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I think people are missing one of the best parts about ESO...

  • TieFighter
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    you are very right... ESO has attracted players who are not traditional TES gamers, and it sucks. So who is to blame? the stunted that came from WoW or the ones who think Skyrim was the best TES game? These same people are doing all the whining about how the game sucks and they keep talking in absolutes, "this game wont make it because...", those statements are pathetic sad attempts at manipulation.
    Da'Hui DC imperial mage dragonknight(retired but retained)
    Hand Saryn Valor EP dunmer templar(mage/healer)
    Pergan Asuul AD dunmer dragonknight(dps firemage)
    Mi'Mosa EP imperial nightblade(stamina)
    Limu'Kai EP Sahxleel dragonknight(vampire mage)
  • glitchmaster999
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    TieFighter wrote: »
    you are very right... ESO has attracted players who are not traditional TES gamers, and it sucks. So who is to blame? the stunted that came from WoW or the ones who think Skyrim was the best TES game? These same people are doing all the whining about how the game sucks and they keep talking in absolutes, "this game wont make it because...", those statements are pathetic sad attempts at manipulation.

    That is one of the biggest problems that the people that are active in the game (most outspoken about it) are the ones that are complaining and the people that enjoy the game dont say much.
  • Blackwidow
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    Blackwidow wrote: »
    [*] no open world to explore,

    "I do not think" open world "means what you think it means"

    From 1-50 you can go anywhere within the factional zone, that's "open world". Just because you can't get to the other factional zones does not mean it is "not open world", "open world" means you are not stuck rigidly to a rail-road line of story like CoD.

    You might accept that odd definition. I don't.

    Open world exploration means the world is open to explore, not just a small fraction of the world.

    EQ, WOW, RIFT, and many others had open world exploration.

    ESO does not.

    You sound just like the people who claim ESO has open world pvp because Cyrodill is large.
    Edited by Blackwidow on June 12, 2014 6:47AM
  • Sallakat
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    oh another one of these threads...
    Rebuilt - Aldmeri Dominion

    Kaia Linnea - templar
    Ruusu - sorcerer
    Aino - nightblade
  • Blackwidow
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    Sallakat wrote: »
    oh another one of these threads...

    Oh, another one of these posts.... :D

    Nobody is forcing you to read them, it was pretty clear what the title was going to give ya. ;)
    Edited by Blackwidow on June 12, 2014 6:53AM
  • Anastasia
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    If I am meant to play this game as a single player RPG, what exactly is the monthly fee for? That's a question many people asked themselves, especially those that were taking the suggested approach and haven't got an answer to it.

    While this certainly is a correct assumption and probably is the best way to play ESO, there's no longevity to it. Play the game once and be done with it. Because questing content is entertaining only for so much, even when nicely written. We could see that when people hit VR. Ok, it's gonna take a little while longer, but eventually you'll beat the game or even worse - get bored of it.

    Currently, they are doing their best to make sure it is the only viable way to get to cap. Single player questing. Dungeon XP are still so low, rendering it ineffective to level in small group content, same with PvP. Those could and should have been at least two alternate paths to the top, that were closed down and never revisited. Instead, they leave Zerg mob/event exploitative grinding in the game as the only alternative.

    If the single player approach was meant to be the only viable way, then they shouldn't have released this game as a MMO, but rather standalone with optional co-op. Perhaps with sellable tickets to Cyrodiil, tho that could have worked on temp servers as well.


    Nazon said: "Currently, they are doing their best to make sure it is the only viable way to get to cap. "

    Yes. Yes they are. 'IT' being 'NO MAJOR MOB REPEATABLE GRINDING SPOTS' which are allowed to continue indefinitely once known.

    Isn't that exactly what their focus was advertised as, and has continued to be adjusted for? They have shown measured responses to any
    'grinding spots' --- unlike other mmo's, that is apparently NOT what the original nor present design plan allows for. This game is and was always planned to be quest-centric. There are other activities and variety, but the main focus is on quests.

    It isn't somehow just accidentally being taken away, grinding for exp is not a purposeful feature designed in to this game world. Instead of that 'fact' being understood, though its patently obvious, some players persist in either saying it 'should not be taken away'.

    As to your preference that "IF the single player approach was meant to be the only viable way, then they shouldn't have released this game as an MMO...", I am not sure we as players and consumers are the only ones entitled to define what they can and cannot include as features or focus in their development, nor can we disallow them to claim the game as an "MMO".

    Whether one likes what they have provided or not, it was clear pre-launch and in their actions after release that 'grinding for exp' was not something they find optimal for their goals for their game. It just is. This is their Tamriel, presented to the public for consumption as a choice. Suggestions and creative ideas from players are sure to be taken into consideration, but not sure to change a chunk of their main design path.

    Allowing 'grind spots for exp' obviously produces a result that players "USE" which is not on par with Zeni's plan for the path of TESO. It is what it is. Not: it is what everyone with multiple frames of reference and gaming experience desire or want it changed to be. We will see who the core base of players for this game turns out to be. I am pretty certain the Zeni team had the foresight to realize many of the ramifications occurring, and their target market is exactly who they want it to be.

    Good journeys!



    Edited by Anastasia on June 12, 2014 12:22PM
  • Ralph_Damiani
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    Agreed from level 1-50. It's a GREAT experience.

    But by the time I was midway through Cadwell's silver, everything becomes awfully repetitive and tiresome. Little rewards, quests stop being creative, and above all: There's nothing NEW to learn. When you stop introducing new game mechanics, if feels like the game is OVER, and you're just starting over the same stuff, but with different faces.

    And sadly, that compromises the great writing and my interest in keeping up with each alliance's (well executed) lore and world building.

    At level V10, I'm just picking up skyshards, skipping 80% of the content, and slowly moving on to V12 by the way of dungeons and pvp xp.
    Edited by Ralph_Damiani on June 12, 2014 12:24PM
  • nerevarine1138
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    Agreed from level 1-50. It's a GREAT experience.

    But by the time I was midway through Cadwell's silver, everything becomes awfully repetitive and tiresome. Little rewards, quests stop being creative, and above all: There's nothing NEW to learn. When you stop introducing new game mechanics, if feels like the game is OVER, and you're just starting over the same stuff, but with different faces.

    And sadly, that compromises the great writing and my interest in keeping up with each alliance's (well executed) lore and world building.

    At level V10, I'm just picking up skyshards, skipping 80% of the content, and slowly moving on to V12 by the way of dungeons and pvp xp.

    Guar dung.

    I'm in VR9 Daggerfall Covenant territory, and the quests have just kept getting better. Each faction has a unique storyline and characters, and on top of that, they all have different fun side quests. I've never played an MMO that had writing of this caliber and consistency across the whole game.
    ----
    Murray?
  • Sallakat
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    Blackwidow wrote: »
    Sallakat wrote: »
    oh another one of these threads...

    Oh, another one of these posts.... :D

    Nobody is forcing you to read them, it was pretty clear what the title was going to give ya. ;)

    I clicked the thread to come see if someone actually had a different type of idea behind a topic like that. Call me optimistic towards humanity or something :P
    Rebuilt - Aldmeri Dominion

    Kaia Linnea - templar
    Ruusu - sorcerer
    Aino - nightblade
  • Blackwidow
    Blackwidow
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    Sallakat wrote: »
    Blackwidow wrote: »
    Sallakat wrote: »
    oh another one of these threads...

    Oh, another one of these posts.... :D

    Nobody is forcing you to read them, it was pretty clear what the title was going to give ya. ;)

    I clicked the thread to come see if someone actually had a different type of idea behind a topic like that. Call me optimistic towards humanity or something :P

    Now that is just crazy talk.

    Humanity on the internet. ;)
  • reggielee
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    still cant wrap my mind around those who want to level cap asap. I guess for pvp and trials. if that is their thing then they should have a way to do that, then all we would have to listen to is their whining that there is nothing to do at end game.... oh wait.....

    this game excels at exploration. It is the one feature that is working great imo. My favorite thing to do is just head out in any direction with empty bags, cant count the times a random npc will give me a new quest when it looked just like a filler npc. You need to talk to everyone in the game, often they will mark maps of dungeons and other quests that you wouldnt get if you went from one marked quest hub to the other in a linear fashion. all these comments about skyrims open content being great but in my experience its what drove me away. Take a few days off from game and god if you could remember what you were working on, too many forks and paths led to full quest logs and none completed. for an explorer it was TOO open. I had to pass quests and stay linear in my mind in order to just complete something... anything.

    I have full confidence eso will release new zones for slow explorers like me and address the players that want end game now, its only good business.
    Mama always said the fastest way to a man's heart is through his chest.
  • Misty
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    I really don't know how people do it. I have been playing every spare hour and my highest level character is only level 13, and slowing down.

    I estimate I will get this character to level 50 around Christmas or new year 2015.
  • gladen5rwb17_ESO
    gladen5rwb17_ESO
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    So I get to 50 and want to do the other zones. I am supposed to group? Yes. Ok so who get's that ore, flower, wood? Who gets that chest? Who will come with me while I /sitchair and enjoy the vista? Who will come with me and explore this building, tower? Who will wait for me, because I am in a safe spot afk making lunch and coffee? Who wants to explore this river bed? No? But, but, this is group stuff guys, isn't it?
  • Tabbycat
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    I want them to revamp the open world dungeons, delves, crypts, tombs, ruins, etc so that they are more like TES.
    Founder and Co-GM of The Psijic Order Guild (NA)
    0.016%
  • SK1TZ0FR3N1K
    SK1TZ0FR3N1K
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    Blackwidow wrote: »
    As for nameplates...I like it without them.

    You can't have nameplates on NPCs.
    Here is your action bar on the right hand side, and vertical...just as you requested

    What addon is that?

    Also, how do you have a multiple potion bar?

    This is the crap that is upsetting. This stuff should be an option in the game instead of having to search for all these addons, just to have the options most other MMOs offer normally.

    I know you can't have nameplates, I stated I like it without them.

    Luminary Action Bar is the add on.

    Greymind turns the quickslot wheel to a bar.

    This is the "crap" that has made Elder Scrolls games for me. Vanilla Elder Scrolls games have always been blah IMHO, and it was the different mods that made them memorable. I kinda like having it the same way in ESO, as I have grown tired of the "standard" MMO model over the last 11 years.

    What alot of people forget is, there is no right way to play a game. Everyone plays the way they want. Those that like it aren't necessarily fanbois or settling for mediocrity, they just found the things they like. Those that think there is too much wrong with it aren't necessarily trolls or doomsayers, they are people who like the basics, but want more. I personally love the game, but I hate the lack of customer service, the bot issue(yes it was better last week, but I saw the same guy running the same path yesterday after I reported him 4 days ago).

    So, in short, "you're playing it wrong" posts are invalid, as everyone plays differently. Alot of people like this game and it's features, and just as many don't. No one can say for certain which side has the higher numbers, as ZOS refuses to release sub numbers for whatever reason. Keep telling ZOS if you like it, and keep telling ZOS if you don't.
    “There are three kinds of men. The ones that learn by readin’. The few who learn by observation. The rest of them have to pee on the electric fence for themselves.” -Will Rogers
  • Blackwidow
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    Luminary Action Bar is the add on.

    Greymind turns the quickslot wheel to a bar.

    Thanks.
    This is the "crap" that has made Elder Scrolls games for me.

    Don't get me wrong. I'm as big a fan of addons as anyone else.

    However, the base options of ESO needs to be better, IMHO.

    Moving around stuff on the GUi is a prime example of an option that should be already in the game. It is in almost every other MMO. People expect it. There is no downside to it being there.

  • SK1TZ0FR3N1K
    SK1TZ0FR3N1K
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    Blackwidow wrote: »
    As for bank features....the add-on's I currently use for searching/stacking/price checks across all guild stores/items across all guild banks are fine for me.

    Do you have an addon that gives different permissions for guild banks?

    Do you have an addon that doubles your bank space?

    Not an option on the game, but this should be and I stand with everyone else who thinks so.(see get your panties untwisted, we agree on a few things)

    Not an option in the game, but I don't have an issue with the bank space itself. My issue revolves around the guild bank. I understand that the majority of people on the FORUMS want more bank space, but I am happy with where it is. Yes I think its low. No, it wont hurt me if you get it, unless I farmed my ass off for mats to sell to buy more bank space, and then they give it to you all for free.

    The issue I have with you, is that your posts (whether I agree with some or not) put out an aura of "everyone who disagrees with me is wrong".
    “There are three kinds of men. The ones that learn by readin’. The few who learn by observation. The rest of them have to pee on the electric fence for themselves.” -Will Rogers
  • SK1TZ0FR3N1K
    SK1TZ0FR3N1K
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    Blackwidow wrote: »
    Blackwidow wrote: »
    [*] no open world to explore,

    "I do not think" open world "means what you think it means"

    From 1-50 you can go anywhere within the factional zone, that's "open world". Just because you can't get to the other factional zones does not mean it is "not open world", "open world" means you are not stuck rigidly to a rail-road line of story like CoD.

    You might accept that odd definition. I don't.

    Open world exploration means the world is open to explore, not just a small fraction of the world.

    EQ, WOW, RIFT, and many others had open world exploration.

    ESO does not.

    You sound just like the people who claim ESO has open world pvp because Cyrodill is large.

    This game is so far from open world, I agree with that, but you can't be serious about wow having open world.
    “There are three kinds of men. The ones that learn by readin’. The few who learn by observation. The rest of them have to pee on the electric fence for themselves.” -Will Rogers
  • GreySix
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    Blackwidow wrote: »
    Blackwidow wrote: »
    [*] no open world to explore,

    "I do not think" open world "means what you think it means"

    From 1-50 you can go anywhere within the factional zone, that's "open world". Just because you can't get to the other factional zones does not mean it is "not open world", "open world" means you are not stuck rigidly to a rail-road line of story like CoD.

    You might accept that odd definition. I don't.

    Open world exploration means the world is open to explore, not just a small fraction of the world.

    EQ, WOW, RIFT, and many others had open world exploration.

    ESO does not.

    You sound just like the people who claim ESO has open world pvp because Cyrodill is large.

    This game is so far from open world, I agree with that, but you can't be serious about wow having open world.

    Concur. ESO followed the WoW recipe too closely, vice keeping its world open as in earlier TES games.
    Crotchety Old Man Guild

    "Hey you, get off my lawn!"
  • SK1TZ0FR3N1K
    SK1TZ0FR3N1K
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    Blackwidow wrote: »

    Luminary Action Bar is the add on.

    Greymind turns the quickslot wheel to a bar.

    Thanks.
    This is the "crap" that has made Elder Scrolls games for me.

    Don't get me wrong. I'm as big a fan of addons as anyone else.

    However, the base options of ESO needs to be better, IMHO.

    Moving around stuff on the GUi is a prime example of an option that should be already in the game. It is in almost every other MMO. People expect it. There is no downside to it being there.

    You're welcome.

    I'm not saying you are wrong, you have the right to feel that way, as everyone else has that right too. I'm simply stating I like building it my way. You like it when its an option. But, I'm not wrong if I disagree with you, just like you're not wrong if you disagree with me.
    “There are three kinds of men. The ones that learn by readin’. The few who learn by observation. The rest of them have to pee on the electric fence for themselves.” -Will Rogers
  • purple-magicb16_ESO
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    I agree. There's no way someone could play for 1 month reaching vet lvl stat & still have read thro all the quests, talked to all npcs etc. People that have done this have definitely been chasing the quest arrow and are not fully appreciating the storyline. I'm not criticizing, they're 2 different play styles. One just gets you to the end faster than the other.
    I don't comment here often but when I do, I get [snip]
  • SK1TZ0FR3N1K
    SK1TZ0FR3N1K
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    Tabbycat wrote: »
    I want them to revamp the open world dungeons, delves, crypts, tombs, ruins, etc so that they are more like TES.

    I agree with this as they all feel the same to me, there is nothing to distinguish them apart. Why even call the something different, they all look the same to me.
    “There are three kinds of men. The ones that learn by readin’. The few who learn by observation. The rest of them have to pee on the electric fence for themselves.” -Will Rogers
  • SK1TZ0FR3N1K
    SK1TZ0FR3N1K
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    I agree. There's no way someone could play for 1 month reaching vet lvl stat & still have read thro all the quests, talked to all npcs etc. People that have done this have definitely been chasing the quest arrow and are not fully appreciating the storyline. I'm not criticizing, they're 2 different play styles. One just gets you to the end faster than the other.

    But, a true "play as you want" game will give something to do to all these different ways to play. I am happy with what I have access to, but some aren't. I am glad they are throwing in more dailies (no link, just remember seeing it... think it was the road to come post).
    “There are three kinds of men. The ones that learn by readin’. The few who learn by observation. The rest of them have to pee on the electric fence for themselves.” -Will Rogers
  • purple-magicb16_ESO
    purple-magicb16_ESO
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    HandofBane wrote: »
    When I first started, I tried playing this exactly like an Elder Scrolls game. I said "*** the main quest", and ran off in a random direction from the starting point, only to see I was trapped on an island with a linear questline forced on me to get out into the world. Ok, held back judgment because some folks need a second newbie tutorial after the first tutorial. Finished the questline, got off the island, and threw a quick /feedback about Bleakrock being a terrible place, and got to the third forced tutorial area... sent in another /feedback, finished that questline, and finally got to Stonefalls where I could ignore the main questline (except for the Prophet jumping me to tell me I had to go see him), ran off down the road away from town, and promptly encountered all kinds of big bad beasties I had zero chance of killing because of how damage/mitigation scaled based on level difference.

    Now, I have been through Morrowind, and could deal with that kind of issue, but it felt less like "Oh this is a cool new area" and more like "well we couldn't put invisible walls everywhere, so instead lets just toss in pissed off things that will 1-2shot anyone who isn't level appropriate for the area to discourage exploration".

    Ahh well, back to the standard themepark MMO grind I went, since that was the direction they were forcing me to go, despite their "just pick a direction and run" loading screen tip.

    I agree. I think that your level should not dictate which territories you visit (the Rift v.s Eastmarch v.s Shadowfen v.s Bleakrock vs. Stonefalls for example - they're clearly all for differing levels). Where this should come into play is in specific dungeons, castles, caves, catacombs etc.
    I don't comment here often but when I do, I get [snip]
  • purple-magicb16_ESO
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    ... I also agree that the 'main ' quest line is a very overpowering driver in ESO. Meaning that it is very difficult to play and not take part in the main questline. If you do, you lose out on a lot of character development as well as some exploration as was stated earlier. You shouldn't have to do any quest to travel to another land.
    I don't comment here often but when I do, I get [snip]
  • reggielee
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    So I get to 50 and want to do the other zones. I am supposed to group? Yes. Ok so who get's that ore, flower, wood? Who gets that chest? Who will come with me while I /sitchair and enjoy the vista? Who will come with me and explore this building, tower? Who will wait for me, because I am in a safe spot afk making lunch and coffee? Who wants to explore this river bed? No? But, but, this is group stuff guys, isn't it?

    loved this, so so true
    Mama always said the fastest way to a man's heart is through his chest.
  • Blackwidow
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    The issue I have with you, is that your posts (whether I agree with some or not) put out an aura of "everyone who disagrees with me is wrong".

    It's because people can't see tone and I'm no diplomate. If we were speaking in person, you would adore me. :)
  • AlexDougherty
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    Blackwidow wrote: »
    The issue I have with you, is that your posts (whether I agree with some or not) put out an aura of "everyone who disagrees with me is wrong".

    It's because people can't see tone and I'm no diplomate. If we were speaking in person, you would adore me. :)

    Oh I don't know, I have Arachnophobia. :s
    Edited by AlexDougherty on June 12, 2014 1:44PM
    People believe what they either want to be true or what they are afraid is true!
    Wizard's first rule
    Passion rules reason
    Wizard's third rule
    Mind what people Do, not what they say, for actions betray a lie.
    Wizard's fifth rule
    Willfully turning aside from the truth is treason to one's self
    Wizard's tenth rule
  • Blackwidow
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    This game is so far from open world, I agree with that, but you can't be serious about wow having open world.

    I'm very serious. I could make a dwarf at first level and travel across the whole world to meet a elf in his starting area if I wanted to, and did that on more than one occasion.

    In ESO you are stuck in one place. No open world. No meeting others in different starting areas.

    No major cities where 1st-50th level characters can meet up.

    Yes, EQ, WoW and many other MMOs gave complete freedom to travel all over the world.

    How is WoW not an open world?
    Edited by Blackwidow on June 12, 2014 1:54PM
  • Woolenthreads
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    Blackwidow wrote: »
    Blackwidow wrote: »
    [*] no open world to explore,

    "I do not think" open world "means what you think it means"

    From 1-50 you can go anywhere within the factional zone, that's "open world". Just because you can't get to the other factional zones does not mean it is "not open world", "open world" means you are not stuck rigidly to a rail-road line of story like CoD.

    You might accept that odd definition. I don't.

    Open world exploration means the world is open to explore, not just a small fraction of the world.

    EQ, WOW, RIFT, and many others had open world exploration.

    ESO does not.

    You sound just like the people who claim ESO has open world pvp because Cyrodill is large.

    It's not an odd definition, but I can understand your definition being different and I just don't agree. The reason I don't agree has as much to do with other games that I've played which are also often referred to as "Open World", but are not by your defiinition. Fallout New Vegas for instance forced you to travel south from the start point because travelling north would get you killed by Cazadors. Stalker has regions which are impossible to get to at the start (though I scratched my head at the definition of Stalker as being "Open World").

    The definition of "Open World" as I see it means that once you've opened up an area to travel you can move back and forth between the areas, it doesn't mean that you'll necessarily be able to survive "high-level" areas if you go to them before your character is ready.

    *shrug* WTH, who cares, everyone has a different language map, it's all a POV anyway.
    Oooh look, lot's of Butterflies! Wait! Butterflies? Get out of here Sheo, stop bugging me!

    Having issues with Provisioning Writs? A list of problem Writs and people willing to help in game can be found in this Thread
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