I was thinking about how I would like to see more skill options and a better ability to specialize our builds. This was mostly brought on by me desire for Necromancy skills and not wanting it to force me into a new class altogether. So I got an idea and I would like to swing it by you guys and see what you think.
Basically instead of adding new classes to the game, add a class morph system or specialization. What I am thinking is that after you reach fifty or some other bench mark, We get the option to pick between three Class additions. each one would add two new skill lines ( possibly three ) to your class tree.
Example
Sorcerer would have something like the choice between
1-Necromancer
2-Elementalist
3-Mystic
That is just examples of what might be done. If you have ideas for other class specializations or better ideas for the one I have here. Please let me know and I will add them to the examples list for concept ideas. ( Please help me build examples here. ) If you want to give examples of what some of these skills might be or do, then please include that as well.
This is my purposed alternative to adding new classes. It would give us new sets of skills allowing us to continue to customize our toons and still encourage some alts for those that are into that; yet allows those that do not want to start over to play how they want, to not have to.
This is just a rough idea so please weigh in, and if you like the concept then help it evolve.
Also, I do not know how this Spell Crafting system is supposed to work. It could possibly make the need for this sort of thing void.