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New Armor Softcap calculation

Thunderchief
Thunderchief
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I have only got 1 main and she wears heavy armor but I assume the soft cap is the same for all characters of the same level regardless of class or race. From forum posts I gather that everyone is wearing light armor because you can get all the magicka benefits while reaching the same armor cap as heavy users.

If that's the case them I propose that this should no longer be.

A new calculation should be made where a player wearing 7 pieces of medium armor has their armor softcap stay where it is. 7 pieces of heavy armor would increase your softcap +100 while 7 pieces of light armor would reduce the softcap by 200. This may still not deter light armor users but it makes the right choice less obvious and allows for greater variance in builds.

To determine where your softcap is, the calculation should attribute points to each of your armor slots based on armor type and come up with a final score.
Light armor would be 1 point.
Medium 2 points.
Heavy 3 points.
If you are wearing 7 pieces of medium your armor type score would be 14 and your armor soft cap would stay where it is. If your score is less than 14 your soft cap would drop by (200/7) approx 28.57 per point. If you armor type score is over 14 it increases your softcap by (100/7) approx 14.28 per point.

This should allow you to mix armor types to come up with a softcap score that is unique to your build.

Please remember it is a softcap and can be exceeded, it just becomes harder for light armor wearers while allowing heavy's to have their tank role back.
  • alexj4596b14_ESO
    alexj4596b14_ESO
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    I have only got 1 main and she wears heavy armor but I assume the soft cap is the same for all characters of the same level regardless of class or race. From forum posts I gather that everyone is wearing light armor because you can get all the magicka benefits while reaching the same armor cap as heavy users.

    If that's the case them I propose that this should no longer be.

    A new calculation should be made where a player wearing 7 pieces of medium armor has their armor softcap stay where it is. 7 pieces of heavy armor would increase your softcap +100 while 7 pieces of light armor would reduce the softcap by 200. This may still not deter light armor users but it makes the right choice less obvious and allows for greater variance in builds.

    To determine where your softcap is, the calculation should attribute points to each of your armor slots based on armor type and come up with a final score.
    Light armor would be 1 point.
    Medium 2 points.
    Heavy 3 points.
    If you are wearing 7 pieces of medium your armor type score would be 14 and your armor soft cap would stay where it is. If your score is less than 14 your soft cap would drop by (200/7) approx 28.57 per point. If you armor type score is over 14 it increases your softcap by (100/7) approx 14.28 per point.

    This should allow you to mix armor types to come up with a softcap score that is unique to your build.

    Please remember it is a softcap and can be exceeded, it just becomes harder for light armor wearers while allowing heavy's to have their tank role back.

    This would remove our ability too create unconventional builds, and nerf the way everything works right now. The only fix too amour that is needed is as cost reduction for both stats, regin for both stats on heavy and midium amours problem solved. For heavy amour dps I would make it so the blocking passive would change too allow for increased damage for any weapon other the. Sword and board.
  • leandro.800ub17_ESO
    leandro.800ub17_ESO
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    I do agree that soft caps sound be calculated around around your build and not fixed values.
  • JosephChip
    JosephChip
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    With 7 pieces of light armor you roughly reach 800/900 armor. The soft-cap is 1600+
    You can't cap armor wearing light only.
  • Aeaeren
    Aeaeren
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    2 AC rings
  • Thunderchief
    Thunderchief
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    JosephChip wrote: »
    With 7 pieces of light armor you roughly reach 800/900 armor. The soft-cap is 1600+
    You can't cap armor wearing light only.

    The problem is people wear light armor and use buffs to reach the same score as heavy armor wearers. People are tanking wearing light armor

    @alexj4596b14_ESO considering you are the second poster perhaps you should quote the entire original post?
  • alexj4596b14_ESO
    alexj4596b14_ESO
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    JosephChip wrote: »
    With 7 pieces of light armor you roughly reach 800/900 armor. The soft-cap is 1600+
    You can't cap armor wearing light only.

    The problem is people wear light armor and use buffs to reach the same score as heavy armor wearers. People are tanking wearing light armor

    @alexj4596b14_ESO considering you are the second poster perhaps you should quote the entire original post?

    I thought I did, I hit the quoat button. All amours are supposed too be generalized, so that u can tank in any amour based on your build. The biggest reason light amour is so good is cuz the other amours are so bad. Light amour allows more spell damage and regin cost reduction. Midium amour need magic cost reductionand regin, and heavy amour needs need regin and cost reduction of both stats with a reactive passive depending on what weapon you are using this would fix the imbalance as a whole. For me a tanking scorc my abilitys cost so much in heavy amour that I can't use but maybe 4 ablitys before I'm out of magic, which all my class ablitys are heavy on magic in need the reduction inorder too achieve my ablity tanking which is what scorc is a ablity tank. I can't speak for other tanks tho but I'm sure Templar would like this as well.
  • Thunderchief
    Thunderchief
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    I thought I did, I hit the quoat button.

    Oops. I meant don't quote the entire first post when you are first to reply :disappointed:


    All amours are supposed too be generalized, so that u can tank in any amour based on your build.

    Really !? We're going into battle! Help me strap on my pyjamas!!

    There has to be a balance. You can't hit hard and tank easy. This is why everyone is doing the exact same build in the end game. Why would someone want to tank the same as a light armor wearer while doing less damage?
    Edited by Thunderchief on June 9, 2014 12:07PM
  • alexj4596b14_ESO
    alexj4596b14_ESO
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    I thought I did, I hit the quoat button.

    Oops. I meant don't quote the entire first post when you are first to reply :disappointed:


    All amours are supposed too be generalized, so that u can tank in any amour based on your build.

    Really !? We're going into battle! Help me strap on my pyjamas!!

    There has to be a balance. You can't hit hard and tank easy. This is why everyone is doing the exact same build in the end game. Why would someone want to tank the same as a light armor wearer while doing less damage?

    Yep I understand that but Rember, in light amour the only class that can keep a constant caped amour is scorc but it's only about 1-200 over soft cap so like 1.8 at vet 10. But if I were too use heavy amour using the exact same setup I could get too 2.7k amour with heavy amour on but I can use any abilitys. So at 1.8 u have about 30% amour midgation total while at 2.7k you have 50% roughly amour midgation. If you add blocking in their if you have sword and board which is a 20% damage reduction, thats a 70% reduction in in heavy amour, and in light amour 50% total reduction. That's a huge difference. I really don't care about the damage passives. If heavy amour had cost and regin on it I would have never put on light amour. And the oly reason I chose those passive is cuz I have a damage build too.
  • Thunderchief
    Thunderchief
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    So do you believe a light armor wearer having only 20% less mitigation is fair?

    Maybe my -200/+100 numbers were not big enough.

    The ability to do more damage should come at a greater cost.

    I think if heavy armor had mana regen even mage builds would wear heavy so that is not a solution. Just makes things worse.
  • alexj4596b14_ESO
    alexj4596b14_ESO
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    So do you believe a light armor wearer having only 20% less mitigation is fair?

    Maybe my -200/+100 numbers were not big enough.

    The ability to do more damage should come at a greater cost.

    I think if heavy armor had mana regen even mage builds would wear heavy so that is not a solution. Just makes things worse.

    U have too think about ability too, if your playing a tank ur not going too have that many attack skill on your bar, if ur play a attack class then your going too have attack abilities on your bar. As a tank I would run more amour boosting stuff then attack boost stuff. And that's not a small amount. With shields reducing damage before mitigation occurs White damage is not a Issue, AoE heavy attacks are as a tank. So if you pop a shields which is at 400 v2k damage, that's 1.6k hit that can be reduce by 50-70% which will turn it into almost white damage. 20% as a tank big difference.


    You also have too account for play style as well if your defensive skills are magic based your going too have more magic too use then which means that your going too either a low health poll or a low stamina poll. So as a tank with low health you don't really have the health poll too back up your tankness but u can block allot. if you have a high health poll and a low stamina poll now u cant block allot and Rely on ability too stop damage. So there allot of other restrictions in place too help balance stuff out.

    Also Renumber that damage scales directly from magic or stamina depending on ability's. So if I have a taunt, a shield, reactive amour boost, and bound amour I only have one skills open, which is either a CC or a attack based ability so at the end of the day my basic attacks and my one or two ability attacks are all that I have. Ability, recourse polls, blocking are limiting factors.

    If I'm blocking I can only attack using instant attacks, for my class crystal shards is the highest damage attack I have, but it's not instant so I can't block and cast that unless I get the instant proc which allows for me too cast it instantly, but I have too use other magic abilities in order too get that proc. so now I'm using twice as much recourse and ruining low on magic shards still cost 300 magic with light amour on, so if I have too use 3 magic defensive ability which cost 400 or more too cast I'm still limited too by my recourse pool.


    Now you said something about Mage builds! The biggest thing with that is focus rating and crit. Without light amour even Mage builds will not be able too do the damage. Base force penetration is I think 300 for spells well with light amour on its 718 and in pvp goes too 1k. focus raiting is the stat that allows yours spells too go though your opponents amour/defensive. Now u also get 10% crit, most Mage types run off crit. Now there are some that run off spell power and weapon power. My point is without that focus rating your not going too do allot of damage as a Mage type player. Light amour offers the best dps advantage for skill lines excluding non-staff weapons. Staff weapon are based off spell crit and weapon power class skills are based off spell crit and spell power, both types of attacks both need focus rating.



    Tanking Light v heavy
    So now in light amour as a tank you has 20% less damage reduction that is the only disadvantage. If your tanking in light amour all class skill cost are reduced by 21%, increased regin by 28%, increased spell resit(main source of damage in this game) 56%. I can use my ability's more often in light amour and still tank.

    Heavy amour you get like (just a averaged number) 38-45 (at vet) damage reduction, 6.5 increased healing( this is a nice passive), decreased cost of blocking when using having 5 piece amour equipped, Increased health regin(also nice) by 9.8 points at 35 health regin(i believe that is the base). I can use my ability less, increase my healing by 50 points per heal(guessing on that one-a vary low %), and my mitigation by 20.

    Light amour is still better because of the cost reduction and regin over all as a tank.


    Damage Light V heavy
    light amour 42% increase in focus rating, increased crit by 10%, regin and cost reduction too use my skills more often. In light amour i can do damage vary quickly, and use my spells more often.

    Heavy amour, increased amour rating(damage mitigation) , increased healing(same amount that are for the above section),increased weapon damage by 6.5. I have more mitigation but cant use spell often because most skills cost 300 or more magic too cast. I do less damage because i have less crit and less focus rating.


    My version of fixes too heavy and medium amour
    Increased regin 28%and reduced cost by 21% for both stats
    Bracing passive adjusted too: With Sword and Board equipped get 15% block cost reduction and additional 10% block mitigation: with all other weapons equipped 10% increase too weapon and spell power. R
    Resolve passive: increased amour and spell too total per piece equipped 4%, If sword and Board is Equipped increase total amour and spell resit too 8% per piece equipped.


    As A tank with sword and board:
    i have increased mitigation(needed)
    I can use my taunts, shields, mitigation increasing ability's more often
    I can Block More often because it cost less
    I Recourse polls regin fast enough too be effective


    As A dps:
    I can use my ability's more often
    I cant do the damage medium amour or light amour can but my amour Mitigation makes up for my lack of dps.


    this should be about ware the goal should stand. My values may be off but the over all idea should be spot on.



    Edited by alexj4596b14_ESO on June 9, 2014 10:43PM
  • Thunderchief
    Thunderchief
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    Surely there are other people that feel as I do? Or are you all nice and comfortable fighting mobs in your pajamas? Any nords here? We even sleep in our armor.
  • Maverick827
    Maverick827
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    Surely there are other people that feel as I do? Or are you all nice and comfortable fighting mobs in your pajamas? Any nords here? We even sleep in our armor.
    The way things are right now, they can't nerf light armor without simultaneously buffing medium/heavy.

    If they nerf light armor tanks by messing with Immovable/Spiked Armor/Lightning Form and don't offer any buffs to heavy armor in the exact same patch (and hopefully offer full free respecs...), then tanks will cease to exist. Heavy armor does not offer enough resource management on its own right now for heavy armor tanks to keep up with DPS.
  • leandro.800ub17_ESO
    leandro.800ub17_ESO
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    Problem can be resolved by soft cap calculations raising and lowering depending on type of armor
  • Ragnar_Lodbrok
    Ragnar_Lodbrok
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    I propose either they raise the soft cap on armor to allow heavy the true benefit, of nerf the hell out of light armor so its actually paper thin.
  • Gisgo
    Gisgo
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    Heavy can hit the armor cap without wasting magicka/stamina/skillbar slots on buffs, do not understimate this.
    Edited by Gisgo on June 10, 2014 3:35PM
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