Hey Vyrusb23 - for clarity do you mean several of the quests that will not allow you to bring a friend?Forcing people to play solo in an MMO is one of the most confusing, ignorant ideas I have ever seen implemented in an MMO. Take out forced soloing. Notice I said forced soloing, not all soloing. There should be an option to solo or play with a group via scalable missions. That makes everyone happy.
Hey Vyrusb23 - for clarity do you mean several of the quests that will not allow you to bring a friend?Forcing people to play solo in an MMO is one of the most confusing, ignorant ideas I have ever seen implemented in an MMO. Take out forced soloing. Notice I said forced soloing, not all soloing. There should be an option to solo or play with a group via scalable missions. That makes everyone happy.
danreckerpreub18_ESO wrote: »Player housing, I would happily go through another 6 months of Nightblades in their current state (Leveling mine via questing, avoided anomalies and grinding groups, have had no problems getting to V5 in a medium armor build thus far)
As it stands, the name of the game is incorrect. Without player housing implemented in SOME form, this is not Elder Scrolls. I am enjoying the game quite a bit thus far, but acquiring enough gold to buy your first house has always been a basic story element in all ESO games. I can save a town, rescue it's inhabitants, but that derelict house in the far corner remains abandoned.
An Elder Scrolls game without Player housing might as well be an elder scrolls game without Daedric plot points, Khajiit / Argonians, or even the elder scrolls themselves. It just feels wrong.
KhajitFurTrader wrote: »Better responsiveness in skill application and weapon swap. Dunno if this is only prevalent on the still US-based EU server farm, but for an action-based combat system, a smaller network latency and better server performance would help a lot.
danreckerpreub18_ESO wrote: »Player housing, I would happily go through another 6 months of Nightblades in their current state (Leveling mine via questing, avoided anomalies and grinding groups, have had no problems getting to V5 in a medium armor build thus far)
As it stands, the name of the game is incorrect. Without player housing implemented in SOME form, this is not Elder Scrolls. I am enjoying the game quite a bit thus far, but acquiring enough gold to buy your first house has always been a basic story element in all ESO games. I can save a town, rescue it's inhabitants, but that derelict house in the far corner remains abandoned.
An Elder Scrolls game without Player housing might as well be an elder scrolls game without Daedric plot points, Khajiit / Argonians, or even the elder scrolls themselves. It just feels wrong.
Playing 2 elder scrolls games that had player housing does not mean every elder scrolls had player housing.