Thunderchief wrote: »I have only got 1 main and she wears heavy armor but I assume the soft cap is the same for all characters of the same level regardless of class or race. From forum posts I gather that everyone is wearing light armor because you can get all the magicka benefits while reaching the same armor cap as heavy users.
If that's the case them I propose that this should no longer be.
A new calculation should be made where a player wearing 7 pieces of medium armor has their armor softcap stay where it is. 7 pieces of heavy armor would increase your softcap +100 while 7 pieces of light armor would reduce the softcap by 200. This may still not deter light armor users but it makes the right choice less obvious and allows for greater variance in builds.
To determine where your softcap is, the calculation should attribute points to each of your armor slots based on armor type and come up with a final score.
Light armor would be 1 point.
Medium 2 points.
Heavy 3 points.
If you are wearing 7 pieces of medium your armor type score would be 14 and your armor soft cap would stay where it is. If your score is less than 14 your soft cap would drop by (200/7) approx 28.57 per point. If you armor type score is over 14 it increases your softcap by (100/7) approx 14.28 per point.
This should allow you to mix armor types to come up with a softcap score that is unique to your build.
Please remember it is a softcap and can be exceeded, it just becomes harder for light armor wearers while allowing heavy's to have their tank role back.
JosephChip wrote: »With 7 pieces of light armor you roughly reach 800/900 armor. The soft-cap is 1600+
You can't cap armor wearing light only.
Thunderchief wrote: »JosephChip wrote: »With 7 pieces of light armor you roughly reach 800/900 armor. The soft-cap is 1600+
You can't cap armor wearing light only.
The problem is people wear light armor and use buffs to reach the same score as heavy armor wearers. People are tanking wearing light armor
@alexj4596b14_ESO considering you are the second poster perhaps you should quote the entire original post?
alexj4596b14_ESO wrote: »I thought I did, I hit the quoat button.
alexj4596b14_ESO wrote: »All amours are supposed too be generalized, so that u can tank in any amour based on your build.
Thunderchief wrote: »alexj4596b14_ESO wrote: »I thought I did, I hit the quoat button.
Oops. I meant don't quote the entire first post when you are first to replyalexj4596b14_ESO wrote: »All amours are supposed too be generalized, so that u can tank in any amour based on your build.
Really !? We're going into battle! Help me strap on my pyjamas!!
There has to be a balance. You can't hit hard and tank easy. This is why everyone is doing the exact same build in the end game. Why would someone want to tank the same as a light armor wearer while doing less damage?
Thunderchief wrote: »So do you believe a light armor wearer having only 20% less mitigation is fair?
Maybe my -200/+100 numbers were not big enough.
The ability to do more damage should come at a greater cost.
I think if heavy armor had mana regen even mage builds would wear heavy so that is not a solution. Just makes things worse.
The way things are right now, they can't nerf light armor without simultaneously buffing medium/heavy.Thunderchief wrote: »Surely there are other people that feel as I do? Or are you all nice and comfortable fighting mobs in your pajamas? Any nords here? We even sleep in our armor.