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What is based on what?

IceDread
IceDread
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There is no information in the game available about the game mechanics.

Why is that?

I want to know what abilities have their damage based.

I want to know what abilities have their crit rate based on.

This information needs to be in the game.


A list of the abilities for each class, weapon etc would be handy if it can be constructed.

Zenimax, get your act together. Give us information in the game how each skill actually fully works.
  • Blackwidow
    Blackwidow
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    Won't happen.

    The fear mongering people will tell you that if we know too much it will lead to nerfs and people might complain that their class is not powerful enough.

    Because that never happens now.

    It's the same with dueling.

    See, what it really is, is ZOS can't make a balanced game to save their life, so the less you know, the better they think they look.
    Edited by Blackwidow on June 9, 2014 5:30PM
  • kaosodin
    kaosodin
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    I would like to see this
  • danreckerpreub18_ESO
    I agree completely - this information needs to be made available. As an example, I think that Surprise Attack (Melee range, mana based NB ability) is based on weapon damage and weapon crit, rather then spell crit.

    For abilties that can really count as either weapon based or spell based... How is one supposed to determine how they need to gear for a certain build? Without collecting data, logs, and parsing your own ... there's really no good way to tell.

    I dont need every last data point for how damage is determined, I just want to know GENERALLY how a given ability will behave based on my stats. In past MMO's, hardcore theorycrafters typically reverse engineer such things given enough time and information, but a basic 'Weapon damage' or 'Spell damage' tooltip seems appropriate given the minimalist default UI.

    I don't think this is too much to ask.
  • ShedsHisTail
    ShedsHisTail
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    Yeah, I'd really like a little more information regarding what stats influence which skills.

    They only allow us five skills on our action bars, out like a trillion different options, and they say it's about strategy and making tough decisions... I think it only fair that they allow us to make -informed- decisions.
    "As an online discussion of Tamrielic Lore grows longer, the probability of someone blaming a Dragon Break approaches 1." -- Sheds' Law
    Have you seen the Twin Lamps?
  • Gisgo
    Gisgo
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    You would have loved FFXI you had to guess everything. :p
  • Ragekniv
    Ragekniv
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    Preaching to the congregation, more information would be nice.

    What else would be nice? Class balance and fixing broken abilities and passives!

    Zenimax balancing in the negative by nerfing and treating broken abilities and passives like so many unwanted cheetos on the floor kind of nullifies the relevance of requesting additional information.
    Edited by Ragekniv on June 9, 2014 5:49PM
  • Darkstorn42
    Darkstorn42
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    Its pretty simple. If it uses stamina its a weapon ability, if it uses magicka its a spell. Then it relies on stamina and weapon damage and weapon crit for your weapon abilities (all in the character sheet). And spells use magicka, spell damage, and spell crit (all in the character sheet).

    Im not sure, but I believe hovering over the stats will give you a tool tip telling you most everything you need to know. But yes, tooltips need to be improved.
  • IceDread
    IceDread
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    Its pretty simple. If it uses stamina its a weapon ability, if it uses magicka its a spell. Then it relies on stamina and weapon damage and weapon crit for your weapon abilities (all in the character sheet). And spells use magicka, spell damage, and spell crit (all in the character sheet).

    Im not sure, but I believe hovering over the stats will give you a tool tip telling you most everything you need to know. But yes, tooltips need to be improved.

    Nope.

    Crit rate for some skills might consume one thing but be based on another.

    There is some info floating around but you can only know for sure if you test it all out yourself and keep doing that after each patch.

    Thus I want this list and I want it to be written upon each skill in the game.
  • danreckerpreub18_ESO
    Gisgo wrote: »
    You would have loved FFXI you had to guess everything. :p

    And thus, this is why I did not play that game for more then a week :P
  • Dayv
    Dayv
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    I don't think there's any information because ZOS don't know themselves hence why tooltips sat one thing and skill does another and they still can't figure out why some mobs are still tougher than God after craglorn patch patch patch.
  • AlexDougherty
    AlexDougherty
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    I agree completely - this information needs to be made available. As an example, I think that Surprise Attack (Melee range, mana based NB ability) is based on weapon damage and weapon crit, rather then spell crit.

    For abilties that can really count as either weapon based or spell based... How is one supposed to determine how they need to gear for a certain build? Without collecting data, logs, and parsing your own ... there's really no good way to tell.

    I dont need every last data point for how damage is determined, I just want to know GENERALLY how a given ability will behave based on my stats. In past MMO's, hardcore theorycrafters typically reverse engineer such things given enough time and information, but a basic 'Weapon damage' or 'Spell damage' tooltip seems appropriate given the minimalist default UI.

    I don't think this is too much to ask.

    Um, you mean, you want this information to be made available. It doesn't need to be made available, you can play without the info.
    People believe what they either want to be true or what they are afraid is true!
    Wizard's first rule
    Passion rules reason
    Wizard's third rule
    Mind what people Do, not what they say, for actions betray a lie.
    Wizard's fifth rule
    Willfully turning aside from the truth is treason to one's self
    Wizard's tenth rule
  • danreckerpreub18_ESO
    I agree completely - this information needs to be made available. As an example, I think that Surprise Attack (Melee range, mana based NB ability) is based on weapon damage and weapon crit, rather then spell crit.

    For abilties that can really count as either weapon based or spell based... How is one supposed to determine how they need to gear for a certain build? Without collecting data, logs, and parsing your own ... there's really no good way to tell.

    I dont need every last data point for how damage is determined, I just want to know GENERALLY how a given ability will behave based on my stats. In past MMO's, hardcore theorycrafters typically reverse engineer such things given enough time and information, but a basic 'Weapon damage' or 'Spell damage' tooltip seems appropriate given the minimalist default UI.

    I don't think this is too much to ask.

    Um, you mean, you want this information to be made available. It doesn't need to be made available, you can play without the info.

    Um, yes - I do want this information to be made available. No, by the denotation of the word "need", this information is not required to physically sit at my PC and play the game. I was using the connotation term of "need", which can vary from person to person.

    Now that the etymological semantics are out of the way, I shall elaborate.

    As a software engineer and amateur game designer, it seems obvious to me to inform the player what attributes effect the performance of any given skill, if such information is not made available by resource consumption, range, or any of the ability's other properties. Yes, this is my opinion. Even a small addition to the API, allowing mod authors to include additional ability info / tooltips would be nice. Players who are satisfied with the minimalist UI wouldn't have any additional info / visual clutter distracting them, and players who enjoy modding would another data point available to play with.

    It seems to me that amidst the frenzy of design and development that typically accompanies tight deadlines, this was a design oversight, rather then an intentional omission. If so, it would be nice to see such information included in a future quality of life patch. If not, a bit of clarification from a developer would be nice.

    Edited by danreckerpreub18_ESO on June 10, 2014 4:46PM
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