a small fraction of the world.
EQ, WOW, RIFT, and many others had open world exploration.
ESO does not.
You sound just like the people who claim ESO has open world pvp because Cyrodill is large.
This game is so far from open world, I agree with that, but you can't be serious about wow having open world.
Blackwidow wrote: »SK1TZ0FR3N1K wrote: »
Luminary Action Bar is the add on.
Greymind turns the quickslot wheel to a bar.
Thanks.This is the "crap" that has made Elder Scrolls games for me.
Don't get me wrong. I'm as big a fan of addons as anyone else.
However, the base options of ESO needs to be better, IMHO.
Moving around stuff on the GUi is a prime example of an option that should be already in the game. It is in almost every other MMO. People expect it. There is no downside to it being there.
I want them to revamp the open world dungeons, delves, crypts, tombs, ruins, etc so that they are more like TES.
purple-magicb16_ESO wrote: »I agree. There's no way someone could play for 1 month reaching vet lvl stat & still have read thro all the quests, talked to all npcs etc. People that have done this have definitely been chasing the quest arrow and are not fully appreciating the storyline. I'm not criticizing, they're 2 different play styles. One just gets you to the end faster than the other.
HandofBane wrote: »When I first started, I tried playing this exactly like an Elder Scrolls game. I said "*** the main quest", and ran off in a random direction from the starting point, only to see I was trapped on an island with a linear questline forced on me to get out into the world. Ok, held back judgment because some folks need a second newbie tutorial after the first tutorial. Finished the questline, got off the island, and threw a quick /feedback about Bleakrock being a terrible place, and got to the third forced tutorial area... sent in another /feedback, finished that questline, and finally got to Stonefalls where I could ignore the main questline (except for the Prophet jumping me to tell me I had to go see him), ran off down the road away from town, and promptly encountered all kinds of big bad beasties I had zero chance of killing because of how damage/mitigation scaled based on level difference.
Now, I have been through Morrowind, and could deal with that kind of issue, but it felt less like "Oh this is a cool new area" and more like "well we couldn't put invisible walls everywhere, so instead lets just toss in pissed off things that will 1-2shot anyone who isn't level appropriate for the area to discourage exploration".
Ahh well, back to the standard themepark MMO grind I went, since that was the direction they were forcing me to go, despite their "just pick a direction and run" loading screen tip.
gladen5rwb17_ESO wrote: »So I get to 50 and want to do the other zones. I am supposed to group? Yes. Ok so who get's that ore, flower, wood? Who gets that chest? Who will come with me while I /sitchair and enjoy the vista? Who will come with me and explore this building, tower? Who will wait for me, because I am in a safe spot afk making lunch and coffee? Who wants to explore this river bed? No? But, but, this is group stuff guys, isn't it?
SK1TZ0FR3N1K wrote: »The issue I have with you, is that your posts (whether I agree with some or not) put out an aura of "everyone who disagrees with me is wrong".
Blackwidow wrote: »SK1TZ0FR3N1K wrote: »The issue I have with you, is that your posts (whether I agree with some or not) put out an aura of "everyone who disagrees with me is wrong".
It's because people can't see tone and I'm no diplomate. If we were speaking in person, you would adore me.
SK1TZ0FR3N1K wrote: »This game is so far from open world, I agree with that, but you can't be serious about wow having open world.
Blackwidow wrote: »Woolenthreads wrote: »Blackwidow wrote: »[*] no open world to explore,
"I do not think" open world "means what you think it means"
From 1-50 you can go anywhere within the factional zone, that's "open world". Just because you can't get to the other factional zones does not mean it is "not open world", "open world" means you are not stuck rigidly to a rail-road line of story like CoD.
You might accept that odd definition. I don't.
Open world exploration means the world is open to explore, not just a small fraction of the world.
EQ, WOW, RIFT, and many others had open world exploration.
ESO does not.
You sound just like the people who claim ESO has open world pvp because Cyrodill is large.