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New Armor Softcap calculation
I have only got 1 main and she wears heavy armor but I assume the soft cap is the same for all characters of the same level regardless of class or race. From forum posts I gather that everyone is wearing light armor because you can get all the magicka benefits while reaching the same armor cap as heavy users.
If that's the case them I propose that this should no longer be.
A new calculation should be made where a player wearing 7 pieces of medium armor has their armor softcap stay where it is. 7 pieces of heavy armor would increase your softcap +100 while 7 pieces of light armor would reduce the softcap by 200. This may still not deter light armor users but it makes the right choice less obvious and allows for greater variance in builds.
To determine where your softcap is, the calculation should attribute points to each of your armor slots based on armor type and come up with a final score.
Light armor would be 1 point.
Medium 2 points.
Heavy 3 points.
If you are wearing 7 pieces of medium your armor type score would be 14 and your armor soft cap would stay where it is. If your score is less than 14 your soft cap would drop by (200/7) approx 28.57 per point. If you armor type score is over 14 it increases your softcap by (100/7) approx 14.28 per point.
This should allow you to mix armor types to come up with a softcap score that is unique to your build.
Please remember it is a softcap and can be exceeded, it just becomes harder for light armor wearers while allowing heavy's to have their tank role back.