Darkstorn42 wrote: »Its pretty simple. If it uses stamina its a weapon ability, if it uses magicka its a spell. Then it relies on stamina and weapon damage and weapon crit for your weapon abilities (all in the character sheet). And spells use magicka, spell damage, and spell crit (all in the character sheet).
Im not sure, but I believe hovering over the stats will give you a tool tip telling you most everything you need to know. But yes, tooltips need to be improved.
danreckerpreub18_ESO wrote: »I agree completely - this information needs to be made available. As an example, I think that Surprise Attack (Melee range, mana based NB ability) is based on weapon damage and weapon crit, rather then spell crit.
For abilties that can really count as either weapon based or spell based... How is one supposed to determine how they need to gear for a certain build? Without collecting data, logs, and parsing your own ... there's really no good way to tell.
I dont need every last data point for how damage is determined, I just want to know GENERALLY how a given ability will behave based on my stats. In past MMO's, hardcore theorycrafters typically reverse engineer such things given enough time and information, but a basic 'Weapon damage' or 'Spell damage' tooltip seems appropriate given the minimalist default UI.
I don't think this is too much to ask.
AlexDougherty wrote: »danreckerpreub18_ESO wrote: »I agree completely - this information needs to be made available. As an example, I think that Surprise Attack (Melee range, mana based NB ability) is based on weapon damage and weapon crit, rather then spell crit.
For abilties that can really count as either weapon based or spell based... How is one supposed to determine how they need to gear for a certain build? Without collecting data, logs, and parsing your own ... there's really no good way to tell.
I dont need every last data point for how damage is determined, I just want to know GENERALLY how a given ability will behave based on my stats. In past MMO's, hardcore theorycrafters typically reverse engineer such things given enough time and information, but a basic 'Weapon damage' or 'Spell damage' tooltip seems appropriate given the minimalist default UI.
I don't think this is too much to ask.
Um, you mean, you want this information to be made available. It doesn't need to be made available, you can play without the info.