Luvsfuzzybunnies wrote: »they wasted their time beating you in a fight only to have you run and them not get points.jonal11_ESO wrote: »You see, running away and not getting points is overpowered. Standing still, killing everything around you, well that's just underpowered.
Duh.
indeed so precious! Now kneel before the fact and apologize!Arsenic_Touch wrote: »So which campaign are you quoting these statistics from? funny, what I'm looking at the number one player is a sorc and the next one below that is a DK and the closest NB is 6 million points away. Go figure.
Oh, did you think the leaderboards on your campaign represented anything about what you're discussing? oh, that's so precious.
Dawnbreaker
Goldbrand
Bloodthorn
Volendrug
Luvsfuzzybunnies wrote: »I would use this as criteria to state some sorcs know how to play but I'd be afraid that I would be lying since these numbers are still artificially inflated from Vampire and Bash spamming. Once the campaigns reset we will have a much better idea of who knows what they are doing and who was exploiting.
NookyZooky wrote: »well, tbh, most sorcs I see constantly spam bolt escape, and run away 90% of the time. the few that DO stay and fight, can decimate entire groups. They are more powerful than NBs and DKs, it just that DKs and NBs don't have a get out of jail free ability, they HAVE to stay and fight to some degree, where as a sorc can just spam bolt escape and do basically no fighting.
fyendiarb16_ESO wrote: »*Looks frustrated at the sorcerer blinking away into the distance.*
"Man those guys are OP, they can't be killed, bloody sorcerers!"
*Walks away not realizing he's alive and the sorcerer just ran for his life*
(I don't play a sorcerer btw, unless you count my lvl 7 alt)
yeah, funny how people thinks, lol
jelliedsoup wrote: »fyendiarb16_ESO wrote: »*Looks frustrated at the sorcerer blinking away into the distance.*
"Man those guys are OP, they can't be killed, bloody sorcerers!"
*Walks away not realizing he's alive and the sorcerer just ran for his life*
(I don't play a sorcerer btw, unless you count my lvl 7 alt)
yeah, funny how people thinks, lol
The point is sorcs can escape. NBS and templars die. Dks use a banner and talons.
Luvsfuzzybunnies wrote: »Yes you also deprive the other person who was fighting you the points as well which isn't a problem(except were all talking about PvP here and if one class can deny the reward of PvP to another or all then that class needs to be looked at and balanced) for you, you got away but they wasted their time beating you in a fight only to have you run and them not get points. All because you have the only ability in the game that guarantees escape if you aren't half brain dead face rolling. Sure that's fair game play. I will propose a fix and we can give you back your precious bolt escape. Anytime you engage in fights with sorcs they deal damage to you or you them, if said sorc tries to run using bolt escape more than 3 times the player(s) they are fighting receives AP's equal to the amount they would have had you died. Then it would be worth fighting your class with that ability. Ill use the /wave counter all day long. As this will not be an acceptable fix we will have to make due with the fix they implemented for the ability as is.jonal11_ESO wrote: »You see, running away and not getting points is overpowered. Standing still, killing everything around you, well that's just underpowered.
Duh.
pbtanashb16_ESO wrote: »Ok the leaderboard represents how strong a class is not the time spent in pvp...nice "facts".
So non-Sorc players spend more time in PVP overall? I wonder why?
jonal11_ESO wrote: »You see, running away and not getting points is overpowered. Standing still, killing everything around you, well that's just underpowered.
Duh.
Pretty much this.
NBs are one shotting things from stealth.
DKs can just stand there and kill 20 players.
Sorcs used to be able to run away, but now they're just as bad as Templars.
Ker.Rakb16_ESO wrote: »pbtanashb16_ESO wrote: »Ok the leaderboard represents how strong a class is not the time spent in pvp...nice "facts".
So non-Sorc players spend more time in PVP overall? I wonder why?
This is what is called a "leading question", but I'll bite.
Templars and NBs spend a disproportionate amount of time in PvP because they're below average PvE soloers and are less desired in trial groups. What else are they supposed to do?
Fuzzylumpkins wrote: »Looking at leader boards and player times for things like this or pve encounters is setting a standard for false competition to try and draw players into feeling they need to play all the time, keeping subs up and achieve some virtual status. It doesn't mean anything.At all.
If they have been fighting they aren't going to be able to spam much of anything even as it was pre-nerf since they are going to have only 1/4 to 1/2 power at that point which used to be about 4 teleports (just out of bow range) will now only be 2 (dead sorc). The only way they went further than that before is if they just flat ran from the beginning with a full power bar getting 8-9 ports. 2 more if they drop a pot. Anything beyond that was the hack.NookyZooky wrote: »well, tbh, most sorcs I see constantly spam bolt escape, and run away 90% of the time. the few that DO stay and fight, can decimate entire groups. They are more powerful than NBs and DKs, it just that DKs and NBs don't have a get out of jail free ability, they HAVE to stay and fight to some degree, where as a sorc can just spam bolt escape and do basically no fighting.
Nox_Aeterna wrote: »BE is OP and im glad the devs are trying to balance it, not that it seems to be working a full magicka sorc can still spam it over the hills.
But it is a start for now.
To begin with , they should never have made such a skill , it should have a target , and it should have been for either staying away from melee or jumping in melee (could even be a morph for each), because the devs wanted to keep both options open all the time , they did not add the target , which is what made this skill broken and OP to begin with.
Nox_Aeterna wrote: »BE is OP and im glad the devs are trying to balance it, not that it seems to be working a full magicka sorc can still spam it over the hills.
But it is a start for now.
To begin with , they should never have made such a skill , it should have a target , and it should have been for either staying away from melee or jumping in melee (could even be a morph for each), because the devs wanted to keep both options open all the time , they did not add the target , which is what made this skill broken and OP to begin with.
jeradlub17_ESO wrote: »Nox_Aeterna wrote: »BE is OP and im glad the devs are trying to balance it, not that it seems to be working a full magicka sorc can still spam it over the hills.
But it is a start for now.
To begin with , they should never have made such a skill , it should have a target , and it should have been for either staying away from melee or jumping in melee (could even be a morph for each), because the devs wanted to keep both options open all the time , they did not add the target , which is what made this skill broken and OP to begin with.
By your logic the NB should lose all of their vanish and escape abilities too. Not saying I agree with that but that is the logic you are using. Just cause one class doesn't have it noone should? That doesn't make any sense at all. Classes need uniqueness.
Fuzzylumpkins wrote: »Nox_Aeterna wrote: »BE is OP and im glad the devs are trying to balance it, not that it seems to be working a full magicka sorc can still spam it over the hills.
But it is a start for now.
To begin with , they should never have made such a skill , it should have a target , and it should have been for either staying away from melee or jumping in melee (could even be a morph for each), because the devs wanted to keep both options open all the time , they did not add the target , which is what made this skill broken and OP to begin with.
No worries Nox. Your ideal gameplay of single damage linear abilities and frankly no one to play against is coming your way sooner than others can cry nerf >;)
Sorcs used to be able to run away, but now they're just as bad as Templars.
jonal11_ESO wrote: »You see, running away and not getting points is overpowered. Standing still, killing everything around you, well that's just underpowered.
Duh.
NerfEverything wrote: »Sorcs used to be able to run away, but now they're just as bad as Templars.
Yay! We have some company at the bottom.
The problem is that the devs have no interest in buffing up Templars to bring them in line with the other classes. So the only other options are to leave things unbalanced, or to nerf the other classes. Neither of which will make people happy.
Nox_Aeterna wrote: »NerfEverything wrote: »Sorcs used to be able to run away, but now they're just as bad as Templars.
Yay! We have some company at the bottom.
The problem is that the devs have no interest in buffing up Templars to bring them in line with the other classes. So the only other options are to leave things unbalanced, or to nerf the other classes. Neither of which will make people happy.
From i have seen on the patch notes , outside the nerf on bitting jabs , which they went back with , i did not see the devs say they will not buff the templar , actually saw some upgrades even if not big , where is people getting this from?
Did they actually post this? Cause if they did all classes can start crying now.
jonal11_ESO wrote: »You see, running away and not getting points is overpowered. Standing still, killing everything around you, well that's just underpowered.
Duh.
NookyZooky wrote: »well, tbh, most sorcs I see constantly spam bolt escape, and run away 90% of the time. the few that DO stay and fight, can decimate entire groups. They are more powerful than NBs and DKs, it just that DKs and NBs don't have a get out of jail free ability, they HAVE to stay and fight to some degree, where as a sorc can just spam bolt escape and do basically no fighting.
ruze84b14_ESO wrote: »The real hinderance for nightblades is dual wield, which many (like myself) just can't seem to make work efficiently.
This seems to be the basis of a lot of NB complaints, yet they fail to realize dual wield (or any physical dmg weapon) does not work efficiently compared to either staff.