glitchmaster999 wrote: »Thoughts?
serenity_painted wrote: »It's impossible to play this like a proper TES game beacuse there is no sandbox stuff to do at all and hardly any exploration with dungeon crawling as just an afterthought.
If all you do in TES games is one quest after another that's great, but it's like half the game, they're exploration driven and go out of their way to distract you with caves,ruins bandit camps and new quests. This game is completely story driven and you haveto go out of your way to explore rather than it beeing a big part of the game.
While the quests are very TES like and mostly fun, most of the time the story line drags you by the hand across the zone in a predetermined path rather than send you all over the place for you to discover a bunch of distractions along the way that have nothing to do any quest what so ever.
I like this game, but it's only TES in name and lore.
I played for 2 months, exactly as you are describing (taking it slow), but for the love of Talos, Don't level VR by doing the other 2 factions quests.... find another way, or level alts to 50 in the other 2 factions first.
Blackwidow wrote: »glitchmaster999 wrote: »Lol there are mods to change skill bar position
Show me your skill bar on the right side of the screen in a vertical placement.I do have nameplates on NPC's
Show me.The banking has been on their road ahead from the first one they did after launch, searching, ordering and more bank options such as player and account banks.
Link?Cant link stuff on my POS phone but its under announcements, just read the roads ahead and other dev posts like nightblade changes and other suggestions, like the armor dying announcement.
I have. It's not there.

Before Craglorn there was no reason to be VR10 .. after the next update there'll be no reason to be VR14.There is no reason to be V12 except for pvp.
Some great discussions have been recently had regarding ESO and its lack of openness, as this article articulates further:You cant play ESO like skyrim, in skyrim I skipped around the entire map.
In this game you can only skip around to a dozen quest nodes in the same zone.
Plus Aldmeri Dominion quest/lore is so boring that it made me want to rush through as quickly as humanly possible. I dident do it fast enough and lost all interest.
When The A.V. Club reviewed Skyrim back in 2011, it wrote, "Where many games with lavish production values seek to direct players' imaginations, Skyrim seeks to ignite them."
I’m sorry to report that at almost every opportunity, The Elder Scrolls Online violates that principle. There are plenty of examples, but one really stands out: the game world is rigidly segmented.
All of The Elder Scrolls Online’s content is divided by level, so if you try to move on beyond the path the developers have laid down for you, and you'll quickly be killed. You must level up your character to proceed, and doing that necessitates sticking to a very clearly defined route through the world.
It's their imagination, not yours, and they won’t let you forget it.
Gone is the sense of exploration and freedom. Gone is the ability to wander to whatever corner of the world you want to tell your story. It’s bewildering to see that ZeniMax missed that mark so completely, especially given that there have been many MMOs over the years that were actually more like Skyrim or Oblivion than this one.
Why did ZeniMax draw inspiration from World of Warcraft– a game whose highly directed experience is counter to the emergent freedom of The Elder Scrolls – rather than Ultima Online, EVE Online, Meridian 59 and others that are more spiritually similar to what franchise fans know and love?
Actually they're going to make the game into what it should have been at launch .. what we've been playing is an extended beta with subscriptions.glitchmaster999 wrote: »You should start reading dev posts on this stuff, they have some awesome plans.
Completely agree. I would say the vast majority of people complaining about the game are playing it like the first person to max level wins the grand prize. There is no prize for 'max level'.
SK1TZ0FR3N1K wrote: »As for nameplates...I like it without them.
Here is your action bar on the right hand side, and vertical...just as you requested
SK1TZ0FR3N1K wrote: »As for bank features....the add-on's I currently use for searching/stacking/price checks across all guild stores/items across all guild banks are fine for me.
glitchmaster999 wrote: »It seems like people are trying to play ESO like any other game and not like and elder scrolls game.
Blackwidow wrote: »[*] no open world to explore,
Woolenthreads wrote: »Blackwidow wrote: »[*] no open world to explore,
"I do not think" open world "means what you think it means"
From 1-50 you can go anywhere within the factional zone, that's "open world". Just because you can't get to the other factional zones does not mean it is "not open world", "open world" means you are not stuck rigidly to a rail-road line of story like CoD.
All of The Elder Scrolls Online’s content is divided by level, so if you try to move on beyond the path the developers have laid down for you, and you'll quickly be killed. You must level up your character to proceed, and doing that necessitates sticking to a very clearly defined route through the world. It's their imagination, not yours, and they won’t let you forget it.
Gone is the sense of exploration and freedom. Gone is the ability to wander to whatever corner of the world you want to tell your story. It’s bewildering to see that ZeniMax missed that mark so completely, especially given that there have been many MMOs over the years that were actually more like Skyrim or Oblivion than this one.
glitchmaster999 wrote: »It seems like people are trying to play ESO like any other game and not like and elder scrolls game.