ipkonfigcub18_ESO wrote: »No one said you had to stop spamming the ability. Sorc got used to spamming it and escaping 99.99% of the fights they new they couldn't win. Now you're told "you must use your ability with more logic and precision behind it instead of escaping a raid of players".
Want more common sense? Try 6Sigma (teaches people common sense in how to handle situation) http://en.wikipedia.org/wiki/Six_Sigma
Sorc using escpae in fight. In fight we are doing things what costs magick. So our mana pool is not full, maybe at half in good case.
So, even after TWO use of BE I'll out of mana and still in range of Silver Leash! Do you think it's ok?
No need to link me en.wiki because I'll not read extr English things over this forum
Why would you be in range of a melee attacker in the first place? A good sorc would stay out of their range. Learn to play.
Did you ever heard about crouching?
how much does it cost to cast ur port? how much does it cost to cast BE?
what is the range on ur port? what is the range on BE?
as u can see BE is much more inferior
I disagree. A Sorcerer utilizing BE and Blocking right afterwards negates being knocked down, stunned, disoriented, etc. As the original BE was standard cost, any further BE uses past the first now hits the increased cost.
If one were foolish enogh in a PvP situation, they can reserve 40% of a standard softcapped magic bar for BE uses and still have 60% (maybe as low as 50% dependent on build) to use magicka based skills to attack with.
This change still supports a playstyle that many Sorcerer players use. Which has been to to try to suprise and disable their opponent - and BE away if it fails.
A Sorcerer trying to escape is not going to cast that ability once. And a player trying to spam press a gap closer has to have the Sorcerer soft or hard targeted. That is, if they are not outright stunned for not blocking the morph effect.
Advantage still is heavily Sorcerer.
demonlkojipub19_ESO wrote: »If they had it so Invasion, Critical charge, and Teleport strike could just point in a direction and end up 22m away and get away from all combat, or DK chain could latch onto a branch or something and swing away, then this would all be agreeable. But, its not.
lol, 22m away, you do know BE only travels 15 right? and now practically cost 100% more than any of those skills.
ipkonfigcub18_ESO wrote: »No one said you had to stop spamming the ability. Sorc got used to spamming it and escaping 99.99% of the fights they new they couldn't win. Now you're told "you must use your ability with more logic and precision behind it instead of escaping a raid of players".
Want more common sense? Try 6Sigma (teaches people common sense in how to handle situation) http://en.wikipedia.org/wiki/Six_Sigma
Sorc using escpae in fight. In fight we are doing things what costs magick. So our mana pool is not full, maybe at half in good case.
So, even after TWO use of BE I'll out of mana and still in range of Silver Leash! Do you think it's ok?
No need to link me en.wiki because I'll not read extr English things over this forum
Why would you be in range of a melee attacker in the first place? A good sorc would stay out of their range. Learn to play.
It's difficult to stay at range when gap closers (22m) are almost at our maximum casting range of 28m. One DK in here says that with the right gear he has a 38m gap closer. Now how is one supposed to keep melee at range with stuff like that?
My dear nonfactor, please, care to record video for me with your PRO keeping distance at Sorc and post it here.That's one ability thats available to all class. If you're having to use bolt escape twice to get away from a melee player, then you're a pretty bad sorc because you aren't keeping your distance from them.
So, using Stealth twice and more wasn't intended - nerf!
Being in sneak more than 15 sec wasn't intended - nerf!
Every single skill in game must not be used twice per row or ... NERF!
Right?
My dear nonfactor, please, care to record video for me with your PRO keeping distance at Sorc and post it here.That's one ability thats available to all class. If you're having to use bolt escape twice to get away from a melee player, then you're a pretty bad sorc because you aren't keeping your distance from them.
demonlkojipub19_ESO wrote: »Thats the range of those skills, smart guy. You can still get away with your BE, it just costs you more magica to do so now. Deal with it.
bull crap, manipulating distance isn't part of fighting? where did you goto military school? east point?infraction2008b16_ESO wrote: »
ipkonfigcub18_ESO wrote: »No one said you had to stop spamming the ability. Sorc got used to spamming it and escaping 99.99% of the fights they new they couldn't win. Now you're told "you must use your ability with more logic and precision behind it instead of escaping a raid of players".
Want more common sense? Try 6Sigma (teaches people common sense in how to handle situation) http://en.wikipedia.org/wiki/Six_Sigma
Sorc using escpae in fight. In fight we are doing things what costs magick. So our mana pool is not full, maybe at half in good case.
So, even after TWO use of BE I'll out of mana and still in range of Silver Leash! Do you think it's ok?
No need to link me en.wiki because I'll not read extr English things over this forum
Why would you be in range of a melee attacker in the first place? A good sorc would stay out of their range. Learn to play.
Obviously you can't do this - all you can is blah-blah'ingYou really want me to show you how to play the game? It's common sense as a RANGED person to keep your distance from a MELEE person. Gosh you must be bad at being a sorc. cry more.
Ragnar_Lodbrok wrote: »
You must of forgot about all the DK's that stacked Ulti regen and played vamps while using only bash, mist form, and bat swarm then just last month.
My dear nonfactor, please, care to record video for me with your PRO keeping distance at Sorc and post it here.That's one ability thats available to all class. If you're having to use bolt escape twice to get away from a melee player, then you're a pretty bad sorc because you aren't keeping your distance from them.
You really want me to show you how to play the game? It's common sense as a RANGED person to keep your distance from a MELEE person. Gosh you must be bad at being a sorc.
ipkonfigcub18_ESO wrote: »No one said you had to stop spamming the ability. Sorc got used to spamming it and escaping 99.99% of the fights they new they couldn't win. Now you're told "you must use your ability with more logic and precision behind it instead of escaping a raid of players".
Want more common sense? Try 6Sigma (teaches people common sense in how to handle situation) http://en.wikipedia.org/wiki/Six_Sigma
Sorc using escpae in fight. In fight we are doing things what costs magick. So our mana pool is not full, maybe at half in good case.
So, even after TWO use of BE I'll out of mana and still in range of Silver Leash! Do you think it's ok?
No need to link me en.wiki because I'll not read extr English things over this forum
Why would you be in range of a melee attacker in the first place? A good sorc would stay out of their range. Learn to play.
Why would a melee not be in range in the first place? A good melee would stay in range of their opponent. Learn to play.
See? I can make *** comments, too.
Back on topic, I support the general sentiment of this thread. They made a game with no cooldowns, but now that's not working out that well, they're making skills so expensive we can't spam them anyway. Uh, yeah, great idea right there.
I disagree. A Sorcerer utilizing BE and Blocking right afterwards negates being knocked down, stunned, disoriented, etc. As the original BE was standard cost, any further BE uses past the first now hits the increased cost.
If one were foolish enough in a PvP situation, they can reserve 40% of a standard softcapped magic bar for BE uses and still have 60% (maybe as low as 50% dependent on build) to use magicka based skills to attack with.
This change still supports a playstyle that many Sorcerer players use. Which has been to to try to suprise and disable their opponent - and BE away if it fails.
A Sorcerer trying to escape is not going to cast that ability once. And a player trying to spam press a gap closer has to have the Sorcerer soft or hard targeted. That is, if they are not outright stunned for not blocking the morph effect.
Advantage still is heavily Sorcerer.
reserve half of magicka pool for BE, that leaves 1k for damage.... lol, that guarantees survivability of your enemy for sure.
infraction2008b16_ESO wrote: »bull crap, manipulating distance isn't part of fighting? where did you goto military school? east point?infraction2008b16_ESO wrote: »
Because there's a difference between manipulating distance and exploiting a poorly designed ability system. For example lets look at your nerfed escape ability.
Most MMO's have these sort of escape abilities but most MMO's also have a cool down system. Idea is that you use these abilities on emergency situations only like a big red AoE you need to get out of but after that it goes on a long cool down and you can't use it for a period of time, it's what we'd call a defensive cool down.
In this game though there is no cool down system, instead we rely on managing resources to use our abilities which quite frankly is not compatible with these type of defensive abilities and anyone in the right build/gear set can just spam these emergency abilities to keep alive. What they've done now to sorcs however by introducing a penalty for over-abuse of these sort of defensive abilities is a step in the right direction. If anything sorc's are lucky they aren't gutting the class like they are doing with others atm.
As for your gap closer argument, why should they balance gap closers around an ability that only one class has? How do you think everyone else manages without BE?
ipkonfigcub18_ESO wrote: »No one said you had to stop spamming the ability. Sorc got used to spamming it and escaping 99.99% of the fights they new they couldn't win. Now you're told "you must use your ability with more logic and precision behind it instead of escaping a raid of players".
Want more common sense? Try 6Sigma (teaches people common sense in how to handle situation) http://en.wikipedia.org/wiki/Six_Sigma
Sorc using escpae in fight. In fight we are doing things what costs magick. So our mana pool is not full, maybe at half in good case.
So, even after TWO use of BE I'll out of mana and still in range of Silver Leash! Do you think it's ok?
No need to link me en.wiki because I'll not read extr English things over this forum
Why would you be in range of a melee attacker in the first place? A good sorc would stay out of their range. Learn to play.
It's difficult to stay at range when gap closers (22m) are almost at our maximum casting range of 28m. One DK in here says that with the right gear he has a 38m gap closer. Now how is one supposed to keep melee at range with stuff like that?
im curious to know more about this 38m gap closer
A good melee player, as a bloody melee class, would stay in melee distance of the guy they are trying to kill.
A good ranged player would stay OUT of range from a melee person, and a melee person would try to get in range of a ranged player.
Seriously how dumb can you be?
demonlkojipub19_ESO wrote: »Thats the range of those skills, smart guy. You can still get away with your BE, it just costs you more magica to do so now. Deal with it.
So your gap-closers will cost more magicka or stamina, deal with it
If someone was smarter than you to be able get out from melee, so you will not have 100% ability to catch him again, it's fair.
A good melee player, as a bloody melee class, would stay in melee distance of the guy they are trying to kill.
A good ranged player would stay OUT of range from a melee person, and a melee person would try to get in range of a ranged player.
Seriously how dumb can you be?
If good melee and range players will met what will happens? World collapse?
"Seriously how dumb can you be?"
You just confirmed again to everyone what you have no idea how to keep 28m distance on sorc without BE.Very mature comment. You've just confirmed to everyone you've lost the argument. Thanks!
infraction2008b16_ESO wrote: »bull crap, manipulating distance isn't part of fighting? where did you goto military school? east point?infraction2008b16_ESO wrote: »
Because there's a difference between manipulating distance and exploiting a poorly designed ability system. For example lets look at your nerfed escape ability.
Most MMO's have these sort of escape abilities but most MMO's also have a cool down system. Idea is that you use these abilities on emergency situations only like a big red AoE you need to get out of but after that it goes on a long cool down and you can't use it for a period of time, it's what we'd call a defensive cool down.
In this game though there is no cool down system, instead we rely on managing resources to use our abilities which quite frankly is not compatible with these type of defensive abilities and anyone in the right build/gear set can just spam these emergency abilities to keep alive. What they've done now to sorcs however by introducing a penalty for over-abuse of these sort of defensive abilities is a step in the right direction. If anything sorc's are lucky they aren't gutting the class like they are doing with others atm.
As for your gap closer argument, why should they balance gap closers around an ability that only one class has? How do you think everyone else manages without BE?
Good question, I know how they manage without BE, they close gap and stun lock others! With CHEAP gap closer, I might add.
You truly believe increase cost by 100% is the way to nef BE?
ferzalrwb17_ESO wrote: »Just a head's up for sorcerer facerollers calling for, amongst other things, cloak nerfs for NB... Cloak costs more than nerfed-BE and halts magicka regen for the duration (and fails a lot due to bugs). If you match the cost with BE and apply this "nerf" (i.e. no change) NB's will be rubbing their little hands together. You don't know how easy you've got it.
infraction2008b16_ESO wrote: »infraction2008b16_ESO wrote: »bull crap, manipulating distance isn't part of fighting? where did you goto military school? east point?infraction2008b16_ESO wrote: »
Because there's a difference between manipulating distance and exploiting a poorly designed ability system. For example lets look at your nerfed escape ability.
Most MMO's have these sort of escape abilities but most MMO's also have a cool down system. Idea is that you use these abilities on emergency situations only like a big red AoE you need to get out of but after that it goes on a long cool down and you can't use it for a period of time, it's what we'd call a defensive cool down.
In this game though there is no cool down system, instead we rely on managing resources to use our abilities which quite frankly is not compatible with these type of defensive abilities and anyone in the right build/gear set can just spam these emergency abilities to keep alive. What they've done now to sorcs however by introducing a penalty for over-abuse of these sort of defensive abilities is a step in the right direction. If anything sorc's are lucky they aren't gutting the class like they are doing with others atm.
As for your gap closer argument, why should they balance gap closers around an ability that only one class has? How do you think everyone else manages without BE?
Good question, I know how they manage without BE, they close gap and stun lock others! With CHEAP gap closer, I might add.
You truly believe increase cost by 100% is the way to nef BE?
But your sorc can use gap closers/stuns, nobody else has a gap opener ability i.e. they can't jump 15 meters away from the target instantly. So why should all gap closers be balanced around an ability only one class has?