FrauPerchta wrote: »adamrussell52_ESO wrote: »Ragnar_Lodbrok wrote: »SWTOR had story too, guess story doesnt sell all that well.
SWTOR story was really awful though. None of the dialogue rang true to me.
Story depended on class. I loved the Agent story line
HandofBane wrote: »Ones attitude towards something can determine much. I dont play VR content thinking "i cant believe i have to play this faction blah blah blah". I play it thinking "I wonder what story the next town will bring when I get there, etc." I realize this a hard thing for many new gen gamers who need everything now though.
While I do agree to a point about the newer generations of gamers, something to keep in mind for the attitude going in is that we get factions and loyalty (as well as showing the worst sides of the other factions) pretty much from day one, especially starting in the Pact. The main questline holds a more neutral stance, then we get Cadwell after all that telling us "guess what you get to go work for the guys you have viewed as bad guys for the past 50 levels!" For someone who appreciates immersion, especially in a game where the devs like to throw that "immersion above all" concept around, that tends to break hard with the idea. There is only so much I, as a moderately-loyal Argonian, can do to impede the Covenant while everyone there imagines I am really a loyal member of their faction.
Veteran content in general was not a well thought out idea, the implementation leaves much to be desired.
yesterday I read how the lusty argonian maid was polishing this guys spear.
FrauPerchta wrote: »adamrussell52_ESO wrote: »Ragnar_Lodbrok wrote: »SWTOR had story too, guess story doesnt sell all that well.
SWTOR story was really awful though. None of the dialogue rang true to me.
Story depended on class. I loved the Agent story line
That was the pain I had in Swtor. My first class was Agent. When I tried any other class their story was so boring I couldn't play. Sith warrior was good too but I refused to play that class due to it being the "one-build only" fotm class and melee bores me.
HandofBane wrote: »
While I do agree to a point about the newer generations of gamers, something to keep in mind for the attitude going in is that we get factions and loyalty (as well as showing the worst sides of the other factions) pretty much from day one, especially starting in the Pact. The main questline holds a more neutral stance, then we get Cadwell after all that telling us "guess what you get to go work for the guys you have viewed as bad guys for the past 50 levels!" For someone who appreciates immersion, especially in a game where the devs like to throw that "immersion above all" concept around, that tends to break hard with the idea. There is only so much I, as a moderately-loyal Argonian, can do to impede the Covenant while everyone there imagines I am really a loyal member of their faction.
Veteran content in general was not a well thought out idea, the implementation leaves much to be desired.
Crisscross wrote: »FrauPerchta wrote: »adamrussell52_ESO wrote: »Ragnar_Lodbrok wrote: »SWTOR had story too, guess story doesnt sell all that well.
SWTOR story was really awful though. None of the dialogue rang true to me.
Story depended on class. I loved the Agent story line
That was the pain I had in Swtor. My first class was Agent. When I tried any other class their story was so boring I couldn't play. Sith warrior was good too but I refused to play that class due to it being the "one-build only" fotm class and melee bores me.
I kind of love SWTOR to this day, but... jeez you're so right. v.v
adamrussell52_ESO wrote: »Ragnar_Lodbrok wrote: »SWTOR had story too, guess story doesnt sell all that well.
SWTOR story was really awful though. None of the dialogue rang true to me.
GrimlockSaves wrote: »After reaching V12 in a kind of vanity crazed rush, I decided to play the game differently... Two things:As if it were some kind of untold secret, and to my surprise, the stories behind quests are incredibly good and entertaining! The lore books are well written and full of entertaining drama and humor. I was reminded of the fact that this is an RPG, not just an MMO.
- I started listening to quest givers and learning the story of what is going on.
- I started to read lore books.
I then went on to think, maybe there are a lot of bugs and issues, but maybe ZOS had a strong focus on delivering a beautiful MMO world with a rich RPG lore.
Perhaps ZOS has paid attention and realized in all MMOs, class balance and bugs are a constant, but good stories are few and far between. Have you noticed how fixing quests and story progression has taken a priority in many instances?
Maybe they DIDN'T expect fans to superficially disregard quests and story lines (except for when they are broken) to such a monumental degree.
For all the haters and power levelers who are rocking this like an MMO FPS, I highly recommend trying to play it like an MMORPG. Yes, there is no immediate "look at me and my shiny gear" rewards, but there are good stories.
Like ANY relationship in the entire world, if you focus on the negative seek to find faults, you will find them and they will make you a negative and unhappy person. If you focus on the positive and seek good things, you will find them and they will endow you with the patience to weather any puny storm of negativity.
adamrussell52_ESO wrote: »I honestly think this is the best of the ES series.
Crisscross wrote: »FrauPerchta wrote: »adamrussell52_ESO wrote: »Ragnar_Lodbrok wrote: »SWTOR had story too, guess story doesnt sell all that well.
SWTOR story was really awful though. None of the dialogue rang true to me.
Story depended on class. I loved the Agent story line
That was the pain I had in Swtor. My first class was Agent. When I tried any other class their story was so boring I couldn't play. Sith warrior was good too but I refused to play that class due to it being the "one-build only" fotm class and melee bores me.
I kind of love SWTOR to this day, but... jeez you're so right. v.v
I still think SWTOR had the best singe player story missions, infact i made one of each class except for the smuggler.
If I want a story, I'll read a book. People are very aware of this "secret" of yours called a story in the game. The only secret is that a focus only on that may have lead to their doom before launch ever happened due to a lack of ability on anything else. When they took this online they entered the realm of mmorgs which aren't about the rpg aspect especially given they made a big hooplah about their DAoC derived RvR system. Mmorgs are about the game play, mechanics, and balance especially for the pvp. Fail at that, you fail period. Doesn't matter what a nice story you wrote. I don't see them as telling a great story anyways as half their quests are pushing some social agenda anyways. If I want a good read I'll grab Martin or Brooks. This is an action oriented video game. Who ever says boy I hope I get good story next level? LOL no it's skills, abilities, items, fun things to do, etc. It has to work as it should.GrimlockSaves wrote: »After reaching V12 in a kind of vanity crazed rush, I decided to play the game differently... Two things:As if it were some kind of untold secret, and to my surprise, the stories behind quests are incredibly good and entertaining! The lore books are well written and full of entertaining drama and humor. I was reminded of the fact that this is an RPG, not just an MMO.
- I started listening to quest givers and learning the story of what is going on.
- I started to read lore books.
I then went on to think, maybe there are a lot of bugs and issues, but maybe ZOS had a strong focus on delivering a beautiful MMO world with a rich RPG lore.
Perhaps ZOS has paid attention and realized in all MMOs, class balance and bugs are a constant, but good stories are few and far between. Have you noticed how fixing quests and story progression has taken a priority in many instances?
Maybe they DIDN'T expect fans to superficially disregard quests and story lines (except for when they are broken) to such a monumental degree.
For all the haters and power levelers who are rocking this like an MMO FPS, I highly recommend trying to play it like an MMORPG. Yes, there is no immediate "look at me and my shiny gear" rewards, but there are good stories.
Like ANY relationship in the entire world, if you focus on the negative seek to find faults, you will find them and they will make you a negative and unhappy person. If you focus on the positive and seek good things, you will find them and they will endow you with the patience to weather any puny storm of negativity.
HandofBane wrote: »
While I do agree to a point about the newer generations of gamers, something to keep in mind for the attitude going in is that we get factions and loyalty (as well as showing the worst sides of the other factions) pretty much from day one, especially starting in the Pact. The main questline holds a more neutral stance, then we get Cadwell after all that telling us "guess what you get to go work for the guys you have viewed as bad guys for the past 50 levels!" For someone who appreciates immersion, especially in a game where the devs like to throw that "immersion above all" concept around, that tends to break hard with the idea. There is only so much I, as a moderately-loyal Argonian, can do to impede the Covenant while everyone there imagines I am really a loyal member of their faction.
Veteran content in general was not a well thought out idea, the implementation leaves much to be desired.
I rationalize the trip into other faction territory with a bit of fancy RP footwork (something about being devastated after the losses during the closing of the Planemeld and disappearing into the world to get away from the memories, but inexplicably being drawn into helping people again, regardless of faction). It works for my main, but notsomuch with my alts. I can make it it work with mental gymnastics, but I can see how other people wouldn't want to see it like that.
C'mon folks. Cadwell, the pot head, asks us if wed like to see how things turn out should we washed up on another shore. You are not betraying your alliance, its as if you were never a part of it.
I actually like the way the VR levels were implemented. Your not 'forced' to roll a new toon just to experience the other areas.
I must agree. Disappointed by lack of stamina build viability in Trials, I rolled an alt and im having much more fun slowly enjoying the content. Im sure they will fix the build by the time I get my alt to endgame
And no, im not being sarcastic. I really enjoy it
I must agree. Disappointed by lack of stamina build viability in Trials, I rolled an alt and im having much more fun slowly enjoying the content. Im sure they will fix the build by the time I get my alt to endgame
And no, im not being sarcastic. I really enjoy it
It's pretty obvious you have to run and dodge in trials. If those mechanics used Magicka as a resource for stamina builds, would that resolve things?
Is the problem with stamina builds resource driven or damage driven?
GrimlockSaves wrote: »After reaching V12 in a kind of vanity crazed rush, I decided to play the game differently... Two things:As if it were some kind of untold secret, and to my surprise, the stories behind quests are incredibly good and entertaining! The lore books are well written and full of entertaining drama and humor. I was reminded of the fact that this is an RPG, not just an MMO.
- I started listening to quest givers and learning the story of what is going on.
- I started to read lore books.
I then went on to think, maybe there are a lot of bugs and issues, but maybe ZOS had a strong focus on delivering a beautiful MMO world with a rich RPG lore.
Perhaps ZOS has paid attention and realized in all MMOs, class balance and bugs are a constant, but good stories are few and far between. Have you noticed how fixing quests and story progression has taken a priority in many instances?
Maybe they DIDN'T expect fans to superficially disregard quests and story lines (except for when they are broken) to such a monumental degree.
For all the haters and power levelers who are rocking this like an MMO FPS, I highly recommend trying to play it like an MMORPG. Yes, there is no immediate "look at me and my shiny gear" rewards, but there are good stories.
Like ANY relationship in the entire world, if you focus on the negative seek to find faults, you will find them and they will make you a negative and unhappy person. If you focus on the positive and seek good things, you will find them and they will endow you with the patience to weather any puny storm of negativity.