Trying to understand all the complaining
This is an MMORPG forum. It's the extreme of the extreme. If these people aren't complaining about something then they aren't happy.
This is an excellent summary of the situation, as so often happens a section of the PVP player-base that abuses something then screams when their abuse is prevented; except in this case there isn't a noticeable damage done to the PVE use of this skill, too often PVEers are the collateral damage of such PVP QQing.That's what I thought, but seeing all the complaining about nerfs, I was beginning to wonder if I'd just gone crazy. Like the most recent Bolt Escape, which from what I understand of the ability it meant to give you enough space to keep melee of you, get out of an AoE, or other such short quick movements and keep fighting. People abused it to go flying off into the distance, not the intended use, then cry about it when Zeni nerfs it to force people to use it as intended.
fromtesonlineb16_ESO wrote: »This is an excellent summary of the situation, as so often happens a section of the PVP player-base that abuses something then screams when their abuse is prevented; except in this case there isn't a noticeable damage done to the PVE use of this skill, too often PVEers are the collateral damage of such PVP QQing.That's what I thought, but seeing all the complaining about nerfs, I was beginning to wonder if I'd just gone crazy. Like the most recent Bolt Escape, which from what I understand of the ability it meant to give you enough space to keep melee of you, get out of an AoE, or other such short quick movements and keep fighting. People abused it to go flying off into the distance, not the intended use, then cry about it when Zeni nerfs it to force people to use it as intended.
Stonesthrow wrote: »@GrimCyclone
It's a significant part of people that go to forums and post, maybe.
Wouldn't speak for the entire population, as a vast majority of people don't come to the forums and are, or could be, enjoying themselves just fine. People tend not to search out ways to praise, just to point out whats wrong, needs fixing and/or rage at the machine so to speak.
That's why these posts have a few hundred to a thousand reads and not 100's of thousands or more.
The fixes are coming in. I've personally been banged around by the biggest bugs this game has offered, i.e. bye bye bank, the oops ban, etc…, and have noticed things getting better for the most part… for what I do and what I see.
Still enjoying the game immensely all things considered. But I don't have a "rush to end game" play style or enjoy PvP that much, might be part of it.
I admittedly haven't played with 2h enough to really judge its worth fully, but I've never ran into a problem with it the times I did try it.
For me, the 25% splash damage on normal attacks seems way more powerful than whirlwind and no magicka cost plus charge seems much more useful than throwing knives. I'd take 2h over dw any day.
(If this reads funny I apologize. initially this was written as a response to a thread with people complaining about DK getting nerfed and NB getting buffed. I decided I'd rather make it its own topic to see what others thought).
I'm not quite sure why all the complaining is going on. NB are not getting buffed, they're getting fixed. Anyone who plays MMO's or RPGs in general should understand basic types and intended purposes.
Dragonknight (Warrior type)- Should be balanced between offense and defense. You can push them one way or another but not excelling to the extent that a class meant for this does. Likewise, they shouldn't fail in those areas as much as other classes even when pushed to one side or the other(ie: no glass cannon warrior).
Nightblade (Rogue type)- Should be among the highest dps, especially in short burst vs one target. On the down side they didn't to be a little squishy. A lot of times they are essentially the suicide class that runs in unleashes a full force of dps until they run out of resources and drop. Sometimes you get rogue types suitable for extended battles, but this is often not the case (excepting bow, ranger types, that usually do less dps but have range advantage and more survivability).
Sorcerer (Mage type)- Should have the highest AoE damage or high dps from nukes. Usually mages don't have quite the short term dps that rogues do, but are able to sustain that dps much longer. Mages with rogues are often glass cannons where the rogue is focused on dropping the most powerful target and mages a wiping out the trash mobs.
Templars (Paladin type)- Should have the highest defense and most survivability. Usually they are a big healing rock in the middle of a battlefield or your typical undead killers. The should theoretically be the lowest on the dps pole but rival a healing mage for healing (though zeni kinda screwed it on the healing mage since they gave that to templars as well). In tanking they should live longer than a warrior and much much longer than a rogue or mage.
Now Zeni has done an interesting thing similar to Rift, GW2, Secrect World, ect (a growing trend) where they want anyone to be able to do anything. So you have all kinds of weird hybrids like healing rogues. While these perform great in their role, there are still certain offsets/trade-offs in the hybrid that make them a little less efficient than something purely designed for it. Again with the healing rogue for example, it shouldn't heal as much as much as a pure healer from a healing class, on the other hand you get the great healing, but will likely do more damage than a pure healer. Same goes for all the hybrids, there are trade-offs from the pure types that come with it which should be understood. So if you have a dragon knight, meant to be balanced between damage and defense, and push it to do max dps, it still shouldn't do as much as an actual dps class, but at the same time it should still have the defense to live longer than an actual dps class.
The basic premise of your post (that they are simply making sure Dragonknights and Sorcerers aren't ridiculously overtuned) is correct. The rest of it is entirely wrong.
Nightblades aren't Rogues. Templars aren't Paladins, etc. Every class actually can fill every role and bring something effective to it. It's highly ironic that you mention a Nightblade healer having tradeoffs, as Nightblade healers are some of the most effective in the game.
Balancing in this game is more complicated than most, thanks to the extremely flexible class system. So we're going to have to be patient while they fine-tune things. But ultimately, the reward is that we end up with a much more open skill and combat system than in any other MMO to date.
GrimCyclone wrote: »
The forums represent a smaller but generally proportionate sampling of the whole. Oh sure there might be small differences, but the forum is a diverse bunch. And regardless, too many different kinds of posters have mentioned and agreed that the displeasure with this game in the form of feedback is irregular.
This is backed up by the reviews.
This is backed up by the vlogs.
This is backed up by the popularity in general.
This is backed up by the empty guilds and friend lists.
Any way you wanna cut it, something is wrong.