Not impressed. I specifically checked for announcements in the announcement section before I played today and nothing.
The world doesn't revolve around USA and Europe. It may not be much of an inconvenience in the USA to run maintenance at 6am rather than 8am, but running them for Australians at 8pm instead of 10pm has quite a significant impact - especially when it's on a public holiday.
Please be cognisant of people's needs outside of the USA. And if there is an absolute need to shut down two hours early, then please plan forward well enough and ANNOUNCE it.
As the OP has posted, the idea was to be consistent with server down times. Since I've started playing consistency has been extremely poor.
Actually, 6am EDT is when I usually play (I'm in Eastern US). Clearly these random maintenance times aren't about USA/EU centric policies, it's about gross incompetence and "who cares" attitude on the part of the game management.
It's not that they don't care about people outside the USA. It's that they don't care, period.
ozgod22_eso wrote: »
Wouldn't it be nice if the processes learned and used to apply hotfixes for other games (say like like WoW) were used in future games?
The thing is, WoW has been out for 10 years. Blizzard has had 10 years to learn how to manage maintenance, manage customer base, do hotfixes, etc. It's entirely possible that doing hotfixes isn't part of Zenimax's skillset (yet).
GrimlockSaves wrote: »It is 2014... How about no server down times? Having downtime makes no sense with the current capabilities of technology and data center infrastructures.
GrimlockSaves wrote: »It is 2014... How about no server down times? Having downtime makes no sense with the current capabilities of technology and data center infrastructures.
Since apparently you hold good knowledge on the current technology and how it could help achieve MMO games not go through downtimes, please do share, I would be interested to hear because sadly I do not posses such information.
GrimlockSaves wrote: »It is 2014... How about no server down times? Having downtime makes no sense with the current capabilities of technology and data center infrastructures.
Hypertionb14_ESO wrote: »Actually, 6am EDT is when I usually play (I'm in Eastern US). Clearly these random maintenance times aren't about USA/EU centric policies, it's about gross incompetence and "who cares" attitude on the part of the game management.
It's not that they don't care about people outside the USA. It's that they don't care, period.
Well Said.
Hypertionb14_ESO wrote: »A: Mirroring. Upload Patch to a Copy server, when fully uploaded, transfer player data and swap Severs, Upload patch on primary, again transfer Save data. This can be done on a single Machine, Simply by creating the files in the background, a restart can be done to transfer to the new files, then delete the old ones, taking only as long as it takes to turn the Server off and on...
B: Silent Patching. Upload patch in backgroup in a Go active package. Simply restart the sever to make the changes Live. (I have seen this one in Minecraft servers, Hell i HAVE DONE THIS in a minecraft server)
there are alot of ways that you can make maintence only impact the players long enough to kick out and download the new patch, which can be as little as 10 minutes if your internet is fast and the patch is small.. and on thing that a client patch isnt even needed, would only impact them for a minute at best.
Hypertionb14_ESO wrote: »A: Mirroring. Upload Patch to a Copy server, when fully uploaded, transfer player data and swap Severs, Upload patch on primary, again transfer Save data. This can be done on a single Machine, Simply by creating the files in the background, a restart can be done to transfer to the new files, then delete the old ones, taking only as long as it takes to turn the Server off and on...
B: Silent Patching. Upload patch in backgroup in a Go active package. Simply restart the sever to make the changes Live. (I have seen this one in Minecraft servers, Hell i HAVE DONE THIS in a minecraft server)
there are alot of ways that you can make maintence only impact the players long enough to kick out and download the new patch, which can be as little as 10 minutes if your internet is fast and the patch is small.. and on thing that a client patch isnt even needed, would only impact them for a minute at best.
thageecub18_ESO wrote: »I'm adding my voice to this one. 2 hours early and 3 hour downtime means absolutely no chance to play ESO on their scheduled maintenance nights at all.
Come on guys, at least tell us when you are moving the maintenance, it surely can't take anymore than 10 minutes to post something up on your websites or on your client to let you customers know your availability to deviating from what you normally promise.
-1 Net Promoter Score... LOL
There are two MMOs I play, once since 2004, which don't have 'scheduled' downtime at all and can and do run for weeks and even a month or more without even a reboot: they're run by Square Enix, FFXI and FFXIV, and FFXI's downtime apart from very rare failures are only for content updates!GrimlockSaves wrote: »It is 2014... How about no server down times? Having downtime makes no sense with the current capabilities of technology and data center infrastructures.
wrlifeboil wrote: »thageecub18_ESO wrote: »I'm adding my voice to this one. 2 hours early and 3 hour downtime means absolutely no chance to play ESO on their scheduled maintenance nights at all.
Come on guys, at least tell us when you are moving the maintenance, it surely can't take anymore than 10 minutes to post something up on your websites or on your client to let you customers know your availability to deviating from what you normally promise.
-1 Net Promoter Score... LOL
They said it was posted to the forums but who reads that part of the forum on a regular basis. ZOS could have posted it on Twitter which I bet more people do read/use on a regular basis but for some reason they don't post scheduled maint times on their Twitter feed. Just down and up server status.